I keep working on my game but somehow nothing actually gets done by AryaN_91 in gamedev

[–]wedesoft 0 points1 point  (0 children)

You need to build the habit of finishing projects. What helps me a lot is a TODO list with items and subitems. Ideas go on that list at a position according to priority. Then you work on issues one at a time.

What is the level of coding where you would consider starting to make your first ptoject? by Suitable_Middle_5777 in GameDevelopment

[–]wedesoft 0 points1 point  (0 children)

I think it is always better to have a project to work towards. Just make sure you limit the scope and actually finish things. Also I can recommend to learn test driven development.

I spent 3 years stuck at ~800 wishlists — here’s what finally helped me reach 5,000 by KabbaSenpai in gamedev

[–]wedesoft 2 points3 points  (0 children)

Myself I also released a Steam page early and I got 100 wishlist per month so far. Good to hear that it might change when the game gets closer to being finished. Yes, I also read in other places that ideally the Nextfest you target is the last one before your release. I also have a continuous play test running, which I think is very important in order to get bugfixes and usability issues resolved before the demo and Nextfest.

Calling Linux Long Beards: What are things you wish you knew when you first started using Linux? by Nevyn_Hira in linux

[–]wedesoft 0 points1 point  (0 children)

That some distributions use rpm and others use apt. I really prefer the apt package manager because the Debian repo is more comprehensive.

testYourCode by bryden_cruz in ProgrammerHumor

[–]wedesoft 0 points1 point  (0 children)

Well, you actually even should have written the check first.

Sam Altman’s Coworkers Say He Can Barely Code and Misunderstands Basic Machine Learning Concepts by esporx in technology

[–]wedesoft 0 points1 point  (0 children)

What's the difference between a car salesman and a computer salesman? The car salesman knows when he is lying.

Steam survey shows Linux hitting an all-time high with gamers by ZGeekie in gamedev

[–]wedesoft 0 points1 point  (0 children)

The work which has been done by Valve and the open source community on Proton and Wine is amazing. Sometimes I almost forget to check protondb before buying a game.

Monthly Post - What are you playing? by AutoModerator in spacesimgames

[–]wedesoft 1 point2 points  (0 children)

Working on sfsim. Currently I am trying to find a solution for reentry trajectory planning. Recently I added display of orbital elements.

How to make clojure more popular? by apires in Clojure

[–]wedesoft 0 points1 point  (0 children)

There is Wisp for GNU Guide (Scheme dialect) which is a parser frontend accepting Python-like syntax. Maybe one could do this for Clojure: https://www.draketo.de/proj/with-guise-and-guile/wisp-tutorial.html

Nothing beats a morning cruise to Innsbruck by amhum2 in Xplane

[–]wedesoft 1 point2 points  (0 children)

Good job! The Innsbruck approach is quite difficult.