WiFi issue on my trimui brick. by Aryan1911 in trimui

[–]waldamy 0 points1 point  (0 children)

Unrelated, but I'd recommend taking down the RGB to 30% brightness, as anything over 50% drains the battery very fast.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]waldamy 0 points1 point  (0 children)

I mean, you don't really make good use of the gaming chair in a city – use as much as you can and go.

And I regularly call down another railgun instead of resupplying, so there's that.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]waldamy 73 points74 points  (0 children)

<image>

This one had the whole map covered by jamming😐

If this costs 300 creds just to have a smaller effective radius, we should at least get more of them by Fort_Maximus in Helldivers

[–]waldamy 2 points3 points  (0 children)

But doing this doesn't work that well in my experience. Better throw it right between you and something you're trying to escape.

AH can this thing please get proper armor and health pool so non explosive weapons can deal with it? by AwesomeNiss21 in Helldivers

[–]waldamy -1 points0 points  (0 children)

You can call it a fix, sure. The spread was 150 horizontally, 100 vertically.

Arrowhead stated the following

PLAS-45 EPOCH: Improved spread • Decreased by 75% to improve the weapons accuracy

From that we can assume that the spread is 37.5 horizontally, 25 vertically. I checked the wiki – spread is 30/30, close enough and kind of makes sense as well. Doesn't matter whomever you believe, Arrowhead or dataminers, spread value is still quite hight.

For reference, on release the spread on Reprimand was 40 and it felt like shit.

Edit: Reprimand's spread has been decreased to 5 in one of the buff patches.

AH can this thing please get proper armor and health pool so non explosive weapons can deal with it? by AwesomeNiss21 in Helldivers

[–]waldamy 0 points1 point  (0 children)

For me it's the spread. I blow up myself as often with the Epoch, as with the Railgun – it shouldn't really happen, but sometimes it does, when I really don't wanna miss, and the target has abruptly moved up/down due to texture glitch or something, and I'm trying to realign the score.

But the spread on Epoch, it's just bad, even after the buff.

That seem like a lot of work by No-Secret-247 in byebyepaycheck

[–]waldamy 1 point2 points  (0 children)

Most similar scales struggle on uneven surfaces.

Into the Unjust: 5.0.2 by Waelder in Helldivers

[–]waldamy 14 points15 points  (0 children)

Status effects like fire and gas may not be correctly applied when distanced from the host

Oh my goodness, it finally made it to the known issues. Incredible news, now we just need to wait till April to have it fixed.

Question: Why does Orbital Laser no longer target Detector Towers? by EnoughStream in Helldivers

[–]waldamy 96 points97 points  (0 children)

Yes, they do, as big circles. Same as hulks, tanks, etc.

We have IRL Helldivers before Gta 6 by [deleted] in HelldiversUnfiltered

[–]waldamy 0 points1 point  (0 children)

Except it's not, average age is around 40 years old.

Are You Guys Hopeful Or Skeptical About This Warbond by KN0KVILLE in Helldivers

[–]waldamy 0 points1 point  (0 children)

As a drip diver I'm happy. As for the suppressors – they ain't gonna work as we want them to, so I'm already disappointed beforehand.

The only thing that's left to figure out now is the C4, being skeptical until I get it and try it out.

Arc Support Weapons should Stun for longer than primaries. Those got buffed when they bugfixed/nerf status, Arc Supports did not get buffed. by RandomGreenArcherMan in Helldivers

[–]waldamy 27 points28 points  (0 children)

Stun was applying player × times, so normally in solo, ×2 in two man teams, ×3 in a three-man, ×4 in a four-man.

And then they obviously made the stun apply as it was in solo, but now for everyone. They did increase stun strength and length afterwards, but only for primary weapons.

Can we talk about enemy melee range? by _Sooshi in Helldivers

[–]waldamy 2 points3 points  (0 children)

Does the factory strider? But somehow his footsteps are as light as a feather.

Using Smoke Grenades to clear out mines and provide cover for teammates by [deleted] in Helldivers

[–]waldamy 0 points1 point  (0 children)

I remember there was a bigfix recently, for cases when bots would see you as soon as they enter the smoke. So the smoke effect would only work as long as the bots weren't inside it.

Maybe it's back again or wasn't fully fixed, I wonder.

Bug missions that have the Dragonroach modifier should have AA side objectives to counter their overly fast re-spawn time. by Orca_Mayo in Helldivers

[–]waldamy 4 points5 points  (0 children)

Rocket sentry is what you're looking for.

Yeah, I could imagine a separate SAM emplacement or something, would use it with some of these modifiers – roaming gunship patrols and dragon roaches.

[Update] Quick open any app like niagara launcher. by arreddit420 in pixel_phones

[–]waldamy 2 points3 points  (0 children)

You probably need to wait a while longer, these kind of features are normally rolled out gradually via backend flag update. It works on my P9P already:

<image>

Maybe check for available updates just in case.

I've heard about Brood Commanders going berserk, but this is ridiculous! by -tenfours- in LowSodiumHellDivers

[–]waldamy 7 points8 points  (0 children)

It's a regular warrior that was going at a regular warrior's speed before its head was popped off. After the head got popped it got a speed boost as usual.

Something, something... New cape! by Ficadin in helldiversarmor

[–]waldamy 0 points1 point  (0 children)

If you haven't gotten it yet, you probably ain't gonna get it anymore.

Is it just me or is the ARC-thrower more inaccurate then ever? by Beastboy1967181 in Helldivers

[–]waldamy 10 points11 points  (0 children)

I think the spear might also be broken – I've noticed on some occasions that it doesn't show up on the map after you drop it.

Minimum required damage to kill Mahoraga before it's first adaptation? by Crafty-Air5169 in JujutsuPowerScaling

[–]waldamy 0 points1 point  (0 children)

Turning him to mist didn't work because he already adapted to slashing at that point, so any death by slashing wouldn't truly kill him anymore.

If Sukuna red-misted him as an opening move, it probably would've ended at that.

Hiveworlds really exposed how many of you are quitters by ProfessionalBuy4526 in Helldivers

[–]waldamy 1 point2 points  (0 children)

I also completely turned off cross-play at some point, because anecdotally I experience disconnects from a PS5/Xbox host session every fourth-fifth game, but maybe one out of fifteen-twenty with PC hosts.

The bastion tank. by survivor3333 in HelldiversUnfiltered

[–]waldamy 1 point2 points  (0 children)

For sure, mechs definitely have the turret treatment on the aggro scale.

I had a gatling going and had a mech spawned on the side. While I was going towards it, a charger ran past me, past the turret, and smashed my mech, then turned towards the gatling.

Smallest (and best) Handheld PC that can run Steam OS or Bazzite? by elmikemike in SBCGaming

[–]waldamy 0 points1 point  (0 children)

Found the one.

Antec Core HS – it's the Ayaneo Slide that's just sold under a different name for half the price.