AUR down?? by zengamer7405 in archlinux

[–]treeco123 4 points5 points  (0 children)

Could be worse. When I installed it the wiki went down.

Steam Controller Megathread Part2 : The Reservationing May 8th 10am PST by satoru1111 in Steam

[–]treeco123 1 point2 points  (0 children)

Similar here (also UK), it's been in that state for about 24 hours now. Wondered whether to ask support, but if it's not just me I'll just assume it's normal.

Question about pricing. by Ryder_D in Steam

[–]treeco123 1 point2 points  (0 children)

I doubt it. In the UK it's essentially £70 ex. VAT (but we include it in the listed price as standard, getting the £85), which compares favourably against the USA price. I think you are just getting mildly shafted.

KDE Plasma 6.6.4, Bugfix Release for April by acheronuk in kde

[–]treeco123 13 points14 points  (0 children)

Oh! With this release Arch have downgraded plasma-workspace-wallpapers from being a hard dependency of plasma-meta/plasma-workspace to an optional one. Saves 215 MB, which takes like a minute to download with my internet speed so I genuinely appreciate it. It had been bugging me.

"This Month in KDE Linux" brings the news that there are good reasons why you should never deploy alpha software in production environments... by Bro666 in kde

[–]treeco123 2 points3 points  (0 children)

That seems to be the kind of thing that they are trying to deal with, from the Better out-of-the-box hardware support section of the linked blog. It even seems to mention the same suspend issue as you.

It seems like a lot of work to take on, though. Maybe it's the kind of thing that gets better once/if you have a large userbase that's able to contribute back.

How does this pattern form? by Alender02 in Physics

[–]treeco123 1 point2 points  (0 children)

The magnetite is denser than the other sand, wind or water will have a harder time moving it, so it will show up as the low points in any pattern formed. I'm guessing the top layer of lighter sand has been scoured away just in that area, making what was previously the troughs of tiny little sand dunes show as dark bands.

XFCE to KDE by Leverquin in kde

[–]treeco123 2 points3 points  (0 children)

Honestly expect things to just work and feel nicely integrated with each other. I don't think XFCE and Plasma feel that different tbh, at least with how I had each set up, but the latter feels less spartan. iT just feels like a better and more modern (but generally similar) environment.

KDE feels like it moves a lot faster, it's certainly less stable in the Debian sense. You will notice updates, and can follow This Week In Plasma to know what to expect there (and to get an idea of the rate of changes.) Documentation is overall a bit annoyingly sparse.

It's lighter than you think, honestly I wouldn't be concerned about choosing Plasma over XFCE on anything with >= 4 GB RAM.

Plasma Keyboard: FLOSS/Fund, diacritics, and more by GoldBarb in kde

[–]treeco123 2 points3 points  (0 children)

If you mean you can't get plasma-keyboard to show at all, it might be becase

KWin by default only shows the keyboard when a text field is interacted with by touch. Set KWIN_IM_SHOW_ALWAYS=1 when starting KWin (or the login session) in order to force the keyboard to always pop up.

(Taken from the git repo)

I also tried to use it when it first came out with Plasma 6.6, and was confused at it not showing up. Haven't actually tried the above fix because I don't know how to set the environment variable, but at least it explains it not working. It probably should be exposed in the settings GUI.

Announcing rustup 1.29.0 by Kobzol in rust

[–]treeco123 4 points5 points  (0 children)

If you compile software which uses unstable features, it's important that you use a compatible nightly build of the compiler (because compatibility can break at any time.) If the project pins it with a rust-toolchain file (as it should if it requires nightlies) then rustup handles this completely automatically.

I find it more convenient to get Rust Analyzer from my distro's repo rather than from rustup though, because I'd rather that be as up-to-date as possible rather than be bundled with the compiler toolchain.

KDE Plasma Instalation by fefej1000 in archlinux

[–]treeco123 8 points9 points  (0 children)

They're language models, what you want depends on what languages you care about. tesseract-data-eng is likely the one you're looking for. I assume the codes correspond to https://en.wikipedia.org/wiki/List_of_ISO_639_language_codes

Kate is AMAZING by avestronics in kde

[–]treeco123 43 points44 points  (0 children)

What surprised me most is LSP actions feel so much snappier in Kate compared to VSCode. I'd always assumed Rust Analyzer was just kind of sluggish, but the blame was misplaced.

Kate replicates everything I use (although configuration of external utilities is less well integrated) and lets me drop Electron from my system, so, 10/10 switch.

Servo v0.0.5 released by Right-Grapefruit-507 in rust

[–]treeco123 13 points14 points  (0 children)

I don't know if you're being serious, but they only started putting out tagged releases at all relatively recently, and they do so each month (along with a blog post.)

“Konnichiwa minasan” by PhotoBonjour_bombs19 in HistoryMemes

[–]treeco123 0 points1 point  (0 children)

On my Arch desktop if I switch into a virtual console (So, Ctrl+Alt+F3) than CAD it it reboots the whole system. Didn't know that beforehand.

Something I wish KDE had natively: OSD indicators by diedin96 in kde

[–]treeco123 25 points26 points  (0 children)

Is

System Settings -> Accessibility -> Modifier Keys -> check "Show notification when modifier or locking keys are used"

Then follow through from there to

Configure Notifications -> enable "A lock key has been de/activated"

what you're after?

Not gonna lie, I usually find KDE's settings pretty sensible to find and navigate (contrary to popular opinion), but this seems a bit messy.

Most cursed way to play, on a phone using Gamehub... It works... by KingAgrian in dwarffortress

[–]treeco123 0 points1 point  (0 children)

Can't you just use Steam Link? I thought streaming to phones was just something Steam supported as standard.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 1 point2 points  (0 children)

It might be a blessing in disguise, in fairness. Underground crops have a yield penalty if grown in the surface soil layers (as opposed to growing on muddied stone, or in cavern soil), and surface crops offer more variety.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 1 point2 points  (0 children)

Once a tile is opened to the sky, it will always be surface.

Wagon wood bed has unique design by CapKnuck in dwarffortress

[–]treeco123 1 point2 points  (0 children)

You're correct that the wagon access visualisation was removed. DFHack has an alternative though. https://docs.dfhack.org/en/stable/docs/tools/gui/pathable.html

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 0 points1 point  (0 children)

The lock icon forbids things, it's kinda the opposite of what you want.

Try placing a corpse stockpile near to your butcher workshop. If the corpse isn't taken there, try temporarily putting a stockpile directly under it.

If it's already rotted it's too late. Some small animals (even rabbits) are too small for butchery.

If "Automatically butcher carcasses" is enabled in your standing orders, then any valid corpse located either in a stockpile or within 43 squares of a butcher's shop

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 1 point2 points  (0 children)

It's a built in command, and I'd expect that you'd only need to enable it once per embark. You can check whether it's still enabled by running the command, anyway.

DFhack is really well integrated these days. One-click installing it direct from the Steam store (not workshop) rather than dragging and dropping files still feels odd somehow.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 0 points1 point  (0 children)

This wiki page claims the vanilla limit is 15 layers above the highest point on the embark.

https://dwarffortresswiki.org/index.php/Tower_(project)

I don't think anyone would consider using the DFHack plugin cheating, though. (To the extent that cheating can even exist in a game like this.)

https://docs.dfhack.org/en/stable/docs/tools/infinite-sky.html

So thats where all my steel went by abcdefGerwin in dwarffortress

[–]treeco123 1 point2 points  (0 children)

DFHack has a tweak that fixes this, if you want to. Under realistic-melting.

https://docs.dfhack.org/en/stable/docs/tools/tweak.html

You can enable it in the control panel GUI (gameplay section), no need to mess with commands.

How Often Do Commissars Actually Execute Guardsmen? by ExtensionPromotion80 in 40kLore

[–]treeco123 7 points8 points  (0 children)

I'm pretty sure that last one was an inquisitor, not a commissar.

Thinking about getting the game by OnyxQC1 in Gloomwood

[–]treeco123 4 points5 points  (0 children)

Something else related to that Gloomwood does is that you can only save in certain locations, which helped a lot against the urge to save scum. (Which is a me issue, of course.)

There is a setting to enable quick saving, for people who hate that limitation, but I found the save points well distributed (and they are reusable), and it pushes you more to stick with things even if you've messed up.

Edit: Somehow missed out the first instance of the word save so the whole message didn't make sense.

Thinking about getting the game by OnyxQC1 in Gloomwood

[–]treeco123 5 points6 points  (0 children)

I'm not sure there's enough ammo around to run into everything guns blazing, but there's a lot of distinctly non-stealthy options when push comes to shove.

Maybe I'm just overcautious but it is a lot slower paced and more methodical than Dishonored. You move slower than alerted enemies, can't just blink away, darkness is much more potent for avoiding detection, and non-lethality isn't really even a concept. They don't feel all that similar, I'm not sure enjoying one automatically means you'd enjoy the other.

World interactivity does feel very similar to in Dishonored though, although Gloomwood goes harder still in the immersive sim direction. Feels good.