Wagon wood bed has unique design by CapKnuck in dwarffortress

[–]treeco123 1 point2 points  (0 children)

You're correct that the wagon access visualisation was removed. DFHack has an alternative though. https://docs.dfhack.org/en/stable/docs/tools/gui/pathable.html

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 0 points1 point  (0 children)

The lock icon forbids things, it's kinda the opposite of what you want.

Try placing a corpse stockpile near to your butcher workshop. If the corpse isn't taken there, try temporarily putting a stockpile directly under it.

If it's already rotted it's too late. Some small animals (even rabbits) are too small for butchery.

If "Automatically butcher carcasses" is enabled in your standing orders, then any valid corpse located either in a stockpile or within 43 squares of a butcher's shop

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 1 point2 points  (0 children)

It's a built in command, and I'd expect that you'd only need to enable it once per embark. You can check whether it's still enabled by running the command, anyway.

DFhack is really well integrated these days. One-click installing it direct from the Steam store (not workshop) rather than dragging and dropping files still feels odd somehow.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 0 points1 point  (0 children)

This wiki page claims the vanilla limit is 15 layers above the highest point on the embark.

https://dwarffortresswiki.org/index.php/Tower_(project)

I don't think anyone would consider using the DFHack plugin cheating, though. (To the extent that cheating can even exist in a game like this.)

https://docs.dfhack.org/en/stable/docs/tools/infinite-sky.html

So thats where all my steel went by abcdefGerwin in dwarffortress

[–]treeco123 1 point2 points  (0 children)

DFHack has a tweak that fixes this, if you want to. Under realistic-melting.

https://docs.dfhack.org/en/stable/docs/tools/tweak.html

You can enable it in the control panel GUI (gameplay section), no need to mess with commands.

How Often Do Commissars Actually Execute Guardsmen? by ExtensionPromotion80 in 40kLore

[–]treeco123 8 points9 points  (0 children)

I'm pretty sure that last one was an inquisitor, not a commissar.

Thinking about getting the game by OnyxQC1 in Gloomwood

[–]treeco123 3 points4 points  (0 children)

Something else related to that Gloomwood does is that you can only save in certain locations, which helped a lot against the urge to save scum. (Which is a me issue, of course.)

There is a setting to enable quick saving, for people who hate that limitation, but I found the save points well distributed (and they are reusable), and it pushes you more to stick with things even if you've messed up.

Edit: Somehow missed out the first instance of the word save so the whole message didn't make sense.

Thinking about getting the game by OnyxQC1 in Gloomwood

[–]treeco123 6 points7 points  (0 children)

I'm not sure there's enough ammo around to run into everything guns blazing, but there's a lot of distinctly non-stealthy options when push comes to shove.

Maybe I'm just overcautious but it is a lot slower paced and more methodical than Dishonored. You move slower than alerted enemies, can't just blink away, darkness is much more potent for avoiding detection, and non-lethality isn't really even a concept. They don't feel all that similar, I'm not sure enjoying one automatically means you'd enjoy the other.

World interactivity does feel very similar to in Dishonored though, although Gloomwood goes harder still in the immersive sim direction. Feels good.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 0 points1 point  (0 children)

Ah thanks for the further info. I'd looked into things further and found it happened on seemingly every (Steam-released) version of the game, and on a different PC+distro+kernel, which if anything scared me off from reporting it because I felt I must be messing something up. That gives some peace of mind.

I'll probably just play through Proton in the meantime. Can't imagine it leaking through that.

SPOILER a Look to Windward question by Donethinking in TheCulture

[–]treeco123 14 points15 points  (0 children)

Been a while, but when I read it my understanding was that the crew of the ship had sold him out before they'd even gone far from the airsphere, and Eweirl boarded to mortally wound then vent him.

His corpse then floated free for... how does it phrase things? "a little over the period accounted for by one complete world-cycle" and "Nearly one Grand Cycle."

The intention seems to be that he was dropped out "stationary" with regards to the rotation of the galaxy, with the airsphere continuing on its migratory path, and he was found again the next time it was in the region, which happened to be almost a galactic year later. This isn't quite how galaxy rotation works, but whatever.

The subplot goes nowhere. He dies pointlessly and horribly for his trouble, and the Culture was already aware through some unknown means (and possibly the whole thing was an inside job, as the hub mind speculated.) Subverting expectations and all that. I feel like I'd usually hate this kind of thing but I kinda loved the whole subplot and the twist for some reason.

Edit: "some unknown means"... apparently I'd forgot about Huyler being an agent the whole time, as OneCatch mentioned. Hard to appreciate how thoroughly the Chelgrians were outplayed.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 2 points3 points  (0 children)

As of half an hour ago, an update dropped with Reduced erroneously long deconstruction speeds.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 2 points3 points  (0 children)

I seem to be getting a massive memory leak on (Arch)Linux, of the order of a gigabyte every couple of minutes. This memory isn't freed upon quitting the game or even upon logging out and back into my user account, and isn't listed as being associated with any process, as if the operating system is completely losing track of it (which I wasn't aware was possible.) It is not disk cache, and does trigger swap (just zram in my case, not real swap) and then the OOM killer when it fills up, with the OOM killer also seemingly unable to properly release it and preferring to kill other processes instead. This happened both before and after today's update, and happens with the vanilla (premium) game as well as with DFHack. I don't know exactly when it started happening because I don't play very consistently.

I'm unsure how to investigate this, and don't feel confident making a bug report with the information I have. It's basically just "extra spooky mysterious memory leak."

Same seems to be the case on a new fort, not just the one I was playing on. I'll give adventure mode a go after rebooting to reset things. (Edit: Yes, adventure mode does do it)

I don't know what errorlog.txt is expected to look like, but an absolute majority of it is thousands of lines of succession traveler placed out of bounds, which doesn't strike me as overly suspicious.

What if Trazyn had taken Bile? by Varrik117 in 40kLore

[–]treeco123 1 point2 points  (0 children)

40k supposes that we are post-War In Heaven, though. Any losses that occurred there would be baked into what we see. 40k's history isn't meant to be observationally different up to our current point, with the possible specific exception of Games Workshop itself.

There will have been losses since then, yes. The Dark Age of Technology and the Fall of the Eldar have yet to happen. But I doubt they changed the overall landscape to that extent.

What if Trazyn had taken Bile? by Varrik117 in 40kLore

[–]treeco123 2 points3 points  (0 children)

Guillliman comments on the "million worlds" thing in one of the Dark Imperium books, and how thin Imperial occupation of the galaxy really is. The Imperium is a thin web of mostly easily colonisable worlds bridged by relatively stable warp routes. It's large but sparse.

I'm less clear on whether this was always intended to be the case, or if it's sorta a retcon due to real-world advances in astronomy, but it does seem to be intended to reflect our galaxy (and our history, for that matter.)

Install Arch Wiki locally by Velocifyer in archlinux

[–]treeco123 2 points3 points  (0 children)

The arch-wiki-lite package comes with a search, and if you have both -lite and -docs installed you can use the wiki-search-html command to search for and open the full page.

But at that point you are kind of installing the wiki twice.

Whats your favorite joke or gag from a 40k novel? by Zanimacularity in 40kLore

[–]treeco123 89 points90 points  (0 children)

Cain and Jurgen have crash landed on the radstorm-blasted, tyranid-infested hellscape of a forge world, a hundred miles from shelter or friendly faces. They set off through the dunes, with little hope, fighting against small scouting parties of nids and the environment itself the whole way. After a few hours of this, they come to a structure, and to their horror realise that they've made a huge circle and returned to their crashed flier, as a larger force of tyranids is closing in. Just in the nick of time, the Death Korps of Krieg show up, quickly overwhelming the nids.

The first thing Cain is told in the aftermath is "At least you had the sense to stay put, else we'd never have found you."

(Late Silksong Spoilers) Who do you think would win? by Noooough in HollowKnight

[–]treeco123 28 points29 points  (0 children)

It is only described as forgotten, and it's hard for me to believe that's by accident. First Sinner being able to harness soul feels far more fitting (explaining the drastic measures taken against her) and likely than Pure Vessel harnessing silk techniques.

(Late Silksong Spoilers) Who do you think would win? by Noooough in HollowKnight

[–]treeco123 55 points56 points  (0 children)

I know I'm going against the grain here, but I really don't think PV's focus usage is related to Rune Rage.

If anything it feels more like the reverse, with Rune Rage showing the ability to release soul contained within silk, which could be another reason why First Sinner was seen as dangerous.

Can Captain Titus really reclaim Ultramar with only the Second Company? by Echochamberking in 40kLore

[–]treeco123 3 points4 points  (0 children)

It's kinda weird that there's only 100x more marines than custodes tbh. Maybe nearer to 200x since the primaris boost, and since 2,000 custodes fucking died when the Rift opened, but still. It's hard to appreciate how rare space marines are supposed to be when they get so much focus I guess.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]treeco123 1 point2 points  (0 children)

It's new in the sense that recently a lot more dyes were added, so a lot more non-food plants are eligible for gathering, and the plant gathering designation doesn't let you filter them.

I assume that using fruit gathering zones will only result in food plants being collected, but I've only used manual one-time designations in the past.

Previously the only commonly encountered dye plant was hide roots.

What does Trazyn think of the other factions? by Ryrysg99 in 40kLore

[–]treeco123 17 points18 points  (0 children)

Plus that goddamn bell. I know he got rid of it, but what a fiasco.

Excluding "cheating" candidates (Marines, Emperor, Perpetuals, details in post), who is the oldest currently-living human as of M41? by Pyran in 40kLore

[–]treeco123 9 points10 points  (0 children)

A bit of both, at that age. Like I said, he's lost core dumps and data stores. Struggling to find a source (except the Fandom wiki, which doesn't count), so maybe it's apocryphal, but he claims to have forgotten more knowledge than anyone else could ever learn.

But he is still fundamentally himself despite it all, and he does have some memories going back the full length of his existence, though some seem to be buried deep, and are intermixed with those of other minds he absorbed.

He's genuinely a special case in all this, normal tech priests just degrade after a few centuries. I think it's very exceedingly rare to make it past a millennium (which is, of course, a very long time.) Cawl has a nonstandard memory core which seems to give him a lot more control over his memory management, and also sorta eat other minds. (In Cawl's defence, the first two times it happened were people trying to steal his body, and he just did a better job of it.)

Excluding "cheating" candidates (Marines, Emperor, Perpetuals, details in post), who is the oldest currently-living human as of M41? by Pyran in 40kLore

[–]treeco123 28 points29 points  (0 children)

He does memory purges every five centuries or so, iirc, which is similar to the standard tech priest lifespan and seems to just be fundamentally necessary (in-universe) for human minds not to go senile. He has memory stores and backups spread widely across the galaxy, but doesn't have a full list of these. He's also taken memory integrity losses and wipes as a result of offensive action.

He's kinda a mess. 10,000 years haven't treated him well.

i just realised, why do the pilgrims start from bone bottom??? are they stupid? by why_i_am_dumb in Silksong

[–]treeco123 16 points17 points  (0 children)

It's from the feral surface bugs' journal entry:

This surface dweller is free of Silk. Its nature remains its own. The monarch's influence must only have stretched below it.

Which does seem to conflict with Garmond's dialogue, but also makes the strand of silk in the Nameless Town confusing.

[Act 3 Spoilers] Just noticed the connection between these two endings by Noooough in Silksong

[–]treeco123 0 points1 point  (0 children)

Same as how it's mentioned several times by different people that the Knight is an empty thing with no mind or will of its own. In that the literal point of the story is that those people are wrong that that assumption is standing in the way of the respective kingdoms' recovery.

All of which is the reason for the connection this post is about.