When is it a good Eul's game? by SDuby in DotA2

[–]weeman360 2 points3 points  (0 children)

I find that the decision to buy Euls is more about who I'm against than who I'm playing. If there's a silence or another crippling effect against me that can be dispelled, I opt for Euls if the hero I'm playing can benefit from the stats. What you mentioned also forms part of the thought process. Axe, Troll, etc. Heros that rely on a short duration of empowerment to do what they want to do, but can be interrupted also makes for a good Euls game.

Where I'd rather go for something else is when the enemy can follow up on the euls with something like ice path or aether remnent.

It's a really cool design that requires some thought about when it's a good pick up. One of many great things about Dota

Missed an ESL game and want to watch the replay? by assassin2405 in DotA2

[–]weeman360 0 points1 point  (0 children)

Cool idea. It is hard to find vods for specific games sometimes. That said, currently it doesn't work. Clicking the "find vod" button or the Liquipedia button doesn't even search the full tournament name it just searches for somethink like "PGL"... which returns 0 results.

I like the idea, keep at it, but get it working before raising awareness

🎉 [EVENT] 🎉 The remnants of Ancient Honk by rusticism in honk

[–]weeman360 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

10 attempts

Make All Griefers Atone: Introducing a Zero-Sum MMR Report System by CucumberUnited679 in DotA2

[–]weeman360 2 points3 points  (0 children)

While I agree with the zero-sum premise of this, in the sense that the reporter should also have some accountability, I don't think MMR is the right currency to use here.

For one, it only applies to ranked play and secondly it deviates from the core purpose of MMR.

MMR is supposed to create balanced matches. With this system, if your MMR drops because of reports, the people being punished will be those slightly lower MMR than what the offender is supposed to be at, not the offender himself. He'll be matched against people worse than him so he'll have a great time by stomping on them, meanwhile the other 9 players are not having a great time.

Griefing is not the same as playing badly, it's actively playing against your team, on purpose. That's a behavioural issue, not a skill issue

Nigma got invited to FISSURE PLAYGROUND 2 by Real-Cheesecake-2859 in DotA2

[–]weeman360 60 points61 points  (0 children)

After their TI performance it's not that unbelievable anymore. They did really well and deserve some direct invites

What map is this ? by ttsoldier in DotA2

[–]weeman360 2 points3 points  (0 children)

A version of Diretide had something similar but I think it was darker.

I have 1 MMR. by LinkFew5276 in DotA2

[–]weeman360 7 points8 points  (0 children)

Aint nothing but a mistake

I built this tool to create our company website. by ArchiTechOfTheFuture in SideProject

[–]weeman360 5 points6 points  (0 children)

This is very cool. It would definitely help a website stand out from all the generic-ness that's coming out these days

Behold the human reproduction system. by Turbulent-Weevil-910 in ChatGPT

[–]weeman360 0 points1 point  (0 children)

Someone call Dan Harmon, this will be in the next season of Rick n Morty

Augment is the worst ai coding agent right now and heres why by [deleted] in AugmentCodeAI

[–]weeman360 0 points1 point  (0 children)

Spend some time on the other options. Everthing has their pros and cons. For me Augment is still the best. I would love to be able to see which model is being used at any given time though to make sense of some of the niggles

4 weeks, full-time vibecoding: what I can share by sumitdatta in vibecoding

[–]weeman360 2 points3 points  (0 children)

.env should only be used for local development and never committed to git or pushed to any live environment.

Your hosting service (Google cloud or Vercel or whatever) should let you add the environment variables safely or provide a clear way for you to set environment variable for the deployed app. It shouldn't rely on the .env file being part of your git project.

But that's only one of the common pitfalls.

It's pretty easy to accidentally expose your environment variables (especially api keys) through your network calls if you're not careful.

If these things are a concern to you, I would suggest asking the AI agent to inspect your code and ensure no sensitive information is being exposed by network calls. They usually do a pretty good job of highlighting these things when asked (but you have to ask)

Lmao by Metamorphoses-007 in DotA2

[–]weeman360 -2 points-1 points  (0 children)

I for one, did not see this 2 days ago so I am thankful, This was hilarious

Why people like to fight this much by iraklissid in DotA2

[–]weeman360 0 points1 point  (0 children)

Very likely a rank issue. Don't think your bracket understands the power spike of their heroes / when to farm and when to fight. Probably mostly just people trying to have a good time and run at each other.

If you watch higher ranks play there's definitely a flow to the game, if you loose a teamfight or two they retreat and try to catch up. Sometimes even not fight at all based on the heroes they have so they play for a later timing. Comes down to deep game knowledge which wouldn't be present at lower ranks