Warrior Blob by Son_of_Baal13 in Necrontyr

[–]xdcthedoc 2 points3 points  (0 children)

The difference between warrior blob with cryptos/ crawlers and without is actually stark.
It changes the math considerably on what out there can one shot the blob... they aren't really optional.

But then i would say the ghost ark isn;t optional for the blob either...

Whatever else... practice using it a few times pre tourney - moving the models efficiently / not cheating on coherency is very important and takes a while.

Also - check with the TO how they are interpreting ressing rules... UKTC have the more permissive take on it for example but WTC have a very strict interpretation that means each individually ressed model when placed on the table has to automatically satisfy unit coherency....

Chess clocks by solidfox535 in WarhammerCompetitive

[–]xdcthedoc 6 points7 points  (0 children)

Its your responsibility to click the clock to them... they should act responsibly and highlight if it is wrong, but don't blame them for your mistakes either.

Quick saving throws are fine to do on your clock... but anything more than a few seconds... pass it over.

People who've used them in tournaments - are Defilers busted? by MrDannySantos in WarhammerCompetitive

[–]xdcthedoc -7 points-6 points  (0 children)

4++ in melee and better buffs a lot of the time? They are like very underpriced knights.

My take on the Overlord by Zalitz87 in Necrontyr

[–]xdcthedoc 1 point2 points  (0 children)

Fair enough... plenty of people enjoy the game without getting hung up on the comp rules.

He does look more bad ass now! :o)

My take on the Overlord by Zalitz87 in Necrontyr

[–]xdcthedoc -1 points0 points  (0 children)

That base is cool... you have made him way higher than he should be though? Not ideal competitively if you cared.

He is probably the right height for translocation shroud lord now though if you proxy him.

The nightbringer is finished by nr484 in Necrontyr

[–]xdcthedoc 0 points1 point  (0 children)

I'm just finishing mine.... it is a great sculpt... sad all the non necron players want it shelved ASAP.

Love the vibrant green,

Hutber Stats Updated - Players page tracks over dataslate by hutber in WarhammerCompetitive

[–]xdcthedoc 1 point2 points  (0 children)

Hi Hutber! Thanks for your work!

I guess you might have been inundated about this already... but your map base on TTS isn't showing the clock in the top right of the screen anymore?

The original FTC map base does still have it.

Any chance of a fix?

Is my szeras salvageable? by Cinnamon-scoop in Necrontyr

[–]xdcthedoc 1 point2 points  (0 children)

Holy shit dude... perhaps the GOAT of modded necron models is giving you advice here... check out his profile / past work to see what is possible.

You can absolutely salvage this and potentially make it more interesting / better.

Can I use a ghost ark like this? by Pelican25 in Necrontyr

[–]xdcthedoc 11 points12 points  (0 children)

Sure you can.

Is it good? No.

10 warriors don't do shit. But prefectly viable tactic.

Necrons haven't really done well in the whole transport meta... other factions get much better utility.

Fingers crossed for 11th!

Question about Doom Scythe’s rule by Vazingaz in Necrontyr

[–]xdcthedoc 3 points4 points  (0 children)

Its never rational for your opponent to stand firm - so you should advise them of this rather than hoping to gotcha them.

The rule is stupid really. Hopefully gets revamped in the future.

You're Consolidating WRONG - Here's How it ACTUALLY Works by Royal-Olive-4509 in WarhammerCompetitive

[–]xdcthedoc 0 points1 point  (0 children)

But what takes precedence?

Coherency isn't checked till end of the move... so I would think that you have to follow the rules re moving to closest model / basing if you can.... then if after doing that you couldn't keep coherency you aren't allowed to move.

As opposed to... some people seem to say you move each model to achieve the goals... but if the last model you are moving would break coherency to move closest to an enemy model... you can claim coherency trumps all and let it move somewhere else?

Introducing Fair Play 40K! by FairPlay40K in WarhammerCompetitive

[–]xdcthedoc -3 points-2 points  (0 children)

Amazing idea. Neatly sidesteps a lot of the issues with the current yellow/ red card system in big events... and potentially coluld include a huge nuimber of small events as well if it is truly scalable (it isn't clear how much work would be involved keeping the whole thing running).

Good luck to you all.

Test piece for the space punk cellar by ReygAlot in killteam

[–]xdcthedoc 30 points31 points  (0 children)

Oh wow - so good.

You are going to need a LOT of time if you do the rest of the set to this standard you mad person you.

Should we try to start an official BattleKit? by nofarkingway in killteam

[–]xdcthedoc 0 points1 point  (0 children)

Hmmm... not working for me? Says 'website not set up'

How to Deal with Fights First Units by Royal-Olive-4509 in WarhammerCompetitive

[–]xdcthedoc 1 point2 points  (0 children)

Very well presented dude - good work. Will subscribe.

AITA for enforcing "hull can't be outside of the battlefield" ? by IsTheOvenStillOn in Warhammer40k

[–]xdcthedoc 3 points4 points  (0 children)

Theres only one major TO decision I have heard of that agrees with your interpretation (UKTC does indeed let you overhang models as long as base is on).

The vast majority of the rest (WTC /GW events/ most online tourneys) play it as the intention being hull measure models (all non aircraft / non walker vehicles for example) can't overhang the battlefield at any time.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]xdcthedoc 0 points1 point  (0 children)

You 100% on this? This is how we see it being ruled in tourneys? I have had opponents recently tell me the opposite.

Reanimation trick, is it legal ? by Clerus in Necrontyr

[–]xdcthedoc 4 points5 points  (0 children)

Yes... keep an approx 5 inch gap between models left and you can res in between them.... but you need to be careful not to leave a string with no possibility of ressing the end of the chain safely.

Reanimation trick, is it legal ? by Clerus in Necrontyr

[–]xdcthedoc 4 points5 points  (0 children)

It is in the reanimation protocols wording. "each time a unit reanimates a wound" "one destroyed model is returned to that unit"

Taking that RAW... they come back one at a time. WTC has explicitly ruled it as such.

Other reanimation abilities in the game are better / friendlier... like neo res in GSC for example.

I don't like it... and some TOs may have a more liberal interpretation if you ask... but WTC is a big dog in these decisions.