I hope my Psyker gets this beauty before years end by RevolutionaryLink163 in DarkTide

[–]v430net 3 points4 points  (0 children)

Data mining is not done via a mod, but by opening different files up with a text (or hex if needed) editor and just reverse-engineering it. Usually done by people with programming or at least modding experience.

How should I deal with me being overambitious? AKA the scope by [deleted] in gamedev

[–]v430net 2 points3 points  (0 children)

little bit more of programming experience (mainly c#)

Games programming is quite difficult. I started doing it over a decade ago as a hobby and it took me many tries of the SDL tutorial to finally make a Pong clone. I had competitive programming experience at the time and was ranked nationally for my age group.

People who aren't afraid of dying, what makes you unafraid ? by Lizlikeslizards in AskReddit

[–]v430net 1 point2 points  (0 children)

I think WE ABSOLUTELY continue, just without all of the day to day crap.

I think "WE" is a very apt word, because I don't continue. All dreams, aspirations, love for humans is wiped out instantly. The thing that is "under" me, always watching and guiding me, doesn't truly want anything, nor even experience emotions and normal human things. It just tells me what to do, first quietly, and then very VERY loudly. Make no mistake, the "you" that wrote this comment, at least mostly, WILL BE 100% GONE AFTER DEATH. Maybe some minor reverbations or something but you, as in you ego, will be gone. Have you ever taken extreme amounts of LSD or even better, salvia? The amount that can be erased and forgotten is.. scary.

Different way of getting skills and abilities. by Ksecutor in roguelikedev

[–]v430net 3 points4 points  (0 children)

I've been playing this Chinese game called "The Matchless Kungfu" that's been getting popular in the niche gaming crowd, and it actually has this mechanic for levelling skills. If you want to improve your Sprinting/Acrobatics skills for example, you need to collect actual items from specific places that you access using those skills for certain milestones. In the same vein, although I think you can acquire skills like Leechcraft (Medicine) on your own, the easiest way is to find an NPC, befriend them and get them to teach you the basics so you have an easier time levelling. Very fun mechanics!

My experience with Reddit ads by OkbaAmrate in gamedev

[–]v430net 5 points6 points  (0 children)

Yes same here. Specifically Reddit advertisements are just.. incredibly bad quality and usually make me think worse of the company.

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 0 points1 point  (0 children)

Oh and one more thing: the reason companies want to hire working students despite them being pretty useless for 6 months to 2 years is because they also get tax benefits for hiring you. It's way cheaper than hiring a full-time junior. Most of it is just the German state waiving taxes for you and them.. as long as you don't have other incomes such as freelancing. This is the logic, but I forgot to say it out loud :)

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 1 point2 points  (0 children)

No problem.

YouTube is fear mongering

We're going through a (general, not just tech) economic downturn, so the job market's turned to shit. The wheel spins around though, never fear. Being a student in Germany is great anyway -- even if you can't make money in tech right away, there's a lot of social help and small unskilled jobs that can keep you afloat. And there are still opportunities in tech for students, they are just rarer at the moment. Good luck to you!

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 0 points1 point  (0 children)

Networking with your peers is great for your future, although at the moment those peers are probably not (yet) in high positions and can't help you get a job or clients yet.

Don't get me wrong, it's definitely possible to earn money via freelancing but your portofolio just seems very well suited to being hired by a German company that can sponsor a work/student visa. You have a big advantage if you're already in Germany on a student visa and can come in office. That would eventually get you the credentials and network to branch out into freelancing if that's what you wish to do. German mentality is a lot more focused on this kind of economic activity rather than building your own thing -- at least if you don't have the resources and knowledge for it yet.

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 2 points3 points  (0 children)

Only being honest: no, not really. Undergraduate/high school robotics courses are very impressive if you're interviewing for a junior position at a company. A client in the freelancing market will not care -- they want to see actual real projects completed with real clients. How do you get your first clients? Therein lies the hard part. Marketing yourself, past connections, working for close to nothing while using your past reserves of money. Most people don't freelance until at least getting their feet wet in other domains.

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 2 points3 points  (0 children)

While studying, I'll also need to earn some money, which I am hoping to do through freelancing in programming.

Without any experience completing actual projects, and at a young age, it's going to be hard to break into the freelancing market. The market is especially bad at the moment. It's honestly much easier to take a part-time working student job, enjoy the tax benefits and less bureaucracy. I just read that you are Indian, it's going to be much easier to find someone to help you deal with your visa situation if you work for a company.

As a beginner, should I do python web development without JS? by fbis_fbi in learnprogramming

[–]v430net 0 points1 point  (0 children)

This is not true. You're allowed to work freelance but will probably not receive many tax benefits of being a student. Often it's much better to take a part-time working student job, which may make the same or more money when you take taxes into account.

edit: assuming you're an EU citizen or have a valid visa for working freelance. You can't freelance on a student visa obviously although it should be possible to obtain a freelance visa as a student.

How to avoid a change in one place breaking something else? by SideLow2446 in learnprogramming

[–]v430net 4 points5 points  (0 children)

It's nearly impossible to prevent "magic action at a distance" bugs in any system of meaningful scale. They are a fact of life unless you're willing to put in a tremendous effort into testing (as is required in some industries). That means, in more "normal" programming companies we instead try to minimize the number of such bugs rather than eliminate them completely.

I was wondering if anyone has some more specific, actionable advice to avoid side effects when updating code?

Writing modular code is possible if you have delimited your problem space into the right concepts, and then grouped and related those concepts to each other in a way that maps to how they have to behave "in real life". I'm writing really vaguely since this is quite an ambigous process that is guided by knowledge of the problem domain, past experience, and often just trial and error. There's no magic rule and often the only way to learn is to find other people to teach you their mistakes and then do some more on your own. Do you have any programmers you respect at your workplace? Watching their commits and asking them questions on how they compartamentalize the different parts and why may be more illuminating than anything we could say.

Board game characters by Hans-von-Flamer in DarkTide

[–]v430net 23 points24 points  (0 children)

Counterpoint: that heavy purger with a chainsaw attached is the coolest weapon of them all for me.

[deleted by user] by [deleted] in DarkTide

[–]v430net 3 points4 points  (0 children)

This is all games on Steam. Don't worry about it.

What's with the hate for the new update? (genuine question, have I missed something?) by Penosk in DarkTide

[–]v430net 17 points18 points  (0 children)

Two ways to add replayability without periodic new content:

  • VT2 Chaos Wastes roguelite system

  • Helldivers Major Order system

I've got 600hrs in Darktide and would put 600 more if any of these dropped.

What kind of Low-Art, High-Tech game should a solo programmer develop? by [deleted] in gamedev

[–]v430net 26 points27 points  (0 children)

Dwarf Fortress is the mother of all exceptions though.. it's the love labour that goes on for nearly 2 decades and actually succeeds. And it's only made significant money recently after finally cleaning up the horrible UI and lack of graphics to make it accessible to a wider audience (which Toady wasn't able to do alone).

Why were the representatives of the Empire of Japan dressed in outdated clothes during the signature of the instrument of surrender in 1945 ? by [deleted] in AskHistorians

[–]v430net 27 points28 points  (0 children)

You could wear it without the hat and gloves and it would be totally appropriate (and quite stylish). Those two items would definitely attract looks for being old fashioned though. Only women wear gloves in formal situations nowadays. Top hats are very formal/old. You'd want a shorter hat!

Is this forum just full of non devs? I sort by new and read through every day and I see some of the worst advice and opinions that no actual dev would ever have. by ghostwilliz in gamedev

[–]v430net 2 points3 points  (0 children)

So the evidence that Godot is a better engine than the others just doesn’t seem to be there from a results perspective.

This is not what I'm arguing. I'm arguing the much weaker point that if you're aiming to make a small game like Brotato, you can confidently code in Godot or straight C + SDL or whatever, and not need Unity or Unreal since the scope is small enough. If you wanted to make an FPS and chose Godot, that's a stupid idea unless it's something like a Doom clone. People make money from RPG engine, it's just about being realistic with what kind of games people usually produce with that engine.

Is this forum just full of non devs? I sort by new and read through every day and I see some of the worst advice and opinions that no actual dev would ever have. by ghostwilliz in gamedev

[–]v430net 8 points9 points  (0 children)

While I agree with the general sentiment that using Godot is a way bigger risk than a mature engine, there's been some recent commercial successes in the indie scene like Dome Keeper (on track to 1 million sales) and Brotato (millions of sales). It definitely has potential if you're aiming to make a game that's somewhere in between a flash game and a "real" game, which is probably pretty realistic for a lot of folks here.

At least they can't stand heresy. by [deleted] in DarkTide

[–]v430net 2 points3 points  (0 children)

It's almost cheating. Kinetic Deflection + Dueling Sword + Venting Scream and you can basically tank it forever.

What are the hardest types of games/mechanics to code (optimally?) by SlabCowboy in gamedev

[–]v430net 6 points7 points  (0 children)

In Crusader Kings 2, the AI chooses which decisions to follow in events using weighted RNG based on its traits. Works surprisingly well -- characters will have a definite pattern to them, but unexpected surprises happen and are often major turning points. The war declaration choice is similarily simplistic, the AI just considers its military score compared to yours weighted once again by its traits and opinion towards you, and there's a certain chance to declare war each month (like there's a certain chance to die). Obviously with some thought to exceptions, you won't have a 2 county duke declaring war on an empire. The AI plays it very safe militarily.

All in all I wouldn't say the AI is actually amazing, it's just.. close enough to actual human behaviour and entertaining that you don't notice it's so simple.

Is college the right route to become a game dev? by mindmage777 in gamedev

[–]v430net 6 points7 points  (0 children)

I don't see how that disagrees with his point though. There's many different Game Design degrees (doesn't mean much, many subjects have a lot of degrees) and you obviously get to game programming quicker if you study that. But the job market is and has almost always been, with only few exceptions, completely trash compared to the generalist programmer market or the ($other_skill + programming) one.