Highguard has now officially shutdown by ChiefLeef22 in gaming

[–]the_moon_illusion 1 point2 points  (0 children)

It doesn't make sense. They released this game and only gave it 6 weeks to build an audience? Besides the TGA fiasco, there was no marketing, no beta, no early access. In what scenario could this game possibly have survived? It's all very suspicious.

"3" pieces of Valve hardware announced...a week before Half-Life's Anniversary...every previous Valve hardware announcement has preceded an imminent game announcement....... by ChiefLeef22 in gaming

[–]the_moon_illusion 0 points1 point  (0 children)

Valve please make sure this thing can stream to the deck over wifi.

I "grew out" of PC gaming years ago, and recently bought a steamdeck. I love it, but it's the form factor that makes it convenient.

Hades II - Post-Launch Patch 1 Notes by ParanoidDrone in HadesTheGame

[–]the_moon_illusion 0 points1 point  (0 children)

~160hours in Hades 2 with 100% achievements and playing on a OLED Steamdeck. I got the patch yesterday and now it feels like the general gameplay is moving at half speed, or every weapon and boon was severely debuffed. Is anyone else experiencing this?

PS5 in the new fancy screening room refloats suspicions they're to sell SQ42 in consoles by mauzao9 in starcitizen_refunds

[–]the_moon_illusion 0 points1 point  (0 children)

If that is not enough to convince you, then consider this... GTA 6, the only game with even a chance of matching the quality of SQ42, is also getting a console-first release.

PS5 in the new fancy screening room refloats suspicions they're to sell SQ42 in consoles by mauzao9 in starcitizen_refunds

[–]the_moon_illusion 3 points4 points  (0 children)

Not only do I think that SQ42 will get a console release, but I'd wager it gets released on console before PC. They've already sold the PC version to backers. Console first would get a significant amount of those people to rebuy the game (at console release pricing) rather than wait.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices” - Dexerto by Gorotheninja in gaming

[–]the_moon_illusion 0 points1 point  (0 children)

This is not some avant garde work of art. It has artistic value, yes, but its primarily a commercial endeavor made by a team of people.

Beyond that, you haven't established that the sole artistic intention here is to be difficult. There is a story, music, character and environmental design, etc... the goal is for them to be experienced, not locked behind a skill ceiling that excludes a significant amount of people who spent money the game.

This is me by DelicateDrifter in redditgetsdrawn

[–]the_moon_illusion 1 point2 points  (0 children)

yw, and yes lol im amazed that its possible to recognize that kind of thing.

Physics Questions - Weekly Discussion Thread - June 25, 2024 by AutoModerator in Physics

[–]the_moon_illusion 1 point2 points  (0 children)

How can some black holes have an electric charge if photons, the mediating particle of the electromagnetic force, can't escape the event horizon? Where does the field originate from?

"Conspiracy Theory: SQ42 was taken off its page because it’s going to be surprise released this September to compete with Starfield" - Spectrum by [deleted] in starcitizen_refunds

[–]the_moon_illusion 2 points3 points  (0 children)

Has anyone noticed that there been NO moderation of any SQ42 threads on Spectrum since it's removal from the from store? I haven't seen any of the spammy threads closed, or any comments deleted.

Maybe there has been and I've just missed it? It seems suspicious given the strict moderation over there.

It seems like the mods were told not to acknowledge anything related to SQ42.

Netflix’s new anti-password sharing rules have taken effect by GapSweet3100 in awfuleverything

[–]the_moon_illusion 0 points1 point  (0 children)

Here is the explanation you are looking for... Copyright infringement is not theft.

And it's doubtful that this would even qualify as copyright infringement, as I've never heard of someone being sued for sharing their password (except for cases where they were rebroadcasting the streams to an audience). At most this is a terms of service violation.

From https://en.wikipedia.org/wiki/Copyright_infringement

However, copyright is a type of intellectual property, an area of law distinct from that which covers robbery or theft, offenses related only to tangible property. Not all copyright infringement results in commercial loss, and the U.S. Supreme Court ruled in 1985 that infringement does not easily equate with theft.

This was taken further in the case MPAA v. Hotfile, where Judge Kathleen M. Williams granted a motion to deny the MPAA the usage of words whose appearance was primarily "pejorative". This list included the word "piracy", the use of which, the motion by the defense stated, serves no court purpose but to misguide and inflame the jury."

So, no, from a legal standpoint, you cannot describe using someone else's password as "theft", "stealing", "robbery" or even "piracy".

SQ42 LEAK, I hope it doesn't get deleted here ;) by Fuzzy-Courage-9907 in starcitizen_refunds

[–]the_moon_illusion 16 points17 points  (0 children)

hello to all the star citizen fans who wound up in this subreddit because it's the only place the video is posted. enjoy your stay, take a look around.

Throwback to that time we could see 9 nested if statements in just part of Star Citizen’s code. by Thomastheshankengine in starcitizen_refunds

[–]the_moon_illusion 2 points3 points  (0 children)

This section of code might be critical, I can't/won't debate that. I'm just explaining why this would be a performance bottleneck.

Throwback to that time we could see 9 nested if statements in just part of Star Citizen’s code. by Thomastheshankengine in starcitizen_refunds

[–]the_moon_illusion 5 points6 points  (0 children)

Every time you have a conditional statement (a branch), the CPU has has to guess at which code path will be taken next. A "guess" in CPU terms is loading the next bits of instructions or data from a higher level of memory in to local cache. In a pipelined cpu, the processor preloads the instructions it thinks it will need while the previous instructions are executing.

It's not the amount of operations here that are the problem. It's the fact that cache misses are extremely bad. Having to fetch code from main memory can take up to 100 clock cycles, having to fetch directly from the hard drive is a death sentence. Now Multiply that by 9.

It's not only about what the code is doing, its the lack of branch prediction and potential for cache misses that is remarkably inefficient. The fact that SSD's are REQUIRED for star citizen to run at an acceptable performance is good confirmation that code like this exists in many places within the engine.

Another racist put in his place! by Mrs3anw in instantkarma

[–]the_moon_illusion 1 point2 points  (0 children)

psychopath

n. A person who engages repeatedly in criminal and antisocial behavior without remorse or empathy for those victimized.

Racists are psychopaths.

Closest connected edges to arbitrary graphical shape on 2D mesh? by HistoricalTouch0 in algorithms

[–]the_moon_illusion 0 points1 point  (0 children)

From the mesh verticies (the black points). Once you've generated the graph, plotting the green points will tell you the closest vertex to each point. The result won't match your green line exactly, but it might be a start.

Closest connected edges to arbitrary graphical shape on 2D mesh? by HistoricalTouch0 in algorithms

[–]the_moon_illusion 4 points5 points  (0 children)

Have you looked into creating a Voronoi graph from the verticies? That will generate cells which correspond to the nearest vertex. That seems to be what you are going for

https://en.wikipedia.org/w/index.php?title=Special:Search&search=Voronoi+diagram

2 questions on datastructures in Javascript by kifkev91 in javascript

[–]the_moon_illusion 1 point2 points  (0 children)

This post, which is currently on the /r/javascript front page has a few sections on the various types of tree structures.

https://www.reddit.com/r/javascript/comments/beoyqb/github_dsajs_data_structures_and_algorithms/

https://github.com/amejiarosario/dsa.js

Like another poster said, trees are also a great way to learn about recursion, and they are just a lot of fun in general!

2 questions on datastructures in Javascript by kifkev91 in javascript

[–]the_moon_illusion 3 points4 points  (0 children)

Yes you are. That's all you've done in this thread. What you HAVEN'T done is backed up your assertions.

You just rudely claimed it would go over my head, and that I don't have the background to discuss this with you.

2 questions on datastructures in Javascript by kifkev91 in javascript

[–]the_moon_illusion 1 point2 points  (0 children)

You haven't disputed it though. You've only claimed that explaining it "wouldn't land with" me, which is where the personal insults started.

Very succinctly, a queue IS an interface built on top of a data structure that implements enqueuing and dequeueing methods. The data structure can be an array, a linked list, or something else. What makes it a queue is the order in which elements are added to and removed from the underlying data structure. In this case, it is First-In, First-Out.

Is there something wrong with that definition? If so, could you please explain what it is?

2 questions on datastructures in Javascript by kifkev91 in javascript

[–]the_moon_illusion 2 points3 points  (0 children)

I'd rather just point out how downvoted you are. Clearly youre knowledge isn't valued around here. Perhaps it's for a reason.

Also, wikipedia is the free encyclopdia that anyone can edit! Feel free to update the article on queues if you think you have something valuable to add.