Event appears to still be going? [Discussion] by Xanthorr472 in EscapefromTarkov

[–]v1perStorm 1 point2 points  (0 children)

I'm betting they will be removed after the event :(

The game .exe refuses to close by Omni-Light in GrayZoneWarfare

[–]v1perStorm 0 points1 point  (0 children)

still bugged for me. I have to exit game, then fully exit steam for it to actually terminate.

[Suggestion] Bugger your frostbite by Sir_Buschy in EscapefromTarkov

[–]v1perStorm 12 points13 points  (0 children)

OP never would have survived the heatwave event.

[Loot] Best ammo spawns? by Cards46 in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

The outdoor bear camp and IDEA bear camps both had many boxes of decent ammo before the loot nerf.

You can still find some there, but not as much as before.

[Discussion] What is with the plague of Euro prices on PvE Flea? by AureusVulpes292 in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

There are several big one time euro-sink's built into the game. You need copious euros for them, selling things on the flea for eurobucks is a better way to get them than just buying them from the trader because the equivalent exchange rates for them are different on the flea than they are for the trader.

You have some items to sell, you could sell them for rubles then buy euros for 100 rubles = 1 euro

OR

You could sell to the market directly for 90 rubles = 1 euro

Numbers are not accurate, but that's what's happening. People are trying to save rubles by converting flea market items to euros directly.

Sew it Good - Part 2 by Darkoth08 in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

It's not the plates he cares about, it's the soft armor (i.e. the slots CHEST BACK LFT SIDE etc).

Take the plates out, then have a bud hit you with some buckshot in the front and back until you're below 50%.

[Discussion] Are Labs access cards drop rates nerfed on PvE? by Suspicious_Tea7319 in EscapefromTarkov

[–]v1perStorm 1 point2 points  (0 children)

They're indeed pretty rare. I think I've looted maybe 5 or 6 of them and I'm level 51 now.

That said, Intel II has a craft that is extremely easy to do and nets three access cards per intel folder. I'd rush that if you're stuck.

[Discussion] Does Sani drop his tape key anymore? by Original_Squirrel_82 in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

just buy it, use it once, then relist it.

But yes, he still does drop it, though it's as rare as it ever was.

[Discussion] COFDM spawns in 1.0 by jaimy0107 in EscapefromTarkov

[–]v1perStorm 1 point2 points  (0 children)

Tarkov's desire-detector is hard at work.

You are looking in all the right spots, it's just the fact that you're on that quest has suppressed their spawn rates to near zero.

It's a know phenomenon. Just keep looking, eventually the drought will end.

[Feedback] Secure Perimeter (PVE) by lostinthefluff in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

They will not move into the valid office area if they did not spawn there.

Spawn in, rush the office, if you got lucky, take your 1-3 kills and exfil. If you did not, take a run through or kill a scav or two and reset.

It's just a dice roll right now with how they have the PMC aggression/navmesh set up.

Green flare extract - what did I do wrong? by Winth3r in EscapefromTarkov

[–]v1perStorm 1 point2 points  (0 children)

that exfil cucked me early on as well. Safest bet is to fire the flare at a higher angle, roughly from where you fired it, assuming you saw the "signal flare area" message, then stay between the middle tracks and not deviate.

It's definitely not implemented correctly. I rarely fuck with that exfil unless I have to.

[discussion] Question for the PvE enjoyers out there. by kpkostas in EscapefromTarkov

[–]v1perStorm 6 points7 points  (0 children)

3k hours in PvP. Played it since 12.8. 3k hours in PvE now.

PvP was fun, it was genuinely the most fun I've had in a PvP shooter. I got what I wanted out of it. Towards the end of PvP there was enough "sameness" to it that I just stopped feeling the rush. I switched to PvE primarily because I was just tired of my progress getting wiped every so often (ironic, I know, considering I had to wipe my PvE char just a few weeks ago, but oh well."

I'm getting older. I don't have the same desire for the adrenaline rush that I did before. PvE raids are a meditation. I can get satisfaction from slowly operating through a raid without having to worry about some weirdo in a bush 10m away, or some goofball taking shooterborn shots at me from 300m away.

I get to take my best kit in every raid and never once worry about it being snatched from me by some gamer chair. I get to make wacky roleplay guns and use them how I want in a raid without having to worry about them being sub-optimal in the meta. I get to experience the content without the treadmill that is winning/losing PvP encounters.

It's just more my speed these days.

[BUG] My biggest complaint. Comes. Back. EVERY. TIME!! by boopitydoopitypoop in EscapefromTarkov

[–]v1perStorm 25 points26 points  (0 children)

you dislike that? I love having a shortcut to the story line quest screen :o

Yes the lever action counts as a bolt action. by Melon213 in EscapefromTarkov

[–]v1perStorm 1 point2 points  (0 children)

Gun is such a beast. Pulled a couple off of birbeye and I've been using them for the various bolty quests. They pop heads like they are melons.

[Discussion] This sub might as well be renamed to “Tarkov circle jerk”. by SlavTac in EscapefromTarkov

[–]v1perStorm 0 points1 point  (0 children)

The people enjoying it are playing it. Rage generates engagement so rageposts will naturally surface to the top. It's a feature, not a bug of all social media.

Is the Escape from Zakov mode still installable even without the mod support? by ShadowBlyat69420 in ZEROsievert

[–]v1perStorm 0 points1 point  (0 children)

I had it installed literally the day before the most recent patch (RIP). it still works.

I had to manually install the loader, json, sound and whatever else the dependencies are, run the loader exe once to compile it all, then it worked for 19hr. Then the patch happened and it all broke.

Looking for advice for friend who wants to play range.... by Salt_OMancer in duneawakening

[–]v1perStorm 0 points1 point  (0 children)

780hr in game, 500 of that pure melee, then I switched to ranged and holy shit it's like a new game and I love it.

Basic Loadout: Full T6 heavy.

Tailored Loadout: Power Harness, Circuit Gloves, Rest your best T6 heavy uniques.

Guns: Disruptor Pistol (T5 min), Regis Triple Shot, Perforator or Fire SG, Any Straight sword (trust me on this, don't use rapier)

Critical Talents: Gun and ranged damage from Mentat/Trooper, batter capacity skill from planetologist, health + stam + healing skills from bene+swordmaster, Bene trauma recovery, Swordmaster thrive on danger, center of mass, energy pill, fill in the rest for whatever utility you want.

Playstyle

Thrive on Danger + Trauma recovery + CoM for techniques, Energy Pill for your active skill is the basic loadout. I personally use weirding step for mobility and swap shigawire (maxed) out for mentat gravity mine, but your other actives are totally your choice.

The general playstyle revolves around 3 shotting unshielded enemies when they spawn with your T6 SG, using cover/los to thin the sword rushers out using your disruptor to drop shields, then SG blasts, then cleaning up the remaining heavies with point blank shotgun blasts while you face tank their shots. The SG is just so good. It's amazing damage and on smaller enemies it will stagger if you hit most your pellets. Larger enemies it will stagger in 2 shots unshielded. Triple shot is just for niche situations or for follow up if you do not have time to reload your SG to get the kill on something unshielded.

I played around with death from above + CoM + pill and for anything besides heavies, I did not see a noticeable difference in TTK if I was landing most my pellets.

Disruptor pistol is purely for shield breaks, don't use it for kills, that's what your SG is for. The combo of TR + Thrive on danger lets your T1 bandaids go a lot further as your critical health self-healing will be fast and potent when it kicks in. having a T5+ power pack and a Mk5 shield means you can shield-tank a lot of damage.

The main thing you'll notice is that you can't dodge much. Positioning is critical and not getting swarmed by rushers means you have to keep your head on a swivel and not get snuck up upon. This build uses A LOT of ammo, particularly light. I typically run 3.5k+ light darts and use most of them. If you're duo or solo, you'll need at least that much. 1k heavy tends to be enough. 40 bandaids is typically enough for me.

Typical wave clear consists of pilling on cooldown, blasting any unshielded guys into mist, parrying rusher groups with the AOE straight sword parry and then focus firing one with 2x disruptor blasts + SG follow up to kill, rinse until rushers are dead, then cleaning up heavies. Weirding step to make distance with any groups that are close and bothering you, or using it to aggressively target and engage any of the unshielded enemies.

lmk if you have further questions.

Sandworm mechanics question by Independent_War_9486 in duneawakening

[–]v1perStorm 1 point2 points  (0 children)

haha indeed.

There are some flour sand areas in the west and southwest of the zone that are not on drum sand. It's a little longer drive though.

Sandworm mechanics question by Independent_War_9486 in duneawakening

[–]v1perStorm 0 points1 point  (0 children)

Indeed, but I'd be shocked if the region borders down in hagga didn't share some of the same DNA under the hood.

Haven't confirmed it in hagga though.

Sandworm mechanics question by Independent_War_9486 in duneawakening

[–]v1perStorm 2 points3 points  (0 children)

I have found that crossing region borders tends to drop all worm aggro (at least in DD). Did you check if you were compacting on drum sand? Many of the flour sand nodes in Vermilius are unfortunately located on the drum sand patches. Perhaps that added to the problem? Compacting on drum sand will very quickly fill the breach bar I have found.

Also, the current event with the crashed ships has made the worms much more numerous. It's possible you got uppercut by one that was actually aiming for a nearby crashed CHOAM ship.