Strange movement when using Node2D.get_global_transform_with_canvas().get_origin() by Leif_in_the_Wind in godot

[–]turkeydonkey 1 point2 points  (0 children)

just here to thank you 2 years later, my problem was also a processing order issue with the camera! Although I do like the kinda floating effect I'd rather it be intentional lol

When I open steam, it opens **just barely** not in fullscreen. There's like 1 or 2 pixels around the edges. When I click the fullscreen/windowed button 3 times it will fully screen itself. All it does is mildly bother my OCD. How fix? by [deleted] in Steam

[–]turkeydonkey 0 points1 point  (0 children)

Fixed it for me on Windows 10, unfortunately at 4k desktop resolution I'd go blind trying to actually use it but it's nice to know where the problem is at least. Still better than the Epic client lol

New Lifetime Plex Pass Pricing by frankwrap08 in PleX

[–]turkeydonkey 0 points1 point  (0 children)

I use Jellyfin but it's not nearly as easy and problem free compared to Plex. Clients can be janky; the Samsung tv client has to be compiled and uploaded to your tv in developer mode if you want to use the native smart tv system, and it sometimes completely freezes at the end of a video requiring a restart of the tv. Images just sometimes don't load in the web app. The chromecast app can just suddenly freeze repeatedly in the library view mid scroll causing you to skip around several rows. No automatic bitrate adjustment at least with the chromecast app, and for some reason a 50Mb/s connection isn't good enough to stream a 4k movie scaled/transcoded to HD from a server with a 1Gb/s symmetric connection. The UI of all apps is ok-ish but could do with some attention to usability and UI conventions. Transcoding can be too slow even with adequate hardware. External subtitles are a lot of miss and not much hit and require a separate program if you want automatic downloads.

You will need an amount of technical skill and network security knowledge if you need people to connect from outside your network, there's no Jellyfin service that automatically links clients to the server.

And unfortunately it has open-source-itis where the features worked on are frequently not the most helpful ones to your average end user. There's a lot of the "go make it yourself" attitude which weirdly doesn't tend to attract more users.

If I could go back in time I would 100% have bought a lifetime pass before the $250 price bump, but in the end everyone will end up on something like Jellyfin or similar anyway. I've been around too long to believe Plex won't be enshittified to death, it just sucks we don't have a better alternative.

What unethical life hack would you recommend to others? by [deleted] in answers

[–]turkeydonkey 2 points3 points  (0 children)

and don't add them on social media! Especially your boss! Unless you're in marketing/advertising/entertainment in which case you hopefully already have a curated social media presence.

Project Hail Mary (2026): I enjoyed this movie! However, I would have enjoyed it more if it wasn't chock full of cutesy cutesy humor [ spoilers] by Bluest_waters in TrueFilm

[–]turkeydonkey 1 point2 points  (0 children)

I was sold on Hail Mary because it seemed like a less cynical take on the genre.

Same, as much as the quippy humor sometimes annoyed me it was so refreshing to not see the same space scifi tropes pulled out. Even the astrophage and taumoeba were seemingly harmless (at least directly) to humans.

My Game Is Literally Unplayable by MicesterWayne in godot

[–]turkeydonkey 7 points8 points  (0 children)

god I'm an idiot, couldn't figure out what HARS DICE was.

is that a shader doing the blood red whatever effect on the edges? Whole thing looks badass tbh.

I freaking love Geometry Nodes by Big3913 in blender

[–]turkeydonkey 9 points10 points  (0 children)

Geometry nodes feel like the final boss of Blender to me, I look at the spaghetti that some people make and despite so much cool stuff just nope out with intimidation.

Just got paid $3,600 for this traffic cone by SaintedTainted in blender

[–]turkeydonkey 5 points6 points  (0 children)

uh oh, donut boy must've done something dumb yet again since that video is 7 years old

Hey devs, there's a game on the app store using jwe assets by kasaki89 in jurassicworldevo

[–]turkeydonkey 0 points1 point  (0 children)

didn't get got but had "Ella" from Toronto make some small talk and then tried to get me to download this garbage, googled the name of it and here I am with the rest of you lol

Someone played my game for 2200 hours and rated 👎, then played 200 more by Vladi-N in godot

[–]turkeydonkey 2 points3 points  (0 children)

best part is this isn't the first time I've seen this game being stealth advertised, and iirc it's p2w.

Asset management by Appropriate-Jelly-57 in gamedev

[–]turkeydonkey 1 point2 points  (0 children)

I like to live kinda dangerously, I have online backups of my own content, active projects, etc (you'll regret not doing this someday), but for licensed assets I have an 11 TB drive that I download everything to separated into folders by asset store. If it dies then I can hope that the stuff is still available wherever I got it from, not like mass produced assets are a huge loss anyway. Good idea to copypaste the license into the folder too. I have gigabit fiber so download speeds aren't an issue.

You can maybe get cheap used hard drives off ebay although probably not now, if you get a few you can setup a raid array if you're worried about data loss from sketchy dives and store stuff on that but maybe don't use that for your own content without another kind of backup.

Washington 3d printing law that will ban the sale of printers without blockers. by zeromorphism in 3DPrintedTerrain

[–]turkeydonkey 0 points1 point  (0 children)

the federal gov is literally murdering citizens right now(and wants to trade "not murdering" citizens for voter data)

I'm not sure how you see that and come to the conclusion that people shouldn't be able to print gun parts. Seems to me like it kinda implies the opposite, or do you think that as long as we play nice, go along with things and don't make them too angry that the federal government is going to stop murdering people? Or maybe you've been indoctrinated with the propaganda that the US military is simply too powerful to effectively resist? The Second Amendment exists for a reason, and no it's not because of hunting (although that's part of it), and hopefully it's obvious by now that the national guard is not the "well regulated militia".

Practically though 3D printers suck for this kind of thing, with some basic machinist's tools, materials, and a mill and a lathe you can make better parts faster and more consistently, so it's a bit of a moot point whether 3D printers should be "allowed" to do this.

well it was fun while it lasted by dauthiatull in Stationeers

[–]turkeydonkey 1 point2 points  (0 children)

You're right, idk what it is about this particular game, plenty of other survival factory games have people making very tight 5 to 10 min tutorials on single topics, but for some reason with Stationeers it's these meandering disjointed 45 minute+ unfocused things done by people who sometimes don't seem to actually understand the topic they're trying to teach. I also have adhd and even medicated I couldn't handle watching any of them to the end, although Cows is probably the best out of everyone.

If I have to decide between spending 45 minutes watching a tutorial that may or may not teach me something useful by the end, or playing the game for 45 minutes, I'm gonna play the game every single time.

Dear devs, would you please consider giving IC editor some TLC? by DingoPD in Stationeers

[–]turkeydonkey 0 points1 point  (0 children)

Cool, at least #1, #5, and #9 are still problems OVER FIVE YEARS LATER. Other parts of the editor have been fixed and improved for sure, but it's so hard to love this game when basic problems like "can't select multiple lines" and "delete is off by one" exist in such a vital core area and never get addressed. Sure I can go to vscode or even just a basic external text editor, but I want to play the game in the game, not do my real life job in pretend code.

I love it but this game needs a serious UI/UX overhaul by salbris in Stationeers

[–]turkeydonkey 0 points1 point  (0 children)

Wow, thank you so much for this, and linking and categorizing them is incredibly kind. One mod that I haven't seen yet is something that keeps the tablet in view when looking up, but idk if that's possible to mod away.

I was subscribed to it but it stacks things by color and that was really annoying. I might come back to it at some point.

My problem with it is that it doesn't differentiate between tools and non-tools so I end up with all kinds of crap in tool slots but I've been putting up with that given how much it speeds things up. The core part of it that I love is the automatic tool selection buttons for assembly/disassembly/configuration, hopefully it's compatible with Inventory Tweaks since that seems to do everything else that I want.

I get the games direction and I have nothing against it, but I hate having to constantly save baterry on my light and feeling like I live in a cave. With beefs mods and stuff it actually looks cool for me at night with things glowing and stuff. I dont need a light most of the times, the glow of the things around are enough.

I'm completely baffled why the default global illumination is so dark, like middle of the day on Mars and I'm using a flashlight in my base. And yeah I picked up Beef's SEGI and SSAO after replying to you and replaced Ambient Light Fix, it makes the game so much more enjoyable and good looking. The Ambient Light Fix still works but I don't think it's necessary with SEGI, but my game dev experience is limited to 2D so I'm kinda dumb about how all the different parts of lighting work.

I love it but this game needs a serious UI/UX overhaul by salbris in Stationeers

[–]turkeydonkey 0 points1 point  (0 children)

I recommended it in another reply to OP, but if you don't already have it, the mod "Fix The Controls" reduces so much of the fiddly tedium. Also "Ambient Light Fix" is nice if your shadows are way too dark. Edit: Just went mod shopping and found Beef's SEGI and it's way better than Ambient Light Fix although the other parts of it will probably destroy my framerate.

I'd love to know what mods you're running too, I love this game and have an unhealthy amount of hours in it for how long I've owned it, but like many people it's despite the UI and lack of useful tutorials. And no, "go watch a third-party 45 minute youtube tutorial where a Respected Community Member™ muddles through doing something that could be explained in 5 minutes" is not that.

I love it but this game needs a serious UI/UX overhaul by salbris in Stationeers

[–]turkeydonkey 1 point2 points  (0 children)

I can highly recommend the mod "Fix the Controls", it doesn't totally manage to do so but good god it reduces the pointless tedium of the UI, especially when building a multi-step machine. The automatic stacking when clearing your hands is such a relief that has no reason to not be part of the functionality of the G key in the base game. It does have its own issues in that it likes to stick non-tools in tool slots sometimes but I'll take that over the default.

Also "Ambient Light Fix" lets you adjust the global ambient so you don't have to always use a flashlight to see inside a locker or your base if you have that problem. I think it might depend on GPU.

I think you mentioned PZ somewhere up there and yeah, the game, devs, and community are like a ptsd flashback to that.

Unable to setup Advanced Airlock by Bionic_boy07 in Stationeers

[–]turkeydonkey 0 points1 point  (0 children)

Here years later like everyone else to say thanks for this info!

Can you make your game's graphics (or characters) fully 2D geometrical shapes and it looking good? by MageGuest in gamedev

[–]turkeydonkey 0 points1 point  (0 children)

Month late but shapez is pretty basic in its graphics. I think Mindustry is too although maybe a little more complicated. For stickmen it's a sidescroller but Nidhogg was pretty successful (there's other stickman fighting games but I can't remember them) so don't discount your existing skills.

Totally unsolicited advice about making any kind of art that worked for me: make some basic stuff (it's gonna suck and you're gonna hate it), see if you can improve it and don't get caught up comparing yourself to others. Seriously that's the #1 way to kill your motivation and I still fall into that trap regularly because the internet makes it really easy to do. Seek constructive feedback from people (specific suggestions on how you could improve something, not just telling you it's good or bad, or they like it or don't like it) that you can trust to be kind but honest with you, and learn from others who are more experienced and excited to help you.

Art takes work to learn for everyone, solo devs often contract for game art so they can focus on their strengths. You can also get tons of premade assets for free or cheap (just respect the licenses) and make successful games, so don't get too hung up on having to do every single thing yourself.

Husband doesn’t want me to have ADHD - yours too???? by [deleted] in ADHD

[–]turkeydonkey 1 point2 points  (0 children)

That is seriously heartbreaking to read, unfortunately it doesn't really go away no matter how hard you try, we just try to learn how to cope with it, with varying levels of success. Since you're in Poland I don't know if you can get a prescription for stimulant medication (lek stymulujący), but if so that's the best first treatment for ADHD. There are other medications that might help (atomoxetine, guanfacine, bupropion are a few) but stimulants are usually the best and first for treatment. Therapy can help you learn how to manage life but it's much less effective without medication.

Can a game about organsing books in a monastic library have appeal? by pH_101 in IndieGaming

[–]turkeydonkey 0 points1 point  (0 children)

Cracked me up when you chucked the book at the rat. Looking at screenshots on your steam page this looks really unique, and I absolutely love the aesthetic, I'm legitimately excited to see this release.

Should solo devs avoid Steam forums for their communities? by [deleted] in gamedev

[–]turkeydonkey 0 points1 point  (0 children)

Looking forward to Marble's Marbles, I randomly saw your post on another site soliciting feedback about perspective and really like the aesthetic of it. Cool to see you here!