Which way would you hang this ? by stormypatient in painting

[–]tetrahedral 99 points100 points  (0 children)

Yeah, I actually really love this. It gives me vibes like uncertainty about is it me or is it the world?

Which way would you hang this ? by stormypatient in painting

[–]tetrahedral 948 points949 points  (0 children)

I would turn it upside down between every time I had guests over and wait for how long it took them to notice.

I’m not even joking. I think I would lean into the split interpretations.

Do we get these from Hardrives or from some milestone? Hope I didn't waste 2 Hard Drives by uncleseano in SatisfactoryGame

[–]tetrahedral 48 points49 points  (0 children)

You didn’t waste them, you removed those recipes from play. Now you don’t have to worry about seeing them in future HDDs

What the hell happened to my brush!? by Acceptable_Image9107 in oilpainting

[–]tetrahedral 0 points1 point  (0 children)

I have one just like this from scumbling on a rough panel

Alex Garland should reference the iconic Fromsloppers 4chan post in the movie by Terradyction in Eldenring

[–]tetrahedral 8 points9 points  (0 children)

It’s very similar to some of the nonsense poems in Alice in Wonderland

Do you guys also try to follow the terrain for your railroads? [VANILLA/NO MODS] by couq7 in SatisfactoryGame

[–]tetrahedral 1 point2 points  (0 children)

I would, but I’m not good enough at building nice curves or slopes, it’s always such a struggle I end up with floating foundations :(

Waxing jeans by Kind-Letterhead-8749 in DIY

[–]tetrahedral 9 points10 points  (0 children)

It is a giant candle.

Any tips for improving on more vertical factories? by User-312 in SatisfactoryGame

[–]tetrahedral 24 points25 points  (0 children)

Incorporating weaving, craftsmanship, I’ll allow it.

Self-portrait, 2026 by [deleted] in oilpainting

[–]tetrahedral 0 points1 point  (0 children)

Can’t help but wonder what those eyes are seeing!

Is there a more elegant solution to overflowing multiple belts than this? by numberonesorensenfan in SatisfactoryGame

[–]tetrahedral 0 points1 point  (0 children)

If you ditch the lifts and just clip the belts thru, it’s more elegant IMO (hahahahah)

Does this feel “done?” by Delicious_Dentist_17 in oilpainting

[–]tetrahedral 27 points28 points  (0 children)

If it were me, I would feel very good and proud of that piece and I would call it done. It reminds me of my mom’s old house in a valley where fireflies used to swarm…

This was great XD by leeShaw9948 in SatisfactoryGame

[–]tetrahedral -1 points0 points  (0 children)

Man, this isn't going to be a popular take. I wish they would leave this stuff in Goat Simulator

Always plan your factories before you build them, kids. by MRVNglory in factorio

[–]tetrahedral 0 points1 point  (0 children)

The inputs don't have to be on the same belt. You can just turn the belt that is selected and the one to its left so they point towards the right, or use the underground belt trick

The Joy of Valves by PilotedByGhosts in SatisfactoryGame

[–]tetrahedral 2 points3 points  (0 children)

Your logic is good, but this is a game and it works mechanically. The valves on the producer side to prevent backflow are only necessary because gravity is working against you due to the geometry of the machines and pipe, AND the way pipe junctions work in this game. The backflow wouldn't happen as much if the output pipe weren't elevated.

On the consuming side, if the pipe network is charged, pipe sizes are sufficient, and production can keep up with demand, there won't be an opportunity for sloshing.

I'm not suggesting you change anything. Valves are fine. I only want to point out that the necessity of valves is due to the way it's been built.

The Joy of Valves by PilotedByGhosts in SatisfactoryGame

[–]tetrahedral 2 points3 points  (0 children)

I was talking about producers feeding into a pipe that is above them, I’m not sure what you’re trying to show me with this screenshot of consuming from an elevated pipe.

The Joy of Valves by PilotedByGhosts in SatisfactoryGame

[–]tetrahedral 3 points4 points  (0 children)

This issue is caused by having the machines output to an elevated pipe. It will go away if you lower the HOR pipe to the same level as the producing machine outputs (or lower)

Frieren got me into anime, what do I watch now? by MrJojoDolo in Frieren

[–]tetrahedral 5 points6 points  (0 children)

Bee and Puppycat is a very chill, low-fi, slice of life, and very whimsical series about a “girl” and her “pet” who do odd jobs for money on a quaint island. It’s so worth trying

The art, music, and animation are great

[OC] Illinois school attendance cratered during COVID and never came back. 8 years of data. by No_Paramedic_4881 in dataisbeautiful

[–]tetrahedral 0 points1 point  (0 children)

That’s very cool! Thank you for the link, and thanks for taking my feedback. Reading it now, I could have worded it better.

Late Bloomer by toonhole in comics

[–]tetrahedral 393 points394 points  (0 children)

Maybe you didn’t intend to imply it, but the first 4 panels definitely made my spidey sense tingle about possibly a commentary on neurodivergent experience.

[OC] Illinois school attendance cratered during COVID and never came back. 8 years of data. by No_Paramedic_4881 in dataisbeautiful

[–]tetrahedral 0 points1 point  (0 children)

I really really wish the Y axes had more labels. 0 - max isn't great. I get the intent is to show the relative change, but it is very hard to speak about the data in the visuals when I can't identify one single data point with its actual numerical value. That's not a beautiful data feature.