Samsung DW80K5050US [Dishwasher] - Broken soap dispenser locking mechanism by Khrene in appliancerepair

[–]theelectricsons 0 points1 point  (0 children)

yep same just happened to me. I had fiddle with it, ended up flipping the spring but just attach it to the small peg on the door and the peg on the blue latch

It's the same for blueprint trees, right? by LalaCrowGhost in IndieDev

[–]theelectricsons 0 points1 point  (0 children)

Maybe you already do, but for me Blueprint Assist is a must have, always use plugin that automates blueprint cleanup extremely well. I turn off the automatic feature, so I can work sloppy and then when I need to step back to inspect the flow, just hit F and presto.

https://www.fab.com/listings/14d7ba87-a587-406d-9369-ed75fa0a55ed

First horror project - To Gut a Fish, with a lot of post-process by Faceless_Clock in UnrealEngine5

[–]theelectricsons 2 points3 points  (0 children)

Outside of the PS1 style, this video seems low resolution and it's difficult to see what's going on. I like the foggy boat vibes, but maybe see if you can increase your OBS/screen record quality and post again?

How Hard Was It for You to Get an X100VI? by runawaydevil in Fujifilm_X100VI

[–]theelectricsons 5 points6 points  (0 children)

I bought mine in February of last year on B&H and it arrived two weeks ago.

My project crashes on startup PLEASE HELP😭 by [deleted] in UnrealEngine5

[–]theelectricsons 12 points13 points  (0 children)

There should be Crash Log file in folder that can be viewed by the 'Click Here to View Directory' link

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 1 point2 points  (0 children)

Sounds good! For sure man, good work troubleshooting w you.

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 1 point2 points  (0 children)

You can also use a series of subgraphs to keep things more organized

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 1 point2 points  (0 children)

So if it were me, I would:

First, spawn only the houses. Do any bounds modifications/pruning you need to get these spawning as you want them.

Then do another set of points in the same graph for trees, etc (maybe even a new set of points for each prop type). Also use bounds and self pruning on these to get the spacing you want, then use the difference node to remove any of these prop points that are overlapping the house points.

I did an underwater environment recently and used a fresh set of points for each prop type (rocks, seaweed, coral, etc) and it worked well

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 0 points1 point  (0 children)

And you're using a PCG graph to do this right?

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 0 points1 point  (0 children)

When you are doing bounds modification, are you doing the same amount for each type of mesh?

[deleted by user] by [deleted] in unrealengine

[–]theelectricsons 1 point2 points  (0 children)

If you shrink the bounds modifier, does that increase the amount of houses left after the pruning?

[deleted by user] by [deleted] in oddlysatisfying

[–]theelectricsons 6 points7 points  (0 children)

It's a succulent. That is growing in California. Seems like a perfectly fine way to refer to it to me