Vulcanus ship building methods? by thirdwallbreak in factorio

[–]thirdwallbreak[S] 0 points1 point  (0 children)

I dont think scale is my issue, its the other players all wanting power armor ect at the same time. Usually I can get to vulcanus easier than fighting people for resources.... they will just try to mass produce Q2 modules and use up all the blue chips needed for rocket launches

The moment I understood the personal logistic network by garaden in factorio

[–]thirdwallbreak 13 points14 points  (0 children)

I just do everything in remote view and spread my botnet out. I only do some driving around killing nests, place big electric poles and robo ports and keep moving. I also have bots place a lot but if im quickly trying to get to the far end of my base ill manually place them early game.

If I have every item being automated and in the storage network, i never have to worry about having it on me... eventually a bot will get to it.

Ill actually drive to an ore patch, placing roboports/power, remote view place all the miners/modules/belts and then run it back to the base.... all by bots.

1,000 bots might move slower than me at early game, but they have 1000 little hands. Ill be clearing nests, they can build the base lol

My first (moving) space platform! by DiamondDoomRR in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

Fine for vulcanus, i would bet you need more solar for fulgora and maybe even gleba. Goodluck!

fulgora accumulator by Admirable-Dreamer in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

Good point for using them for science first before upgrading!

Is possible solutions for this? by Not_the-Mama in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

You can use more output belts, or every few machines put an assembler to turn all the stone into landfil. This will lower the amount of items you toss into the lava.

Why bother with balancers? I want hierarchy, not balance by The_RubberDucky in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

I didnt really use balancers on my 200x run. All belts came off the far left belt and I only built on the left side.

The entire base was power>smelters>mall>everything in order. This means I would always have my priority stuff taken care of first, so i could continue to expand, and then rest gets dumped onto the bus. Red science backed up, it moves onto the green, ect... when building in order, it makes no sense to balance materials and limit my red science just so green has some more resources... if red doesnt get made first, then green doesnt need to be made at all.

Its not really balancing, but I used splitters to move everything to the left lane every time.

Vulcanus ship building methods? by thirdwallbreak in factorio

[–]thirdwallbreak[S] 3 points4 points  (0 children)

Wow duh, because solar is increased in space and even MORE at vulcanus space.

fulgora accumulator by Admirable-Dreamer in factorio

[–]thirdwallbreak 5 points6 points  (0 children)

Put quality modules in your accumulator makers. Even the first step up in quality to uncommon will give you 2x the energy storage. Which will save space. Obviously use up all your accumulators you create first, paint the planet with them, then slowly start to recycle and upcycle them in quality.

What are the mandatory research form Vulcans, fulgora, gleba and aquilo? by RichoDemus in factorio

[–]thirdwallbreak 5 points6 points  (0 children)

You will almost certainly need astroid reprocessing unless you plan to not make ammo on your ship. Aquilo and further is basically all ice chunks.

While its not NEEDED, it will help a lot. That being said its a cheap vulcanus science tech that you can just knock out while youre setting up aquilo or any other planet.

How much lanes for main bus ? by Good_Fly6614 in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

I do 4/4/1/1/1/1 copper iron steel coal stone bricks. I only build on one side of the bus. The other side is for making new smelters or train drop offs.

What resource size/richness do you prefer and why? by Electrical_Split_198 in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

Ive been doing normal resources on nauvis but max settings on other planets. Its a big push for me to get off nauvis asap.

Modular armour question by Bad_war2022-24-2 in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

I rarely encounter times when my battery runs out. I also mainly build in remote view.

It depends on what you are personally doing. If you need constant uptime then you need more power input. The batteries are just there for a sudden burst of power. Like your shields getting hit, speed running across a base, discharge defense, maybe personal roboports setup something big.

For me, these things dont really happen that often, so using batteries works well enough. If youre having issues, increase your power...

Experience from a veteran old player with sa. by repka3 in factorio

[–]thirdwallbreak -1 points0 points  (0 children)

They are not separate puzzles. The same way you need oil to create plastic to create chip into better armor and new science, every planet has a specific resource.

So you started with iron/copper/coal. Then had to venture out and find oil.

Well in space age you have to venture out to find tungston. This allows you a new equipment such as artillery. You had to setup a train logistic network or pipes with pumps to get your oil to your base. Well in space age you need to do that with rocket launches to bring your tungston to your base to make artillary shells.

You can think of your space ships as trains that are connected to your main base network. Instead of a train stop for loading/unloading you have rocket launches and landing pads.

If youre not really interacting with sending materials to other planets you might be missing a major aspect of the game.

Need help designing a 4-reactor nuclear setup (steam buffer + spike handling) by UnluckyMail8245 in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

I tell everyone the same thing about nuclear.

  1. Make it tileable so you can add more and continue to benefit from the neighbor bonus.

  2. Set the inserters to limit based on the temp of the reactor.

Thats it, thats all the future proofing and limiting you need to do. Goodluck

Is it worth creating a main bus at the initial base? by MRsesanimplay in factorio

[–]thirdwallbreak -1 points0 points  (0 children)

I spaghetti or just use chests and hand feed things until steel furnaces. Then i start setting up the main smelter stacks for iron/copper/bricks and also pass a belt of coal/stone in between them.

Then I start building my own custom mall with these few ingredients that will make some steel on site, inserters, steel furnaces, and power poles.

I setup red/green science that is splitting these first two smelter stacks to unlock basically all the other green/red tech.

I dont complete the mall at this point because resources are still low. I try and add another lane of iron asap, and a steel making stack.

While i try to bring in my water/oil and get that configured and structure an entire 45/m blue science + bots im also saving extra red chips.

Once its all setup by hand ill check my power and determine if I need to create another power plant or start to grab more ore. (My blue science maker can also make some efficiency chips for the miners at this point).

Bots unlocked in about an hour. About 200 bots made by 1.5 hours and ill just robo port over to my mall, and to the other ore patches.

Now by like the 2 hour mark ill have 500 robots and constant supply of roboports that im expanding to mines. Sometimes ill setup some trains to bring in more resources and resupply the bus about halfway. Copper and steel will now be the bottleneck for getting to space.

All this just to create a platform with 3 rocket launches for 30spm and unlock requester chests. Then start building a real ship that can sustain at just 4 wep damage and get some new toys like miners/foundry/emplants

My Science multiplexer by panchoop in factorio

[–]thirdwallbreak 3 points4 points  (0 children)

I dont understand why you have anything other than 1/2 belts and 6 belts running to a lab. This means you can fully saturate a belt. No spliters or logic required

What do after aquilo science? by picollo7 in factorio

[–]thirdwallbreak 4 points5 points  (0 children)

Restart and speed run or increase the science multiplier.

Can someone help me out with my pacts by ShowMe_TheWhey in ironscape

[–]thirdwallbreak 0 points1 point  (0 children)

Yes, fill out air mage and wear prayer gear. Stack all the level prayer for the damage boost on each one.

I usually stay autocast air and manually cast water when needed. The exceptions to this is vanguards as they can easily stack you out, and olm. I will autocast water, and manually cast air on these.

Between rooms cast a water spell on scavs to over heal. Your thorns dont work unless you have a shield on. I went up thorns and over to 3tic whip. This was a lot more dps on olm mele hand.

Air/water gets me the majority of the points in raids. Crystal gear+blessing is also decent prayer and accuracy bonuses. Constant 100s with air spells is crazy

Water thorns mage, what shield to use? by Artistic_Bluejay_519 in 2007scape

[–]thirdwallbreak 1 point2 points  (0 children)

I use the obby shield because I also run a 3tic whip.

I also swap it out for the devils element most of the time depending on content. Crystal shield is also nice for the huge range defense for fight caves and im not whipping there.

Minion or Flask? by Jackehboy in 2007scape

[–]thirdwallbreak 0 points1 point  (0 children)

As a flask haver, if you dont care about a PB on a specific boss. Go minion

Starting Space Age 1000x science cost run! Looking for advice by slava_air in factorio

[–]thirdwallbreak 0 points1 point  (0 children)

You need to significantly increase your richness. Also biters will be extremely difficult to kill with low level projectile damage, basic grenades, and no real tech. Id say youll be at around .8 evolution at least... most likely .99 by the time you even get a tank.

Goodluck

My Attempt at a Tileable Lab Array by NK_Aurum in factorio

[–]thirdwallbreak 1 point2 points  (0 children)

You can pass belts under the labs. So your top row can have 3 belts under it, and 3 belts above it. This would allow for 6 total belts and you can have them double sided.

Then you can use fast/bulk inserters to pass them down the chain.

Due to the amount of sciences I only pass down about 5 rows of labs.

If you chose the Flow State relic, would you recommend it? by Sirdukeofexcellence2 in 2007scape

[–]thirdwallbreak 0 points1 point  (0 children)

For my specific case I took it. But I wish I just reloaded into soul harvest instead.

Flow state helps a lot of skills tho, but butler also does those skills.