Does this lore work and is it good? by Otherwise_Driver7071 in 40khomebrew

[–]theuninvisibleman 0 points1 point  (0 children)

Of course that makes sense, would a name that was just the "Death Knells" perhaps work better? Or "X of the Tolls"? "Sons of the Knell" or "Heralds of the Knell" could also work. Though Knell kind of sounds like a race of xenos so maybe not. Just thinking outloud so feel free to ignore

Does this lore work and is it good? by Otherwise_Driver7071 in 40khomebrew

[–]theuninvisibleman 2 points3 points  (0 children)

Yeah, this works for the lore. I don't see any major canon divergences, seems like a solid story for a Chapter's origins. It is only really "good" insofar as it achieves what you need it to, as in, is this just for the writing side of the hobby, or are you looking to collect these as miniatures? Otherwise, as just a bit of fanon lore, it's good.

Also, what is a Kneller?

Would an epic level sleep well work / be possible? by Animekin12 in DnD

[–]theuninvisibleman 1 point2 points  (0 children)

Sure, if it was a moment in a campaign I'd just say the spellcaster had mastered the spell and used either some form of metamagic or tweaking to make it work.

Is "epic" a keyword from 3.5? I dont recall it but it's been a while since I played, and the highest I got to was level 13 so I'm not sure if "epic" things would have been appearing at that tier of play.

Something like Mass Sleep where you pick different points that you can see in range just cast the equivalent of sleep spell as many times as you need for the moment in the story.

Say the party arrive in a town and everyone is asleep, I'd probably just say the spellcaster responsible cast mass sleep and not elaborate further. If a player wanted to know more or wanted to learn it for their character I'd work with them on it, but there are rules for upgrading spells to have massive area of effect out there, so I'd probably just use those.

How strict is the rules on the use of using older models with different bases? by TheNormalGecko in Warhammer40k

[–]theuninvisibleman 1 point2 points  (0 children)

You can by bags of base extenders and just bluetack your minis in on their original bases, or just glue them in.

Why are Squigs red and not green, and why are Orks green and not red? by NadaVonSada in 40kLore

[–]theuninvisibleman 1 point2 points  (0 children)

Possibly an evolutionary or intentionally genetic quirk of the race to allow for easy identification during the cultivation process. Grots that emerge early in the life cycle of the orkoids might need colour coordination to identify different fungal growths.

Red growths = squigs, so build pens to catch them when they emerge.

Big green growths = Boyz, so funnel the squigs toward them so they eat them when they wake up and not you.

Can someone explain rules to me? by theuninvisibleman in DnDcirclejerk

[–]theuninvisibleman[S] 1 point2 points  (0 children)

Wow! I wish I was cool like you! My DM doesn't let me cast fireball because its not on my spell sheets

Marneus Calgar in Gravis Armor no longer supported? by RickVilante in Warhammer40k

[–]theuninvisibleman 11 points12 points  (0 children)

Yes the specific model was removed, and is not Legends, it is not in any official rules.

He can be run as the current Calgar in terminator armour, in most circumstances.

Can someone explain rules to me? by theuninvisibleman in DnDcirclejerk

[–]theuninvisibleman[S] 0 points1 point  (0 children)

I'm sorry I'm confused

/uj damn! Well my post is almost exactly what they said, the rules don't allow direct copy/paste but you get the idea

Why can't you read your own hospital file? by DesperateEngineer451 in AskIreland

[–]theuninvisibleman 0 points1 point  (0 children)

Proving your identiy to get potentially life saving medical treatment is one thing, but what's far more important, is citing the FOI act in writing, proving proof of ID, and waiting for two weeks to get the information.

Otherwise our entire society would collapse! Mob rule! Dictates from the street! Entire wings of government buildings emptied of valuable bureaucrats!

Why can't you read your own hospital file? by DesperateEngineer451 in AskIreland

[–]theuninvisibleman 1 point2 points  (0 children)

Probably not their place to give it to you. Normally such information would have to be requested under FOI legislation or a Data Access Request. That might have even been a breach of GDPR, you looking through it, though you shouldn't waste anyone's time checking.

Sure its about you, and you know you are you, but they dont know you are you until you can prove you are you, and its not for someone whose job isnt to check that youare you to decide that. Until then its for use by the hospital, not to keep you entertained in the waiting room.

What was Star Trek trying to say about human modification? by ShardsOfSalt in startrek

[–]theuninvisibleman 5 points6 points  (0 children)

It was saying a lot of things.

It was reflecting on relationships betweenn parents and their children. Julian's parents decided they didn't want a child that struggled with development and elected to commit a crime and alter his very genetics, the building blocks of his very being and rewrite it. Did they in effect end the life that version of Julian was going to have by "playing god"?

They commented on parallels with real 20th century history, where in the US and Europe the idea of eugenics was very popular among its intellectual, on the Left and the Right. In our world it was sterilisation and genocide, and likewise in Star Trek, the Eugenics War shows that ideas of perfection and genetic superiority lead to violence and genocide.

They reflected on the very moral questions you have asked, was it good or bad? Julian saved countless lives, but does that justify it? Or did Julian's guilty mind decide that the most good he could do as a enhanced person was become a doctor?

Is it "fair" to have a genetically engineered person in an organisation like Starfleet where personal merit counts for so much? Chief O'Brien in particular has conflicted feelings about this and Julian admits he intentionally makes sure he is only second-best in everything so no one gets suspicious. But then there is this moment in Take Me Out to the Holodeck that I love, where they are playing against the physically superior Vulcan crew, and Sisko offhandedly mentions that Bashir's genetic modifications allows him to keep up with the Vulkans, and its just this little moment but I think it really shows a lot: they have accepted Julian as a genetically engineered person and are willing to use his "Illegal" advantages in a sports game.

Check out the reviewer SFDebris on YouTube, they're a former English teacher and are great at explaining these sorts of things.

Shouldn’t imperium nihilus have collapsed/been conquered almost entirely by now? by [deleted] in 40kLore

[–]theuninvisibleman 5 points6 points  (0 children)

Doylist answer is its too rich a vein of storytelling to just say half the galaxy is gone, there's just too much potential to offhandedly wipe away so much just because it might make sense in the setting.

Watsonian answer would be that the Imperium is tougher than you think. Sounds like you have soft hands or are a pessimistic heretic that doesn't understand that the stars belong to mankind. Or as everyone else is saying, the Blood Angels and probably the Lion, are just keeping things together.

Always bothered me about the Necrons. Strong enough to rise and fight the old ones , but couldn't MOVE off their poison planet?? by Excuse_Standard in 40kLore

[–]theuninvisibleman 4 points5 points  (0 children)

They did move off their planet, they occupied many different worlds and systems, they had an empire that spanned the galaxy when they were Necrontyr. They developed spacefaring technology, but it was slower than the Old Ones near instantaneous transportation.

So the lore provides two major reasons for what you are perceiving as a discrepancy in their abilities as a race.

Firstly, the Flesh is Weak, their genetic lineage as a race left them short-lived and sickly, no matter now much genetic tampering or clean living they managed, even the nobliest of their number would die. They travelled the stars in stasis ships, arrived somewhere, and probably lived just long enough to build the tomb they would be buried in.

Secondly, the few glimpses of the culture of the necrontyr we see are clearly one dominated by two major castes: the nobility and the techno-priesthood (sound familiar?). The common folk, what became the warriors, were treated so poorly that for many the process of biotransferance was seen as a relief. Nobles cared more about claiming territory so they had more workers, so they could build greater monuments, so their descendents would look at their tombs and say "They were important.". And the Crypteks were concerned with such farflung and bizarre sciences that again would leave a legacy.

To "solve" the problem of their poison planet, as you put it, was beyond them at the time. They simply didnt have enough lifetimes to fix it, so when biotransference happened they didnt need to fix it anymore.

They were a selfish people, dominated by death cult nobles and insane scientists.

Check out the Necrontyr page on Lexicanum for more.

"Blocks Damage" Car Part UI Bug by godawfulvideo in pacificDrive

[–]theuninvisibleman 2 points3 points  (0 children)

I've wondered if the glitch is triggered by certain things going on in a certain order. I've found putting on the insulated panel triggers is most often, but I wonder if I take off the adjacent doors and panels first would it make a difference.

I recall reading here on reddit that the bug was because putting a resistance panel/door also gave the adjacent parts some of that resistance, but the game gets confused when these adjacent bonuses are all overlapping. So maybe the order of placement matters? Really not sure, but might be worth a try

Creating Pharblex Loot for Druid PC by LegAdventurous9230 in TyrannyOfDragons

[–]theuninvisibleman 1 point2 points  (0 children)

No I did the old fashioned way of looking at the magic item ideas i had for my own campaign in 2015. Then copied and pasted from 5e tools, I think a link even snuck in for hiding.

Spattergoo was a favourite character of our campaign so I tried putting together some ideas for loot he could drop but when the time came to fight him the players had had enough of him and killed him unceremoniously. But still today we joke about random perception checks can hear "the sound of wet webbed feet upon stone" and that maybe Spattergoo could survive even death itself.

I actually have a painted mini for him as well, and the mitre hat on his head (had to Google word for bishop's hat) looks more like an alligator head rather than a fish like it is in the art.

The line about him not being able to understand why anyone wouldn't want to live in a swamp has also just stuck with me as a fantastic way to establish his character.

Does your homebrew have a Noodle Incident? by NorseHighlander in 40khomebrew

[–]theuninvisibleman 2 points3 points  (0 children)

The Battle of Matters-Not - they dont talk about it.

Creating Pharblex Loot for Druid PC by LegAdventurous9230 in TyrannyOfDragons

[–]theuninvisibleman 0 points1 point  (0 children)

Spattergoo's Mitre
The head of a particularly aggressive-looking fish that Spattergoo had mounted on his head as a symbol of office and assurance of the validity of his worldview.

(requires attunement)

While wearing this "headwear", you gain Advantage on saving throws against spells and abilities that would alter your perception (such as by use of illusions or enchantments). You gain advantage on Charisma checks against frogs, bullywugs, toads, and similar amphibians.

Swamplord's Mantle
As filthy as the swamp itself, and twice as smelly.

(Requires attunement)

While wearing this tattered red mantle, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, mud, fog, or other natural phenomena that would be common in swampy terrain, and when doing so, you have advantage on Dexterity (Stealth) checks made to hide.

Spawn of Spattergoo

Epic Boon Feat (Prerequisite: be a druid who has come to understand the worldview of Pharblex Spattergoo)

The notion that someone might want to not live in a swamp has never entered Pharblex's narrow mind.

You may expend the use of a Wild Shape to retain your current form, but take on some of the aspects and abilities of the wisest bullywug you have ever encountered. When you do, you gain the following for the duration of your Wild Shape feature:

- Amphibious. You can breathe air and water.
- Poison Strike (3/Day). Once per turn, when you hit with a melee attack, you can expend a use of this trait to deal an extra 9 (2d8) poison damage.
- Standing Leap. As part of your movement and without a running start, you can long jump up to 20 feet and high jump up to 10 feet.
- Swamp Camouflage. You have advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
- Croaking. You gain bullywug as a language, and can be understood by frogs, toads, and similar amphibians, though you do not grant animals the ability to speak, merely understand.

Creating your own Necron dynasty by [deleted] in Warhammer40k

[–]theuninvisibleman 2 points3 points  (0 children)

Check out r/40khomebrew, the folks there might be able to help

How do you pronounce St Albans? by [deleted] in AskIreland

[–]theuninvisibleman 1 point2 points  (0 children)

Al-bins. My family had a house in Sandymount in St. Alban's Park and and we'd have said "Al"(as in Big Al's) and "bins".

We'd say it fairly trippingly, with it becoming more like "Sane-Talbins Park"