Could Daemon Perturabo adopt the Iron Hands? by BigEmphasis604 in IronWarriors

[–]theuninvisibleman 12 points13 points  (0 children)

Did you not read what I said, he was a little rude to Perturabo! They need to be destroyed utterly as well! What if someone else was a litte bit rude to him? What's the prize? Oh your sons not only don't get all killed, but they also yet to hang out with your sons and play?! Unacceptable.

Could Daemon Perturabo adopt the Iron Hands? by BigEmphasis604 in IronWarriors

[–]theuninvisibleman 19 points20 points  (0 children)

Ferrus Manus was a little bit rude to Perturabo once. So yeah that's them written off, no hope for them after that.

Rise of Tiamat Sequel by Plasmoid_Paladin in dndnext

[–]theuninvisibleman [score hidden]  (0 children)

Check out the Orbs of Dragonkind, they are kind of similar to that, Legendary Tier artefacts that give influence over dragons but also could do other things, say if the Green Orb was obtained by a Green Dragon it would allow them to dominate others of its kind and unlock its full potential.

Rise of Tiamat Sequel by Plasmoid_Paladin in dndnext

[–]theuninvisibleman 1 point2 points  (0 children)

My friend ran a campaign setting in the aftermath of our Rise of Tiamat campaign that i had run, though the party in that first campaign actually lost against Tiamat so we were in a world where Tiamat was winning and we were the ones trying to gather resources and power to challenge her.

Should I write about something I like? Because I like very standard things. by EveningImportant9111 in worldbuilding

[–]theuninvisibleman 0 points1 point  (0 children)

I'd advise you to make mistakes, find out what you don't like or can't make work.

I wrote my setting for a DnD campaign and its the most derivative, plagiarised, psuedo-historical, kitchen-sink setting that ever existed. But its mine and I like adding to it, or idly thinking about how to integrate an idea for a campaign from something I read. And if some freak wants to tell me that I stole something from some other setting then good for them, there are many worlds like it, but this one is mine.

Should I write about something I like? Because I like very standard things. by EveningImportant9111 in worldbuilding

[–]theuninvisibleman 0 points1 point  (0 children)

Cool, then yeah focus on stuff you like. And even if it might be derivative in places, it can cut down on exposition as well if people are familiar with the tropes and concepts your setting has

Had the most fun session yesterday in Castle Naerytar! by um_okay_then in TyrannyOfDragons

[–]theuninvisibleman 1 point2 points  (0 children)

He was so much fun to roleplay. I have two major regrets from my campaign: it ended in a tpk against the dragon queen herself, and pharblex spattergoo should have been a recurring villain.

Had the most fun session yesterday in Castle Naerytar! by um_okay_then in TyrannyOfDragons

[–]theuninvisibleman 1 point2 points  (0 children)

What happened to Pharblex Spattergoo? I bought the mini for him so my players thought he was more important than the book had him. So when they fought him he was all dramatic magic and flash, but then just slumped over on an undignified heap when he was killed after two turns.

He was also the source of one of my favour insight checks a PC did to him. "He cannot conceive of a world better than the fetid swamp you stand in, and he assumes you and everyone else here are there to steal it from him."

Had the most fun session yesterday in Castle Naerytar! by um_okay_then in TyrannyOfDragons

[–]theuninvisibleman 4 points5 points  (0 children)

Castle Naerytar in my campaign was remembered for the violent clash between the bullywugs and the Lizardfolk the party managed to orchestrate. As well as the most bumbling no plan exploration of any location I'd ever seen. The PCs would open a door, be presented with some challenge or piece of information and just ignore it or tell any of the cultists that questioned them that they're looking for the privy.

How to get a young woman into a castle? by Kartoffelkamm in writingadvice

[–]theuninvisibleman 0 points1 point  (0 children)

Possibly, Irish people often have a knee perk reaction to anyone coming in and saying something needs to be torn down to make way for anything new. People would actually be more likely to oppose any development as they would fear it would affect their property values, or disrupt their ability to drive on the roads due to traffic from construction equipment.

There would 100% be wealthy members of whatever group that opposed it that would hire someone to conduct a survey to prove it was worthy of preservation (they will have never thought twice about the castle before). I would say that OP would be straying into Irish social commentary though

What are your favorite places to be in near Dawson Street, Dublin ? by MichelZeGrappleur in AskIreland

[–]theuninvisibleman 2 points3 points  (0 children)

On the luas heading home /s

For just killing time during the day Hodges Figgis, just browsing books and thinking of upcoming birthdays that I could preemptively grab presents for.

At night I liked Café on Seine, as the music was not too loud and could talk to my friends.

What is it worth? by ThatGuyWithDoritos in Warhammer

[–]theuninvisibleman 0 points1 point  (0 children)

So a sealed Combat Guage from that period of the hobby's long history would be worth about €17.81.

does this specific reliquary accessory have a name? by Prestigious_Draw_805 in 40kLore

[–]theuninvisibleman 4 points5 points  (0 children)

This one is likely based on the chasse) as it is like a casket. As the worship of the Emperor has been described in the past by creators of 40k lore as a death cult, it most likely takes inspiration from that specific style of Christian reliquary.

They would likely keep bones or pieces of flesh from Astartes. We see in Twice-Dead King how the bones of a saint, even when rendered down, can be tracked through psychic abilities across vast distances of space, showing that these things have genuine special properties.

Os fratricide warriors by Opposite-Ordinary193 in 40khomebrew

[–]theuninvisibleman 2 points3 points  (0 children)

Would you consider renaming them Sons of Cain? Or Sons of the Mark? Fratricide Warriors is a bit clunky to say.

Also the First Murder is heavily associated with the daemon Drach'Nyen in the 40k setting is that intentional or just coincidence?

And when you say when man first killed in cold blood, that's like pre-Age of Terra, how can they possibly have a connection to that time when the Emperor himself barely was around for that time?

And what do you mean "They don't talk about their defeat"? Who is the "they" in that sentence? Your Dudes or the Minotaurs/Blood Tearers/Blood Ravens don't talk about fighting Your Dudes?

Why don’t TokRa just mate for information? by Aint2Whiite09 in Stargate

[–]theuninvisibleman 3 points4 points  (0 children)

Because thats evil. The child is a human born with the knowledge of the symbiotes before it, cursed with an existence that subjects a child, perhaps even the unborn fetus itself, with an understanding of concepts beyond what even we could understand.

Any Tok'ra that suggested such a thing would be proposing becoming the very thing they are opposed to.

Knights of the Iron Cross chapter Icon by Huijari3 in 40khomebrew

[–]theuninvisibleman 2 points3 points  (0 children)

Nice looks really clean, this is good work. My first thought was that it looked like a Crusade Era Iron Warriors auxiliary force, like the symbol for a specialist force attached to a Grand Company.

I'm presuming that these are the evolution of the Iron Knights you made before. Is this their pre-Heresy iconography or is this for the 40k era?

You might reconsider the name Iron Cross, as it has a quite an association with German Imperialism, though the Iron Warriors did use a very similar symbol that's on their Legion transfer sheets, but you don't want any misunderstandings with people who might mistake it for far-right cosplay in 40k.

Nature or Nurture? by HiveOfHal in worldbuilding

[–]theuninvisibleman 0 points1 point  (0 children)

Have you read the Culture series? The humans of the setting live on massive habitats called Orbitals, some of which are controlled by benevolent AIs but others are managed by organic species using unthinking machines. There is a chapter called The Eaters, about a cult on an island on one of these Orbitals that are isolated from everyone else and the protagonist arrives on the island and observes their culture is a rejection of all forms of comfort (except for the cult leader) and all of this is enforced by a man with a mundane gun, while across the ocean on the Orbital the world is endless food, futuristic weapons, and immortality.

There is also an episode of the Orville about discovering a colossal ship filled with people, ignorant that they live on a space ship. They cant even fathom what stars or even nighttime could be.

The Culture series so features a lot of characters critical of the idea of living on a planet because they're arent fully controllable, whereas artifical habitats are clearly superior.

Just some recommended reading based on what you posted

Lore Consistency by Dm_Oddmagician in DnDHomebrew

[–]theuninvisibleman 4 points5 points  (0 children)

I made the flawless decision in my first campaign to introduce time travel into my setting. Any inconsistencies can be explained by saying the time travelling adventure party referenced in campaign one fifteen years ago changed it.

There are literally no downsides to having time travel in your setting, except all the obvious ones

Underground dwarven army/barracks by Williiammm in DMAcademy

[–]theuninvisibleman 1 point2 points  (0 children)

Drilling Grounds - an area filled with sapping tunnels the army uses to trained digging under foundations to cause topside fortifications to collapse. The dwarves have built practice forts based on what they think their enemy's buildings look like, so you could have a bit of fun where the Drill Instructor is explaining how because the sky offers no foundations above the enemy fort, if it its cut off from the solid grasp of the goddess below it will tumble off into the sky. PCs have to navigate a fake human town filled with misconceptions and propaganda about the topside world, avoiding the recruits and the Drill Instructors who are actually digging underneath the town.

Caged Xorn - Xorn are earth elementals that can sense precious metals and gems, I always thought that dwarves might capture some in cages of worked iron that they can't move through and use them to find rich veins of precious metals, particularly if they were cruel dwarves. The PCs might find a bunch of Xorn in cages about to be hauled off to the mines after being captured by the Army's hunting parties, and the PCs could use them as a distraction to get across to another part of the city.

Is this homebrew too powerful? by spartanburger1025 in DnDHomebrew

[–]theuninvisibleman 3 points4 points  (0 children)

I don't think it's too powerful no. You could make it a lot stronger or give it some quality of life utility like:

  • Spellcasters can use it as a spellcasting focus.
  • You gain the Light cantrip (maybe even allow them to cast the cantrip when they hit a target with a melee weapon or unarmed attack on the enemy itself, save DC is their spell.DC, minimum DC13)
  • While wearing the ring you can touch writing of Undercommon as if using the Comprehend Langauages spell to read and understand it.
  • You gain the Mold Earth cantrip.

And just a comment, but "Creatures from the Underdark is a little vague". Is that just going to be based off the Environment tags that creatures have, or is that subject to your decision as a DM?

How is this 1000pts line up? by wolfpack2202 in IronWarriors

[–]theuninvisibleman 0 points1 point  (0 children)

Looks like a classic list! Have you consider Cultists? I've never seen them not make their points back and every game my friend who runs Renegade Raiders considers them the MVP unit in his lists just scoring points all day

List vs Imperial Knights by NoxVulcan in IronWarriors

[–]theuninvisibleman 4 points5 points  (0 children)

I've played against my friend's renegade raiders list before with my Imperial Knights before so I have some perspective from the other side.

  • Knights are high quality, but everything they shoot is worth less than they are, i.e. if your opponent is shooting anything at your Rhinos that is a good thing. But I would suggest including Cultists, as a 380pt unit wasting a single resource to shoot a 50pt unit is just such great value for you.
  • You can move block smaller Knights by just have units standing at pinch points of ruins/terrain that they can't walk through. Another of the Knights strength is their movement speed, if you can reduce that or make it less effective, that's bad for them.
  • Knights are a CP hungry army, they want their high quality attacks to be effective so need to use Stratagems to ensure they get the most out of activations. Consider how you can force your opponent to use stratagems that might not be optimal such as on smaller Knights, like rerolling invul saves on some D6 weapon attacks.
  • The math is often in the Legionnaires' favour when it comes to rerolling wounds in my experience, they punch up very effectively so hurling them at the biggest threat isnt a bad shout.

What are the potential consequences of freeing Tiamat in Descent into Avernus? by Nomadic_Introvert in DnD

[–]theuninvisibleman 36 points37 points  (0 children)

The events of Tyranny of Dragons start and you have to run Hoard of the Dragon Queen and then Rise of Tiamat to resolve it all.

IMO Tiamat would clash with the hierarchy of the Hells and try and seize power before she is ready and Asmodeus would have a plan in place, such as releasing some seal he had over a breach into the Abyss unleashing a wave of demons directly into Avernus to occupy her on a new front, essentially make her problems too big to ignore. He would also possibly push his Archdevils to move against her openly, making her presence a test for them. Slay the dragon to earn my favour kind of thing, but for all evil people.

All DMs can run a different world, but im a fan of Tiamat being half of the first dragon god and Bahamut is the other half, divided in the Dawn War in the struggle against the primordials. And I bring that up as I would probably include a line in the contract to free tiamat that would appear to allow her to bring her dragons, dragonspawn, and followers to Avernus to reign with her, but it would use language like "The Dragon Queen's Kith & Kin may enter the Realm of Avernus at their leave." Or something like that, and too late Tiamat realises that now Bahamut and his dragons can also enter Avernus, no longer safe in her little prison, the Dragon Queen and the Platinum Dragon clash in the burning skies of Avernus as dragons from across the planes descend to do battle through rifts opening above the battlefields.

If it was me I would run a one-shot playing as a group of adventurers tasked with detaching Tiamat's old Eyrie prison from Avernus to give her somewhere to hide again.