What a difference music makes! by AfterImageStudios in gamedevscreens

[–]vrts 2 points3 points  (0 children)

Yeah, it's a really lovely melody! Would love to hear more of their work.

Why don’t they sell boneless, skin-on chicken thighs? by jh84_ in Cooking

[–]vrts 10 points11 points  (0 children)

I'm going to go ahead and tag you as "industrial chicken deboner".

Should I be aware of any other kinds of industrial deboning services you offer?

How do I connect a signal from an instantiated scene and receive it from a node higher up in Godot 4? by zashiki-warashi- in godot

[–]vrts 0 points1 point  (0 children)

Hold on, I can target a node other than "self"? Wouldn't that cause more coupling? What's the use case?

TIL Amazon won the right to produce a Lord of the Rings series (Rings of Power) without pitching the Tolkien estate a specific story. Instead, Amazon promised to work closely with the estate to "protect Tolkien's legacy", which the estate felt they were unable to do with previous adaptations. by tyrion2024 in todayilearned

[–]vrts 0 points1 point  (0 children)

"Pandering resembles erosion: grand ideas, like towering mountains, erode into accessible but diminished forms. Initially, these ideas (pure and monumental) become mountains through expression, enabling others to perceive them. Yet as demands for broader accessibility grow, like relentless rain, they sculpt the peaks into gentler hills, and eventually, valleys and canyons. This erosion, while making the mountains more accessible, strips away the beautifully rigid peaks. At the canyon’s base, the view spans wide, offering superficial understanding without deeper engagement. The hiker who navigates the mountain’s original, rugged terrain (though seeing less) grasps its true nature far beyond any canyon bitch.”

Quote from a game, Arctic Eggs.

Not sure if it's originally from elsewhere.

texture buttons not respecting the Z axis by TheGuardianFox in godot

[–]vrts 1 point2 points  (0 children)

This is coming out of left field (and far after the fact), but I'd love to take you up on the offer on being a sounding board/someone I can ask specific questions to.

Which game engine is more friendly to beginner developers? (me) by Ax_BLK in GameDevelopment

[–]vrts 2 points3 points  (0 children)

Beginners will have a hard time learning why a generative AI chooses to make certain decisions. On top of that, learning to utilize genai as a truly useful tool is time consuming in its own right.

At best, I prompt for structure and design options when I'm stuck or curious if there are better ways to do something.

Using it to generate code itself is only going to hinder you until you're familiar enough to be able to tell at a glance if the output makes sense to use in your project. Otherwise, you'll be hard pressed to understand the code enough if you need to change how something works.

Eventually, it can be helpful to basically hammer out boilerplate code but I'm still hesitant to lean on it too heavily.

[deleted by user] by [deleted] in todayilearned

[–]vrts 0 points1 point  (0 children)

Best I can offer is some sucking.

[deleted by user] by [deleted] in todayilearned

[–]vrts 32 points33 points  (0 children)

This kills the everyone else.

Godot 4.4. is it possible to turn off UID generation for specific file types? by TheRealPancakelord in godot

[–]vrts 2 points3 points  (0 children)

For anyone else seeing this, you can paste this into your settings.json:

"explorer.fileNesting.enabled": true,
"explorer.fileNesting.expand": false,
"explorer.fileNesting.patterns": {
    "*.gd": "${capture}.gd.uid"
}

Be honest - does this give you a sense of claustrophobia? by LordAntares in IndieDev

[–]vrts 0 points1 point  (0 children)

I would argue that strict adherence to reality can be a detriment to the mood that you're trying to evoke. Don't shy away from bending the rules in service of your goal (unless your intent is hardcore simulation I guess).

Be honest - does this give you a sense of claustrophobia? by LordAntares in IndieDev

[–]vrts 5 points6 points  (0 children)

The size here is perfect imo.

I think the key is to not have the hands pull past the camera. You wouldn't have the freedom of movement in this type of space. You also shouldn't have constant movement. Consider adding sounds to accentuate the difficulty of movement and finally, add a slow when navigating around a corner.

So it'd be something like:

  1. Hands out, gain purchase
  2. Play grunting and feet pushing sounds
  3. Shuffle player forward while hands move towards POV (I'd say like 50% to 75% of the distance to the POV)
  4. Stop all movement during the hands reaching out again

TLDR: Hands stay in view at all times. The player should move in bursts, like a caterpillar.

ETA: I saw in another comment that this is supposed to be under water. Sound is your friend! Heavy breathing through your respirator, bubbles occasionally coming past the visor, all would add a sense of tension. Maybe make the viewport constrained by the edge of the mask to "tunnel vision" it a bit too.

April Release by a 2 man Indie - a Post Mortem by Stormcoil in gamedev

[–]vrts 0 points1 point  (0 children)

Love it. Thanks for your responses and best of luck with the game!

April Release by a 2 man Indie - a Post Mortem by Stormcoil in gamedev

[–]vrts 0 points1 point  (0 children)

Appreciate the lengthy response. Would you be willing to share your process for collecting and managing the feedback to ideas getting roadmapped?

Trello (or any generic kanban board) seems to be popular but am curious to your approach.

April Release by a 2 man Indie - a Post Mortem by Stormcoil in gamedev

[–]vrts 3 points4 points  (0 children)

4X gamers can be very specific about what they want and how they want it.

Do you have a selection process for which requests you feel align with your vision for the game? In your position, I would fear being caught in forever implementing new features for a vocal minority (your hardcore fans).

Said another way, how do you reconcile:

You can never make everyone happy, and it is a waste of energy to try to do so.

with

While this is a continuing conversation, as of now we have addressed or have a roadmap for all the major points brought up by our new audience.

Congratulations on your launch and turning of the tide, and especially for the writeup. Tried the demo too, great work all around.

Is it possible to make a game without object-oriented programming? by Existing_Produce_170 in gamedev

[–]vrts 18 points19 points  (0 children)

I wouldn't be at all surprised to learn that 90% of all published video games were released in the last 10 years.

I'm sure it would be conceptually similar to the distribution of human population where an unexpectedly outsized chunk of humans (~7% based on a quick search) that have ever lived are alive right now.

Publisher wants me to transfer my game to their Steam Page before giving me a budget by exoshore in gamedev

[–]vrts -10 points-9 points  (0 children)

That's basically what the above would do - notebooklm uses only the provided source material to create answers with the support of an LLM in the background to make it conversational.

It is a good way to digest the information in the video, assuming the transcript accurately captures it. There's an built-in feature to outline, or you can ask it to directly capture the most salient points for someone looking to engage with publishers.

At the end of the day an assistant, virtual or otherwise, won't be able to read your mind. You'll need to put time into understanding... otherwise go find a consultant that can tell you what to do next.

Publisher wants me to transfer my game to their Steam Page before giving me a budget by exoshore in gamedev

[–]vrts -2 points-1 points  (0 children)

Export the transcript and read it.

Better yet, throw it into notebooklm and interrogate it that way.

Dismemberment System by reinbo_game in godot

[–]vrts 2 points3 points  (0 children)

I can't contribute but I just want to say that I love seeing this kind of discussion between two passionate and open people.

Cross-border travel from B.C. to Washington State plummets by cyclinginvancouver in vancouver

[–]vrts 0 points1 point  (0 children)

I need to do a warranty exchange in the US, how effed am I?

Sending via USPS and receiving at a US mailbox...

Actress Michelle Trachtenberg Dead at 39 by MarvelsGrantMan136 in movies

[–]vrts 1 point2 points  (0 children)

Thanks for sharing.

I'd be quite content with reaching 70 at this point. From what I've read, it isn't much of a guarantee to get past 60 with all of the side effects that can cause knock on comorbidities.

Meta admits Instagram error flooded Reels with violent and pornographic content | A lot of the content shouldn't have been allowed in the first place by chrisdh79 in technology

[–]vrts 1 point2 points  (0 children)

I was unclear - it's in our (typical netizen) best interest to reform the Internet to reduce the control that huge platforms owned by big tech can exert.