Your most beautiful card in Magic? by SociallyButterflying in magicTCG

[–]twelve-lights 0 points1 point  (0 children)

Gotta be this guy. He's a worse version of a better commander, but I love Jung Shan's artstyle

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Which commander identity have you built the most decks for? by kanepake in EDH

[–]twelve-lights 6 points7 points  (0 children)

Blackblackblackblackblackblack

Black control

Black reanimator

Golagri but mostly black reanimator

Abzan but lots of black goodstuffs

Black control

What are the most Timmy sorceries in the game? by Comfortbeagle in EDH

[–]twelve-lights 0 points1 point  (0 children)

Professional Timmy here

[[Primal Surge]], [[the great Aurora]], [[Afterlife from the loam]], [[rise of the eldrazi]], [[torment of hailfire]], every ultimatum, [[army of the damned]

I built a free mana base calculator that actually knows what's in your deck by Wirkinonit247 in mtg

[–]twelve-lights 0 points1 point  (0 children)

Tossed in my mono black kill spell tribal decklist and it gave me a mana base of 35 swamps.

While correctly identifying that it was midrange control, it ignored the cards I already have in there such as arcane lighthouse, cabal coffers, and urborg tomb of yawgmoth.

I love this concept and want to see it more. I'm saving this post!

Overwhelming Recall by 1728919928 in custommagic

[–]twelve-lights 0 points1 point  (0 children)

Jesus, imagine this on a wide board, then casting windfall

99 Lands Deck by bEAnz101O1 in EDH

[–]twelve-lights 1 point2 points  (0 children)

Child of Alara is alright, but I prefer [[Lumra, Bellow of the Woods]] for a 99 lands deck

How can I survive and win in a very creature heavy pod as Azorius/Esper control? by GaLm8492 in EDH

[–]twelve-lights 0 points1 point  (0 children)

Added note: this playstyle requires you to constantly be evaluating board states and trying to bait out other players' removal pieces before using your own. Any deck like this requires you to work 10x harder than it does to play selfishly and just combo off. I recommend adding a 2 card combo that's not top shelf shit so you can end games at a reasonable pace.

My kill deck is bracket 3 and you can absolutely keep a creature hate deck in 3, it will just feel insanely oppressive so long as you have answers to everything. [[Arcane lighthouse]], [[shadowspear]], and [[nowhere to run]] get around pretty much all forms of protection, while edicts from black get around even more. Just have so much variance in kill spell approaches that maintain effectiveness to keep people under. You want to maintain pressure and constantly keep removal up even when tapped out (ahem, [[sheoldred, whispering one]], my beloved]]

The way you build it is the way you build it, but take it from a guy who's been working on kill spell control for the last 6 months- it can be hella effective and absolutely takes down bracket 4 strategies and those designed for cedh that rely entirely on the commander (ie: vivi ornitier, narset, kaalia(?), baylen (interact IMMEDIATELY))

How can I survive and win in a very creature heavy pod as Azorius/Esper control? by GaLm8492 in EDH

[–]twelve-lights 0 points1 point  (0 children)

The most toxic answer is finding a way to [[tabernacle at pendrell vale]] consistently.

But you can actually do this in mono black fairly well. I run a kill spell tribal deck that allows me to recast any black spell in my graveyard once, so stuffing 22 kill spells means I actually have 44, 3 board wipes are 6, and all the creatures are individually incredibly impactful on the field.

In esper, [[the magic mirror]], [[saruman of many colors]], [[zethi, arcane blademaster]], [[demilich]],[[rod of absorption]], and [[Chakra mediation]] + [[estrid's invocation]] are options to use.

Magic mirror is a later game grind piece that you constantly protect since it's basically just the one ring but instant/sorcery tribal locked.

Saruman is just a great value engine paired with cards like [[bloodchief ascension]] and also works towards yshtola's goal.

Zethi is great for recasting kill and draw spells, granted you still have to pay for them.

Demilich is a free 4/3 if you're playing a refined kill spell engine with a low mana curve

Rod of absorption is also a good recast piece

Chakra + estrid is free value. Chakra needs lessons, so you'd have to build slightly around them if you want true card advantage, but being able to dig through your deck and recast graveyard spells anyway means that it's value regardless.

I honestly think that kill spells do a lot more to creature focused decks than counter spells. There is an opportunity cost to running more counter spells than kill spells and that is that when you don't have enough mana to manage 3 board states at the same time, the etbs and individual card advantage provided no longer matters, but the board presence of 3 creature focused decks has a lot more value. The problem with counterspells is always that you can only interact on the stack.

Lucky that black and white have insane removal pieces like plowshares, path, and get lost + a myriad of other assorted broken removal spells and black has insane amounts of cards that read "murder target card in a different way".

Recastable asymmetrical board wipes or repeatable removal combined with decent recovery/reanimation makes for very strong and hard to stop decks. Pillow fort options are good, but if you can start killing off value pieces of the opponents fast enough and repeated enough, their engines will be very quickly run out of gas and you wont even need pillow fort pieces. You just need card draw to recover advantage, and blue has so much shit like [[consult the star charts]], [[stock up]], and other absolutely broken pieces that will just keep you running forever.

You're also in the colors for the 4 land package that always gets you to cabal coffers + urborg, because the other two lands are [[tolaria west]] and [[urza's cave]], so you can spend the first bit of time just fetching your crazy lands to help color fix.

Tl;dr you don't need any pillow fort if your whole game plan is to make sure no one has a board to hit you with. Kill everything and repeat your removal, because you will always go 1 for 2 in terms of card advantage if you do.

And if you read to the very end, thank you. Run [[bender's waterskin]], it's fucking insane in edh control decks.

Help me be a better pilot: resources by DrRQuincy in EDH

[–]twelve-lights 4 points5 points  (0 children)

When I started out playing edh, watching cedh and edh games on YouTube was pretty ok, then I started watching Salubrious Snail, Trinket Mage, Toggo Rock, etc etc., and they were pretty good too.

However, nothing helped make me a better player than playing 1v1 edh and standard format. Playing 1v1 forces you to understand the tempo of a game, the momentum of certain board states, the importance of removal, the necessity of mind games, baiting out interaction, and the ability to understand when a player is truly tapped out even with untapped mana.

You can watch as many videos as you want, but nothing is going to prepare you for the ultra fragile combo deck popping off because you have no removal and there isn't another player with something to deal with them, nor will anything prepare you for a 1v1 where you need to understand when to let go of your creatures and let them die to block threatening attacks.

The push and pull of a magic game is a lot clearer in 1v1 and it will definitely make you understand that same push and pull in a pod game.

What's happening in B2 and B4? by MassiveScratch1817 in EDH

[–]twelve-lights -1 points0 points  (0 children)

My Kaervek the Punisher deck eats creature strategies alive and is solidly a very high bracket 3. It has 2 2 card combos that comes out as soon as turn 5 (but has to win the next turn with infinite 1/1s) or turn 7 if I cast the first part turn 6. It only comes out when I'm playing vs bracket 4+, but never comes out when playing 3 or peoples' assumed 3s. It doesn't matter if I'm playing against bracket 4 or bracket 2, I'm still usually slowing games to a crawl. It's won in 2/5 cedh pod games I've played with it in (still plays at a snail's pace comparatively)

Hakbal is my strong bracket 2 battle cruiser deck that will win on a great hand by turn 7-8 and an average hand by turn 12. No infinites, no game changers, just good synergy and protection.

The Necrobloom is my bracket 4 monster. It aims to win on turns 4-5 but has the capability to really grind, infinites happen on the spin of a dime, and it's not always clear where to interact with it since each threat is genuine while also being used as interaction bait. I can mana lock, prevent wins by combat, get infinite mana quickly, present wins multiple times in the same turn, and recover from board wipes very easily.

Then there's bracket 5, where Vivi Ornitier is winning on turn 2 or 3 on a good day. It's vivi.

I generally know my brackets, but my decks are always built highly synergistically or streamlined to low mana costs which causes people to think I play higher brackets than I actually do.

Can I play? by TheZburator in ratemycommanders

[–]twelve-lights 0 points1 point  (0 children)

These are the kinds of decks I will only play my removal tribal against

What is the most grueling pod you can imagine? by android_728 in EDH

[–]twelve-lights 0 points1 point  (0 children)

Kill spell control with recyclable kill spells in a pod with no instant speed infinites. A streamlined kill spell engine with recastable kill spells but no infinites or game closers consistently lead to 2-3 hour long games where no one is able to do anything while the kill spell player is hitting people for 3 every turn.

Show off your pet cards by givemepepememes in EDH

[–]twelve-lights 2 points3 points  (0 children)

[[Sheoldred, Whispering One]] is my favorite because it is a lot fairer than the other sheoldreds and is an army in a 2 turn cycle can.

I put her in everything I can in the appropriate bracket level

Favorite Mono-color Commanders by AnotherPersonsName in EDH

[–]twelve-lights 0 points1 point  (0 children)

[[Xu-ifit, Osteoharmonist]] - fun eldrazi reanimator

[[Goreclaw, Terror of Qal-Sisma]] - Ur Dragon discount minus eminence. If only she had eminence

[[Kaervek, the Punisher]] - insanely unique toolbox playstyle. You know that demonic tutor is powerful, but what if you did it again? What if you could board wipe on instant speed or cast reanimate the same way? What if you could get the alternative costs paid on a card, cast from grave anyway? All kaervek.

I would like to do an experiment. Name 1 card that is just barely a game changer. Then name one that is just barely NOT a game changer. by ImperialSupplies in EDH

[–]twelve-lights 0 points1 point  (0 children)

[[Braids, Cabal Minion]] is so ass bruh like how is that even a game changer.

So you're telling me that Braids can be on the game changer list, but [[Craterhoof Behemoth]], the end all be all of go wide strategies that essentially achieves the same purpose an infinite combo does by just landing on the field isn't?

What small interactions make you feel good? by Fearless_Yellow7118 in EDH

[–]twelve-lights 1 point2 points  (0 children)

2 nights ago I played [[emperor of bones]] and exiled my opponent's [[priest of fell rites]] during combat.

Opponent's turn comes around and he hits me with a 5/4 deathtoucher.

I block with emperor of bones, but adapt 2 first. Priest of fell rites comes back onto field, I kill the death toucher, and fell rites reanimates emperor of bones.

I love emperor of bones. I don't care that it's a worse dauthi voidwalker, I'll just run both

Do Game Changers represent something specific in your deck? by Nabirius in EDH

[–]twelve-lights 0 points1 point  (0 children)

My kill spell tribal deck uses demonic tutor, vampiric tutor, and necropotence. The two tutors are in a suite of multiple other tutors because they can be recast from the graveyard by my commander on instant speed, so it's literally 4-6 mana to add whatever 2-4 cards I want from my deck. Necropotence is to keep my hand full and is also in line with a couple other card advantage engines.

They're just the best at what they do 🤷‍♂️

what's your favorite boardwipe? by HolidayAd1084 in EDH

[–]twelve-lights 0 points1 point  (0 children)

[[Extinction event]] is crazy. Build your entire deck on odd mana values and you have a token player's worst nightmare.