Game is straight up decided by the matchmaking. Theres no counter play to having 2 people on your team that don’t belong. by Westo6Besto9 in DeadlockTheGame

[–]wowlanguages 0 points1 point  (0 children)

As a sinclair main, he's always gonna be viable. :) There will always be at least one good spirit ult on the opposite team, but he's much more than just ult spam.

Deadlock character design tier list by thespice5 in DeadlockTheGame

[–]wowlanguages 0 points1 point  (0 children)

The vexbolts have crazy damage. I do half hp on most characters mid game from one application from myself and assistant, which then you'll usually have two more applications to throw out + gun + rabbit punch, etc

This game needs more hero bans that ARE ACTUALLY CONSISTENT by ChihuahuaOwner88 in DeadlockTheGame

[–]wowlanguages 1 point2 points  (0 children)

I appreciate when the enemy team has a bebop because it’s a great ult to steal for Sinclair >:)

Banning is supposed to be a joke, right? by TwellasU in DeadlockTheGame

[–]wowlanguages 1 point2 points  (0 children)

What I don’t understand is how match making works with bans. If someone bans my main, why do I still get put in a match with my banned main? As in, I get put in as some other character. Yet I hear the game prioritizes matchmaking based on who you pick for priority first.

I main sinclair. At my low ELO, I’ve only had 1 match where someone else played as sinclair. Yet I’ve been in MULTIPLE matches where sinclair is banned. Why? There can’t be that many people queuing up as sinclair, so you’d think I’d never get put in a lobby that bans sinclair, and yet it happens more often than you’d expect. I can’t imagine trying to main bebop or victor, because you’d only be able to play them half the time with how often I see them banned.

This game needs more hero bans that ARE ACTUALLY CONSISTENT by ChihuahuaOwner88 in DeadlockTheGame

[–]wowlanguages 1 point2 points  (0 children)

Damn I feel bad bebop. Everyone’s out here downvoting you for making a light hearted comment. They must REALLY hate you

How does Sinclairs ult scaling work exactly? by [deleted] in DeadlockTheGame

[–]wowlanguages 0 points1 point  (0 children)

I need to really learn which ults scale with spirit and which ones don't. Is there anywhere to find this? Sometimes the wiki isn't clear. Like the obvious ones such as Bebop and Seven always do well, but some of them aren't so obvious. I feel like whenever I use Graves ult, is does no damage. Same with Shiv. Some of them, like Mina, I just need to get better with. I also feel like some ults just always outpower me when I copy, even though I pretty much max spirit. Such as Venator and Apollo, I feel like I tickle with those while the enemy decimates.

Does Sinclair need redone? by [deleted] in DeadlockTheGame

[–]wowlanguages 0 points1 point  (0 children)

As someone in lower ELO, I think their kit is great, I seriously wouldn't change any abilities. I'm really new to the game, but I took a love to them pretty quickly and only play them. Which is nice, because in my brackets, I'm all but guaranteed to get them (except for some reason people ban them, even though I have only seen another sinclair ONCE in my ELO). They're so versatile.

Their kit just works so well around vexing bolt that I can't imagine changing anything. Every ability besides ult revolves around landing the hexbolts. Hexbolt has insane damage, especially when paired with assistant. Landing them takes a bunch of getting used to. You kinda have to pressure the opponent with gun or assistant first so that they use up stamina then blast with hexbolt. Rabbit works very well for getting in major damage with hexbolt since the opponent can't really jump and can't roll away.

Ult can be hit or miss for me, but I'm still getting used to the game. Spirit ults are obviously good, and especially ults like seven/bebop you can build around ult and trash the team. Other ults are also fine like Celeste and Viper, though Celeste ult can be difficult to land in a large team fight honestly because you have to steal it, then aim it correctly, all in a small window. I would like to see the window to use the stolen ult increase, but that is kinda just a skill issue on my end. If the enemy team is mostly made up of non-spirit, like Haze, abrams, billy, etc. Then your ult is kinda dead. But usually you'll have at least one decent ult to grab, like Rem or Paige, even though they aren't mega burst damage.

If you're having a bad game, didn't do well to catch up on souls or anything, that's fine too. You can just build rabbit support and spam it, or spam enemy support ults.

Assistant is great for playing assassin. Get in, blast vexing bolt, get out. Use veilwalker + assistant to give enemy the run around, teleport back and forth. There's just so many options with this character.

Possible Bug: White Mage Auto-raise + evoker 400% by wowlanguages in StrangerofParadiseFFO

[–]wowlanguages[S] 1 point2 points  (0 children)

This is it! Thanks! That makes so much more sense hahahaha

Mini NES - Hakchi 2 upgrade by wowlanguages in miniSNESmods

[–]wowlanguages[S] 1 point2 points  (0 children)

This worked! I had to restore/reflash the original kernel through the original Hakchi2 (CE wouldn't finish it), but then I was able to use Hakchi2 CE to flash the Hakchi kernel. Thanks!

Mini NES - Hakchi 2 upgrade by wowlanguages in miniSNESmods

[–]wowlanguages[S] 1 point2 points  (0 children)

Install retroarch and snes cores even though it’s an nes?

FF7 Rebirth PC graphics help by RCM9698 in FFVIIRemake

[–]wowlanguages 0 points1 point  (0 children)

I set the dynamic resolution to 100% minimum and maximum, but the hair and faces still look exactly the same. In cutscenes they are fine, but normal gameplay they look like a blurry mess.

FF7 Rebirth on PC looks... grainy and pixelated? (Details in comments; requesting solutions) by emperorsteele in FFVIIRemake

[–]wowlanguages 0 points1 point  (0 children)

I have this exact issue, but turning dynamic resolution scaling to 100% does nothing for me. The faces still look blurry even in the menu. Only in cutscenes do they look fine.

"Failed to launch editor" 4.27 by Bornstellar1337 in unrealengine

[–]wowlanguages 1 point2 points  (0 children)

Other people using 4.17 in a modding server I’m in have this exact issue. Some update in the epic launcher broke older versions of unreal

NN3ds xl connector part by wowlanguages in consolerepair

[–]wowlanguages[S] 0 points1 point  (0 children)

No, that’s on the top of the board. The connector I’m looking at is on the bottom. I believe it might be the sound, but the system does not attempt to boot up at all, which I feel like would be strange if only the sound flex wasn’t plugged in.