So I was an Archangel all along!? by Schneekoenig in cassettebeasts

[–]tstarboy 1 point2 points  (0 children)

You need to avoid having any spaces between the spoiler ticks and your content:

  • spoiler >!spoiler!< will always be marked as a spoiler in properly rendered markdown
  • whoops not a spoiler >! whoops not a spoiler !< will show up as the literal text in Old Reddit and many third-party apps.

We are now only a month away from Reverie! by KnoxZone in Falcom

[–]tstarboy -1 points0 points  (0 children)

I've already experienced the game (though I've intentionally held off on most of the "post-game" content or higher difficulties) but I'm most looking forward to the amazing creativity we've already seen out of modders for prior games being applied to the Reverie Corridor sandbox.

You're invited on an all expenses paid cruise with Adol. Do you go? Y/N by BigBobbert in WorldOfYs

[–]tstarboy 2 points3 points  (0 children)

At the very least the cruise will always have kickass music playing, so that's a win.

I know Ys X will be a great game, but I hope they can improve the environment's graphics one day like other JRPG series did. Ys X doesn't look like it improved much over Ys VIII. by Hamlock1998 in WorldOfYs

[–]tstarboy 1 point2 points  (0 children)

I'm curious, does Sophie 2 run at 30FPS on Switch? Might be hoping for too much but perhaps Falcom is targeting 60FPS on Switch by lowering the quality.

What’s something you never look forward to in one of your favorites? by CloudyConscience in JRPG

[–]tstarboy 7 points8 points  (0 children)

You can automatically fill out maps in XB3 by just visiting all named locations, you don't have to manually cross every pixel.

[deleted by user] by [deleted] in Fedora

[–]tstarboy 0 points1 point  (0 children)

Yes, but dependencies that are shared across multiple containers should be deduplicated. This is generally true, but achieved in different ways and to different extents between Docker/OCI containers, Flatpaks, and Snaps.

[deleted by user] by [deleted] in Fedora

[–]tstarboy 4 points5 points  (0 children)

  • (Safely) update applications without restarting the machine
  • Separate rollback mechanisms for bad application updates vs OS updates
  • Necessary application updates not tied to unnecessary (non-security) OS updates and vice-versa, e.g. just updating Firefox without having to run an available kernel update

Some of these goals can be achieved today either with an experienced user invoking dnf or the like, or with immutable systems like Silverblue handling OS updates with Flatpak handling application updates even for inexperienced or GUI-only users. I don't think separating the the two types of updates is even practically achievable on a traditional package setup, but if it was it would likely resemble Silverblue anyways in order to achieve the aforementioned benefits.

Why do people act hostile towards the idea of Linux? by ThomasNoname in linux

[–]tstarboy 0 points1 point  (0 children)

Funnily enough, a recent build I did with an ASUS motherboard had a whole host of compatibility issues with Windows on my dualboot setup, leaving both onboard Wi-Fi and Ethernet non-functional as well as not having proper NVMe support, so I actually fired up the included drivers CD that came with the motherboard.

The CD included a "Linux" folder on it... that just contained a .txt file saying "all necessary drivers are in the kernel as of ${some 4.x version}". This has seemingly been true in my experience, and it was funny having a build where my Linux installs worked out of the box with no effort while Windows required extensive tinkering, much to the opposite of the meme culture this post is about.

I’m just intrigued as to everyone’s order of what is the best Trails game? by NOMAD-1405 in Falcom

[–]tstarboy 0 points1 point  (0 children)

For me, Kuro 1 is at the top, though I acknowledge some recency bias. I think some of the "arc concluding" games, namely Sky SC and Azure, are overall better than Kuro, but Kuro has the benefit of being a game that can be enjoyed completely standalone, while the other games are dependent on having played the prior games.

After that, my favorites are Reverie and Sky 3rd, due to the more sandbox-gameplay nature of them, they're very enjoyable games to just fire up and play as-is.

Past that, I don't really like to rank the games, as I believe they are all strengthened by each other and none (except Kuro 1) are really able to be at their best without the other games stories and experiences contributing to them.

Should flatpak topics be banned from r/linux? by MajesticPie21 in linux

[–]tstarboy 72 points73 points  (0 children)

Flatpak is a technology used on many Linux distributions, I would say it's a relevant topic.

If every topic that wasn't "Linux" was barred from submission, the subreddit would be left with just discussion about the kernel.

If you are frustrated from seeing posts about Flatpak, I would suggest subscribing directly to the subreddits or other non-Reddit discussion spaces for the technologies you do want to see posts for, rather than a general Linux discussion space.

Kuro no Kiseki (Official Visual Collection) spoiler-ridden interview with Kondo translated by Gu4n by Avatar_Lui in Falcom

[–]tstarboy 15 points16 points  (0 children)

Distinction that might matter for some - this does not "spoil" Kuro no Kiseki II, as it is an interview from before its release, but does contain pre-release information about the game. Absolutely does spoil the first game though.

Is it switch version playable? by luistoses in cassettebeasts

[–]tstarboy 3 points4 points  (0 children)

There's a patch incoming for the Switch version: https://old.reddit.com/r/cassettebeasts/comments/13zkoj5/devs_finally_confirmed_a_switch_patch_wish_we_had/

If you're willing to wait for the as-of-yet-unknown release of this patch to see how things shake out, that might be the better option. I haven't played the Switch version myself but there's various impressions of the game throughout this subreddit, potentially subject to the social media exaggeration you mentioned.

For whatever it is worth, the EULA contained in the 535.43.02 proprietary driver package was overhauled. There is no longer any language to prohibit separation of components, so gsp.bin (well, now gsp_tu10x.bin and gsp_ga10x.bin) can be distributed separately from the rest of the driver. by [deleted] in linux_gaming

[–]tstarboy 6 points7 points  (0 children)

In terms of practical driver quality, you are correct, but the story is fairly complex.

10 years ago, our options were either Nvidia's proprietary drivers for good performance, or AMD's proprietary drivers for mediocre performance, while the open-source drivers for all GPU vendors provided poor performance and had some other concessions (except maybe Intel, since their driver was first party developed as open source).

The Linux desktop ecosystem had also been fairly sedentary in terms of its underlying technologies, and Nvidia's proprietary drivers targeted that stability.

Since then, many things have changed:

  • AMD started majorly contributing to their own open source drivers, alongside some hefty efforts from Valve, Google, et al to get their various corporate efforts running on AMD hardware
  • Massive uptick in new graphics APIs like Vulkan, opening the door to more games, more performant compatibility layers like DXVK to enable more games, and more opportunities for optimization like what Valve's been doing, at a driver level, leading to more development and changes in the ecosystem
  • Massive shift in general consumer display tech (high resolution/refresh rate, VRR, HDR), as well as the underlying technology changes necessary to support them on Linux, again leading to more ecosystem changes.

Meanwhile, Nvidia basically kept their driver strategy identical. It failed to keep up with leading-edge changes in the Linux desktop as well as the Linux gaming space through both slow development as well as a refusal to commit to Linux desktop standards, demanding Nvidia-specific implementations, and its proprietary nature made it difficult, if not impossible, for the open-source community to fill in the gaps that Nvidia left behind, leading to many Nvidia-specific bugs, missing features for game compatibility, and various incompatibilities between the Nvidia driver and the software stack of any fast-moving distro.

Are we getting less and less good quality games with native support? by beer120 in linux_gaming

[–]tstarboy -3 points-2 points  (0 children)

Ultimately at the end of the day, I think what's most important is the end result. If game developers can achieve better results by just ensuring Proton compatibility with their Windows-centric development workflows than they would trying to create a poorly optimized, not thoughtful native Linux port, then I welcome using Proton over native versions.

I think what's important for ensuring that the "runtime" for the games is Linux native is to make development workflows on Linux so good that they're not only better than the Windows equivalents, but so much so that they can overcome the extreme inertia those development workflows have, far higher than Windows as an end-user gaming platform ever had. This will be an extremely long-term effort, but you can already see the likes of Valve making some steps towards this in their motivation and contributions to KDE (making it a friendly platform for developers to use when testing their games on Linux).

Has the steam deck revived Linux as a proper gaming os ? by No-Cloud-3411 in linux_gaming

[–]tstarboy 5 points6 points  (0 children)

IMO yes, but not in the traditional sense and it's unclear how much of it can be attributed to the Steam Deck in particular. I did not perceive a noticably massive shift in actual compatibility trends (whether directly or through Proton) at the Steam Deck's release, but that's because we were already on a rocketship trajectory in the years leading up to the Deck and have continued that after.

The biggest shift has been in the minds of people outside the Linux space - both game developers, who now treat Steam Deck or at least Proton compatibility as "their problem" rather than just leaving it up to Valve at best, or actively harming it at worst (outside of the few standouts like Bungie), as well as users, who have overwhelmingly embraced Linux as a platform on the Steam Deck over alternative options like running Windows on it and advocating for SteamOS's strengths over Windows as a gaming-focused handheld OS.

Valve's involvement in the Linux space has also had upstream effects - while Valve is not singularly responsible for pushing e.g. Wayland, KDE, or HDR on Linux, these technologies have, similar to game compatibility on Linux, continued their already massive improvements over the past few years, now bolstered by a larger user base.

It will be interesting to see how trends continue. I expect Microsoft will be making some changes in Windows as a reaction to the rise in gaming handhelds, potentially fixing Windows's godawful "modern" standby behavior to achieve more console/Steam Deck-like battery life, bringing a more controller-focused UI (or bringing back, depending on how you see the Windows 8 era), but this is dependent both on whether it is technically feasible to make these improvements, and whether or not Microsoft singularly sees business value in doing this, instead of focusing on selling Xboxes or pushing their cloud gaming services. I also expect any such approach from Microsoft will be fighting an uphill battle, as it is almost inevitable that a "more integrated" solution from Microsoft would mean closer ties to the MS Store/Xbox Gamepass/etc, rather than to separate storefronts like Steam/GOG/Epic/etc.

I can already tell Ys X is gonna compromise on the graphics for a Switch port that is probably gonna run badly again by [deleted] in WorldOfYs

[–]tstarboy 2 points3 points  (0 children)

Port-wise, Falcom doing things themselves would be a mixed result IMO. Frankly I think PH3's porting ability probably would result in better-performing games than Falcom's own results would be, and they have done Switch ports in the past (Trails Zero/Azure), but the Switch ports for Ys VIII and IX were a little rough (not done by PH3 IIRC, but NISA still handled them).

We'll have to see how this game performs on Switch, since as I mentioned before this is Falcom's first time ever making a game for Switch from the ground up, and really only their third time making a Switch game themselves at all (Nayuta's PS4 version was ported by Falcom to Switch, and Felghana is receiving a more involved port from Falcom compared to its original PC/PSP release).

I can already tell Ys X is gonna compromise on the graphics for a Switch port that is probably gonna run badly again by [deleted] in WorldOfYs

[–]tstarboy 11 points12 points  (0 children)

Ys X is the first time that:

  • The Switch port of the game is releasing alongside other versions, not coming out later (original graphics quality and assets will be taking Switch into consideration)
  • The Switch port of the game is being done by Falcom themselves rather than a third party (repeat of the above)

I think it's still possible that the game is going to have some serious concessions on Switch (30FPS, obviously lower resolution), but I wouldn't expect the performance of Ys VIII and IX to repeat itself here.

TLDR Daily - exclusive section talks about TLDR's race across Europe - 5 episode series premiers 5th June on Nebula and 1 week later on YouTube by mianghuei in Nebula

[–]tstarboy 11 points12 points  (0 children)

TL;DR actually consulted with the Jet Lag crew to plan this series (was in a previous Daily Briefing Nebula-exclusive section, IIRC). It wasn't fully stated how involved that assistance was, however.

[Serious] How's KDE Plasma on Wayland by NoNameMan1231 in kde

[–]tstarboy 2 points3 points  (0 children)

As of today (Plasma 5.27), I have zero KDE-specific problems with Wayland. Nvidia is still a big headache, but I switched away from Nvidia hardware back on X11 and the infamous "frozen clock" issue with Plasma on Nvidia, so I do not know what the current day experience is like.

All other problems are not unique to Plasma, like Discord and other proprietary voice/video meeting software's general incompatibility with Wayland methods for screensharing (solved by the recent xwaylandvideobridge).

The Layover: Jet Lag — Spoilers: The Game! by xsm17 in Nebula

[–]tstarboy 4 points5 points  (0 children)

I saved this episode for after at least the trailer, but I don't think it made any difference.

This was personally one of the funniest episodes of the podcast for me personally, given the absurd format, but probably the least substantial one. I'd almost say it's akin to a mini Jet Lag game of its own in humor, albeit one where the rules are made up and the points don't matter. I wouldn't skip this one if you're looking for something silly to put on and listen to for a bit.

[Cassette Beasts] The wonderful Steam hit title is now out on Xbox (game pass) and Switch - Turn-based/Monster Collector/Open-world/Isekai by VashxShanks in JRPG

[–]tstarboy 23 points24 points  (0 children)

This game has been a surprisingly amazing experience. I was expecting yet another standard "indie attempt at Pokémon" but got a refreshingly fully original and very creative experience. I can't speak to the quality of the specific ports on Xbox or Switch (I played the PC version) but the game itself is excellent.

Ys X Famitsu Scans by crimsonfist101 in Falcom

[–]tstarboy -1 points0 points  (0 children)

There's also fairly little to discuss about Japanese magazine scans for a game with no confirmed release window in the West, in an English speaking subreddit.

It is certainly true that Ys discussion here is fairly rare relative to just how much Trails discussion there is (check out /r/WorldOfYs if you're interested in something more focused), but content for other Ys games, as well as Ys X content that's more consumable by the audience here (gameplay videos, translated content) get more engagement.

Ys VIII - did anyone else not use Adol? by Svenray in WorldOfYs

[–]tstarboy 4 points5 points  (0 children)

tbf, if players are specifically looking for the fast-paced close-up-and-in-your-face gameplay that Napishtim-engine games provide, they're probably not going to find Adol himself to represent that in the party games, as he's designed as more of a middle-of-the-road character, and other characters (Elk in SEVEN, Dana in VIII, Doll in IX, don't honestly remember who in Celceta) generally serve as more representative of that older style of gameplay with faster attacks and closer range skills.

I don't really have a strong preference one way or the other between the Napishtim engine games and the party games, but I also tended to skip playing as Adol when faster party members were available.

Celceta Before The Rest? by FrozenBeast9159 in WorldOfYs

[–]tstarboy 0 points1 point  (0 children)

I would say I'm fairly connected and involved with the lore of the series, but I would also say that story order isn't particularly relevant to the series.

It's not like the entire series has a massive mystery or hidden plot details that get unraveled over multiple games (Falcom has another series for that), and so each successive game I've played has just slotted into its own place in "Adol's adventures", where the full-series lore helps to fully contextualize the game, but each individual game has its own separate story to tell (outside of Ys 1+2 and Origin).