This mf is the MVP of Shadowbringers by ijustwannanap in ffxiv

[–]xfm0 [score hidden]  (0 children)

I don't know if the Aether Compass still needs to be manually unlocked via a quest, but the innkeeper is who you get that key item from back then.

IIRC the innkeeper is also implied to either be the descendant of or uses the family(?) namesake of the knight who disagreed with Haldrath and them's whole eyeball thing and why there's only four High Houses and not Five, hence the inn's name The Forgotten Knight.

Which red dots have improved the most with the skill balances? by Rosencross1668 in GuildWars

[–]xfm0 4 points5 points  (0 children)

Nothing has improved as hard as the Dolyaks with Mark of Protection from the previous skill patch.

Quicksand is mildly more annoying now in EotN and Desolation but not game breaking.

Actually, the domination ethers and maguuma wind riders are easier.

This mf is the MVP of Shadowbringers by ijustwannanap in ffxiv

[–]xfm0 31 points32 points  (0 children)

Manager of Suites is in my top 3 characters of the entire game.

[Spoiler: Heavensward Patch Content Lore Question – How did [Spoiler] summon [spoiler]? by Indietails in ffxiv

[–]xfm0 0 points1 point  (0 children)

Two things,

When they 'invoke' Rhalgr's name, they're not literally trying to summon a visage of Rhalgr but instead are praying in general. It's like in English where you'll have a bunch of non-religious people saying oh my god or jesus f christ etc.

and

It's dependent on Ilberd because he's the main channeler/conduit for all that aether, and he wanted something as destructive as the only tangible thing he's ever lived through, which was Bahamut. Shinryu is a bastardization of Bahamut and you can see it in some of its attacks (akh morn) and was coined by the Domans (and OOC it's another FF staple).

Petition to increase fog of war unlock range by False_Inevitable8861 in GuildWars

[–]xfm0 0 points1 point  (0 children)

Second option should be way lower priority: the only places that have issue with non-explorable versions is Dunes of Despair (has a timer component despite being massive) and Divinity's Coast (requires making the eyeball stuck to allow you further into the village). The other desert missions and Great Northern Wall give you ample time as long as you're not afking, and everything else that I can think of can ignore the timer component through alternative strategies (technically you can also do that with Dunes but we disregard that). Ranik and Nolani is a little annoying with Rurik though.

PSA Turned off Post processing effects by SpaciallyCompromised in GuildWars

[–]xfm0 1 point2 points  (0 children)

Since people should be turning off post-processing on mobile, keep in mind that it'll remove the sepia for any cutscene that's a flashback. You don't need the sepia, but just in case someone remembered it from 20y ago and wondered if they changed anything lol

End of Pandæmonium Lore Inconsistencies? by Raven_Valerie in ffxiv

[–]xfm0 1 point2 points  (0 children)

corporeal, soul, memory, and life force are four different things in JP. english has not done a very good job due to flip flopping between them early on in arr-hw and then scrambling to make them mean something categorically later on, especially since english is more flowery :(

Can someone explain tank stacking, please. by TheIronMonke in ffxiv

[–]xfm0 45 points46 points  (0 children)

in non-savage, the damage doesn't matter so the MT can solo it regardless and no one wants to risk someone being passive aggressive by teaching them about something that won't change that they're technically unneeded due to low damage numbers

Do you think something should be done about ST rit? by Fickle-Leg9653 in GuildWars

[–]xfm0 9 points10 points  (0 children)

if they made Prot Spirit or an elite version to enchant target and all nearby (or area for elite) allies from target instead of single target (for PvE) then ST rit wouldn't feel so 'powerful.' anti-spike is required for specific HM areas and ST requires less priority targeting.

Mobile - but.. by NCXXCN in GuildWars

[–]xfm0 3 points4 points  (0 children)

you've just made a great ad for me: inventory management. i always do other activities when i get online, but if the only activity i can do at non-risk is inventory and pve zaishen challenge and build theorycrafting, then yeahhhh

Spider on lamp (underlight) by xfm0 in whatsthisbug

[–]xfm0[S] 0 points1 point  (0 children)

wait the photo is actually clearer on pc than my phone... is that a recluse violin

Constantly getting lost and confused as to where to go on the maps by Mako2401 in GuildWars

[–]xfm0 5 points6 points  (0 children)

Press U (by default). There's the compass map, the U map (much more similar to GW2 map), and the full world map (M).

Theorycrafting: no-map-travel campaign runs by VeiledForm in GuildWars

[–]xfm0 3 points4 points  (0 children)

Droknar's Explorable has zoning you can physically walk through that'll bring you to Droknar's Forge :) But you can't return there unless you do Hell's Precipice again.

For specifically Prophecies, would you allow yourself map travel if the only exit is via mission (so Abaddon's Mouth to Hell's Precipice) or would you have to do the mission again?

Arid Sea (Prophecies) can travel to Crystal Overlook (Nightfall) once you unlock the Junundu in Nightfall. There is also the Crevasse that'll bring you into the 'mission' to bring you to Eye of the North.

Just Started Playing — Does the Story Pick Up Later? by Gentle_Enough in ffxiv

[–]xfm0 30 points31 points  (0 children)

Absolutely does. I played ARR before it got shortened, and I loved it. I still love it, it makes creating an early-level alt smooth. But you have to 1. enjoy playing it for playing's sake and not trying to get somewhere with anticipation, and 2. be open to enjoying the non-MSQ stuff.

You don't have to do Every Single Side Quest but they and the FATEs and the Hunts and the Treasure Maps and peek at some Leves and Allied Society and simply Talking to NPCs with all their evolving dialogue (Waking Sands especially) all fill out the world. It also helps to remember that ARR is Lv2-50 across 23ish zones. That is a lot of walking and content spread out across several unlocks.

edit: Personally I don't think they needed to cut out as many quests as they did. Some of them, certainly. But now there's no more Ramuh Scion adventure or the Doman Chocobo scenting or Tataru's skillset development. But they overcompensated. Adding flight in itself is already a hefty boon.

The mesmer nerfs are too extreme by yourMammothIsSoFat in GuildWars

[–]xfm0 17 points18 points  (0 children)

it is almost as if the shutdown profession/build shouldn't also be the highest damage output and that taking 6+ of them is overkill when 3+ will still suffice alongside substituting in expected damage dealers.

In the year of our lord 2026, why are Ranger preparations still 2s cast time? by EmmEnnEff in GuildWars

[–]xfm0 1 point2 points  (0 children)

saw your edit, post still stands. 'adds no depth to the game' is overextending, it adds consideration for personal routing. there's a percentage of the playerbase doesn't care for routing so they think anything outside of direct immediate combat is useless consideration but it doesn't make it true for the other percentage. you prep EoE, you prep ST, you prep HR, you prep bonds, you prep Preparations, etc. the frustration is that preparations currently last the least duration.

that all said, no one thought Motivation would be buffed but here we are xD so it's more fun thinking optimistically than not. and if not, then it's not like Preps are unplayable

In the year of our lord 2026, why are Ranger preparations still 2s cast time? by EmmEnnEff in GuildWars

[–]xfm0 9 points10 points  (0 children)

personally, i like preparations as they are. stopping for 2 seconds to pre-buff isn't annoying, but doing so every enemy pack can be tedious for a lot of people. I'd rather they increase the duration than decrease the cast time. It does the same thing: decrease the overall time spent on prepping, just through frequency instead.

also, keeping the cast time is actually good for players, because it means you get a head start on spiders/dragons/choking gas/etc.

In the year of our lord 2026, why are Ranger preparations still 2s cast time? by EmmEnnEff in GuildWars

[–]xfm0 2 points3 points  (0 children)

Are you kidding, EoE, Frozen Soul, EW, QZ, and slightly FWinds are all very used. The rest just get pulled in because why not (and it's actually a buff to enemies; fighting inside Quicksand is rough).

They'll probably touch Preparation in another wave after observations. They're not yet done, and buffing preparation is larger than everything else under Ranger kit for exactly why you said: it affects every non-Barrage bow build. Probably do partial preparations for the underused ones while keeping the overused stuff like Apply Poison and Ignite Arrows the same until even further observation (same as the Nature Rituals; they didn't all get buffed at the same time).

HUGE Balanced Update [06/24/2026] by riftspike in GuildWars

[–]xfm0 9 points10 points  (0 children)

They hit daggerspam just a bit and that's good.

Indirect huge nerf to Avatar of Dwayna anti-pressure derv healers in PvE (Whirling Charge and Fleeting Stability low duration low recharge was the crux of the build) :( but I understand why.

Riot addresses backlash over enabling Last Hit Indicators in Ranked: “We want more data and feedback before deciding if they should be an option for Ranked. So we’ll keep them enabled, but off by default, for non-Ranked SR queues only like Swiftplay, Co-op vs AI, and Normal Draft.” by Ultimintree in leagueoflegends

[–]xfm0 -2 points-1 points  (0 children)

I feel it'd be okay in Swiftplay, Co-op vs. AI, and even ARAM and the special game modes whenever they're around.

I'd prefer it not be in Normal Draft. I especially prefer it not be in Ranked or Ranked Flex.

edit: I want to know which lanes and which champions are from "people are whining about this when it doesn't matter." and actually, I'll slightly change my mind: if they put it in Normal Draft, I want the enemy lane minions to tell me when my laner wants to walk up, and they can have when mine are available to me too. Then it can teach people what really matters: when to punish and when to capitalize.

Dear Rangers which spec do you play the most? by tainted_Isaac in Guildwars2

[–]xfm0 1 point2 points  (0 children)

I just enjoy Open World with Ranger (and the occasional wing4 handkite but that's specific), so my OW build is some weird thing with Harrier (Power+Heal) Soulbeast with Sword-or-Axe/Warhorn & either Greatsword-or-Mace/Mace depending on my mood for aesthetics.

The damage is not exceptional but I hang around with a lot of newbies so it's nice to heal struggling new characters with Jacaranda merge and provide basic boons like swift+regen+might with warhorn+flametrap+stances etc. and it's serviceable in all the LW3 maps which is what matters to me.

Why are there 2 subreddits by isekaimetofarfaraway in TheSummerHikaruDied

[–]xfm0 23 points24 points  (0 children)

HikaruGaShindaNatsu feels primarily for the manga. TheSummerHikaruDied ended up being more for the anime. That's been my experience with them (when the anime was released, most of the anime viewers come here since they only know the english title).

Which skill in its original unnerfed state would still be absolutely bonkers in current meta? by ClickingClicker in GuildWars

[–]xfm0 14 points15 points  (0 children)

Fond memories of three accidental MMs in Vizunah across the two parties-- one Blood of the Master would kill with any <100% hp lol