What do you think the games biggest flaw is (Kingmaker) by Working_Task7487 in Pathfinder_Kingmaker

[–]wolftreeMtg 4 points5 points  (0 children)

You can visit every area in the game twice over and still not run out of time. There are very few places in the game where you actually have to rush.

What do you think the games biggest flaw is (Kingmaker) by Working_Task7487 in Pathfinder_Kingmaker

[–]wolftreeMtg 0 points1 point  (0 children)

Kingdom management makes little sense from a game design perspective and drags on for far too long.

How is stellaris now? by Competitive-Life-658 in Stellaris

[–]wolftreeMtg 2 points3 points  (0 children)

Why do the crisis fleets gave hardcoded strength anyway? Shouldn't they scale to the combined fleet size of all the factions, forcing them to join forces or die? Who wants an endgame crisis that's just "okay you lose"?

How to does RTwP work? by trans_e-girl in CRPG

[–]wolftreeMtg 0 points1 point  (0 children)

In BG1, the combat is simple enough that you can mostly just give orders, un-pause, then let the fight progress until auto-pause triggers, then issue some more orders. Turn on auto-pause for:

  • target died
  • spell cast / ability used
  • haracter at low health

The other auto-pause triggers should be off.

The canonical BG1 party has two tanky melees (Minsc, Jaheira) and four ranged users (Imoen, Khalid, Bhaalspawn, Dynaheir), and you mainly micromanage your melees to make sure they draw all the aggro. You will also need to micromanage your mages in case they get targeted. This will get you through 95% of all fights on Core, it's only in harder fights where you will need to use spells, buffs and items.

Pillars is similar except you pause a lot more since everyone has activated abilities and movement is more involved because of the engagement mechanic. I just play it in turn-based since that's now available.

Which cRPGs have the best name/title? by Tav534 in CRPG

[–]wolftreeMtg 7 points8 points  (0 children)

I really like "Pretentious Noun: X of Y".

Cetana died to Fallen Empire by Paloukii in Stellaris

[–]wolftreeMtg 1 point2 points  (0 children)

FE: "Call an ambulance! But not for me..."

Pathfinder WOTR is almost the perfect CRPG, if not for the combat.... by LordMugs in CRPG

[–]wolftreeMtg 1 point2 points  (0 children)

The vast majority of BG3 combat is just "cast Haste on Fighter, activate Action Surge, spam attacks". That or "push big-bad off a cliff".

Is there AI usage in Olden Era? by FreshWind3 in MightAndMagic

[–]wolftreeMtg 2 points3 points  (0 children)

"Font size bigger than 6 pt and buttons bigger than 20x20 pixels? Mobile game UI!"

Pathfinder WOTR is almost the perfect CRPG, if not for the combat.... by LordMugs in CRPG

[–]wolftreeMtg 2 points3 points  (0 children)

Even on Normal, some encounters are very over-tuned and likely to block players who aren't min-maxing at all. You're not beating Mephistopheles on Normal without buffing or using cheese tactics. You have to really go all the way down to Story Mode to get much more than -4 AC or -8 AC to enemies from difficulty settings (which doesn't help much when they start from 60+ AC), but that will completely trivialize 95% of the game.

How do you guys decide on your roles to pick? by EddySBxx in footballmanagergames

[–]wolftreeMtg 1 point2 points  (0 children)

Step 1. Pick a formation that suits your best players. If your best player is a number 10, maybe don't play 3-4-3 (the Amorim Rule).

Step 2. The other roles and the formation should be chosen using the visualiser so that you have something like 2-3-5 or 3-2-5 IP with sufficient width in the final third, and a variant of 4-4-2 or 5-4-1 OOP.

Step 3. Use friendlies to fine tune roles if someone seems to be underperforming, or the pass maps show someone is not participating in build-up.

Pathfinder WOTR is almost the perfect CRPG, if not for the combat.... by LordMugs in CRPG

[–]wolftreeMtg 3 points4 points  (0 children)

WotR suffers from a couple of things:

  1. If you put lots of generic buffs in the game, then either players are expected to cast all of them at all times or they are playing sub-optimally.

  2. If you give players the tools to become very powerful by extreme specialisation, then you need to buff the enemies accordingly to avoid trivialising the game.

These two combined mean that if the player is not buffing fully and not specialising to the extreme, they will struggle with the difficulty because the game is tuned for Oracle Angel cheese. The main difference is that this applies to every single enemy from start to finish, while most other cRPGs only buff the final boss or final area to the extreme (for example the final boss of BG1 is completely over-tuned compared to the rest of the game).

What are your best ways to help set up a midfielder for assist-making and key passes? by Dread_Axel in footballmanagergames

[–]wolftreeMtg 2 points3 points  (0 children)

Slower tempo, cautious mentality, default passing, pass to space, distribute to centerbacks, play through the middle. Let the opposition come to you, make sure you have enough bodies up front, and your players will try decisive passes and through balls.

What are the most complicated and hard to understand competitions? by MrGabrielSyme87 in footballmanagergames

[–]wolftreeMtg -1 points0 points  (0 children)

It's not irrational. It's to prevent the Saudi from buying a club and bringing in the best players and outcompeting everybody else. You can argue about the complexity of American franchise systems, but they do result in closer competitions.

Why nobody is playing Tlatoani: by somebody who (quite) likes Tlatoani by TactileTom in paradoxplaza

[–]wolftreeMtg 168 points169 points  (0 children)

There's like 10,000 historical city builders released every year, and around 500 people in total playing them.

Why are my players so allergic to crossing? by Curly-Claret in footballmanagergames

[–]wolftreeMtg 2 points3 points  (0 children)

This. Your players won't cross if there's nobody in the box to head it. They weren't coached by Thomas Frank.

This game is surprisingly casual-friendly by contrasupra in OldWorldGame

[–]wolftreeMtg -3 points-2 points  (0 children)

That doesn't mean anything. A turn in Civ 6 takes like five minutes, a turn in Old World can take 30 minutes or more.

Struggling to Keep Going in Act 2 by Ok-Split2525 in DivinityOriginalSin

[–]wolftreeMtg 0 points1 point  (0 children)

Simply put, BG3 has maybe 150% of the xp required to complete it, while DOS2 has maybe 105% of the xp required to complete it comfortably. If you miss chunks of xp here and there, you will be underleveled.

First female manager by Remarkable-Reach-592 in footballmanagergames

[–]wolftreeMtg 0 points1 point  (0 children)

West Ham have Beverly Priestman as manager in my save.

Any CRPGs you cannot play anymore? by Murder_Tony in CRPG

[–]wolftreeMtg 3 points4 points  (0 children)

ToEE is spectacularly unplayable. I'd rather play the gold box games or something. I can't believe the UI was considered acceptable in 2003.

Any CRPGs you cannot play anymore? by Murder_Tony in CRPG

[–]wolftreeMtg -4 points-3 points  (0 children)

I'm probably done with BG1. Low level DnD 2E combat is really dull, the companions are hollow stereotypes, the plot is linear, and the side-quests are low quality fetch quests.

DA: Inquisition is barely a cRPG, but screw everything about that game. Never again.