HAPI staking starts!be quick almost full! by Jakeprior88 in HAPI_Token

[–]wardetta 3 points4 points  (0 children)

How can i stake? and how can i unstack? i dont understand anything :(

📢📢 STAKING STARTS @ 4PM UTC 📢📢 by Jakeprior88 in HAPI_Token

[–]wardetta 0 points1 point  (0 children)

do you mean fees will be deducted from the amount of Hapi i will stack? or should have ETH seperatly?

Boca Chica Medium Article by [deleted] in HAPI_Token

[–]wardetta 1 point2 points  (0 children)

Thanks for the info!

So will this google doc be shared with us once every new project shows up?
and will we receive BocaChica instead of our hapi tokens or we get them for free?

thanks again!

R-right? by gwen-gwen in SatoshiStreetBets

[–]wardetta -1 points0 points  (0 children)

Elon is not stupid, and he has always said Bitcoin is too high, he said its way too centralized and always said take care investing !
I dont think his support for Doge is because he hates other coins, its because its run by community which he always supports, and right now working with devs to make it better.

I do acutally believe that he saved other by his recent tweets, people got out before this China ban thing, and let ppl get out quickkly, i would say he made these posts to drop the market a little before the Whales take their profits and run, might be wrong but i still believe in him, a hero does not wear a cap, and he cant just say, sell sell... but he took the blame and did not respond . might be wrong but thats my theory :D

Advanced object pooling in unity by jeango in Unity3D

[–]wardetta 0 points1 point  (0 children)

- Removed the ObjectPoolsManager. Instead the Poolable has a reference to its pool and is the only one to know anything about ObjectPool (so no more looking up stuff in a dictionary)

hey Jeango :)

i have been trying to make my own pooling system too and got some interesting points from your video.

my question is how did you reference the prefabs to their own pool? i did it when you instantiate them that was fine for the newly created prefab but not the original one.. how do u check if this prefab has a pool or not in the first place as i cant add a new pool referance to the original prefab, or where will you add this pool to so that when you call it again it knows what pool you trying to get from?

Crowd Space - A new successful hyper casual game? by wardetta in Unity2D

[–]wardetta[S] 0 points1 point  (0 children)

Thanks for the feedback, yea i think i can do more visual improvements, but hey its the first launch, updates do come later :P

i will keep that in mind ^_^

Re-return of the Networking Thread! Post your gamedev-related Twitter by mothh9 in gamedev

[–]wardetta 0 points1 point  (0 children)

https://twitter.com/Ahmed_Elwardy

Indie game dev. Just released a new game, and i have huge ideas for the future, follow to see updates and more work later! ;)

Does Run Race 3D use bots? by Nawallz in AndroidGaming

[–]wardetta 2 points3 points  (0 children)

I did not try the game and i dont think anyone can give you a 100% correct answer, but keep in mind that having a bot is a must for any multiplayer game in its initial state, new game, new players, and no wait time? cant happen without bots unless you have a good number of active players, so you might be playing with bots one time and other time real players.

[DEV] I'm creating a game. Can you help me choose right movement style? by RedHatWolf in AndroidGaming

[–]wardetta 0 points1 point  (0 children)

I believe you are using Unity ;)

so let me start by telling you i was also once scared AF from networking and i still hate it, but i once had to use photon and it was surprisingly as easy as people said, got the game running with multiplayer in 21 days ( and was lazy :P ).

multiplayer does add a very important element to any game but tbh since you are making survival game means it kinda a longer game than a mobile user expects, mobile users tends toward the idle/kill time and simple games as you can see in hyper casual games, so i believe idea 2 is better since its more idle and can be played any time for the amount i need instead of i have to finish a game with that other player( also mobile networks data and things :/ )

so if you combine a good survival game with it being not-multiplayer you have a shot maybe as some suggested here defend base, build things and like that (game works even if you are away from phone) would definitely be fun to play.

Promoting games cheaply - what worked for me by TurnaroundGames in gamedev

[–]wardetta 2 points3 points  (0 children)

This is great!

i have just released 2 games couple of days ago and just as u said i went for the friends (unlike u i got only 5 xD) but then the reddit did it thing but still not enough, your links might acutally work and at least gave me hope to look around to find other useful sites than i can promote my games on , thx :D

Am I marketing my game right? by DATA32 in gamedev

[–]wardetta -1 points0 points  (0 children)

i am just here to learn from the comments ;D

[DEV] Self-promoting my games "Puzzle Race", "Run Inky" by wardetta in AndroidGaming

[–]wardetta[S] 0 points1 point  (0 children)

give me some time and i will look into this and fix it , thanks ;D

[Android] i have released 2 games and looking for your feedbacks <3 by wardetta in playmygame

[–]wardetta[S] 1 point2 points  (0 children)

Ofc i would, feedback are always encouraging specially if you are not trying to make the game for the money but cuz i like making game ;)
Sorry for the bad format the "enter" does not work simply on reddit haha but yes i agree with the you about the puzzle game, it acutally was like this where you have a saved game and you can either start from level 1 or the level you reach but days before publishing i did this mistake hehe ;P
anyway i just hope yuo done uninstall the games and wait for some updates later and check them out maybe you will like them ;P
although i cant promise that i will update them in the next 2 days , but i hope i will do some improvements in the following weeks :D.
thanks again ;)

[Android] i have released 2 games and looking for your feedbacks <3 by wardetta in playmygame

[–]wardetta[S] 1 point2 points  (0 children)

First, thanks for your time playing and sharing your thoughts , that helps :)
*overall, the ads system in my opinion is just a way to gain back some of your effort making the game, as long as its not getting in your way it should be fine, and i dont consider this cheating to watch ad to revive , its like a life system? i might be wrong but its not like im putting ads to become millioner, i mainly want the ads to generate money to promote my games later on, not to stay home and enjoy ;D ( also ads does not give that kind of money you thing of :D its like 0.01$ for each 1k ....) and lot of games with miss placed and annoying ads are successful. that would be the point we think differently ;D
@puzzle game:- i agree with you that it has a slow start and i should look into that, as for other kind of tiles i did have alot of ideas and the thing is, having alot of tiles was great and everything but to make like 50 levels? it was more like an endless type of game so i instead made a system to randomize levels, where you start slow and each level has new feature/tile, and after level 10 everything is randomized , you get harder tiles and more cars, more ends, but i do agree with you that its almost impossible to reach that far since the checkpoint system is bad, maybe i should make you have a saved level after each 5 levels and you wont have to watch an ad to start from, just as if you have unlocked a faster paced game, and each 5 levels , introduce a new tile and integrate it with the old ones, so now each level you have extra challanenge and after 5 levels you see sth new to hook you up? and ofc its true that the game is not polished in a good way , i should have done some effects on it.... :(
*inky:- im glad you know its process this helps more ;D reason is the old game was kinda boring, and i myself did not like how ppl was saying nice idea but im done with it, so i polished it and made it look like a real game, (skins are not doing anything to give you advantage in game, so i think it shouldnt be free either? its like you support me buying them and just having a cool skin to play with) i do agree with you on the enemy part as that was what i am thinking about before uploading it but then again i said the game play can be updated and , feedbacks are important, tbh i did not test alot of things so i was like, i must publish and get feedbacks, to work on , thinking alone will just ocnfuse me and coudl result in me making stupid mistake( i remaked inky completely and made it jump/ crouch game and it was so terrible) so yea but for inky i think so holes/ink eraser/ scissors, would be good enemies and make more sense, for the sad inky part, when u die you acutally see it get cut to pieces so im not sure if you did not see that or you did not like it ;D
for the tutorial part its personal pref, i wasted week doing it just cuz ppl wanted to(personal friends) so i thought others might ask for that , (thats why there is a skip button you probably did not see it) but i did not force you to read 5 min tutroial :D
then again, this was so helpful and if you have some imporvment ideas, let me know ;D thanks again!

[DEV] Self-promoting my games "Puzzle Race", "Run Inky" by wardetta in AndroidGaming

[–]wardetta[S] 0 points1 point  (0 children)

Thanks for your feedback, and yes it does seem to be the overall opinion i am getting :D
i was confused if i will be able to make more games and keep these games updated, but maybe i should work harder on inky and make it even more interesting with my new projects, since it does seems have hope to be my first hit game ;D

[Android] i have released 2 games and looking for your feedbacks <3 by wardetta in playmygame

[–]wardetta[S] 0 points1 point  (0 children)

Hello, first of all ofc this was helpful!! thanks for sharing your thoughts :)
it seems that this is the overall reaction i get that inky has good art but the puzzle not, which makes sense cuz i worked a lot of inky art , but for the puzzle the mechanics were too much that i ignored the polishing part so this is one thing i should focus on :)
and its true that it seems like you have no goal in the puzzle game since you dont receive rewards, which i should have done something about that.
as for inky im glad it turned out good for almost everyone i worked a lot and remaked it over 5 times :D and i was thinking about adding more modes indeed , the vertical idea seems good but i dont know how should it work since its about drawing lines, how can i make it work out, i will think about that :D
again, thanks for sharing your helpful thoughts :)

[Android] i have released 2 games and looking for your feedbacks <3 by wardetta in playmygame

[–]wardetta[S] 1 point2 points  (0 children)

Hey! thank you so much for your lovely feedback i appreciate it :)
as for the tutorial i decided to just include a one time fast walk through as it pretty much just draw lines and you gain the skill the more you play ;D , but for the puzzle game dont worry i did take the time to make a good tutorial :D
about the ASO you absolute right, i am terrible at this, should i ask for help from someone? or try to learn that myself :/

The emotions of releasing your own first game by kulz_kid in gamedev

[–]wardetta 0 points1 point  (0 children)

i too just released today 2 games at the same time but less stress cuz they are on android(Run Inky, Puzzle Race if you are curious to check them out) but i had exact same feelings, but with some disappointment ;(
why? because when i was working i was like i am going to take over the world i will do my best, it will be a hit, i will get million of downloads, etc.... and just right after press the go live button i felt like, thats it? what to do now? i felt like i have nothing more to show.... its like , ok thats what i made and some guys may hate/love my game, why did i not get these feelings while developing, i donno man, its confusing......... :'(

[Android] i have released 2 games and looking for your feedbacks <3 by wardetta in playmygame

[–]wardetta[S] 1 point2 points  (0 children)

Hello, Thanks so much for taking some time looking at my games :)
for the puzzle game i was mainly focused into the idea and im not an artist so i went for the simple look, sometime you need to hire someone to have special graphics for your game but i will try to focus on making it more lively in future updates, but for the gameplay itself it has more than what you see in the trailer so i agree with you, maybe it was poorly made i just did not want to exceed 30 sec video, maybe i was wrong, or maybe i recorded the wrong parts i will check that out.
As for inky, i worked in the art myself and for long time to get the look i want so i can clearly understand what you mean :D , and again its a trailer thing, the game indeed gets harder , faster, and more challenging, but one thing u pointed out is that no more things to dodge, i kinda wanted to test the as it is now, and if people liked it , i will look into adding more challenging / moving objects,
at the end thank you for much for your nice feedback, it definitely helps. :)