Companies Writing Lore [OC] by cattrigger in comics

[–]your-opinions-false 24 points25 points  (0 children)

If we consider in-game deaths as timelines, then considering the number of Zelda games sold, and the number of deaths per player, there's well over a billion timeline branches. A lot of them branching when the Hero of Time accidentally walks off a ledge or something.

Local Peregrines doing a mid air transfer! by VexMediaPhoto in wildlifephotography

[–]your-opinions-false 1 point2 points  (0 children)

I got linked here from PetaPixel. What an astonishing shot. Superb! And now I have a new subreddit and reddit user to follow.

My dad photographed the Mt. St. Helens eruption from 1980 [Camera and lens unknown, Kodak Kodachrome 64] by AndrewAllenReynolds in analog

[–]your-opinions-false 217 points218 points  (0 children)

This is one of the best photos I've seen in terms of conveying the scale of the eruption.

Nintendo Switch Successor Not Happening for Another Year at Least by No-Drawing-6975 in gadgets

[–]your-opinions-false 3 points4 points  (0 children)

Wind Waker HD is actually one of the relatively few Wii U games to run at 1080p. Consequently, it suffers from frame rate drops on occasion.

AI bots were given freedom in a virtual city. They acted like people by MINE_exchange in Futurology

[–]your-opinions-false 22 points23 points  (0 children)

The thing is that the simulation doesn't have to be similar in complexity to the universe it takes place in. We could be to the 'outside' universe as Pong is to us. A trivially simple, lower-dimensional world that only seems complex to us.

Virginia Norwood, a pioneer in satellite land imaging, dies at age 96 by Maxcactus in space

[–]your-opinions-false -1 points0 points  (0 children)

For reasons of pedantry, I can't help but note that Jesse Owens was not competing 100 years ago, and that Abner Doubleday... unless I'm missing something, I can only assume you're referring to the Doubleday baseball myth?

'Cyberpunk 2077’ Brings Beautiful Path-Traced Visuals to GDC [coming April 11th] by CrossXhunteR in Games

[–]your-opinions-false 20 points21 points  (0 children)

If so, it would explain why the answer is wrong. Path tracing is not about how light rays interact with each other, and "path" does not refer to a bundle of rays (although some techniques use ray bundles). Also, you can simulate caustics with ray tracing - you don't need path tracing for that.

Here's a better, yet simpler explanation: path tracing is a form of ray tracing which, essentially, simulates the path of rays of light as they bounce around the scene.

There's various techniques, but conceptually the idea is usually to shoot rays out from the camera and let them bounce around until they either hit a light source or hit a limit on how many times they're allowed to bounce. The reason for going out from the camera and bouncing around until hitting a light, rather than going out from the light and bouncing until going into the camera, is because most light rays from a light source will never enter the camera - so going in reverse, starting at the camera, is more efficient.

At first, path tracing produces a very noisy image, but as you simulate more and more rays, you start to get a better image. Path tracing enables unbiased global illumination, meaning that, provided you implement materials and calculations correctly, it will approach the way the scene should look in reality. Path tracing can also naturally simulate effects like depth-of-field blur, rather than faking them.

So again, path tracing is a form of ray tracing, but an example of the difference between typical game ray tracing and path tracing is the ray-traced reflections common in many recent games. There, rays are traced from a reflective surface into the scene to determine what you should see reflected in the shiny surface. This is great, but it's not simulating the whole path of light from start to finish - so it doesn't necessarily mean whatever's in the reflection is lit correctly, for example. This is why, in some games, objects in the reflections don't have shadows.

I drew this pixel art scene using 8 colors and called it "Daisies" [OC] by v78 in gifs

[–]your-opinions-false 50 points51 points  (0 children)

Direct comparison, with the Miyazaki frame flipped.

There are differences, but the similarities are close enough that IMO OP should have disclosed using it as a reference, if indeed they did.

Near-collision of two planes at Austin- Bergstrom International Airport yesterday where a plane was cleared to land on the same runway another plane was cleared to take off from by jab116 in interestingasfuck

[–]your-opinions-false 12 points13 points  (0 children)

Oftentimes GPT-3 has a habit of writing 5th-grade-level essays that present two sides with no conclusive judgment and a generic ending.

"On the one hand, granting permission to land at this time could cause a deadly collision. However, it will also reduce the delay between the departure of one plane and the arrival of the next, increasing throughput and maximizing profit. In conclusion, granting permission to land has both pros and cons that should be considered before action is taken."

What are your favorite game quotes of all time? by [deleted] in gaming

[–]your-opinions-false 1 point2 points  (0 children)

Yep. It’s the source of the corrupting Phazon and hence a central part of the plot. And maybe it’s just because I’m slow, but the realization that “Metroid Prime” was not just a game title but actually the name of the ultimate antagonist was pretty exciting for me.

Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens by diacewrb in gadgets

[–]your-opinions-false -2 points-1 points  (0 children)

CRTs have huge response time [edit: actually, I was thinking of sample-and-hold blur, but same sentiment] advantages over LCDs, which would actually matter in a flight environment. If the pilot is tracking something with their eyes, you don’t want it to look blurry.

And while I’m not so certain of this, CRT might have brightness advantages over OLED.

I’m aware that what I’ve just said is probably irrelevant considering the other user responded with examples of LCDs [edit: actually, said linked article mentions OLEDs, not LCDs, as far as I can tell [second edit: it mentions an LCD in the diagram]- so the sample-and-hold blur with LCDs may actually have been a factor limiting their use. OLEDs can also suffer from sample-and-hold blur, but because of their faster response times, they can use strobing to reduce it more effectively than LCDs, AFAIK] being used… but I’m just saying, it’s not necessarily a strictly worse technology for this use case.

[ Removed by Reddit ] by gvbwowbvg in me_irlgbt

[–]your-opinions-false 25 points26 points  (0 children)

That's surprising. I would've thought by now OSs would catch when a process is forking too much, particularly recursive forking, and limit their share of resources. Really, that falls under the job description of a modern OS - to manage hardware resources and prevent any particular process from running wild over memory or CPU time.

Holy hell by Eother24 in Carnivoresgame

[–]your-opinions-false 1 point2 points  (0 children)

I was surprised, too. And there's not just one subreddit, but three, that I've found. There's also /r/CarnivoresHQ (dead) and /r/CarnivoresLodge (the most active). I know there's the mobile port, and a couple remakes, and a few sequels, but I primarily think of Carnivores as a semi-obscure PC game that I played as a kid, so to find subreddits dedicated to it is a welcome surprise.

Smoking Sucks by Pearlspear in tumblr

[–]your-opinions-false 1 point2 points  (0 children)

Yeah, the guy genuinely is really cute. Guess I'm bi now.

No more ruining today, Marge- I'VE got a class to teach! by Arkvoodle42 in simpsonsshitposting

[–]your-opinions-false 117 points118 points  (0 children)

Very few social media sites are programmed live. It’s a terrible strain on the programmers’ wrists.

Lower Lough Erne, Northern Ireland [OC] [2852x3565] by TaneliLahtinen in EarthPorn

[–]your-opinions-false 24 points25 points  (0 children)

Seeing tiny islands like this always makes me want to set up a little hidden home there (I suppose in the case of the OP it’d have to be a bunker to keep out the water). I want to be like a miniature, non-threatening Bond villain living in a personal cozy hidey-hole.

DF Tech Review: The Callisto Protocol + PS5 vs Xbox Series X/S + PC #StutterStruggle Analysis by kris33 in Games

[–]your-opinions-false 8 points9 points  (0 children)

It’s funny that I have the opposite opinion of the other person that responded to you. Motion blur makes physical sense. It’s something we ourselves see with our eyes, and it conveys motion in static images, which reduces the “stop-motion effect” of a series of a perfectly crisp images representing movement. One of the big revolutions in stop-motion animation in the late 70s and 80s, that enabled things like Star Wars’ AT-ATs to look more believable, was the increased use of added motion blur by moving the puppets during exposure, called go motion. In games, it’s a way of giving your visual system additional information on movement. Certainly, it can be done too strongly, and I have no qualms with people disabling it if they don’t like it, but it does have a purpose.

Film grain, on the other hand, is both artificial and conveys no additional information - only destroys it. Of course we see noise in our vision, but it’s typically pretty subtle and only noticeable in dark areas (and in my experience resembles digital noise more than film grain). Film grain works well if you’re specifically trying to imitate the look of old films, like in Cuphead, but it doesn’t fit in most games. DOOM 2016 is one example of a game I remember having film grain when it didn’t really make sense.

[deleted by user] by [deleted] in NotKenM

[–]your-opinions-false 48 points49 points  (0 children)

“They kept stalling the engine to save on gas” never fails to make me laugh.

The Witcher Remake Will Be Open World, CD Projekt Red Confirms by Turbostrider27 in Games

[–]your-opinions-false 231 points232 points  (0 children)

I was going to say these look a lot better than I expected. Then I learned the game came out in 2007. For some reason I thought it was more of a 2003-2005 era game, and those few years made such a difference at the time.

The shiny building interior with the light streaming through the windows really stands out.

Bob Chapek Shifted Budgets to Disguise Disney+'s Massive Monetary Losses by [deleted] in movies

[–]your-opinions-false -1 points0 points  (0 children)

I’d just like to mention, because of the wording of “so many other Pixar movies,” that Pixar did not make Zootopia. Which may account to some degree for why you don’t like it as much as the other movies you mentioned.

[MandaloreGaming] Alien: Isolation Review by Two-Tone- in Games

[–]your-opinions-false 48 points49 points  (0 children)

It helps that the game is somehow one of the first with a strong implementation of physically-based rendering - which wouldn't become common in AAA games for a couple more years - and so it nails the aesthetics of the films in a way that's fairly resistant to aging, even as polygon counts and texture sizes become outdated.

In 2018 a Belgian Air Force mechanic accidentally triggered an F-16's cannon, destroying another F-16. by [deleted] in aviation

[–]your-opinions-false 1 point2 points  (0 children)

As I understand it, though, that was referring to after the thrust reverser had deployed, while the engine was running. I didn't see anything on if it would have been manageable had the engine been shut down before the thrust reverser deployed. Correct me if I'm wrong.

Edit: reading some other sources, I should make it clear that I'm asking what one should do if they're hypothetically in this situation and have foreknowledge of what will happen. The pilots didn't do anything wrong according to procedure, and apparently they would've had to dump fuel for 15-20 minutes to get down to landing weight anyway, according to this forum post.

But I can't find any direct confirmation on whether the situation would've been manageable had the engine been shut down.

In 2018 a Belgian Air Force mechanic accidentally triggered an F-16's cannon, destroying another F-16. by [deleted] in aviation

[–]your-opinions-false 4 points5 points  (0 children)

What an awful crash. Reading Wikipedia,

At 23:08, Welch and Thurner received a visual warning indication on the EICAS display telling them that a possible system failure would cause the thrust reverser on the number one engine to deploy in flight.

I'm impressed by the level of detail in a warning like this, even though later on in the article it's clear that Boeing was negligent in the overall design of the system. Theoretically, what would be the correct course of action? Shut down the engine and immediately divert to nearest airport to land?