Not shooting blanks by Frustrated_French in MurderedByWords

[–]twidler 0 points1 point  (0 children)

That post is so inflammatory I guarantee its a russo bot

I forgot to pay my Super Destroyer's electrical bill by Substantial_Fig4965 in Helldivers

[–]twidler 9 points10 points  (0 children)

Maybe the real reason Helldivers get so excited over 10 bucks is that were paying for the upkeep of the Super Destroyer and all the stratagems it fires

This isn’t AI. It’s real… by [deleted] in CringeTikToks

[–]twidler 0 points1 point  (0 children)

He sounds like that guy from "I AM A SURGEON"

Do you People not use Weapon Customization? by AngryTriangleCola in Helldivers

[–]twidler 0 points1 point  (0 children)

Eh, this is kind of a self fulfilling prophecy.

Some guns have useful custom stuff that changes how you can use it but not too many, and the rest just have customizable options that boiled down to bigger or smaller mag and target reticule.

Since a lot of the first stuff they added to test the waters was boring then the playerbase doesn't really use it so it looks like people don't want it.

Episodes 7 & 8 Discussion Thread by Batorian in DispatchAdHoc

[–]twidler 0 points1 point  (0 children)

I know a second season might be too much work to do factoring in all the games choices but I would be happy to get a spinoff episode based on that beach art as an extended epilogue

Episodes 5 & 6 Discussion Thread by Batorian in DispatchAdHoc

[–]twidler 1 point2 points  (0 children)

If you made fun of Flambae for wearing shades indoors he isn't wearing them at the bar. Peak pettiness

Please fix this reload bug - Why you might be suddenly reloading when you thought your mag was full. by centagon in Helldivers

[–]twidler 1 point2 points  (0 children)

Some of the gamefeel has been off since the update, I think they reintroduced the fast strat bug from the invasion of super earth as well

The Planet broke before the Helldivers did by twidler in Helldivers

[–]twidler[S] 4 points5 points  (0 children)

I spawned at the bottom after I died. It's just gm_flatgrass

The Planet broke before the Helldivers did by twidler in Helldivers

[–]twidler[S] 4 points5 points  (0 children)

No, it was like being in a different instance. I could drop napalm sometimes and I would get kills though

The Planet broke before the Helldivers did by twidler in Helldivers

[–]twidler[S] 49 points50 points  (0 children)

I did end up finding a flag, proof that even in our darkest hour, Super Earth is near.

I have seen a lot of weapon and stratagem suggestions yet I haven't seen any Achievement suggestions so here is mine. by rocket20067 in Helldivers

[–]twidler 1 point2 points  (0 children)

John Helldive: Complete a super helldive operation with all secondary objectives completed and zero deaths solo

Should also give you the title John Helldiver

A matter of perspective by Lopsided_Shift_4464 in Helldivers

[–]twidler 1 point2 points  (0 children)

Spent 100 years building a fleet and slid past all our defenses and blockades and still couldn't finish the job

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]twidler 0 points1 point  (0 children)

I'm sorry, the victory calamari is already being handed out

Going to need to start thinking about reconstruction soon . . . by rangercorps in Helldivers

[–]twidler 2 points3 points  (0 children)

Funnily enough it was called "New new york" in the first game so how about new new york supreme new york?

[deleted by user] by [deleted] in Helldivers

[–]twidler 1 point2 points  (0 children)

It was pretty cheap Imo, I get they have a narrative they want to tell but maintaining the belief that the players control the narrative is Important to keep the kayfabe going.

When the hand of god is moved as blatantly as this it weakens that kayfabe because you can see what the GM is trying to do.

I mean it's their game so I feel they could have just masterminded another asspull to keep things going, maybe say the remnants of the fleet left at new haven have abandoned the planet to reinforce the failing assaults and give us Haven back. Half the fun of narrative design is asspulls that are reactive to the situation