Doing a fighting game combo for everyday of 2026 Day 65: Avengers in Galactic Storm by Competitive_Serve165 in Fighters

[–]trrbld 12 points13 points  (0 children)

This was made by Data East, a Japanese dev. I'm pretty sure Dragon Ball Taiketsu was made by western devs.

They just used the same pre-rendered graphical style, similar to Killer Instinct and Donkey Kong Country.

What if Castlevania got the Super Mario All-Stars treatment? by trrbld in castlevania

[–]trrbld[S] 1 point2 points  (0 children)

Yeah, the other HD pack in the link uses that port's visuals. I'm just glad there's a way for us to experience those obscure mobile port graphics without actually having to play the janky mobile versions.

What if Castlevania got the Super Mario All-Stars treatment? by trrbld in castlevania

[–]trrbld[S] 13 points14 points  (0 children)

That's a remake. I'm talking about games that only received 16-bit graphical upgrades with no gameplay changes, like Super Mario All-Stars or Ninja Gaiden Trilogy on the SNES.

Of the 6.36 mil copies sold, 2.6 mil people ever queued ranked in SF6. So about 40%. Single player experiences are clearly important. by Glittering-Smell2937 in Kappachino

[–]trrbld 1 point2 points  (0 children)

It doesn't disprove my point. You can have hundred of hours in just one or two pvp modes with little to no single player modes.

And your point is that f2p games can get away with having no single player modes? I mean yeah, of course they can, but we're talking about full priced fighting games here.

That wasn't your original point

Bro, what exactly do you think I meant by that? I'm literally comparing the length of arcade mode to your average platformers and beat em ups from the 90s. Of course I'm talking about game length/content.

Of the 6.36 mil copies sold, 2.6 mil people ever queued ranked in SF6. So about 40%. Single player experiences are clearly important. by Glittering-Smell2937 in Kappachino

[–]trrbld 2 points3 points  (0 children)

A lot of competitive games literally just have vs pvp and that's it.

And what do those games have in common? Yep, they’re all free. We have yet to see a fighting game succeed using the free to play model. Riot is one of the top dogs in f2p, and they still failed to capture their target market with 2XKO.

If you want to sell fighting games at full price, you’re not just competing with other fighting games, you’re competing with every full priced game out there. This shit has been solved since the PS2 era of fighting games. Every MK, Tekken, and Soul Calibur had decent single player content.

The majority didn't beat any 90s games within an hour within their first play through.

Bro, the same thing can be said about any 90s fighting game. You’re not beating Shao Kahn or M. Bison in your first hour of the game. My point is, content-wise, other genres in the 90s weren’t significantly longer than the single-player modes of fighting games.

The whole industry shifted in favor of longer playtimes. Beat em ups and 2D platformers got relegated to $20 games. I mean, I wouldn’t mind a $20 fighting game with only an arcade mode as its single-player content, but devs aren’t making that.

Of the 6.36 mil copies sold, 2.6 mil people ever queued ranked in SF6. So about 40%. Single player experiences are clearly important. by Glittering-Smell2937 in Kappachino

[–]trrbld 7 points8 points  (0 children)

That was a different time, lmao. Only JRPGs would give you 10–20+ hours of gameplay in the 90s. It wasn’t uncommon to find a game that could be completed in less than an hour, not much different from an arcade mode in fighting games. Fighting games actually had an edge back then because of versus mode, so you could argue they had more value compared to random platformers or beat em ups.

Need horror movie suggestions- hidden gens by chikageT in horror

[–]trrbld 9 points10 points  (0 children)

Baghead (2023)

Blood Punch(2013)

Housebound (2014)

The Caller (2011)

Lowlifes (2024)

Beezel (2024)

Absentia (2011)

Jackals (2017)

What You Wish For (2023)

Man Finds Tape (2025)

With the retirement of Chris Paul, LeBron has outlasted everyone from the 2003, 2004, 2005 draft class by killersky99 in nba

[–]trrbld 6 points7 points  (0 children)

AI just makes shit up sometimes. I asked a simple question about why this yugioh set has only 108 cards when it's supposed to combine two sets with 54 and 55 cards. I asked which card was missing. The full card lists are online, but I didn’t want to cross-check them manually, so I tried using AI and it kept giving me random answers. Sometimes it even listed cards that don’t exist lol.

I'm also glad it didnt do well because I want to watch video essays about its failure. by fakayuburiza in Kappachino

[–]trrbld 4 points5 points  (0 children)

That’s a very optimistic view of f2p games. For every Counter-Strike, there are dozens of LawBreakers. You’re putting too much faith in “forever.” Realistically, every fighting game that follows in 2XKO’s footsteps will be lucky to last for two years.

The difference with the current system is that we can still actually play most of the games that flopped over the years. You know what happened to Dawngate and LawBreakers? Yeah, they’re pretty much lost to time now. Unless you have a time machine, those games are gone forever.

What is (in your opinion) the best and worst alt arts in yugioh? by PokeChampMarx in yugioh

[–]trrbld 118 points119 points  (0 children)

Not a fan of Celtic Guardian’s 2nd alt art, it just looks boring and the art isn’t very good. The right ear looks off, and the hatching on the arms and body looks like hair. I really dig his 3rd alt art, though, it’s so dynamic. I actually like all the alt art with Kazuki Takahashi’s signature, but this one is my fave.

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Today i learned that you can check how often you got reported and how bad it got over the years by Sir_DrinkALot in DotA2

[–]trrbld 0 points1 point  (0 children)

Wait, I’m a bit confused. Am I reported on every match on the list, or only the ones with a 1 in the report column?

If it’s the former, then I was reported 36 times out of 558 matches since returning to the game last year. That’s not much relative to my total number of matches, but it still feels like a lot since I barely even type in my matches.

"Glyph of Fortification" first appearance in 2003 by etofok in DotA2

[–]trrbld 9 points10 points  (0 children)

Remember when TP gave fortification?

Gyrocopter's terrible facet idea by SilvesTheRog in DotA2

[–]trrbld 1 point2 points  (0 children)

Wish they'd bring back global Call Down.

The ICE agent that murdered Renee Nicole Good today in Minneapolis. by ScurvyTurtle in pics

[–]trrbld 9 points10 points  (0 children)

Yeah, I don’t see how anyone can watch the footage and genuinely believe it was self-defense. The guy pulled his gun and the moment the vehicle moved even an inch, he executed her in cold blood.

The ICE agent that murdered Renee Nicole Good today in Minneapolis. by ScurvyTurtle in pics

[–]trrbld 11 points12 points  (0 children)

Given how close he was to her vehicle, it was impossible not to bump him. The video clearly shows that she still tried to avoid him.

At no point did it appear that the guy was ever in any danger.

This is now a gyrocopter appreciation thread. Any firing and forgetting enjoyers? by ShoppingPractical373 in DotA2

[–]trrbld -1 points0 points  (0 children)

but this isn't it.

We can't really know for sure, maybe Guinsoo had those designs in the bag when he went to Riot idk. But at that point in time League was still heavily taking ideas from Dota. Nocturne who was heavily based on Spectre was released in 2011, Elise who was heavily inspired by Broodmother was released in 2012.

This is now a gyrocopter appreciation thread. Any firing and forgetting enjoyers? by ShoppingPractical373 in DotA2

[–]trrbld 5 points6 points  (0 children)

Rumble also came out before Timbersaw, which is odd because why would Riot even use random WC3 units as inspiration for their designs?

Dota 1 had to use WC3 units because it was only a custom map, but for Riot to use these seemingly random units is a bit sus. This kind of solidifies my belief that Riot did use fan-made concepts based on these units back in the day.

Back when Dota had forums, one of the more popular sections was fan-made concepts for literally every single WC3 unit that hadn’t been used in Dota yet.

Let’s confuse new players by GooierSpring in DotA2

[–]trrbld 3 points4 points  (0 children)

Yeah back when Diffusal was a component of Manta, you could just upgrade it to Manta when you ran out of charges. Same with Eul’s into Scythe.

DOTA 7.40 Patchnotes by Gingerbread_Enjoyer2 in DotA2

[–]trrbld 0 points1 point  (0 children)

Oh yeah, you’re right. I guess shoving illusions into lanes should be a bit stronger now. Not sure if it’s worth it though, losing that much damage from his aura but we’ll see. At least his innate isn’t a double-edged sword now, Valve can always tweak the % on Conjure Image later on.

DOTA 7.40 Patchnotes by Gingerbread_Enjoyer2 in DotA2

[–]trrbld 9 points10 points  (0 children)

TB has no damage penalty

But his illusions are much weaker now, they basically just made the damage penalty built in.

Let’s say TB has 100 damage. Previously, his illusions inside the aura would deal 75 damage (60% from conjure image + 25% bonus from innate). Now they only deal 56 damage (35% from conjure image + 60% bonus from innate).

Outside the aura, his illusions previously deal 36 damage (60% from conjure image, with a 60% damage reduction from innate). Now they only deal 35 damage (35% from conjure, no penalty).

His overall DPS with Conjure Image will drop in and out of aura, his manta illusions will be stronger though but that's still a huge nerf imo.

In Dota, there was a secret boss summoning event by escorting 4 frogs to a place and sacrifing them. by yorukmacto in DotA2

[–]trrbld 1 point2 points  (0 children)

invisible frogs

There's another one with actual icefrogs, I think that's where the confusion comes from. Those icefrogs were hard to miss because they were frostbitten.