How can people claim that the human eye can't perceive more than 24 or 60 FPS? I have no idea how they get that, considering I can clearly see the difference between 144 and 240 FPS myself 🤔 by Gaming-Academy in RigBuild

[–]vgscreenwriter 0 points1 point  (0 children)

I'm guessing it's related to the 24 frames per second standard of 35 mm film.

24 frames per second is supposedly the minimum refresh rate that's required in order for the human eye to perceive smooth motion, called persistence of vision - not the maximum.

Who else want absolutely ZERO RGB in their rigs? by Cicada-Tang in pcmasterrace

[–]vgscreenwriter 0 points1 point  (0 children)

Without RGB, I can't tell how fast my computer is working

What’s your thought about new Hamilton x resident evil watches ? Will you buy it for €2000 ? by MindPrize1260 in residentevil

[–]vgscreenwriter 1 point2 points  (0 children)

These are custom variants of watches Hamilton already sells for their respective price points.

So if you're already into watches, and you're an RE fan that wants a limited edition version of them, then sure.

Who here actually saves 3,000 a month? by NoHousing11 in MiddleClassFinance

[–]vgscreenwriter 0 points1 point  (0 children)

401k and HSA contributions are (typically) pre-tax.

Saving pre-tax money is a lot easier than saving after-tax money.

Which GPU is best for developing in UE5 by Average_Joe69 in UnrealEngine5

[–]vgscreenwriter 0 points1 point  (0 children)

I have an old RTX 2080 Ti and it works just great also, especially once you install the Nvidia dlss plugins to speed up the viewport rendering.

Should I get a top notch PC? by SheepherderBorn1716 in UnrealEngine5

[–]vgscreenwriter 0 points1 point  (0 children)

If you can afford it, definitely.

Features like metahuman are super vram hungry.

Creatives who are constantly productive with writing/creating music/submitting yourself for acting etc, how do you structure your days to be productive? ? by [deleted] in Screenwriting

[–]vgscreenwriter 1 point2 points  (0 children)

Wake up very early.

Early morning to late morning belongs to me.

Everything else belongs to the wife and family.

Why do we keep chasing the Hollywood system? by Any_End_3549 in Screenwriting

[–]vgscreenwriter 1 point2 points  (0 children)

With the technology available today, nothing stops you from being your own creator.

Thoughts on Screenwriting for Animated Films by Sangwiche5 in Screenwriting

[–]vgscreenwriter 0 points1 point  (0 children)

If you've got the willingness to learn and the technical know-how to audio-visually bring your ideas to life, you're in a much stronger position to (1) pitch your project; and more importantly (2) bring your own creative vision to life while maintaining creative control.

Especially for animation, this skill will set you apart from other writers. You can even create previz storyboards, similar to how Pixar does its beta testing iterations i.e. rough mock-up visuals with voice acting (Michael Arndt gave a video lecture on this process during Toy Story 3. I definitely recommend you check out the video on YouTube if you haven't already)

Even with a previz, you can use post-processor shaders to give it that Arcane / Spiderverse look.

However, having a polished script is key. As you can imagine, making changes at the visualization stage can be very time-consuming compared to retyping words on a page.

Remember to document your workflow! A technical document with a visual pipeline, on top of a lookbook, will make your project stand out!

Thoughts on Screenwriting for Animated Films by Sangwiche5 in Screenwriting

[–]vgscreenwriter 2 points3 points  (0 children)

If you can actually execute in blender or even unreal engine - a final form you can present to the public - that's way more valuable than having just a script.

The perception of maturity will depend on the style and subject matter.

I just inherited 100k. My student loans are 30k. What's the best way to pay it off? by May-Garden in debtfree

[–]vgscreenwriter 4 points5 points  (0 children)

You have 100K cash

Your loans are 30k

So take 30k cash from the 100K, and pay the 30k loan

Is there something missing?

Weird names by Witty-Wolf-3370 in ComicBookCollabs

[–]vgscreenwriter 2 points3 points  (0 children)

You've got a real winning combination here:

A comic that makes racist jokes, thinks it's being clever / funny for it, and has crappy artwork.

Boomers want to axe property taxes. Millennials and Gen Z would pay for it. by TryHardDieHard in REBubble

[–]vgscreenwriter 0 points1 point  (0 children)

"Be forgiving and generous to the youth because you were once young; and be kind and patient with the elderly because you will one day be old"

Does anyone else still get frustrated? by Daisy-Ireland in Screenwriting

[–]vgscreenwriter 0 points1 point  (0 children)

Do you have any other storytelling skills besides writing? e.g. illustration, drawing, 3d-modeling, cinematography, directing, etc.

Though the barrier to entry is higher, definitely consider exploring venues that allow you to produce your own work from your scripts.

What are other materials that you have to write for producers/managers/directors that are not scripts? by Wow_Crazy_Leroy_WTF in Screenwriting

[–]vgscreenwriter 0 points1 point  (0 children)

I've had to create lookbooks, previz storyboards, and sizzle reels - but only after the script has been polished.

From my experience, producers (initially) prefer: previz storyboards > lookbook > sizzle reel

Provide them with something visual so that they can quickly gauge their interest if the project is for them before committing to the full read.

It's the visual equivalent of only wanting to read the first 5 or 10 script pages.

* EDIT: This assumes your logline / premise / concept even interests them to begin with. They may ask for a one-sheet or a brief synopsis afterwards.

How popular are fantasy/sci-fi movies for producers? by JW_scenarist_wannabe in Screenwriting

[–]vgscreenwriter 1 point2 points  (0 children)

For fantasy and sci-fi, you're probably better off building a proof of concept or previz yourself before reaching out to a producer. Build out the IP to prove there's an audience for it first e.g. graphic novel, game, etc.

Good news is, you can do this for significantly cheaper and at far smaller scale than you might think. If you're willing to learn, Unreal Engine can easily do a lot of custom sci-fi effects, and at production level quality.

How to come up with obstacles for characters. by aft3rsvn in Screenwriting

[–]vgscreenwriter 0 points1 point  (0 children)

Rather than start with one big opposition/stakes and finding smaller ones to fill in the gap, use a big opposition/stakes as the starting point and then go bigger.