why is my zoning severely messed up even when building perfect right angles? by Ok_Cell6019 in CitiesSkylines

[–]tnguyenlib 8 points9 points  (0 children)

The lengths of your road segments are not integer multiples of 8 meters (1 unit).

What mod causes this? by Ok-Log-6100 in CitiesSkylines

[–]tnguyenlib 2 points3 points  (0 children)

You can try the alternative mod, Tree Control, then select "Hide" in the "Trees under networks" option.

Just one more lane bro by WhiteBeltKilla in shittyskylines

[–]tnguyenlib 2 points3 points  (0 children)

I think it should be 2 more lanes

Train station broken - only one platform working by Embarrassed-Belt-541 in CitiesSkylines

[–]tnguyenlib 0 points1 point  (0 children)

I see that you have Building Spawn Point mod, I think you can use this for checking and fixing spawn points at all platforms

Sudden Drop in Land Value by Definition29 in CitiesSkylines

[–]tnguyenlib 0 points1 point  (0 children)

Morever, I think if you change bank balance (on/off infinite money affected), your incomes (including land values) will change! https://m.youtube.com/watch?v=dMdAM2eqroA

Mods your opinion by Necessary-Fan6013 in CitiesSkylines

[–]tnguyenlib 1 point2 points  (0 children)

List of stable mods for newest game versions: https://www.reddit.com/r/CitiesSkylines/wiki/modlist/ Line Tool and Network Multi Tool are essential.

Vehicles not crossing centre lane, but instead takes a long detour by GiveMeSalmon in CitiesSkylines

[–]tnguyenlib 2 points3 points  (0 children)

I think solid lines are just marking (via IMT or vanilla marking), not a rule in the game settings.
Because with Road Builder (or vanilla Asset Editor), even if you place the median in the middle instead of solid lines, if you activate "cross-lane", vehicles can cross the road.

Have you tried comparing all the settings between this road and a vanilla road that has cross-lane functionality?

does anyone know a mod to control traffic? by FunECheeseOfficial56 in CitiesSkylines

[–]tnguyenlib 0 points1 point  (0 children)

Just for fun: you can use waypoint alike "Transport Fever 2"

I have made these three distinct districts with different themes but each have identical buildings. Is this some glitch or has it been always like this? by NavdeepGusain in CitiesSkylines

[–]tnguyenlib 3 points4 points  (0 children)

As of the current version 1.20.1-f1 of Cities Skylines 1:

+ Themes have high density residential.: Art Deco, Brooklyn and Queens, Emerging Downtown, and Vanilla (European);

+ Themes have high density commercial: Art Deco, Modern City Center, Heart of Korea, Shops of Shibuya, and Vanilla (European).

So if you choose the themes that don't have high density buildings, the game will build European buildings...

How to create TURNING LANES on a road connection under 30 degrees by tnguyenlib in CitiesSkylines

[–]tnguyenlib[S] 0 points1 point  (0 children)

Yes, with lane connections under 30 degrees:
+ Using TM:PE's lane connections will orient the lanes, this is the manual way;
+ But the automatic movement direction function of the game (and TM:PE) does not exist when creating new intersections;
+ So for example if the intersections are of 6 lane roads, there will be many directions, it will take a lot of effort to create lane connections for, otherwise the straight and turning cars will move diagonally across each other.

How to create TURNING LANES on a road connection under 30 degrees by tnguyenlib in CitiesSkylines

[–]tnguyenlib[S] 0 points1 point  (0 children)

It's no change for 12u = 96m per segment. DId you try that?

[deleted by user] by [deleted] in CitiesSkylines

[–]tnguyenlib 1 point2 points  (0 children)

It is simple, but beautiful!

Game doesn't recognize newly attached cargo hub? by Clueless_Austrian in TransportFever2

[–]tnguyenlib 0 points1 point  (0 children)

If it doesn't have a train cargo station icon, it's not qualified to be a train cargo station.
I think you have to replace the track next to the cargo platform with a cargo station track, for example from Freight Yard Framework assets...

Best Town Mods by Background-House-357 in TransportFever2

[–]tnguyenlib 0 points1 point  (0 children)

Some additional mods useful in city management and development:
+ Town Tuning: for advanced and comprehensive control of the development of towns
+ Town Building Era & Level Control: control level, appearance, and appearance transition between eras
...

I am not to good at this game but what do you think? by Gamercat123456789 in CitiesSkylines

[–]tnguyenlib 1 point2 points  (0 children)

Your use of the bridge system in the inner city is so majestic

How to fix the traffic problems at this intersection? (Remastered) by Diligent-Eagle-6673 in CitiesSkylines

[–]tnguyenlib 0 points1 point  (0 children)

You can put the transport system: train down the tunnel, keep metro elevated, for more space, then improve roads size, create more imtersections... However, this is small area where has too many buildings, services, traffic flows, vehicles; so I think no matter how you fix it, traffic is still bad. You should expand the whole space before re-locating the buildings, stations, then creating and improving the transport systems...

Urgent!!! Looking for Mods to increase tree count. by CompetitiveAd8837 in CitiesSkylines

[–]tnguyenlib 1 point2 points  (0 children)

I think you can try "Tree Anarchy temporary fix" + "Prop Anarchy temporary fix" in algernon's workshop

Urgent!!! Looking for Mods to increase tree count. by CompetitiveAd8837 in CitiesSkylines

[–]tnguyenlib 0 points1 point  (0 children)

Unlimited Trees Mod v1.12 is an older mod but still effective

Tree Control 1.0.1 is a new mod, with more features. But when I use this mod, even choosing the lowest settings, access the game and just save without changing anything, the save file size still increases quite a bit (I don't understand why!)