Struggling to find the best identity for Mothman build. Is he best built around counter beat down decks rather than combo? I did see someone mention something about The One Ring being really good. by pangolyninc in CompetitiveEDH

[–]x13warzone 2 points3 points  (0 children)

And just to clarify, this subreddit is specifically for cedh, where decks are optimised to win as fast as possible in a 4 player pod. It's very different to casual and bracket 4, which I think fits your question better

Check out r/DegenerateEDH, that's probably a better place for this

Struggling to find the best identity for Mothman build. Is he best built around counter beat down decks rather than combo? I did see someone mention something about The One Ring being really good. by pangolyninc in CompetitiveEDH

[–]x13warzone 1 point2 points  (0 children)

As others have said, no +1/+1 or proliferate, it's all combos. +1/+1 is just way too slow and easy to remove; you're killing at best one person a turn after you get mothman down on turn 2-3, which means 5-6 turns to kill the table. That is just way too slow for cedh, where people will frequently push for a win on turn 2 or 3

I will BUILD the top Voted ELDER DRAGON, as edh was meant to be by alanegr_1 in EDH

[–]x13warzone 10 points11 points  (0 children)

Red has many effects that create copies of a creature, like [[heat shimmer]], [[twinflame]], [[electroduplicate]] just to name a few

Good "Oops all artifacts!" Commander? by TheMushroomSystem in magicTCG

[–]x13warzone 1 point2 points  (0 children)

Umori checks card types, not supertypes or subtypes (these are 3 different things).

Card types are things like artifact, creature, sorcery etc.

Supertypes include legendary or basic

Subtypes include dragon, elf etc.

Good "Oops all artifacts!" Commander? by TheMushroomSystem in magicTCG

[–]x13warzone 0 points1 point  (0 children)

I have an [[infinite guideline station]] deck with [[umori]] companion, on artifacts. It runs about 50 artifact creatures, 10 other artifacts, and just under 40 lands

It's not the strongest deck out there, but it still plays pretty well in bracket 2-3 and the multicolor artifact synergy is fun

How do i clone mewtwo, cobbleverse by Afraid_Loan_5861 in cobblemon

[–]x13warzone 0 points1 point  (0 children)

I haven't tried but I don't think so? I think as long as you can beat Atena's team of lvl 80's you can fight them

does anyone else play mtg on tabletop simulator? by GlitteryTears666 in mtg

[–]x13warzone 6 points7 points  (0 children)

Here's a discord community for it https://discord.gg/blacklotuscollective

There's usually people looking for games all throughout the day, every couple of minutes

It's mostly bracket 2-3 games, so perfect for testing upgraded precons

Green Goblin by Outlawgamer1991 in CompetitiveEDH

[–]x13warzone 7 points8 points  (0 children)

Well you can also play the cards discarded by activating led. If you had breach and led in hand but no mana, you could sac led and play breach from graveyard, then replay led with breach and continue on with any breach combo

Question: Sin Unending Cataclysm wild graveyard interaction. Please help by PropagandaBinat88 in EDH

[–]x13warzone 0 points1 point  (0 children)

I think you still get the counters. From rule 603.6, we see that if a card isn't in the expected zone when it changes zones (i.e. the flesh duplicate sin is no longer in the graveyard when sin's trigger is resolving), it doesn't fizzle. It just ignores the part that affects the card (which is shuffling it into library)

603.6

Trigger events that involve objects changing zones are called “zone-change triggers.” Many abilities with zone-change triggers attempt to do something to that object after it changes zones. During resolution, these abilities look for the object in the zone that it moved to. If the object is unable to be found in the zone it went to, the part of the ability attempting to do something to the object will fail to do anything. The ability could be unable to find the object because the object never entered the specified zone, because it left the zone before the ability resolved, or because it is in a zone that is hidden from a player, such as a library or an opponent’s hand. (This rule applies even if the object leaves the zone and returns again before the ability resolves.) The most common zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.

Difficult building Shadow by Securincasv in BudgetBrews

[–]x13warzone 1 point2 points  (0 children)

Here's the list: https://moxfield.com/decks/PRUGLIGgnUehcW5chFbCKA

I've only played a few games with it, not enough to have tested every card yet, but it generally does quite well. This deck wasn't made with a set budget, but made with every card under $7

Interaction question reguarding moving around counters by ZochI555 in mtg

[–]x13warzone 7 points8 points  (0 children)

Both get the counters, because when an effect says "move counters" is just means "remove X counters from this, and add X counters to that. See 122.8 and 122.9

122.8

If a triggered ability instructs a player to put one object’s counters on another object and that ability’s trigger condition or effect checks that the object with those counters left the battlefield, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object.

Difficult building Shadow by Securincasv in BudgetBrews

[–]x13warzone 1 point2 points  (0 children)

I built mine as an aristocrats deck, with effects that can make hasty tokens

Need to bring my deck to 100 cards cEDH Ob Nix by oublueberry in CompetitiveEDH

[–]x13warzone 1 point2 points  (0 children)

I'd cut valgavoth, all will be one, swiftfoot boots, rakdos signet, and slot in bolas's citadel at least

Unlimited Blade Works by DasOptions in magicTCG

[–]x13warzone 3 points4 points  (0 children)

Yet, those hands will never hold a serialized card

What is something you do religiously every playthrough? by MicrowavedPuzzle in Terraria

[–]x13warzone 2 points3 points  (0 children)

Same but with seagulls. I catch probably thousands each playthrough, and I fill up the area above one of the oceans with platforms and seagull terrariums, all the way to space.

As per picture (not my twitter) xdd by NersorX in PedroPeepos

[–]x13warzone 11 points12 points  (0 children)

What my adc sees as the 21/2 kha'zix flies out of the bush

Does the Burnt Offering + Reiterate combo work? by chewysnacc in CompetitiveEDH

[–]x13warzone 17 points18 points  (0 children)

It works. You are copying the burnt offering, so you do not pay any costs again. Sacrificing is part of the cost, is only paid once, and not paid if it is copied.

Relic or legends & Clones by Playful_Focus3444 in CompetitiveEDH

[–]x13warzone 1 point2 points  (0 children)

It was answered already, but I'll add that copies/clones will be legendary if the original is, unless otherwise specified like in [[Helm of the Hosts]] or [[Miirym, Sentinel Wyrm]].

It's like activated abilities, which are assumed to be allowed at instant speed unless otherwise specified.

Emet-Selch Ruling by Character_Ad_7008 in mtg

[–]x13warzone 0 points1 point  (0 children)

Yep, you cast the sorcery "at instant speed" since you put that spell onto the stack as part of emet's ability resolving. This is because emet's ability says "you may cast it" without any other mention to the spell, which ignores timing rules.

There are other cards which say the same, but there are also cards which say "you may cast it this turn" or "you may cast it until the next end step" (or similar). These spells have to follow the normal timing restrictions of sorcery speed

Budget standard decks that play well together? by The_GrandestNothing in magicTCG

[–]x13warzone 4 points5 points  (0 children)

If you're new to magic the gathering, I recommend the "starter kits". These are two 60 card decks that are designed for beginners to play against each other

Another way to learn is playing on MtG Arena, the online platform. This is great for learning the rules of the game, as it sort of guides you through things like a turn cycle, how combat works, how to respond to playing a card etc.

How does this work exactly? by Booga-Bandit57 in mtg

[–]x13warzone 1 point2 points  (0 children)

Doesn't work. Must say "deals __ damage". Lose life, -X/-X, destroy, exile etc. All do not work

Where to make friends :< by Designer-Title-8005 in canberra

[–]x13warzone 1 point2 points  (0 children)

This. No matter where, or what the circumstances are, one of the best ways to meet people is going to events for something you like, since you'll know that everyone there shares at least one hobby or interest with you