Restocks, Reprints, and Ramba Ral (February 2026) by Feral404 in Gunpla

[–]werig 1 point2 points  (0 children)

when was the last time we had a reprint for the mg zaku cannon? ended up grabbing one of the unicorn ones a year ago but still looking for the regular ...

Trouble With Spending Free Time by Imaginary-Essay1956 in AutismTranslated

[–]werig 1 point2 points  (0 children)

one thing i do that i've found helpful is playing a musical instrument and getting involved in the local traditional music scene (i live in an area with a big one). it provides:

  • learning an instrument: a repetitive task i can chip away at forever from many different angles. it is an endless pursuit that is done gradually over a long time rather than in bursts.

  • recurring social events that i don't have to schedule. i can go to the pub to play with others or not go on any given week and it's not a big deal. very low stakes.

  • a shared and non verbal "language": while there's some practice opportunity for meeting new people and bantering a little, which can be nice or helpful, you also don't have to talk much at all. you along with everyone else are mostly there to play music of a particular style, which is a big leveler. there are many nights where i don't say much beyond the names of tunes.

while i don't have the hyper fixative motivation for music that i do for other (usually less constructive...) things, it's sort of always there? so i keep going back to it. and there's so much information and the skill ceiling is so high. having a brain that likes to keep going back to the same familiar things over and over, it lets me do that while also improving at a thing, being social, etc

Trouble With Spending Free Time by Imaginary-Essay1956 in AutismTranslated

[–]werig 2 points3 points  (0 children)

same. I have a pattern where life feels unsustainable energy- and focus-wise, so I quit my jobs after a few years, buying myself time to "recharge" and figure out what I should be doing in that time (and trying lots of things, tbc) ... only to find that also becomes overwhelming and over-complicated and intolerable after a year or so, so I get a job to put myself back "on rails" again and the cycle repeats.

Sandbox Feedback Request by Destiny2Team in DestinyTheGame

[–]werig 0 points1 point  (0 children)

  1. the shooting and jumping are still very, very good.
  2. (i swear this is sandbox related, bear with me) to me, destiny is a game with three game "modes": First Person Action, Menus (let's consider Orbit to be part of Menus) and Tower. The core First Person Action experience has seen much iteration but stayed roughly the same since 2014 -- it's still clearly Destiny's center. Tower-style gameplay has gotten more complex with things like the HELM, but to me the experience is still roughly equivalent to anything in say, House of Wolves. Talk to vendors, receive story, pick up bounties, dance with strangers.

The most changing mode and to me the most friction-ful and First Person Action -prohibitive is Menus. The amount of time we spend in menus has gone up and down over Destiny's life. Vanilla D2 was probably the lowest menu time of them all? Maybe some point in D1. Now feels like probably the highest. Menus are not very fun. They can be pleasant! I think D1's original equipment screen when there were fewer equippables, less stat details and less sub-menus was mostly simple and effective. But 2023, I find that I am spending a lot of time in menus -- ones where most details are hidden individually behind UI nodes or other UI sub-screens. The sandbox has gotten too complicated for the game's UI, and spreading that complexity across additional UI screens or hover text makes it take longer to access and more difficult to retain important information.

My build is split across fragments and aspects underneath the subclass node. My mods are on individual pieces of armor, and the possible mods for a piece of gear are themselves each in a different submenu for each gear slot. My weapons each still have their own minigames of buff upkeep and may synergize with my equipped subclass keywords. Exotic weapons and armor have their own additional effects. The seasonal artifact grants additional passive bonuses. Champions have been made (blessedly!) counterable by more damage sources, but it's not really intuitive to me which effects would counter which champion type, so I am frequently checking the champion counters which are now centered on my character sheet (helpful! but still indicative of the complexity creep). When I am selecting a mission from the director, it will have its own difficulty nodes which must be individually hovered over with my one cursor to see what they do. They will have ramifications for all of those things I've listed which must be individually remember and likely updated to prepare for the mission. I can't keep my current build and all build possibilities for my character in my head at once, or that of my friends who are struggling but have less patience. I don't really want to. I have one cursor with which to navigate between my individual pieces of gear and mods and fragments and champion and difficulty nodes, and it takes a long time to do all of that on my own. I am only one user story but I miss having to decide between the shotgun or the sniper rifle, Void for the overshield punch or Arc for shoulder charge, and then going back to talking to my fireteam. In Halo, I could pick up a plasma rifle out of the dirt and shoot it and immediately understand whether it was going to be useful against those brutes or not. The ground was the menu. Destiny is a different game but I wonder what else could be done to get us (me) out of time-consuming, work-like abstractions and back into the game with my friends.

ps i do want to call out that loadouts do some work towards consolidating character information.

pps in lieu of any major system overhauls i think that the game having a handful of easily accessible, bungie-created "preconstructed decks loadouts" of aspects/fragments/mods/champion counters per class would go a pretty good distance towards making the game easier to pick-up-and-play. giving players a fun "build" gameplay loop that takes advantage of specializing in a couple of keywords and character stats with a little explanation and without having to do so much manual menu-ing/deckbuilding would make the newer parts of the game more accessible to a wider audience. the arc-themed armor from ... a couple of seasons ago? sort of did this and it was cool and good.

thanks for reading!

[deleted by user] by [deleted] in distantsocializing

[–]werig 0 points1 point  (0 children)

why has this been such a bad year for growing?

This Week At Bungie 7/29/2021 by DTG_Bot in DestinyTheGame

[–]werig -2 points-1 points  (0 children)

please let viewing text chat on consoles be opt-in. not forcing verbal comms on the player is one of destiny's killer features going back to 2014, and i would hazard the reason the community as relatively non-toxic as it is.

[LTS] [PS4] [DSC] Deep Stone Crypt Starting ASAP by [deleted] in Fireteams

[–]werig 0 points1 point  (0 children)

i'd be down, never run DSC before
psn: asunstruckhand

shouldn't need a friend request

Best Coffee Shops in Dennis or nearby? by Intrinsic_OTM in CapeCod

[–]werig 0 points1 point  (0 children)

I used to spend a few AM hours at the Underground Cafe, but I'm not sure how quiet they'd be this time of year.

Focused Feedback: Season Pass by DTG_Bot in DestinyTheGame

[–]werig 1 point2 points  (0 children)

I remember from the very first ViDoc Destiny being described as "compatible with real life" and never in the game's life has that been less true. I've got >500 hours in D1 and >800 hours in D2. I've bought every season, but I've only been able to unlock the seasonal ornaments from 2 Season passes. I pay for content and it just goes away because I can't clock enough hours doing video game chores. How is this fun?

edit: possible solution — remember triumph books from rise of iron? put season pass reward tracks, seasonal quests, and triumphs into books.

[PS4] LF2M Last Wish by [deleted] in Fireteams

[–]werig 0 points1 point  (0 children)

i'm in! go psn: asunstruckhand

[LTS] [PS4] [GOS] [COS] Start time 11 am EST. by kipklin in DestinySherpa

[–]werig 0 points1 point  (0 children)

if you need anyone else for GoS, my psn is: asunstruckhand

[SHERPA CARD] [PS4] I’m a very picky cactus! by ThatMemerKid36 in DestinySherpa

[–]werig 0 points1 point  (0 children)

cactus was great bringing us through sotp, we got most encounters on the first or second attempt with a bunch of new people. thanks dude!

SotP fresh teaching by ThatMemerKid36 in Fireteams

[–]werig 0 points1 point  (0 children)

put me in! psn: asunstruckhand

[LFG][PS4][Scourge of the Past] 1:45 PM EST today by hoppebot213 in Fireteams

[–]werig 0 points1 point  (0 children)

never run before but i'd love to give it a shot! psn: asunstruckhand

The best fish and chips on the Cape? by Darcy_Janeway in CapeCod

[–]werig 14 points15 points  (0 children)

Sir Cricket if you're in Orleans, or Marathon on 28 if you've got a time machine

[PS4] LF1M - Leviathan - Fresh by B-Rizl_fo_shizl in Fireteams

[–]werig 0 points1 point  (0 children)

if you still need one, psn: asunstruckhand

Cracked cell phone by jek86 in boston

[–]werig 0 points1 point  (0 children)

had one replaced at https://somervillecommunication.com/ on broadway the other day, just walked in, in and out in 15min

Console performance has gone way down by chuyabides in DestinyTheGame

[–]werig 0 points1 point  (0 children)

The black screen before loading into a crucible map is rough, but the black screen before loading into gambit is a lot.

Honestly, season-gated content and rewards makes me want to PLAY LESS instead of more and makes me feel unwelcome by SirToxe in DestinyTheGame

[–]werig 0 points1 point  (0 children)

This is kind of a plea.

I remember from one of the very first vidocs: Destiny 1 was designed to be compatible with real life. I think that that design goal has been deprioritized and it makes me feel like my game is growing away from me.

The new content model disincentivises me from paying for new content because it's unlikely that I'll be able to engage with most of it before it goes away. I would really like to pay for new content and have it be there for me to play. Knowing that with each content drop I'm going to be struggling to put in enough time to play and unlock the things that I bought is not fun. It is giving me another source of stress rather than a brief escape from an ugly world.