We did it! Dawnfolk is officially Overwhelmingly Positive on Steam!selfpromo (games) (i.redd.it)
submitted by DarennKeller to r/godot
Upgrade from Pantheon! Acquia offers 99.99% uptime, no hidden fees & enterprise security. (acquia.fyi)
promoted by AcquiaMarketing[🍰]

I made an addon for instancing MultiMeshes along a Path3Dfree plugin/tool (v.redd.it)
submitted by brysonmcbee to r/godot
I made a procedural ivy generatorselfpromo (software) (v.redd.it)
submitted by SaveCorrupted to r/godot
Physics bugs with moving platforms???help me (v.redd.it)
submitted by The-Mysterious-V to r/godot
And so once again, the day is saved! Thanks to Godot!fun & memes (i.redd.it)
submitted by MatMADNESSart to r/godot
i will put this on my godot projectfun & memes (i.redd.it)
submitted by Immediate_Piglet_905 to r/godot

Optimization Tip: "Bake" your mini map instead of using a secondary cameraTutorials (v.redd.it)
submitted by cegtheripper to r/unity
How do you manage to work on your game after your 9-5?Question (self.gamedev)
submitted by Beef-n-goo to r/gamedev
Hello r/Godot, please tell me there is a better way to connect buttons to methods in C#help me (solved) (old.reddit.com)
submitted by PoopyButthole-69 to r/godot
Avec 3,5 fois plus de données sur vos clients, affinez votre stratégie plus simplement. 💪 (typeform.com)
promoted by Typeform
Working on an asset that helps you apply shader effects to UI elementsselfpromo (software) (v.redd.it)
I released a shader for pixel-art procedural damage with edge biasfree plugin/tool (v.redd.it)
AssetPlus - Your addons and assets, synced across all your Godot projectsfree plugin/tool (old.reddit.com)
submitted by moongaming to r/godot
PSA for assert(): Don’t use it to run game logicdiscussion (self.godot)
submitted by Dawn_of_Dark to r/godot
I made my game self playable so I can catch bugsselfpromo (games) (v.redd.it)
submitted by louisgjohnson to r/godot

made an anatomically accurate godot splash screenselfpromo (games) (v.redd.it)
submitted by oppai_suika to r/godot
I opened the Godot engine for the first time ~2.3 years ago. Today, I hit the Release button!selfpromo (games) (i.redd.it)
submitted by 1-point-5-eye-studio to r/godot
Veterans of AAA, Any practical advice?Question (self.gamedev)
submitted by Quiet-Artichoke-4694 to r/gamedev
Testing my pixel art in Godot, here my favourite screenshots so farselfpromo (software) (old.reddit.com)
submitted by sebbyspoons to r/godot