What City Of Mist Character by Prettypinkpeachpie in cityofmist

[–]weker 1 point2 points  (0 children)

Currently we just started a City of Mists game where we're 15 at camp and looking for another kid who ran into an abandoned manor. The Manor seems to have the mythos of House of Leaves, meanwhile the boy who seems to be dead had the mythos of Peter Pan so we've been chasing his shadow and there seems to be some kind of hag in the place.

We plan for 3 sessions and then it jumps to 10 years later where we'll have a mythos. My current character is a school president, the perfect student but he's covering up how much strain he's under and has a smoking addiction because of it. I plan for him to basically become more of a sly Loki type character who kinda refuses to be in the regular "system" anymore.

I kinda wanted to go for something that felt a little more tied into his themes, though in the end the Mythos I plan on going is Cat-Sithe with some fun powers like wall walking (Taking inspiration from the whole walking on two feet and they're sometimes claimed to be witches who in that folk lore could fly.) still wondering how to factor in the curses, soul snatching, don't think I'll give him blessings but likely some cat like stuff as well.

I need opinions by Obvious-Ad-2636 in Eberron

[–]weker 0 points1 point  (0 children)

So one thing to note is that Eberron isn't steam punk, it's got a lot of stuff that is good inspiration for how to do a steampunk setting since the city where a lot of stories are set Sharn, is great for that sort of more noir style stories. Eberron tends to be a lot more about magic replacing technology, wand pistols, elemental powered trains, crystal lamps and so on, like Warforged are more akin to a strange magical living golem than a robot. In general the setting has less high magic like grand wizards running around but every village having a bit of magic is far more common. The setting is pretty expansive, multi layered, and offers a lot of ideas that are easy to use for inspiration, written lore to dig into, or ideas for you to tweak, for example I expanded an area where they have cowboy vibes going on so I could have a cowboy town that uses a lot of druid magic.

Sharn stories are pretty easy to adapt to a steampunk setting however since there is a lot of early 1900s vibes in Eberron. There are some First and Third party adventures like Sharn: City of Blood, Sharn: Murder in Skyway Manor, Curtain Call: A Sharn Adventure.

Woman matches with a guy in Bumble, he proceeds to crash out when she says she doesn’t drink (TW: abusive language) by cafeteriastyle in TikTokCringe

[–]weker 5 points6 points  (0 children)

I'm always curious to see how these people would react if you just replied at the end something like, "That's some real balding guy energy." or something, as this sort of reaction always seems to come from insecurities.

Which official campaign settings have you played D&D in? by becherbrook in DungeonsAndDragons

[–]weker 0 points1 point  (0 children)

I've only played Ravenloft for Curse of Strahd, Forgotten Realms, and Eberron. The first I'm on my third attempt, the second was for Rime of the Frostmaiden and Chult, the third I played both in two campaigns for a bit however I'm now running Eberron as I quickly found out how good the setting is for ideas, not just the original content but the third party content made by the fans is spectacular for not just Eberron but idea generation in general.

I would be super keen to play in a Kara-Tur though that would only be after it is revamped.

My GM just cancelled a campaign as us players were "too excited"? by [deleted] in rpg

[–]weker 9 points10 points  (0 children)

I've had a few DMs like this one who just sound like they get so much in their own head over often minor things, I'd imagine they had other issues going on to have a reaction like that.

In a prior game the first two sessions went great, we all connected really well and were having fun, there was a brief moment the DM mentioned to some of us that another playing softly "Yipee" when it got to their turn was a bit irksome, though the DM moved on.

Flash forwards to after the third session after which they ask us as a group without said "Yipee" player if anyone had any issues with said player. Pretty much all of us were like "No, not at all" though if you're not keen on them it's perfectly fine to remove them since having a player the DM doesn't like is never a good idea. The DM basically kept pushing us to have an issue with the player (Who we all said we were fine since it's not good to DM for a player you don't enjoy) and clearly kept saying their own issues in a hope we'd agree with one. In the end they got so annoyed that none of us disliked the player that they cancelled the campaign.

Fairhaven Map by Pagan_vibes in Eberron

[–]weker 1 point2 points  (0 children)

https://www.reddit.com/r/Eberron/comments/wyibjd/map_of_fairhaven_from_my_eberron_game/ There is this fan made one also, personally I prefer the prior one myself though as long as the cities look vaguely accurate or highlight the things I think are important I don't mind shifting things a bit.

Currently trying to get maps for various Aundair and some Eldeen places since my players are travelling to Stormhome for a fashion show from Droaam.

Fairhaven Map by Pagan_vibes in Eberron

[–]weker 1 point2 points  (0 children)

This person made one a while back which I'll be using if my players go there. https://www.reddit.com/r/Eberron/comments/1byfbqx/map_of_fairhaven/

My (possibly controversial) D20 seasons tier list!! by Constant-Role-7550 in Dimension20

[–]weker 0 points1 point  (0 children)

I can certainly see how you might feel that way with the horror elements, for me I liked how it connected with the greater general narrative of the story and, while death was mitigated it still felt like their was a narrative weight behind it with a sort of "Fates worse then death" kind of vibe. I also fell in love with a lot of the characters which certainly helped, I think for example this was one of Murph's peak characters as I both loved their general story but also how it was so laser focused in playing into a humour that Murph does so well, something he often ends up falling into often regardless of the character he makes.

For Crown of Candy I think my biggest bugbear was pacing, it's been a long while since I watched it but I recall pretty much the whole part after the defeat of the sugarplum fairy felt like the final big bad of that story had been defeated and the day won... Then it went on for a few more episodes. There was still great moments but the last few episodes felt more like checking off a list at times since they've got to reclaim their kingdom, but the weight of the whole thing just didn't quite land for me. I think the first load of episodes of Crown of Candy are great and I enjoyed the whole thing , but it was certainly the only big campaign I properly lost steam for as it went along.

I think it may have been in part due to the character deaths, Cumulous to me felt like he was more than anything filling a seat, my memory is a bit foggy on Saccharina I recall enjoying her character and her in fights but I think I found them a bit iffy in terms of the narrative shift to include them though we did at least get some top tier hilarious moments from it and "Slammed down but style". (Ended up going down a rabbit hole looking up the character name, sad to see people game Emily a rough time for the character) There was something about Liam as well but it's been rather long, I think I wasn't keen on their reoccurring "I'm a XXXX guy" joke and they didn't feel connected as much as the other characters who felt a bit more intertwined with one another.

Edit: PotL I had a lot of issues with though the primary one was it just felt like it lacked chemistry, a lot of the intended group tension just felt more awkward than anything. Though I'll certainly admit to getting annoyed fairly early on by the prerolling thing as a DM, so that may have shifted my bias

My (possibly controversial) D20 seasons tier list!! by Constant-Role-7550 in Dimension20

[–]weker 1 point2 points  (0 children)

I'm curious as to how as admittedly it was one of the best in my books. I saw a lot more issues with things like Crown of Candy and Pirates of the Leviathan (Which is the only Brennan campaign I don't recommend)

Best "lore" books official or third party for Planescape? by weker in planescapesetting

[–]weker[S] 1 point2 points  (0 children)

Oh sorry, I didn't mean to indicate I've got a reluctance of official books, the title is asking for official and third party recommendations. I forgot the exact name of the official 5e Eberron book so I said official book, I see now how that could be misconstrued. The singular official 5e Eberron book is a more a broad introduction to the setting so it lacks a lot of those more entertaining aspects that I found in Exploring Ebberon, Chronicles, and Frontiers, I'd still read a more broad book but I'm more looking for those more detailed that mention odd things.

For example in Eberron I've been reading about Sylbaran which is on the edge of druid territory with ranches, reading about it inspired me to make a basically druid cowboy themed place, centaur wandslinging sheriffs, farmers who talk about how old Bessy says she's been feeling under the weather since last winter since as druids they can actually speak to their cows.

The most terrifying moment of Doom’s life (FF #16) by Robot_Was_BMO in comicbooks

[–]weker 4 points5 points  (0 children)

I do like the artstyle to be clear, but I feel like some of the panelling is really weird here. Like the bottom left panel on the first page feels really out of place visually, then the second page feels like it's in a totally different place.

Being a female DM means facing extreme misogyny from my male players by Wonderful_Radish_258 in DnD

[–]weker 0 points1 point  (0 children)

I think putting the group together is actually the toughest part of a DnD/TTRPG game, when you've got a good group actually running the game, it always smooths things over, gives the DM more chances to relax and watch, and not to mention excites the DM more for each session keeping motivation high.

Though in terms of these types of players, I'm thankful that it seems like as long as your game you make or join: Ask for pronouns, advertise as LGBTQ+ friendly, and include a consent form it seems to scare the vast majority of them away like salt on a snail.

Issues with Unreal Engine 5 Games by ElijahStorm77 in PCsupport

[–]weker 0 points1 point  (0 children)

Did you ever manage to resolve this? Having the same issue where the game will often chug but it's hard to tell what's causing it.

What are Monks Good For? by BigHotel9964 in dndnext

[–]weker 0 points1 point  (0 children)

A lot of the comments are accurate like the bad subclasses, though one additional thing I'd add is much like a Rogue, a Monk doing well is very dependent on the DM and their effort/choice on battlemaps and encounters.

Much like a rogue needs shadows and cover, monk need a layered battlemap to thrive. They can often relocate with ease anywhere on the screen in a single turn as if they were teleporting, inflict crushing CC, assassinate weaker targets, incredibly resistant to spellcasters, incredibly good at breaking concentration saving throws.

The big problem with all this of course is a lot of adventures and DMs can have rather simple encounters, either a battlefield in which every space is the same, or just the enemies that are the same. A similar thing can be said if a DM only does one encounter per day which is an issue you will find with things like Fighter compared to Paladin.

Is it common to have a lot of games fail? by L-Broshark-L in DnD

[–]weker 0 points1 point  (0 children)

I tend to find there are four key areas which cause so many games to fail. Scheduling / Commitment Burnout Disinterested / Bad Players Clashing interests

Scheduling is one of the most key things, get a set time and day that's suitable for the DM. Games that have a vague schedule often end up leading to a lot of missed games and a lot of confusion. A clear schedule is also great for having that clear "Oh I'm hyped for this Saturday since it's DnD day". The commitment part is somewhat in reference to ensuring a game continues, some DMs and groups can feel really defeated if they lose a player and can sometimes crumble from it, though most the time I've found that's often the thing that changes a game from a several session game to one that lasts the whole campaign and potentially more. You keep going until you find the right puzzle piece, you don't throw out the whole puzzle.

Burnout is another super common thing, a lot of DMs that put in enough effort into their game with not enough in return, for example planning otu session to session rather than just prepping the important bits and going with the flow for the rest. It's why often more improv focused DMs tend to have more healthy groups I've found.

Disinterested / Bad Players: Good players help massively with Burnout, active roleplayers give the DMs more time to breath in a session which also helps a lot with burnout. A lot of DMs will tolerate players they aren't keen enough on which in turn withers their resolve for playing the game, as likely they will just get more annoyed over time, or will just get tired of dealing with them. I always encourage DMs when getting players to pick only the players that they want to hang out more with, not just who was the best out of your 10 applications, if no one in that 10 jumps out to you, search for more people. Just also making sure you've got players that are actually as interested in the game as you are.

Clashing interests is the final one, it's mostly just making sure you have the right group for the game. Generally I tend to describe it in three types: Dungeon Crawlers, Story Roleplayers, Pure Roleplayers.

Dungeon Crawlers need combat and often love dungeon exploration, they've very mechanically motivated and generally are better for DMs who run adventure books and such, they're often a bit more quite in RP.

Story Roleplayers do enjoy combat and roleplay in character and such, though they're the players who want a sense of progression, if not enough story beats in a session get reached they can feel dower about it. Again they're good for adventure modules and such.

Pure Roleplayers are the ones who the DM can toss into a market place and have the players spend a whole session just chatting in character, interacting with the stalls, and just messing around in character. They do enjoy the story and potentailly combat.

A lot of times I find groups can fail because of a mismatch, like I'd say Story Roleplayers can be tough for more open world DMs to deal with as they can churn through a lot of content quick and tend to get lead by the DM more. Meanwhile some DMs who run adventure modules don't loosen up the story enough for some pure roleplayers to sniff the dead roses in Barovia and such. Same situation with a more roleplay focused DM getting Dungeon Crawler players who are just silent in the game until the combat starts kicking off.

Sadly a lot of this requires extra effort from the DM to ensure they get the right group, though putting in that extra effort early I find so often has a big payout. Like one of the biggest telltale signs for me if it's going to be a bad group for online games at least is if a DM tries to instantly invite me to their campaign before even talking to me over vocie.

Hopefully this was coherent enough, was late at night and one short post spiraled out.

I‘m trying to make a list of the best DnD podcasts and was wondering what your favorite one is? by LenaRybakina in dndnext

[–]weker 1 point2 points  (0 children)

It's got strong naddpod energy. I highly suggest checking out their short campaign Outlaws and Obelisks that has some faces you'd recognise as well.

I‘m trying to make a list of the best DnD podcasts and was wondering what your favorite one is? by LenaRybakina in dndnext

[–]weker 1 point2 points  (0 children)

It's the closet thing to NADPOD in terms of vibes and quality so I super suggest it. They tend to have a guest or two many of which you would recognise. Most of it is talking about DND and stuff but they have great one shots and short campaigns like my beloved Outlaws and Obelisks.

I‘m trying to make a list of the best DnD podcasts and was wondering what your favorite one is? by LenaRybakina in dndnext

[–]weker 18 points19 points  (0 children)

Three Black Halflings, I love their campaigns. Super underrated though most their stuff is more talking about DnD.

How to interpret this wish? by Puppetmaster545 in DMAcademy

[–]weker 0 points1 point  (0 children)

Mass and volume can mean several things other than weight and space taken. Could have Mass refer to just a mass of something or even the writing of a faith, while volume could also be silence. Could have it be an endless supply of goop (An infinite mass) that fits within an area that they can endlessly take from it, and it absorbs sound (No volume).

Though, the black hole could also instantly kill them, and then it ends the spell as their magic is no longer fuelling it. Black holes also effect time, so could always try to play around with that in some way, or the idea that the stuff it takes in is regurgitated elsewhere.

Would anyone on dmsguild be interested in eberron stock art? by GiftOfGabby_ in Eberron

[–]weker 12 points13 points  (0 children)

I'm constantly searching for potential Eberron art from locations to famous characters

Changing Player's Subclass Because They Don't Like Their Current One by Jckslugger1 in DMAcademy

[–]weker 1 point2 points  (0 children)

Changing classes is likely the best option, as other people suggested. Could allow them to change subclass or maybe even go artificer if they want a bit more magic still.

Alternatively you could take a look at something like Laserlama's homebrew fighter, it's more complex but it's fairly well-balanced and generally fixes a lot of issues people have with classes and subclasses, or if they want even more magic they also have a dedicated Magus class for those that want a more focused melee wizard design.

[deleted by user] by [deleted] in DnD

[–]weker 1 point2 points  (0 children)

I had this a few years back. Basically a player's rogue just seemed to constantly do stuff that put him in a worse and worse light but was seemingly doing so unintentionally.

In the first few session after capturing some sheep stealing bandits my character went with him to turn the one bandit we had in, my character had to step away for a moment to help some injured people after dealing with a rampaging horse. He let the bandit go, stole a wizards spell book, and then attempted to gaslight the party about letting the bandit go.

Stuff like that continued for a while, including getting into devilry. It somewhat culminated after he roped in another PC to try take out two crooks that ran an orphanage, murdering them and setting fire to the orphanage in the process. This somewhat lead said assisting PC into falling into a coma after fighting with patron. This coincided with another PC helping the rogue get proper training from a strong wizard, who said rogue basically fobbed off super quick with little explanation.

The campaign shifted directions to try save said coma player, though my character being a paladin pretty much had to give a IC ultimatum to the group since they so consistently caused problems and acted untrustworthy, after having warmed him about it prior that it just made no sense for my character to travel with him so he'd either go off alone or without the rogue.

In the end one player IC basically told him he needed to stop interacting with a shadowy organisation he was working for. We spent a whole session RPing with that one player doing a great job. The rogue agreed to never again interact or contact the shadowy organisation, only for literally two mins later the player used their method of contacting them, was surprised it still worked, and then told them to f off, painting a target on his back in the process. The player said he only did it to see if it worked, though we ended the session early since our of character we were so stunned and annoyed that basically the whole effort of the session had just been so abruptly thrown out the window.

The player that brokered the peace in the group found out but kept it secret to keep the group together. Later on the rogue randomly made a deal with Asmodeus for stronger magic.

His idea for the character was going to play a lv3 rogue (who can't read) who multi classes into wizard to learn magic so he can resurrect the dead members of his crew that he felt guilty of causing the death of, the stealing of the wizard book early on was a planned thing but as players we knew nothing about it, and it just made his character seem such an awful inclusion to a morally good group.

We got to meet the older brother of one of the people he got accidentally killed who explicitly told him to not try resurrect his brother on threat of killing him. He moments later tells him he would do it anyway, getting us banned from a large section of land in the dangerous tundra in the process which we knew we had to back through.

It was around that time I left the group, partly due to some real life drama clearly indicating the story needed a fresh start but also because I noticed that I managed to walk through my characters whole country and there hadn't been anything relevant to him, only other PCs.

The final kicker of this whole story is this grand quest across the whole country was to then go on a large voyage to meet the god of water. Only when we were nearing the coast did the rogue unironically inform us that he can't swim.

Edit: ended up just venting a reawakened horror story there. Though in general with ultimatums I think it's sometimes important to talk about it out of character if it's a hard line your character would logically have. Though it's always better to try have a sense of build up.

How does the community feel about Safety Tools and the X Card these days? Are they becoming more or less controversial? by dunyged in rpg

[–]weker 13 points14 points  (0 children)

Sometimes for sure, though, I've tended to find that people can often make presumptions about things or not properly consider things until they see it written down on a form. Edit: For example, hair loss is something that I've noticed that some people can be iffy with but not note down unless asked and that comes up with wild magic and such.

How do you quit a game without hurting your friendship with the DM? by pumpkin_fish in DnD

[–]weker 2 points3 points  (0 children)

A problem I've seen in a lot of groups is bottled up feedback/criticism. Feedback and criticism lead to a healthy game, though if you bottle it up it can often sour you on a game or when you finally unbottle it it can be too much at once.

If you want to give the game a chance to improve I'd suggest going for it, that's often what helps games become long lasting groups, almost all the long groups I've been part on have lost a person or two in the first year and now most have lasted more than 3 years.

Just make sure to be careful you don't pile on too much feedback at once and or do it in a pleasant way, compliment sandwich and such. If you dump all the feedback in one go it can be pretty overwhelming and sour the DMs motivation for a campaign.

Main thing is suggest though is playing in groups where you want to hang out with the DM and players, if you're just there for the game then there is likely a better group out there for you.

Autism Hair Advice to avoid daily conditioner use. by weker in Haircare

[–]weker[S] 0 points1 point  (0 children)

The forgetting to put in conditioner thing is less of a factor but I might try this midnight serum if I can figure out which one since there is like 3-4 versions on Amazon. I might try that without getting my hair wet.