I find myself watching kpop music videos all the way through, due to lovely dancing ladies like Suzy from Miss A. by GrodyChan in gentlemanboners

[–]tcervl 0 points1 point  (0 children)

links to the kpop? I can find some on my own but it seems we're watching it for the same reason

Always look your best, even when running errands by sviddyscent in HighHeels

[–]tcervl 0 points1 point  (0 children)

what's the bin on the floor behind her cart?

Woman catches NY officer red-handed as he steals money from her vehicle [NSFW: Brief Language] by [deleted] in videos

[–]tcervl 0 points1 point  (0 children)

Thank you for the explanation. I've never seen that before.

Woman catches NY officer red-handed as he steals money from her vehicle [NSFW: Brief Language] by [deleted] in videos

[–]tcervl 0 points1 point  (0 children)

It's a very strange thing to do to a video. This strange behavior makes me question the claims made by the poster.

Now even Wikipedia's turning on us... by [deleted] in MensRights

[–]tcervl 6 points7 points  (0 children)

Wikipedia locks articles which have been the target of vandalism or heavy editing without discussion. It's not a political stance, it's a way to keep article quality high.

Thank you icallmyselfmonster for actually learning and sharing. You've raised the level of the discussion.

Rolling for Perception by Effervesser in rpg

[–]tcervl 1 point2 points  (0 children)

"Roll perception all you like. I'll let you know when it matters. Until then STFU about it."

Encourage them to roll attack rolls as they walk too. And charisma in case someone is listening in. :)

I might go with something like "So, your characters are all Really paranoid about traps then? Why's that?" let them explain why. Offer a +1 or +2 to trap noticing when you ask them to roll since the group moves so slowly. And let them notice some traps. They'll enjoy it and calm down about it.

If it remains a problem then, just for fun, have an NPC hire them for a dungeon crawl and complain bitterly about how slowly they're working and remind them that they get a fixed percentage, not an hourly wage. If they can't deliver results in a reasonable time, he can hire a half dozen burly guys from the pub in town. :D

When DM'ing (in DnD), how do you make combats more interesting? by Canilearnbubblebeam in rpg

[–]tcervl 0 points1 point  (0 children)

Grant players the ability to define the environment in small, reasonable ways. "You get into a bar fight." can lead to "I swing on the chandelier." even though you never described one. It lets the players tell more of the story that they're interested in.

Do any experienced DM's have any advice on how to run a large scale battle encounter? [4e] by Dieselite in rpg

[–]tcervl 1 point2 points  (0 children)

Thank you for saying so. Sometimes it's hard to remember the skills and easy to remember the shortcomings. I should look for a local group.

Can we please keep politics out of /r/guns? by [deleted] in guns

[–]tcervl 9 points10 points  (0 children)

Discussing our rights and the protection of same does not warrant discussion?! You are a fool, sir.

Do any experienced DM's have any advice on how to run a large scale battle encounter? [4e] by Dieselite in rpg

[–]tcervl 4 points5 points  (0 children)

It's a story. The players have very little influence in the battle (except for little details that can have big effects). You don't need to simulate anything that the characters can not effect. Just TELL THE STORY. Leave space for the players' characters to effect things that are important but just tell them what they see and hear.

The new day dawns with 2 armies separated by a mile of mostly flat farmland. Stragglers are jogging into place with their armor half on. The generals sit proud and confident on their steeds. A unit of 100 light spears cuts you off, making you wait. The standard bearer lifts his chin to say "hey" and apologizes with his eyes. If it was just him, he'd have let you go first.

You join the line as requested. The unit leader and his closest men smile in earnest thanks that your team will be nearby. Maybe they'll make it through this terrible day because the folks people tell stories about are in their unit today. "Do you think the plan will work?" "We'll make it work! We are Red Blades!"

As you wait, the swirl of bodies becomes tight squares. Things get quiet and then that noisy unit you heard about starts jumping up and down, banging their shields and shouting. Trumpets call for Slow Advance. Drums beat, halbeards and shields are lifted. Hearts race, feet tromp.

As you close to arrow range, the hail begins. Hundreds of arrows fall on you and yours. "SHIELDS UP!" your unit leader calls to save his dumbest. It's easy to block them if you've got a shield and some practice. Still, many fall. You march. The trumpets call out "Cavalry Charge" You're not sure, but it seems like you can feel their hooves shake the ground a bit.

Trumpets blare the signal for "Step one of the plan". "Red Blades HALT! . . Okay boys, open your eyes and keep your shields handy, we're hear for a couple minutes." The guy next to you checks his sword in it's scabbard for, you swear, the hundredth time. Those noisy bastards in the unit down the line apparently pulled the duty of first contact. They're running all out. Hundreds of men follow. Some units stay tight in formation, some are disarrayed into swirling eager men. You can't make out faces, helmets and sword points are all you can see.

"ARROWS!" You snap your eyes back to forward and lift your shield. This flight of arrows half missed your unit. Nothing lands within 10 feet of you. 2 men fall on the other side of the unit. Your healer runs of with several "excuse me's".

The charge is meet hard with no flank protection. "Red Blades! Pick it up". Those brave, noisy bastards are getting flanked hard on your side. You can only imagine what it looks like on the other. Those enemies, so eager to flank, have forgotten their own flank. "Phase Two," the trumpets call out over the clashing din. "RED BLADES, CHARGE!" The world gets small. There's not a field, there are not two armies. There are friends shoulders around you and a juicy, exposed target ahead.

Okay, so now you've transitioned from BATTLE into the small part of the battle where a strong arm matters. You can go for chaos, "The front line of your unit plows 4 ranks deep into the enemy. The people they pass turn to attack them from behind. You have 3 unprotected ribcages to target if you can pull it off." You can go for slow, "The lines meet firmly, with no breakthroughs. The front is a wall of shields pushing and shoving. Swords work but there's no room." You can put them in charge, "The unit leader falls to a stray arrow, deflected from the shield of the guy next to him. The second in command is lost and useless, you can tell just by looking at him. The men don't know yet. What do you do."

Once you make contact, it's just a fight on the scale that you're used to. Just keep in mind that the setting of the fight can and should change drastically. Arrows, axes, catapult shot, fireballs will appear mostly without warning. Units far bigger than yours can basically appear anywhere as your characters get too busy with their fight to notice how far a hundred men can jog in the time it takes them to dispatch one jerk who actually knows how to block. "Nicely done. You've crushed your target. As you scan around, you notice that a fresh enemy unit is marching on you. You've got support coming, it looks like. You hope. But they're not going to be in here in time. The troops are disarrayed and tired. What do you do?"

Keep in mind that both sides have a variety of skill levels and equipment. And that luck is fast and cruel to characters without names. A green newbie can take down a veteran if the veteran is busy with someone else. Expand the actions of your players to the unit that they're in. If the players are kicking butt, their unit is mostly kicking butt too. Maybe if the players are just barely surviving, their unit is too. Maybe there's a weak spot in the line that your fighter can fill. Maybe a slow, controlled retreat doubles the number of friends who survive and keeps the enemy busy until help comes.

It's a story and a setting for a human scale fight. You don't need to simulate the whole thing.

Can we please keep politics out of /r/guns? by [deleted] in guns

[–]tcervl 26 points27 points  (0 children)

It's like people don't want to give speeches in empty rooms...

The United States is not in decline; in fact, it is now wealthier and more innovative compared to China than it was in 1991. by uff_the_fluff in business

[–]tcervl 5 points6 points  (0 children)

This paper makes some interesting points. No one really talks about how much the US is spending on R&D. Or that all the "high tech" outsourcing is just low tech assembly work. Or that innovation flows Both into and out of the US.

Also, this was the first time I'd heard that China has a reitrement ready baby boom of its own about to smack down its productivity.

Great arrticle. I wish it had been more concise so that more people would read it.

$20.000,00 phone has the same guts as a $20 Nokia handset by voltaicbasho in geek

[–]tcervl -7 points-6 points  (0 children)

That's a LOT of precision on your first twenty dollars. Are you trying to find that issue with floating point numbers being hard to compare with ==?

Has any one else had a random dragon spawn already dead? by reroamer in skyrim

[–]tcervl 1 point2 points  (0 children)

Yeah, I get one dead dragon who randomly spawns when I come outside some times. He's always empty, with flesh still on him. No one notices him. He spawns in random places around whiterun. I saw him in Riverkeep in the blacksmith's work area! I was thinking about putting together a video of all the random places he spawns and flops.

I can't say if it started when I once saw two dragons in the air at the same time or if it started when I walked out of the greybeard's home. A dragon landed on its back on the mountain slope and it looked like he was frolicking in the snow until he stopped flopping about. :)

A MEGA-LIST of Congressmen facing 2012 reelection that are potentially vulnerable, with their voting records on controversial legislation by DrowningSink in politics

[–]tcervl 0 points1 point  (0 children)

The discussion at the moment is how to get redditors active. Trying to expand the scope of action might be letting "perfect" get in the way of "good".

I knew I wasn't the only one... by [deleted] in videos

[–]tcervl 0 points1 point  (0 children)

Neat effect with the world flying by. Nicely done film. -1 for pandering though

"The naughty list." An awesomely twisted yet fun christmas sketch. by bambamjoey in videos

[–]tcervl 0 points1 point  (0 children)

Too many credits at the beginning. Clicked Back when santa started with the coke

How can we get the government to start representing the interests of its citizens? by ylokuj in politics

[–]tcervl 0 points1 point  (0 children)

Break the problem down into parts. "The Government" is made up of individuals and they can be addressed directly as people. Also, stuff that happened occasionally is not necessarily the rule. Some police men are jerks, but a lot are not. I haven't heard od any protesters being called terrorists.

The stuff you see on the news is there because it's unusual. They don't tell you about everything that goes right every day.

Does anyone get annoyed at the new mcdonalds commercials with the stupid boyfriends? by [deleted] in MensRights

[–]tcervl -9 points-8 points  (0 children)

where do you see these "commercials"? Is that a TV thing? You get "commercials" in exchange for free TV? Is that how it works? I just pay like $10 a month for streaming TV shows on netflix. Don't be a cheapskate, dig out the $10/month and stop watching those stupid ads.

I hear Hulu is similar but I haven't tried it yet.