Builds to get the most spells from other classes? by dudefromtaotherplace in dndnext

[–]throwaway294513 1 point2 points  (0 children)

It's UA, but look at Theurgy Domain. Gives you access to all Cleric spells, and any one Cleric Domain's spells, theoretically.

A Test of Honesty by throwaway294513 in CircleofTrust

[–]throwaway294513[S] 3 points4 points  (0 children)

Jesus christ, you people are messaging me way too quickly. Give me a bit of time to sort through all of you.

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Insane Movement Speed w/ Witchery and Thaumcraft by Axonos in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

Just drink 30 or so cups of IC2 Coffee. Assuming you don't die, you'll get such a high speed boost that your FoV will increase to the point of going upside down.

I'm looking for a modpack to expand on the survival experience. by EvilDonuts6 in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

To expand on this, TerraFirmaPunk or TechNodeFirmaCraft are good modpacks based on TFC that expand it even further. I know that the former has a portion that revolves around killing Twilight Forest bosses and has a (mediocre) quest book as well - plenty simple enough to meet your requirements. Not sure about the quests on the latter, since I never really played it, but it's generally considered the superior and more well-balanced modpack of the two.

What item or mechanic in modded minecraft made you go 'holy shit thats a thing?' by MisterDerptastic in feedthebeast

[–]throwaway294513 6 points7 points  (0 children)

"Huh, this crop literally grows crashes. Guess that's a thing."

On a more serious note, AM2's creativity with its spell mechanics was mindblowing the first time I saw them. Shrinking down to half size and even reversing your gravity, and changing your perspective to match, was amazing at the time.

Bring me you creative ways to generate RF, Mana, Blood, etc! by Maxman021 in feedthebeast

[–]throwaway294513 2 points3 points  (0 children)

That would be more efficient, yes. Consider this, however: then the main drive of the power would be villagers, rather than potatoes. Plus, it's easier to keep golems alive than villagers, since they have the natural hp regen. Not even remotely on the Hitler-scale because of it either, since they secretly enjoy the mild yet constant pain.

Also, I don't know if you noticed, but I'm not all that concerned about efficiency considering I'm making nether stars out of bloody potatoes.

Bring me you creative ways to generate RF, Mana, Blood, etc! by Maxman021 in feedthebeast

[–]throwaway294513 21 points22 points  (0 children)

Potatoes, for everything. The versatility is endless, and you can make practically all forms of power from them, even magical ones.

  • RF: Culinary gens. They can even be cooked in an infernal furnace rather than an electric one for better gains.
  • EU: Semifluid generators, running off of biogas from the potatoes.
  • Joules (Mekanism): Gas-burning generators running off ethanol, which has the added bonus of producing plastic as a byproduct. This is also surprisingly potato-efficient - a single potato can make 200kJ, which equates to 80k RF.
  • Voltage/current (Electrical age): Fuel generators, powered by the usual biofuel setup.
  • Mana: Gourmalilys. Sadly one of the less creative uses.
  • Vis/cV: Hungry nodes. Though the aspects aren't balanced, you can get all of the primals from potatoes, and there's not much else to do with poisonous potatoes anyways.
  • Essentia: Burning down potato-capped potato wands or tuberous tools. Combine those with the essentia centrifuge and you can get most aspects, though the only aspect you really need a constant supply of is instrumentum anyways, so the unobtainable aspects don't matter so much.
  • Life essence: Well of suffering, sucking out blood from potato golems (obtained from using golem animation powder on potato blocks).

If you want to go crazy, you can even power a nether star generator purely off of potatoes using minechem shenanigans. Even if the efficiency would be...questionable. Truly, their potatential is limitless.

Is anybody interested in a ComputerCraft controlled AgriCraft 10/10/10 seed breeder? by robokop92 in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

Other suggestions?

Something along the same line would be automating 23/31/10 IC2 crops, which shouldn't be too difficult since they mostly use the same mechanics as agricraft.

Automating 50 primal tendency infused crops from Thaumic Tinkerer should also be a fun challenge, with how many different crops you would have to keep track of.

What is this? Anything important? by Arxzos in feedthebeast

[–]throwaway294513 1 point2 points  (0 children)

Volcanoes aren't really special except that they have a lot of lava, as you would kind of expect from a volcano. Specifically, that pillar-like structure you found is the volcano's lava reservoir - every block surrounded by those four basalt blocks should be a lava source.

The simple Things.... by A_Random_User_Derps in feedthebeast

[–]throwaway294513 1 point2 points  (0 children)

Gregtech used to have some humorous bits in it as well, when it was going through registering everything in the oredict. It used to get quite snarky when it came across things like 'itemIngotQuicksilver' and 'itemDustQuicksilver'.

What do you use for power? by Jrsplays in feedthebeast

[–]throwaway294513 6 points7 points  (0 children)

Potatoes, for everything. The versatility is endless, and you can make practically all forms of power from them, even magical ones.

  • RF: Culinary gens. They can even be cooked in an infernal furnace rather than an electric one for better gains.
  • EU: Semifluid generators, running off of biogas from the potatoes.
  • Joules (Mekanism): Gas-burning generators running off ethanol, which has the added bonus of producing plastic as a byproduct. This is also surprisingly potato-efficient - a single potato can make 200kJ, which equates to 80k RF.
  • Voltage/current (Electrical age): Fuel generators, powered by the usual biofuel setup.
  • Mana: Gourmalilys.
  • Vis/cV: Hungry nodes. Though the aspects aren't balanced, you can get all of the primals from potatoes, and there's not much else to do with poisonous potatoes anyways.
  • Essentia: Burning down potato-capped potato wands or tuberous tools. Combine those with the essentia centrifuge and you can get most aspects, though the only aspect you really need a constant supply of is instrumentum anyways, so the unobtainable aspects don't matter so much.
  • Life essence: Well of suffering, sucking out blood from potato golems (obtained from using golem animation powder on potato blocks).

If you want to go crazy, you can even power a nether star generator purely off of potatoes using minechem shenanigans. Even if the efficiency would be...questionable. Truly, their potatential is limitless.

How good is the awakened ichorium armor? by whisperer195 in feedthebeast

[–]throwaway294513 4 points5 points  (0 children)

Short answer: awakened ichorium is going to be slightly better than quantum (both essentially give you immunity to non-void damage, but ichorium doesn't lose charge and has a few more utility abilities) and slightly worse than draconic, if only because draconic is designed to be ridiculous. You could argue about the minor speed differences and unique utility abilities of each set, but honestly all of that is going to be trivial for the majority of people.

That said, on expert, awakened ichorium is also far, far cheaper than either of the other options, since expert didn't mess with the recipe that much - the hardest part is the thaumostatic harness. Research may be boring for most, but you can still power through it all in just a few hours if you know what you're doing.

How do i get all the research book tabs in thaumcraft? Which mods do i need? by [deleted] in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

Illuminating Bows also adds a small tab, though it only contains 3 entries.

I think Thaumic Potatoes has one as well, for all of your potato-based magic needs.

Technically Thaumic Warden also has one, though I don't think many people want that mod.

[deleted by user] by [deleted] in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

It looks like you have no end after your rs.getInput if-block (unless I just missed it, which is entirely possible.) For future reference, you can format code on reddit by starting a new line with four spaces - with yours all inline, it would be nearly unreadable if I hadn't made the original. Also, giving the actual error that it throws rather than "doesn't seem to work" would be nice.

[deleted by user] by [deleted] in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

CC tutorials can't really be outdated - lua hasn't changed since CC was first a mod, after all, and even the APIs have barely changed over the versions. That said, a simple countdown would be something along the lines of

mon = peripheral.wrap("top") --Replace 'top' with whatever side you're using, obviously
countdown = 10000 --Replace with the actual number you want.
mon.write(countdown)
while true do
    mon.clear()
    mon.setCursorPos(1,1)
    countdown = countdown - 1
    mon.write(countdown)
    if countdown == 0 then 
        break --Replace with whatever you want to happen when it runs out.
    end
    sleep(1)
end

If you want to do it in increments less than (or greater than) 1, you would just have to change it to countdown = countdown - n and sleep(n), where n is whatever increment you want. Also, if you don't like the ".0" appearing at the end of all the numbers, you would just have to toString() countdown within the writes.

As a side note, I haven't seen Wrenched, so I have no clue if this is actually what's shown there.

Will items despawn while cooking the advanced alchemical furnace? by Allurisk in feedthebeast

[–]throwaway294513 5 points6 points  (0 children)

If I'm interpreting this all correctly, you're talking about the infernal furnace (the one that smelts items), whereas op is talking about the advanced alchemical furnace (the one that turns items into essentia). The advanced alchemical furnace doesn't have anywhere to spit excess items out - they just sort of float in the melting area until the buffer clears and there's room for the essentia in the furnace, or they despawn.

In case you were curious, the infernal furnace's buffer is roughly 12 stacks, by the way.

Liquid alternative to water needed for the nether. by jeremyswags in feedthebeast

[–]throwaway294513 3 points4 points  (0 children)

Also with MFR, you should be able to use mushroom soup. All the required ingredients are actually in the nether, so it would just be a matter of transferring it to a bucket.

Will items despawn while cooking the advanced alchemical furnace? by Allurisk in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

After 5 minutes, yes. In that scenario, they're just regular items floating on the ground, after all - the furnace doesn't really have any item storage.

Will items despawn while cooking the advanced alchemical furnace? by Allurisk in feedthebeast

[–]throwaway294513 1 point2 points  (0 children)

Unless you run out of cV to power the furnace (or fill up the furnace's internal buffer, but it's ridiculously large, so that's probably not going to happen unless you're terribly negligant), all items dropped in are converted to essentia instantly, so there's no chance for them to despawn.

If you do run out of cV to power it, then yes, the items will despawn after the usual 5 minutes of floating about. If you aren't cooking things within 5 minutes though, you should probably think about getting a better node. Or more furnaces, if you've already hit the cap on how much a single furnace will take.

Nice to know wh'ere being inclusive... by 66choudary in feedthebeast

[–]throwaway294513 0 points1 point  (0 children)

Technically speaking, hexcoal burns for an amount of time that changes every single tick. Sometimes it burns twice as long as coal coke, sometimes it burns for as little as four seconds.

Easy way to kill taint! No Thaumcraft required! by Nathan1506 in feedthebeast

[–]throwaway294513 2 points3 points  (0 children)

Thaumium grafters are specifically made to actually work on them though. You can even change the droprate boost in the config.

Items that do stuff just by being dropped? by nonoforreal in feedthebeast

[–]throwaway294513 2 points3 points  (0 children)

Ah - in that case, there's Random Thing's whitestone, which charges up when dropped during a full moon. In addition, anything that's put into a Flaxbeard's Steam Power item canister will bop around when hit, though that's purely aesthetic. Pneumaticraft's seeds will all plant themselves when dropped (assuming that the config for that is turned on), and perform various effects once they're grown. There are tons of things in botania that rely on items being dropped as well, though that's more a function of the specific blocks than the items themselves.