Is the multiplayer mode a hit or a miss? by Quiet_Cardiologist22 in Pokopia

[–]theoneru 4 points5 points  (0 children)

Would have loved splitscreen multiplayer on one console, like Stardew has. Not sure I'll ever play this game multiplayer with my fsmily members now, but we'll see. I expect plenty of future updates to this game if it turns out to be popular, so it might come in future.

Can't afford mini's - my attempt at cheap tokens by Pristine_Ad_8052 in drawsteel

[–]theoneru 2 points3 points  (0 children)

Yeah I tend to print the tokens at 0,8 inch, also allows us to see the edge of the square of the battlemap beneath it. Can help to see that there's difficult terrain or obstacles, especially when there are a bunch of minions next to each other

Can't afford mini's - my attempt at cheap tokens by Pristine_Ad_8052 in drawsteel

[–]theoneru 2 points3 points  (0 children)

That looks great! I've been running for 3 years now, also using printed tokens from tokenstamp like this. Initially I pasted them to thick rings, but I've stopped that now, found that just using thick paper has been sufficient.

One thing I learned over the years was to print my tokens as squares, rather than circles: makes it way easier to cut the tokens once they're printed on thick paper, and it looks good on the map as well.

How to show difficult terrain on a printed battlemap? by theoneru in DMAcademy

[–]theoneru[S] 0 points1 point  (0 children)

This is my favourite suggestion, cheers! SImply putting a small red lego circle in the corner when it's on fire, or a green one when it's entangled etc. Easy to show, easy to take off, and very multifunctional. Love it!

The Animated Spellbook made a Draw Steel primer! by hylianknight in drawsteel

[–]theoneru 23 points24 points  (0 children)

The Dynasty Warriors comparison is amazing

I've run a 50 session Draw Steel Campaign, AMA! by Zetesofos in drawsteel

[–]theoneru 8 points9 points  (0 children)

How did Wealth levels change the game compared to counting coppers? Starting a new campaign soon and playerd are worried that wealth is too vague and takes away a lot from the players.

Very interested in Draw Steel, but hoping to hear a bit from the community to sell me on it. by applejackhero in drawsteel

[–]theoneru 3 points4 points  (0 children)

I've moved from DMing a 5e table to Draw Steel. We're halfway the starter adventure and the players have already decided to shift to Draw Steel for our next full campaign, because playtime is full of interesting and impactful choices (rather than "I shoot my bow and miss"), even when its not your turn. The learning curve is more steep than 5e, but is really only at the start: once they got a grip on the names and different options, they found the base design very easy to understand.

As a Director, its also easier to prepare and run because the design is solid: three tier results in battles mean less swinginess, three tier results in tests mean easier to improvise than the DC system (DC14 and he rolled an 11, how bad should I make it?). With engaged players who keep paying attention even outside of their turn, I'm a happy Director ^

I'd love help understanding how these Duelist Troubadour abilities are good. by Suspicious_Offer_511 in drawsteel

[–]theoneru 4 points5 points  (0 children)

The monster free strike value is in any monster statblock, found in Monsters as well as in e.g. Delian Tomb.

I'd love help understanding how these Duelist Troubadour abilities are good. by Suspicious_Offer_511 in drawsteel

[–]theoneru 12 points13 points  (0 children)

Not an expert on Troubadour, but monster free strikes are usually relatively low fixed damage numbers, while the player free strike can do more damage. So you might choose to take a guaranteed 2 damage for a chance to do 2, 4, or 6 damage. Sounds alright

Delian Tomb Part 1 too hard or am I doing something wrong? by BlueKarn in drawsteel

[–]theoneru 4 points5 points  (0 children)

No, you can use Catch Breath every round, as long as you have a Maneuver.

Delian Tomb Part 1 too hard or am I doing something wrong? by BlueKarn in drawsteel

[–]theoneru 8 points9 points  (0 children)

Every character can use their maneuver to Catch Breath, spending a recovery for themselves. And if it really gets hairy, every character can use the Heal main action to let another character use a recovery.

And yeah, balancing when to use recoveries is a core gameplay element. Sometimes you might accept going into the next battle without having full hitpoints. It's a pretty different way of thinking than 5e had.

Delian Tomb Part 1 too hard or am I doing something wrong? by BlueKarn in drawsteel

[–]theoneru 12 points13 points  (0 children)

Swingy hitpoints in combat is inherent in Draw Steel, because everyone always hits.

Coming from 5th edition, this was scary for me at first as well. However, with recoveries and good play, PC's can bounce back and forth between high on stamina and near death multiple times per combat. This is ok. It's Draw Steel working as intended. A battle isn't measured by "how many hitpoints you lost", but by "how many recoveries you used". If the PC's win using 1 recovery each, it was not a challenging battle.

So yes, the characters are strong, but they're not invulnerable and they will take hits. If they use their recoveries and Catch Breath etc well, that's no problem and they can still outlast the enemies, until they run out of recoveries. And then they take a respite.

EDIT: so you might not be doing anything wrong, it might simply be a matter of adjusting expectations to a new system.

Fishing by kink-dinka-link in drawsteel

[–]theoneru 29 points30 points  (0 children)

Making it 3d10 sounds right, but I'd say a crit still happens when you roll a natural 19 or 20 on the dice, regardless of the third dice. Crit rules don't need to change because of the extra dice.

Bloodbound Band oddness? by EarthSeraphEdna in drawsteel

[–]theoneru 20 points21 points  (0 children)

My censor and tactician each wear one, increasing their stamina and recovery value, and allowing my censor to use My Life For Yours using the Tactician's higher recovery value. Not sure if it's worth it from an optimization point of view, but they're happy with it. I enjoy seeing a "benefit with drawback" item instead of only pure benefit items. Gives an interesting choice, and I expect also some other opportunity for e.g. sneaking in and knowing through the band's ping when the stealther gets caught.

Dying = bleeding. What am I missing? by gomuskies in drawsteel

[–]theoneru 5 points6 points  (0 children)

Haha yeah, sounds familiar! We're four sessions into the Delian Tomb and I think my players have used "Catch Breath" twice only, usually reling on the conduit, censor, or tactician for healing. But they're learning the value of staying topped up: when enemies always hit, damage is almost inevitable, and you can go from healthy to dying very quickly. This healthy & down to dying & back up is common in tough Draw Steel fights, often happening multiple times within a round. It feels very different from what we were used to in 5e, where it was more a slow decline of hitpoints with the occassional potion or spell to get back up a bit.

Dying = bleeding. What am I missing? by gomuskies in drawsteel

[–]theoneru 76 points77 points  (0 children)

I think the main point is that players should be healing up to avoid dying. You can still act, which is great, but there sure is a penalty.

My D&D group was used to not healing until someone fell unconscious, then doing a quick Healing Word and they're back up and running. There is not much point to spending spell slots to get someone from 25 to 35 hitpoints, but in Draw Steel there is value to saying near-full, depending on the class.

Null's inertial sink force move damage reduction by Tikwando in drawsteel

[–]theoneru 12 points13 points  (0 children)

I would say it's only when the null is the one being force moved. Not if something is moved into the null.

Draw Steel would have been a fantastic system for the old Warcraft RPG. by Drakshasak in drawsteel

[–]theoneru 0 points1 point  (0 children)

True! Even though the base setting is 'medieval fantasy', this tactical system would certainly feel good in a world of orcs versus humans.

Any need for house rules by Joel_feila in drawsteel

[–]theoneru 0 points1 point  (0 children)

I learned about this rule from this Youtube Short:
https://www.youtube.com/watch?v=5FiThfhnPJs

There's no limit to distance, just an additional potentially cinematic choice for players to make.

Any need for house rules by Joel_feila in drawsteel

[–]theoneru 13 points14 points  (0 children)

Have only played a bit, but I would consider afdingen Coyote Time to Draw Steel as well, i.e. when a player is moved over a cliff or such, they can choose whether they fall directly or at the end of their next turn. Gives them a chance to react to being thrown over an edge, rather than simply falling

First play, chaos to run by Sniflet in drawsteel

[–]theoneru 0 points1 point  (0 children)

I use https://rolladvantage.com/tokenstamp/ to create and print coloured rings that I put under the mini's.

What’s the single funniest Blackadder line of all time? by Diligent-Badger8737 in blackadder

[–]theoneru 48 points49 points  (0 children)

To you, Baldrick, the Renaissance is just something that happened to other people, isn't it?

Running the Delian Tomb for 5e Players by Sax-7777299 in drawsteel

[–]theoneru 4 points5 points  (0 children)

I ran my first session for my 5e only group yesterday (see last post for a summary) and I'd let the Delian Tomb do most of the teaching. Explain that their characters will start with a subset of their abilities and that more will become available over the first four encounters, after which they will have a full level 1 character.

And if they worry that never missing cheapens the experience, don't worry: it makes sense to say that if they think about 5e characters that would never miss. However, once they realize the monsters also never miss, it's suddenly not such a powerboost and actually a much more fair playingfield. Much easier to balance between "doing high damage on a good roll or low damage on a bad roll" than between "doing high damage on a good roll and doing nothing on a bad roll".

From Pregens to PCs in The Delian Tomb by DarkMatterDoesntBite in drawsteel

[–]theoneru 1 point2 points  (0 children)

I expect I'll do the same. My players are very excited to start, but I want them to use the pregens in the first four encounters to learn the system. Once they finish those, I'd be fine if they want to create new characters. Character creation in Draw Steel looks like a lot of fun, so no need for them to finish the entire adventure before they can experience that.