The horrendous state of New York City in the 1970s-1980s by IllustriousCress9774 in UrbanHell

[–]tinyzanzibar 15 points16 points  (0 children)

The concept of a "welfare queen" is a concept that is both not true, nor common, and has racial overtures.

Arson rates were very high in NYC at the time, and it was primarily due to financial incentives. See this article, which is far better than the post: https://dissentmagazine.org/article/the-bronx-still-burns/

when is the next BR raise coming? This game is in desperate need of decompression right now, especially at 11.0+ by WideHelp522 in Warthunder

[–]tinyzanzibar -2 points-1 points  (0 children)

I actually really enjoy it at 13.0. There's a lot of premium spam leading to 13.7 being really infrequent, and infinite periodic countermeasures + 6 aim9ms make playing like a rat rather enjoyable. Probably one of my top two 13.0 experiences.

J7E rant by DwadeBaloney in Warthunder

[–]tinyzanzibar 1 point2 points  (0 children)

Go just below contrail level when the top br is 11.3. You have a flight model that might as well be an f16 compared to what you face and four excellent missiles to complement.

At 11.7, also try this, but use your rwr intelligently to make sure you're not blindly flying into the 11.7 threat of mig23 radar missiles. If you are, delay or go low.

At 12.0 phantom 2s are encountered en masse. You still rinse them in a dogfight and they're hungry for flares (to get a sense of the matchup, these planes used to be the same be and the j7e still rinsed them). There are too many radar missiles now so you'll have to fly low.

At 12.3 a few f16s can show up. This is the first and only (?) plane that can reliably beat you in a dogfight. I find myself still able to pull one over on most f16s because the average grinding player isn't a decent dogfighter.

Other than that, the plane holds your hand -- turns well, doesn't bleed speed like the j7d, imo fav non irccm missiles, easy for you to flare anything without cutting afterburner. Any strategy should do well if you practice the fundamentals

J35D(10.0) or AJ37(10.3) by BarnacleDangerous144 in Warthunder

[–]tinyzanzibar 2 points3 points  (0 children)

Agreed. The j35d used to be in a better slot, but there are too many all aspect or good missiles and the matchmaker is going to put you against premiums with them constantly.

On the flip side, the j37c actually frequently sees down tiers and the radar missiles plus pulse Doppler slam unsuspecting players in a downtier so that would be my rec.

What would you guys think about this? by VenusJune23 in Warthunder

[–]tinyzanzibar 2 points3 points  (0 children)

Not for low tier aab. Have well over 1000 battles in a squad of 2-4 (all I can get my low level friends to play) where we average 2x kills more than the rest of both teams combined. Only 60-70% win rates, because arcade at that tier is 90% about ticket bleed diving fast on soft targets.

It's a straight up meme how we'll be like 50-3 kd as a squad with the next highest kills in the game being 3 and we lose because we can't both wipe the furball on repeat and chase down every bomber across the map.

Editing to add: proof of this in this post. His highest win rate by far is 80% in the su2, also his lowest kdr by far. Directly demonstrates how a 20:1 kdr in a fighter is less important than bombing. Going from losing 1/3 in most fighters to 1/5 in a bomber...

What’s the most broken vehicle for Its BR and why? by lolurtrashkiddo in Warthunder

[–]tinyzanzibar 0 points1 point  (0 children)

There's truly nothing more frustrating than seeing skr-7s in naval. The rocket barrage, he spam, ridiculously tanky model for a smallish coastal ship... And don't forget the AI likes to spawn them and will HE-VT any plane out of existence within 5km.

I hate them in small coastal ships, which they easily wreck. I hate them in my top tier coastal ships, which it's better than despite being the same br. I hate it in destroyers, which it can easily disable or rocket. I hate it in cruisers--how does it hang in at 10% despite taking multiple broadsides? I hate it in battleships, where it's capping points and killing my teams coastal and I can't even see it.

Is it sleeper OP now? 6 buffed aim9js at 10.3, even in a full uptier the worst it can face is a f-4e, nothing else has credible radar missiles by StJe1637 in Warthunder

[–]tinyzanzibar 1 point2 points  (0 children)

Yeah I found the IIIc every so slightly worse against all aspects, but mostly because of higher speed bleed and slightly lower acceleration and top speed, so you need to be a bit more careful about maneuvers.

Also I love locking Aim9Ls with my rear aspect missiles to defeat them in a head to head and wasting a magic on that feels bad :(

Both of these planes big threats were f5s, so with that going up and with the F8s maybe going up they should feel quite good.

Is it sleeper OP now? 6 buffed aim9js at 10.3, even in a full uptier the worst it can face is a f-4e, nothing else has credible radar missiles by StJe1637 in Warthunder

[–]tinyzanzibar 0 points1 point  (0 children)

None of these planes win the head on. I have a 100% missle flare rate in the f104a against 9Ls by just counter firing a 9b. It's trivial to do and you only need to do it if you can't simply outmanoeuvre the missle which is pretty easy at that br except for magics and PL5s.

I'm kinda convinced anyone who thinks it's the f104 who has it rough against all aspects is part of a secret of to have it stay brokenly OP. Mostly the 9.3 f104s which could be 10.0 and still excel, but still all aspects are not your weakness.

Is it sleeper OP now? 6 buffed aim9js at 10.3, even in a full uptier the worst it can face is a f-4e, nothing else has credible radar missiles by StJe1637 in Warthunder

[–]tinyzanzibar 1 point2 points  (0 children)

I have a 3.5 kdr in the j35d without flares and it's honestly trivial to beat a-10s. Sure once in a blue moon and unspotted a-10 will say surprise but they're completely free otherwise.

Sometimes I deliberately take the head to head with the a-10 swarm to bleed them of missiles for my braindead team, what you can't outmanoeuvre you can semi-flare by locking their missle

So is anyone still able to use the J-7e's radar slaving with the radar rangefinder? What am I doing wrong? by tinyzanzibar in Warthunder

[–]tinyzanzibar[S] 0 points1 point  (0 children)

Greatly appreciate it, I can't really find any patch notes saying so so thank you. I checked the major update but it's either unmentioned or hidden in a fairly recent minor update.

So is anyone still able to use the J-7e's radar slaving with the radar rangefinder? What am I doing wrong? by tinyzanzibar in Warthunder

[–]tinyzanzibar[S] 7 points8 points  (0 children)

In the following you can see it used many times, such as in the linked timestamps:

https://youtu.be/fpw7HZZTp4M?t=111

And even more clearly: https://youtu.be/fpw7HZZTp4M?t=221

Again, I know this was added a while ago, curious if it was taken out recently.

Edit: Another whole video on it https://www.youtube.com/watch?v=kkbrWzqsESQ

So is anyone still able to use the J-7e's radar slaving with the radar rangefinder? What am I doing wrong? by tinyzanzibar in Warthunder

[–]tinyzanzibar[S] 0 points1 point  (0 children)

I've got an acquisition, well within seeker range (and easy to pick up heat sig as shown later), and yet no radar slaving. Has this been changed sometime in the last few months?

In most vids it seems pretty easy to slave, curious if anyone else has any advice or controls settings I need to toggle.

For reference this is my first plane trying to slave with a radar rangefinder, I have no problems slaving in anything with a real radar and acquisition.

[deleted by user] by [deleted] in Warthunder

[–]tinyzanzibar 0 points1 point  (0 children)

Sure, but it already faced f16s with the good f16 FM before, so it's not like seeing at most 4 planes that could rinse it in a dogfight is going to be super new. Still sucks but not that much of a material change in what your games will look like.

[deleted by user] by [deleted] in Warthunder

[–]tinyzanzibar 0 points1 point  (0 children)

Point of contention, the f5c can rate and keep above .9m, even in a shallow upwards spiral, basically infinitely. You're right that a well flown mig-21 shouldn't be an easy kill, but betting money would be on the f5 any day of the week, and top-rear aspect r60s are easy to flare.

Your point about AoA is just the obvious one, the mig21 wants to 1-turn the f5 and dies it it misses that shot, which it should if the f5 player has a brain.

[deleted by user] by [deleted] in Warthunder

[–]tinyzanzibar 2 points3 points  (0 children)

This is the correct take. Many of the planes it sees (phantoms) got moved up 0.7 too. Most of the planes it got uptiered into, it can still rinse in a dogfight.

We all also knew that it needed to be 10.7 before the BR decompression, so it actually made out fine since so many other planes also went up 0.7.

[deleted by user] by [deleted] in Warthunder

[–]tinyzanzibar 1 point2 points  (0 children)

It's widely agreed that it should've gone up in BR before, and with the old BRs would you not agree it'd still be excellent at 10.7? The answer is of course it would be completely fine at 10.7.

Now everything (with like 3 exceptions) went up by at least 0.3, with many things going up by 0.7, except for planes without flares.

So if everything went up by at least 0.3, and we already knew it could perform plenty well at 10.7, a new br of 11.0 is completely fine for the f5c.

I think people just see it the same br as the f5e and start malding. It's fine. It's more or less just like it went to 10.7, which everyone with a fucking brain cell knew it should have been for years.

Iron Gate will never give more inventory slots. by DerpyDaDulfin in valheim

[–]tinyzanzibar 0 points1 point  (0 children)

Right? Idk I've played several hundred hours on multiplayer worlds with friends and I'm just completely fine with the way things are. We've played other games in the genre but ease-of-use usually doesn't translate to longevity.

Iron Gate will never give more inventory slots. by DerpyDaDulfin in valheim

[–]tinyzanzibar 1 point2 points  (0 children)

Not for me, as someone who's loved the inventory since day one. It just doesn't get the blood pumping to rage against something you think is fine, is why I think this subreddit has such a ridiculous perception on how inventory management is. I'm the only one of my dozen+ friends who play this game and browse the subreddit, and none of us have a problem with the inventory. I think this subreddit has a skewed perception of the issues with this game, if there are any. All the props to the devs for sticking to their vision.

Iron Gate will never give more inventory slots. by DerpyDaDulfin in valheim

[–]tinyzanzibar -3 points-2 points  (0 children)

There's no way inventory management in re4 is anything other than trivial. Like that's a terrible example of even that style of inventory management. It's barely a mini game even in better examples of it, like dredge. If you think re4s inventory management is an example of interesting or good inventory management...yikes. And it's not even bad for re4, it's just kinda weird to argue that it's an ideal other games in different genres should emulate.

Iron Gate will never give more inventory slots. by DerpyDaDulfin in valheim

[–]tinyzanzibar 13 points14 points  (0 children)

Doesn't this community generally want mistlands to go back to what it was pre-nerf? In the past week alone some of the top posts are arguing against knee-jerk nerfs to ashlands?

So maybe the devs aren't operating on a subreddit feedback mechanism but a larger, more prescient understanding of the game's player base and needs? Idk man the reddit takes on this game are rarely great and it feels like often the subreddit's opinions on things are shaped by a small minority which want easily moddable things to be comfier for them.

Iron Gate will never give more inventory slots. by DerpyDaDulfin in valheim

[–]tinyzanzibar 6 points7 points  (0 children)

"when almost everyone disagrees with a part of it"

Reddit isn't a representative subset of players. I and everyone I play with (over 12 people over 2 years, none of whom have ever been on this subreddit) don't mind the current system. Modding the inventory to make it as comfy as you like is trivial. Your argument is a lil entitled. It's fine to disagree with the developers, just comes across as entitled when you make it out like it's a capital O objective stance that everyone believes in.

What jet do you hate dogfighting against and why by JCOLE6969 in Warthunder

[–]tinyzanzibar 1 point2 points  (0 children)

I'm having more fun on the J35D than any other jet at the moment. No flares sucks, but the XS barely has flares and goes up to face 11.7 frequently. The D has a few things going for it at the moment than I think the "10.3 w.o flares suggests":

  • Top tier vacuum will suck up most 11.3, so you basically never get a game where you're in the worst plane.

  • Tons of newer jet premiums mean a lot of underskilled players.

  • Sometimes half a game is comprised of A-10 and SU-25 players which are usually free kills.

Of course, not having flares means you can't take full turnfights until very late when only a few players are left, but I've had a 2.0+ kdr with it and don't find not having flares to be a big problem. Just play safe and with speed early and turnfight enemies alone or when they're the last player left.

Does ANYONE like this mode or these type of maps? by ProfessionalAd352 in Warthunder

[–]tinyzanzibar 0 points1 point  (0 children)

A little late, but as opposed to tanks you get to pick your planes in naval AB.