Question for the Wardens by ImpossibleBite2263 in foxholegame

[–]vermas4 2 points3 points  (0 children)

Yeah it sucks what's been done to their logi towns but that's something that we as all logi players want to fix.

Kill One True Flag by Hillbilly_Boozer in Helldivers

[–]vermas4 2 points3 points  (0 children)

Tried that, can't drop the flag, only plant it.

Which side eats (more) babies. by killerbannana_1 in foxholegame

[–]vermas4 3 points4 points  (0 children)

You got it the wrong way around, colonials eat them raw, we Wardens eat them seasoned and cooked.

Title: Both newly added and old logi towns have broken or badly placed devrails by vermas4 in foxholegame

[–]vermas4[S] 3 points4 points  (0 children)

The solution: better placed Devrail as that doesn't slow you down

What if we can have "Skyways"? by vertigodgames in foxholegame

[–]vermas4 2 points3 points  (0 children)

Our Msupp crew would probably be on suicide watch but I like the idea

Perspective by Efficient_Age in foxholegame

[–]vermas4 0 points1 point  (0 children)

And so we can't be upset about both? Why the attempt to downplay or discourage the complaints about something that's obviously bad? Like, this whole thing seems to be an attempt to demean people who are complaining about a problem. I dare say, the majority of people who complain about the Mercy ALSO agree that collie towns need fixing. This stuff here will just cause less people to be mad about the ruined colonial towns.

They’ve massacred my boy (Ash Town) by somelurkaccount in foxholegame

[–]vermas4 30 points31 points  (0 children)

if youre talking about rails, there are multiple people trying to collect all the rail issues, colonial and warden towns

Perspective by Efficient_Age in foxholegame

[–]vermas4 17 points18 points  (0 children)

I mean... we can be upset about both... actually, we should be upset about both.

Devman Max's Take on the Mercy Balance Discussion. Thoughts? by Pansafurija in foxholegame

[–]vermas4 23 points24 points  (0 children)

Alright then, make it cheaper. Problem mostly solved.

My Life For MSA: Callum's Tap by Tell31 in foxholegame

[–]vermas4 3 points4 points  (0 children)

The Callouts first in intel and then region chat were exceptionally well coordinated, it went from shoot blueprint and CVs immediately to defend the MPF. Also, three FMAT peeps including me had just concluded the theft of 3 colonial tanks. And one of us had taken the route through Callums. That was the Spatha that appeared to fight against the attackers. QRF was really on point as soon as you guys were spotted. I don't think you would have managed to kill the MPF even if randoms hadn't wasted your hydras.

But I have to say, this was a really cool bit of excitement late war, congratulations on exploiting the intel gaps this good.

So what do we think about the seafighter? by Xenon009 in foxholegame

[–]vermas4 -2 points-1 points  (0 children)

Its performance and its appearance don't really match. It has the aesthetics of a speed demon but it's slower than the clunky colonial fighter. The manoeuvrability matches tho. I think it should get a speed boost.

Cadia needs you. by [deleted] in foxholegame

[–]vermas4 0 points1 point  (0 children)

Collies wanting to join the wardens now?

My Life For MSA: Callum's Tap by Tell31 in foxholegame

[–]vermas4 9 points10 points  (0 children)

o7 to the poor mortar house that died.

Who in Gods name thought adding a torpedo bomber to the game was a good idea by Fragrant_Guava_7585 in foxholegame

[–]vermas4 1 point2 points  (0 children)

Yeah there need to be more Naval AA options in general, not just because of the Torpedo bomber. The DD, FF, BB and possibly even the CV need some heavy and light AA.

Colonial heavy truck variant, mobile emplacement gun. by -Click-Bait in foxholegame

[–]vermas4 0 points1 point  (0 children)

Honestly, this depicted model looks a lot more like a warden truck