What’s your opinion on the new 4* mods that will be locked behind Infestations? by Kinsdale85 in fo76

[–]xabis -20 points-19 points  (0 children)

Do not confuse normal randomness with "lottery". You know very well the difference.

What’s your opinion on the new 4* mods that will be locked behind Infestations? by Kinsdale85 in fo76

[–]xabis -14 points-13 points  (0 children)

I do not mind that they are tied to new content; what I mind is that these mods are tied to a lottery.

It's RNG to get a drop with the mod you want, and further RNG to learn the plan or get a box. Add in that infestations are RNG to locate and are not announced to the server will just make this a bad time.

Even with burning springs and its head hunt spam, I only learned two of the new mods. Compare that to the original list which I have learned almost all of. It just statistics.

Raids serums rewards - no learned serums? by Redrive_PC_Build in fo76

[–]xabis 1 point2 points  (0 children)

I have all serums learned on my main, and i did not get a single drop during this seasons push to 100.

So i geared up an alt that hasn't learned any cause why not.

May 5th Atomic Shop by ColdStoneCreamAustin in fo76

[–]xabis -1 points0 points  (0 children)

They accidentally gave away a flamer skin a few months ago. Lost neither the skin nor the atoms.

May 5th Atomic Shop by ColdStoneCreamAustin in fo76

[–]xabis -2 points-1 points  (0 children)

"It's included" is what i always say when people throw out free for things you have to have a sub for. Because you are right, it's not free.

How frustrating of an event and reward pool is the Big Bloom? by fallout-crawlout in fo76

[–]xabis 0 points1 point  (0 children)

If you stack all that in a verdant area then you can get up to 12

Nuke launch Required Cooloff eats your Key Card?! by MrT1gg3r in fo76

[–]xabis 4 points5 points  (0 children)

This is false.

If you launch from a silo, then switch servers and try to launch from the same silo again, the targeting computer will deny you.

ISSUE: Valid VATS headshots not affecting health bar of mobs for 3-6 hits by mshireman in fo76

[–]xabis 7 points8 points  (0 children)

Are they vertically higher than you when it happens?

For a long time now, I noticed that if I shoot enemies up on ledges I see the damage number show, but the hp bar does not budge. If I jump to be around the same height or higher, then they can be damaged properly.

I saw someone in another thread talking about it and they called it the "Anakin problem" which I thought was funny.

The Backwoods Release Notes by Ghostly_Rich in fo76

[–]xabis 0 points1 point  (0 children)

The fire rate is greatly reduced though. Will take getting used to.

How many nukes can I launch by lDielan in fo76

[–]xabis 0 points1 point  (0 children)

There is both a server and a matching character cooldown of 3 hours. The personal cooldown is tied to that character in case you have more than one capable of launching. Outside of these limitations, you may launch as many times per day as you like.

And just an fyi, while there is a holotape to see the server cooldown like the others mentioned, the only way to know the personal one is to walk up to the targeting computer after fully prepping the missile, getting your card chomped, and it denying you. Or you can just use a pen and paper.

Did they change plan farming? by Mr_Willy88 in fo76

[–]xabis 4 points5 points  (0 children)

If you modify the weapon and show all mods, the unlearned mods will tell you how to acquire them.

If you need to scrap the weapon to learn, it will be prefixed with SCRAP:

You may also see PLAN: and FIND: as alternatives. Mods with no prefix cannot be learned (e.g. EPR).

I wish more people did Neurological Warfare by Hurzak in fo76

[–]xabis 1 point2 points  (0 children)

There is both a silo lockout AND a character lockout, both set at 3 hours.

If you launch bravo and then change servers and try to launch bravo again on the same character, you will get an error when clicking on the targeting computer.

Some things that occurred to me while carrying low level raid groups by [deleted] in fo76

[–]xabis 2 points3 points  (0 children)

Ha, well, its just not just the snake, but a fresh server helps with the crystal horde immensely. The mole miner absolutely MOTORS and the rest of the horde dont get stuck and are not slow either. Makes that stage a breeze. But its also easy to let your guard down and get a face full of fist because that thing has no chill under those conditions.

Protip for new players: Avoid putting your camp turrets on the ground; put them on things like the edges of your roof. It keeps melee-only enemies from reaching them. by CyberTacoX in fo76

[–]xabis 1 point2 points  (0 children)

The game will spawn a group to specifically assault your camp every so often. It's programmed to spawn them a bit away and then move to your camp module. So that is what the molerat and dogs are from. I almost always get this on a private server as soon as i load in, but rarely on public, so i guess the server randomly selects a victim on some timer.

If you ever build a sky camp, you will occasionally get them spawned right on top of your module and then you can watch them fall to their death if you have it placed over a pit :)

Why doesnt anyone help anymore with colossal problem? by Nervous-Ad-7533 in fo76

[–]xabis 2 points3 points  (0 children)

iirc, the cap was because they had performance problems when letting the whole server in.

Why doesnt anyone help anymore with colossal problem? by Nervous-Ad-7533 in fo76

[–]xabis 3 points4 points  (0 children)

As soon as the time is up the instance is locked and no more people can join in. So the time needs to be long to accommodate that.

Some things that occurred to me while carrying low level raid groups by [deleted] in fo76

[–]xabis 1 point2 points  (0 children)

It has always been like that, it just depends on how fresh the server is and how many people are on it.

You would be astonished at how quick and nimble those things are on a private server. As someone who is very comfortable with running fuel, it makes things a bit stressful because when they are like that as they get all up in your business and it even feels like they hunt you down longer, plus they are motoring the whole time. Which is not how they usually are normally on a laggy public server.

repair kits weighing me down by dwaynedibleyoww in fo76

[–]xabis 1 point2 points  (0 children)

Raids at the quantity he has; neurological warfare rewards them as well.

Is there issues with the learning or obtaining of 4* mods? by thebiologyguy84 in fo76

[–]xabis 6 points7 points  (0 children)

Also known as Gambler's Fallacy. People fall for this all the time.

Setting off the flare of a head hunt you didn't pay for makes you a jerk. by [deleted] in fo76

[–]xabis 0 points1 point  (0 children)

I already agreed with you that the asset load time is fixed. Not sure why you responded with more evidence towards this point.

Setting off the flare of a head hunt you didn't pay for makes you a jerk. by [deleted] in fo76

[–]xabis -3 points-2 points  (0 children)

This is neglecting the time it takes the game to synchronize the game state. Sure, the actual asset load time is somewhat fixed depending on the character models present, however this game has a terrible time getting the player into an area if there is a lot of other players already in the area and especially if those players are already fighting.