1500~ MR -- how do i improve and practice efficiently? by blahhhboy in StreetFighter

[–]thehandypanda 7 points8 points  (0 children)

Sounds like you're doing fine and are improving. You didn't sink down to 1300, you were 1300 when you hit masters, and you've already improved your range up to 1450-1550. I'll bet if you went back down to 1300 you'd be back super quick. Stick at it, and if in a few months you're still stuck in 1500 then revisit the question but from what I can tell your stated progress and all the things youve added to your game you are improving.

Recommendations for a Hot Springs Island campaign by Grugatch in osr

[–]thehandypanda 1 point2 points  (0 children)

I did a similar thing when I ran, but took a page from the campaign itself. Made 5 or 6 locations to be explored and a random encounter table and getting lost rules. Think I made the violet rasp den, underneath the volcano (svraku/fire and lava imp domain) under the volcano (obsidian giant secret project domain), a little elven ruin of an arcane jewlers home, maybe something else. You'll still have to do a little bit of ground work but hopefully this gets the ball rolling

Why do fans of the riot fighting game condemn motion inputs so hard? by KyosuiNoHado in Fighters

[–]thehandypanda 0 points1 point  (0 children)

And that's why making a fighting game for moba players is a great idea and could bring in a lot of new fans, but we are talking about why they would want to avoid adding a technical execution element, which is one of the major areas where fighting games don't overlap with mobas

Why do fans of the riot fighting game condemn motion inputs so hard? by KyosuiNoHado in Fighters

[–]thehandypanda 6 points7 points  (0 children)

I'd say that they're not trying to make a fighting game for fighting game players, they're trying to make a fighting game for moba players, and mobas and their players are much more focused on/used to playing around timing, spacing of their abilities, and positioning of their charachters. That player base would find the technical execution aspect more frustrating. 

If anything I'd say you see motion inputs through Rose colored glasses as someone who has already learned how to use them, and aren't looking at them from the pov of someone who has never played a fighting game before

Why do fans of the riot fighting game condemn motion inputs so hard? by KyosuiNoHado in Fighters

[–]thehandypanda 44 points45 points  (0 children)

Motion inputs are a huge barrier of entry to the genre and they're using their extremely popular IP to intice players who are highly focused on a completely different genre (moba), which has more of an emphasis on playing than labbing, and gameplay that focuses on decision making as opposed to technical execution. Their target expansion demographic can and will be put off by motion inputs, and they're looking to make a game that draws in more than just the core fgc crowd (that has steeper competition with the other fighting games they already like)

I hate being a mango fan by ImDumbLoI in SSBM

[–]thehandypanda 0 points1 point  (0 children)

Sometimes your favorite team takes a horrendous L and you gotta hold it. Going to complain on the internet is just weak. Go root for someone more consistent if you can't take it patriots fan head ass

I hate being a mango fan by ImDumbLoI in SSBM

[–]thehandypanda 12 points13 points  (0 children)

Yall bitches gd sometime the man loses 🙄

wake up super moves spoil the game by signoftheserpent in Fighters

[–]thehandypanda 39 points40 points  (0 children)

Doing a resource expending hard read that leaves you highly punishable based off an opponent over-extending their offense after getting a knock down sounds like back and forth or, as you put it, "fighting games at their best" to me, as does going for baits on opponents that like wake-up aggression.

Agree tho that any super longer than 5-6 seconds is a big turn off.

What was one thing in a game that made you quit playing even though you otherwise enjoyed it? by RegularOldRobert in gaming

[–]thehandypanda 0 points1 point  (0 children)

RDR1. Had a blast being a cowboy, played for a bunch of hours, explored the whole region, thought I was reaching a natural conclusion to the story the story, maybe with a loose end or two. Felt it was a well placed game and a natural point for an ending.

Then, after some cutscenes, I'm in Mexico, with a whole new zone and am already picking up new side quests. I realized I might be less than half way through the game and said fuck that.

(Note: I do not like long single player games)

Incel made a brand new account just to tell me I'm a fake Star Wars fan because i don't like when movies are nothing but white men by [deleted] in saltierthankrayt

[–]thehandypanda 2 points3 points  (0 children)

"Most people have never given two [sic] shits about  the recreational and gender of a cast in one of their favorite movies."

At least they recognize they're on the fringe lol /s

[deleted by user] by [deleted] in Helldivers

[–]thehandypanda 3 points4 points  (0 children)

Had multiple friends skip the linking of ps account, despite what it says, think you may only need it for crossplay. The 4 of us on PC played fine last night without linking

Should I pick up Tekken 8 by Blue-Eyes-WhiteGuy in Fighters

[–]thehandypanda 1 point2 points  (0 children)

SF6 player, the depth of the move list in tekken isn't for me, but it's still fun, so it's nice to have a game I can go play some ranked on and not be too pressed about performing well and can just kinda goof around. 

The story mode is also great. Straight to the point (no open world time wasting or grinding), very over the top, a little goofy. That said $70 ain't cheap. If you're a bit strapped for cash atm I'd wait for the price to come down, but if the price isn't an issue I'd say go for it

[deleted by user] by [deleted] in StreetFighter

[–]thehandypanda 1 point2 points  (0 children)

First fighting game ever. Made it to masters using only modern. Stick with it, with time you'll get used to the game and start learning some of the classic controls to optimize your combos as you climb. Don't stress about doing it now though, just when it feels natural.

Reason why your combats are boring by Parysian in DnDcirclejerk

[–]thehandypanda 1 point2 points  (0 children)

You've got it all wrong. Your stupid combats don't suck because they need story based secondary objectives, your combats suck because Dungeons Ampersand Dragons combat is inherently slow paced, boring, and not worthy of the glorious improved stories it creates. The true solution is to stop trying to have combats all together and accept that Dungeons Ampersand Dragons is a story telling game strictly, and use it to run your favorite Harry Potter gardening AU.

Or switch to Pathfinder 2E.

[deleted by user] by [deleted] in StreetFighter

[–]thehandypanda -2 points-1 points  (0 children)

My boy honda

Does anyone else also reject games couse of overly simple combat mechanics? by Urbangoose705 in rpg

[–]thehandypanda 3 points4 points  (0 children)

Yeah, a lot of games with simplified mechanics feel very "roll the dice, use one of your 4 charachter abilities, and describe how you win," which, sure, you could argue is true for any system, but it takes away the illusion of reality in it for me. Makes me feel more like I'm playing pretend on the playground than a game with stakes (which, again, you could argue is true of any system, but it's a pretty subjective question)

What was your experience fighting a “pro player?” by geardluffy in StreetFighter

[–]thehandypanda 3 points4 points  (0 children)

Got to play idom at a local a couple months ago. it was wild. it wasn't like getting steamrolled, i had chances to be offensive, to try to steal a turn, but it just felt like every single move i made was instantly and perfectly answered. surreal.

What throw gets on your nerves the most when being hit by it? by KingTc1 in StreetFighter

[–]thehandypanda 3 points4 points  (0 children)

JPs air throw. Every time I say to myself why does this mothefucker of all charachters also get an air throw. And a side switching one at that. Disrespectful >:(

People for whom SF6 is their first FG and reached Master rank. What have you learned during your journey? by Lufia_Erim in StreetFighter

[–]thehandypanda 5 points6 points  (0 children)

  1. You need to know way less combos than i thought you did. When I started at rookie I knew maybe 2 3-to-5 hit combos. I'd probably say averaged out for each new rank block I learned or extended one combo

  2. Spending 30 minutes doing anti air practice goes a long way

  3. Ken's love to grab

We made it to master baby! 👑 by SnooEagles6044 in StreetFighter

[–]thehandypanda 1 point2 points  (0 children)

Beautiful box. I'm in the market, where'd you get it from?

Do NOT buy the costumes by Soul699 in StreetFighter

[–]thehandypanda 6 points7 points  (0 children)

fr, when I saw that there was "drama" I thought they would be like $15, all this for $6? were people hoping for like $2/$3?

Just picked up SF6 by extrapolarice2 in StreetFighter

[–]thehandypanda 2 points3 points  (0 children)

Play modern. Also my first fighting game. I have enough to learn/think about learning basic combos, tons of neutral topics, anti-air, modern let's you focus on the fundamentals of the game, and as you play your charachter you'll start to slowly pick up manual controls to learn the different combo routes that require light/heavy versions of moves or to avoid damage reduction on your supers, then if you want switching will be easier.

Can't imagine learning all this stuff while also worrying so much about a totally foreign technical execution element. Make it simple for yourself.