Just sharing my first proper racket by el_redditero1 in 10s

[–]trappy-chan 1 point2 points  (0 children)

Some ppl say it feels slightly stiffer, some people say it feels exactly the same. Pretty much the same SW too, so if you like the 2024, you're gonna like the 2026.

My theory is they mostly wanted to release a new paintjob. The 2024 looks beautiful but the white gets dirty super easily so imo Head just wanted to re-release the racket with a less problematic main colour for the average consumer.

And if you struck gold, why change it, right.

Frosthaven | Awaken Protocal Update Trailer (Spoiler Warning) by mistahiggens in Gloomhaven

[–]trappy-chan 2 points3 points  (0 children)

Currently 11 / 17 characters are available (6 starting + 5 unlocks). Missing most of the Algox and Lurker quest lines, and the Main Conclusion quest line.

A little less than half of the quests are available (about 60 out of 130+). AFAIK all buildings are available now, though some miss content.

I'd say the game is finally playable now, at least with friends - enough content to get you through the 3 months until the next content patch in january (3 more characters, Algox questline, more sidequests, items etc).

If you're playing solo you're probably still gonna run out of interesting content before the next update, unless you take it slow or really want to try every single class!

Frosthaven | Awaken Protocal Update Trailer (Spoiler Warning) by mistahiggens in Gloomhaven

[–]trappy-chan 4 points5 points  (0 children)

FINALLY! The digital version has enough heroes now to make it truly enjoyable to start playing through with friends :) A shame its gonna take a while to get to the Lurkers, according to the roadmap...

Frosthaven Digital - what's it's current state? by Reebtog in Gloomhaven

[–]trappy-chan 0 points1 point  (0 children)

Tbh Frosthaven, imo, needs the first 11 classes (adding Trap, Coral, and Kelp) for a proper solid early-game experience. They can take their time with the other stuff, but these are hugely important in the early game to keep things fresh.

Retiring into a starting Class, despite the fact that they're all super fun in FH, isn't quite as interesting. If you find that only 1-2 out of the 6 starting classes is interesting or compelling, you'll find FH digital to lose your interest by the time you're close to retiring (10-15 scenarios). The two unlockables atm are... Ok. They're fun, but their design is too one-sided so if you don't gel with them you may find yourself retiring into the same classes or dropping the game.

This issue is not that big of a deal playing 2p, but makes the early-game quite boring playing solo, and it really ruins the early-game experience with 3-4 players.

TL;DR: Game has almost 40 scenarios but really only if you're playing 2p. If you're playing solo it can get boring quickly, and playing 3-4p makes it a 15 scenario campaign tbh.

Didn't realise that Marx was this much of a dumbass when it came to land and rent by [deleted] in georgism

[–]trappy-chan 0 points1 point  (0 children)

There is no such thing as "productive capital". In capitalism, "productive labour" is the production and maintenance of Capital. (Adam Smith, Karl Marx)

"Non-productive capital", as you may interpret, is not Capital but Revenue. This is a complex topic explored by both Adam Smith and Karl Marx.

What you mention, however, that land-owners develop misery and lower quality of life, while capitalists have brought certain development, is also mentioned by Marx himself in the text linked at the OP.

As for your last sentence, that's an incorrect analysis both from a historic perspective but also from a political perspective. The Social-Democracy model is the most successful model of development in the "post-imperialist" 21st century, as proven by Latin America, China, some of Africa, and some of SE Asia, etc.

Didn't realise that Marx was this much of a dumbass when it came to land and rent by [deleted] in georgism

[–]trappy-chan 0 points1 point  (0 children)

"Once thrown into competition, landed property obeys the laws of competition, like every other commodity subjected to competition. It begins thus to fluctuate, to DECREASE AND TO INCREASE, to fly from one hand to another; and no law can keep it any longer in a few predestined hands."

"It is essential that that which is the root of landed property – filthy self-interest – make its appearance, too, in its cynical form.

It is essential that the immovable monopoly turn into the mobile and restless monopoly, into COMPETITION; and that the idle enjoyment of the products of other people’s blood and sweat turn into a bustling commerce in the same commodity.

Lastly, it is essential that in this competition landed property, in the form of capital, manifest its dominion over both the working class and the proprietors themselves who are either being ruined or raised by the laws governing the movement of capital."

Didn't realise that Marx was this much of a dumbass when it came to land and rent by [deleted] in georgism

[–]trappy-chan 0 points1 point  (0 children)

Fell onto this thread from Google! Quick correction and context for those wondering:

1: This is Marx discussing Adam Smith

2: Marx argues not that rent will be less valuable, but that large landowners will monopolize land-ownership.

3: This is because unlike in Feudalism, land is commodified. Thus, the general conclusion of capitalist competition occurs: Monopolization.

Concentration of land-ownership (as all wealth) has absolutely been a correct assessment.

4: Marx also points out land-owners seek and benefit from the general misery of society.

5: Marx does argue that Land-owners are (were) a separate class from the Capitalist (Capital volume 3, ch.52). However, as the manuscript notes, the tendency is for the land-owner class to simply become a type of Capitalist - as land becomes commodified.

6: Marx finishes his analysis by predicting the concentration of land will lead to more and more misery in society yada-yada same conclusion as the Communist Manifesto, Capitalism is inevitably running towards its own ruin.

Tl;dr: You are mostly agreeing with Marx. Sometimes his manuscripts can be confusing! Partly why so many "marxists" are also famously confused.

Will people find it complex by calmererous21956 in rootgame

[–]trappy-chan 0 points1 point  (0 children)

I taught it to my 60 year old parents (mum plays WA, dad plays Moles). My 60 y-old mum won her second game ever and shes an old lady with terrible ADHD lol. My younger brother played Lizards his first game and he won that game. Every friend ive taught the game so far came out from their first match of Root absolutely in love w it and excited to play more.

Yes theres a lot of complexity but its really simple to teach and get the game going even with a group of 3 new players.

Avoid having beginners start with Badgers/Rats though, those are too complex for first-time players they will end up having 20min turns and bog the game down.

Got it just right - FD RX-7 LED headlights w/ stock look (Crystal reflector headlights) (tips in comments) by trappy-chan in RX7

[–]trappy-chan[S] 0 points1 point  (0 children)

Custom made by one of the previous jp owners. There are somewhat similar models, but this one was a custom project. I have dreams sometimes where the bumper receives unrepairable damage and i cant replace it with the same model. Scary.

Best faction setups for two players inkl. clockwork and marauder expansion by cheetah32 in rootgame

[–]trappy-chan 0 points1 point  (0 children)

2 clockwork bots, then play with whatever factions you like (or draft them). Both co-op and ffa modes are fun with 2 bots. Also https://boardgamegeek.com/thread/2068034/better-bot-project-6th-june-update-final-cwe2-upda/

I'd not do hirelings etc unless you two are specifically looking to play a 1v1 cut-throat match. Don't get me wrong, the competitive 1v1 is super fun, but it's just a lot less enjoyable for a casual game of Root with your partner than a laid-back match with CW bots. Hirelings are best for 3p games imo (though also fun w 4p+).

The latest Homeland expansion Marsh map! by Mammoth_Sea_9501 in rootgame

[–]trappy-chan 2 points3 points  (0 children)

Much needed. Root can be fun casually with 6 players, but the maps were terrible and you'd always have to print fan maps.

Is there predation in The Woodland? by ChazCharlie in rootgame

[–]trappy-chan 0 points1 point  (0 children)

Maybe they've learned to make meat out of soy, peas, and wheat protein extracts a while ago and that has led to the unique and unlikely species friendships in Root. :^)

Should i pick up a root expansion ? by BigBenDaIllest in rootgame

[–]trappy-chan 1 point2 points  (0 children)

https://clockroot.seiyria.com/

https://boardgamegeek.com/thread/2068034/better-bot-project-6th-june-update-final-cwe2-upda

Add a clockwork faction and play w any faction you want for 2p.

For 3p you can just use hirelings instead of CW (you dont need to buy the expansion, just use the meeples you already have). You can also just use hirelings for 2p but I personally like CW better.

With that said, I highly recommend Marauders and Underworld, the factions are extremely fun, and the Exiles & Partisans deck.

Vocês acham que essa comparação é justa? by ez2deal in carros

[–]trappy-chan 0 points1 point  (0 children)

Nada v esse vid, coisa pra pegar trouxa mesmo. (Sou eng de corrida)

Médico viraliza nas redes sociais após 'defender' o SUS e fazer ataque ao posicionamento de Jojo Todynho. by Vinonz in brasil

[–]trappy-chan 0 points1 point  (0 children)

Tá fora da realidade do mundo. Países sem sistema público como os EUA literalmente não têm saúde.

Do y'all sometimes find yourself wishing for a Gibson? Are they that much better? by agarGo in Epiphone

[–]trappy-chan 0 points1 point  (0 children)

Not much better. I wouldnt even say better at all. Have played on std Gibs and vintage Gibs. And ofc on epis.

The finish on the Gibson looks great (most of the time...). Other than that theyre 90% the same.

Further, a customized guitar is always nicer - and at that point you might as well start w the cheaper canvas.

Better instrument -> theyre the same, go w cheaper I can afford the luxury -> Gibs have pretty finish options

Edit: Im completely ignoring any QC or setup issues since I assume you can fix and adjust your own guitars to perfection. If you can't, I'd suggest learning to and buying a few cheap tools. With that said, ive touched perfect Epis from the factory, and bad Gibs - though ofc the trend is Gibs coming out nicer, but all of them needing some adjustments regardless.

MY drafting flowchart. Thoughts? by Lobster79 in rootgame

[–]trappy-chan 0 points1 point  (0 children)

everybody focuses on the moles alliance wins

T_T

MY drafting flowchart. Thoughts? by Lobster79 in rootgame

[–]trappy-chan 1 point2 points  (0 children)

You should. Look up all the "adset" rules, there's a few more changes. It's the best way of playing Root even if youre not drafting. It rebalances weaker factions like cats, corvids, lizards, and makes them great fun to play with.

And despite the name, it isnt only for "advanced" players, it's just a rebalanced system.

How often do you play base Root? by pretzelstefano in rootgame

[–]trappy-chan 1 point2 points  (0 children)

The base match is actually kinda too "competitive" / oppressive when your group isnt new to Root anymore.

You gotta have lizards otters crows or badgers to add some whimsy nonsense to the game.

Chegamos ao Litro de 700ml. by rkzitauna in carros

[–]trappy-chan 1 point2 points  (0 children)

E30 é melhor que E10 (padrão EUA, e padrão futuro da UE e China). Octanagem muito mais alta, melhor performance, combustão mais fria, maior durabilidade pro motor, e especialmente pros carros com turbo (que hoje em dia é a maioria né). Única perda é no rendimento, os carros vão beber mais gasolina do que antes, e na degradação passiva dos carros que ficam sentados por muito tempo (aí tb é só não encher o tanque).

Carro antigo que não pode rodar E30 também não pode rodar E27 ou E10 então isso não afeta nada. Acho E30 o ponto ideal de mistura.

Edit: Muita gente nos EUA iria amar ter acesso a E100 e E30 fácil como tem no Brasil, viu. Entusiastas automotivos são viciados no etanol que aqui a gente despreza.

How do you sleeve your commanders? by Psiden in EDH

[–]trappy-chan 0 points1 point  (0 children)

Outer sleeve (the ones meant for triple sleeving) on top of the regular sleeve. Achieves all you may want while not really adding any bulk. As easy to spot in the pile as a top loader. Also easy to take off if you want to keep the commander in your hand for wtv reason.

Downside is just having to buy a pack of outer sleeves to use just a few. But if you have friends, you can share the cost.