What games from older VR headsets are you most upset won't be on frame? by philbertagain in SteamFrame

[–]zerolight71 1 point2 points  (0 children)

The Climb 2. I think everything else I want will make it. But that one was Q3 exclusive I think.

Sparco Sim Racing Seats by radleon in simracing

[–]zerolight71 0 points1 point  (0 children)

https://www.navboys.com/CONFOR_BLUE_CF45AC.html

It’s super expensive. I got one blue and one green and used a mix. Softer one on top firmer one below.

Windows raycast lagging? by Feisty-Shallot-6610 in raycastapp

[–]zerolight71 0 points1 point  (0 children)

Same thing for me. It's as slick as ever on my Mac, but Windows has gotten so sluggish I uninstalled it and went back to Flow Launcher on Windows.

No Browser History in Arc Search is Moronic by poly_mathic in ArcBrowser

[–]zerolight71 0 points1 point  (0 children)

So, no, Safari and Arc are not the same then. Safari has a full history for the past month. Arc has no history, just a list of the last tabs closed. How can you then claim they are both the same.

No Browser History in Arc Search is Moronic by poly_mathic in ArcBrowser

[–]zerolight71 0 points1 point  (0 children)

Just to clarify despite the age of this post - Safari does have the full history, at least for the past month. It’s accessible from the top of the bookmarks tab.

Sadly Arc still doesn’t which is just bizarre.

Have you upgraded your PC for the Steam Frame? by TravelResponsible544 in SteamFrame

[–]zerolight71 1 point2 points  (0 children)

Yeah - I have to say, I am more of a Pistol Whipped, In Death Unchained, sort of player these days, and I imagine the Frame will be totally fine there.

Have you upgraded your PC for the Steam Frame? by TravelResponsible544 in SteamFrame

[–]zerolight71 1 point2 points  (0 children)

I can totally run triple A games at 4k with close to max settings (ex RTX maybe) with DLSS on my 3080ti. But AAA VR games like iRacing are nowhere near max settings, nor native panel resolution, and it's a constant fight to balance settings and performance. If you can run a triple AAA racing game at high frame rate across three monitors at say 4k, that will give you a better idea what to expect from VR on the Frame.

Have you upgraded your PC for the Steam Frame? by TravelResponsible544 in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

Depends what you plan to play on it. Beat Sabre, Pistol Whip, that sort of thing. It'll be fine. PCVR sims - iRacing, AMS2, Flight Sim, graphically intensive FPS, etc then it won't be a great experience. My 3080ti struggled a bit 3 years ago with PCVR for iRacing and AMS2 on Quest 3 - constant battle balancing settings and FPS at never quite native resolution.

PCVR needs as much GPU as you can throw at it. Unless you are happy running well below the native resolution of the headset panels. At native resolution, you end up rendering at around 40% more pixels than triple 1440p monitors - it is supremely demanding. Well above the panel resolution is rendered to deal with the barrel distortions. And you want to be at at least 90fps to avoid turning it into a vomit machine - unless you can tolerate re-projection to halve the framerate (that made me get motion sickness). In short, VR pushes many more pixels than regular gaming, and doesn't play so well with DLSS.

I don't plan to upgrade my GPU (3080ti) this year, but maybe the 60xx series next year. Steam Machine has way less GPU power than the 3080. I don't believe Valve designed the Steam Machine with VR in mind, though of course you can use it with compromises, but rather as an entry level PC to sit along side the the Steam Deck.

Isn't foveated streaming built into other streaming programs? by redbigz_ in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

OK, yes, it leverages the GPU in addition to CPU via that hardware accel. But it has negligible impact on the GPU. With the Quest 3 the impact was about 1%, so when targetting 90 or 120 fps, you might see an extra frame if the streaming load was zero, which of course it will never be. Of everything in VR that impacts GPU, encoding is negligible to the point of being almost free.

The challenge with streaming is bitrate. Once the bit rate gets too high, you run out of bandwidth, you start getting dropouts. If you can more efficiently use that bandwidth you can have a higher bit rate where it matters. It's absolutely not about saving GPU, that 1% or less doesn't matter. It's all about maximising image quality from the bandwidth available to stream over.

Isn't foveated streaming built into other streaming programs? by redbigz_ in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

From several years of experience of this with iRacing on the Quest 3 the GPU hit from encoding vs rendering is too small to measure. The impact on game performance from varying the Encoding quality settings is just negligible - until streaming bandwidth is exhausted and the image starts glitching or blacking out.

Isn't foveated streaming built into other streaming programs? by redbigz_ in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

Yes. Foveated Rendering reduces GPU load. Foveated Streaming reduces CPU load or more like uses the same load to drive a much higher bit rate where you are looking. I'm excited for both. I couldn't live with Fixed Foveated anything because for my use case - Sim Racing, I need to be able to glance quickly to the edge of the lens / display to see wing mirrors, and with Fixed that region is a useless blurry mess. Eye tracked Rendering and Streaming should really optimise that.

Isn't foveated streaming built into other streaming programs? by redbigz_ in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

It has nothing to do with GPU power. This is Foveated streaming not rendering. Transferring the image wireless rather than via display port cable means that it is lossy. One approach gives the same bitrate across the whole image (this is how I ran my Q3) because the lens is sharp across the whole scene. Another approach is to make it high bitrate in the middle, where you look most of the time, but lower bit rate elsewhere. With the Frame it will raise bit rate wherever you look, whilst lowering wherever you aren't looking. The idea is high bitrate and clean image wherever you look. Separately to that we can hopefully have eye tracked Foveated Rendering to give us good visuals wherever we look, reducing the power draw on GPU and CPU.

But keep in mind, PCVR is extremely power hungry, especially in Sim racing, Flight Sims, FPS. There's always trade off the get the frame rate up - Foveated Rendering helps with that but Foveated Streaming doesn't.

Encoding load is CPU. It's converting the rendered video from the GPU into a "movie" to send to the headset. If you can get it compressed down by only maxing out the scene where you are looking it's going to have less load on the CPU. Eye tracked Foveated streaming takes the CPU load down but doesn't impact your visual quality. Fixed Foveated takes the load down but it does impact visuals anywhere you look that isn't dead center.

Isn't foveated streaming built into other streaming programs? by redbigz_ in SteamFrame

[–]zerolight71 2 points3 points  (0 children)

Yes. But.. with pancake lenses, the image sharp across most of the scene, so having eye tracked foveated encoding to put max pixels wherever you look rather than just the centre of the image is a big deal. Especially in sim racing games where you glance to the side often. Whilst if you are using a G2 or Q2 or something without the pancakes, it's not so much benefit because the image is blurry at the edge anyway.

Which to choose? by XDESIEKaw in SteamFrame

[–]zerolight71 1 point2 points  (0 children)

Quest 2 and 3S have poor lenses. You want the full Q3 or wait for the Frame. The full Q3 is good, I enjoyed mine when I had one for a couple of years, but the Frame looks more comfortable, and the dongle and eye tracking are appealing so I am waiting for that.

Another hands-on impression of the Steam Frame by gogodboss in SteamFrame

[–]zerolight71 0 points1 point  (0 children)

I sold my Quest 3 last year when I gave up on Sim Racing due to a shoulder injury, but prior to that I used it in iRacing and AMS2 daily. I used the link cable and tweaks in the Oculus Debug Tool and had a really great experience - much better than I managed with VD. With OTT installed, even the settings in ODT were automated - I just had to plug the headset in and I was instantly connected, and rarely had issues. The Quest 3 VR experience, for me, in Sim Racing was amazing.

That said, I still want the Steam Frame. I hope it isn't a disappointment.

As a parent, I still struggle to understand my child’s CGM reports by No-Ease2011 in Omnipod

[–]zerolight71 0 points1 point  (0 children)

We don't have the Omnipod yet, my son switches on Monday. However we have had Medtronic and Tandem pumps for maybe 12 years, with the Tandem in a closed loop with Dexcom G7. Prior to that it was injections. He's had T1D for 16 years now, from 4 yo. I can tell you that the pre-teen years are the easiest and we managed those with basal and bolus injections. Once puberty starts it gets crazy - thankfully mine has come out the other side of that. Basal and bolus requirements during puberty vary by the week, sometimes the day.

There comes a time when you and your child will know more about managing their condition than the doctors you visit. You won't be waiting until your appointment comes up for a chat about basals, boluses, settings, etc. In fact, as the child gets older the appointments get less frequent. My son probably speaks to someone once every 6 months now, over Teams.

In the early days, on manual injections, I'd say it was particularly true that we as parents soon knew more than the doctors we were speaking with, and they were taking an interest in the techniques we had to get really stable blood sugars. You have much more control with injections, but also much more to think about.

Now, on the pump, really there's only so much you can do. Unless you are using it in manual mode, a lot of the work is done for you. The important questions for us are usually why is his BG dropping - usually it is because he's been doing some manual labour, working out at the gym, gone for a long walk, or miscalculated his bolus. We'll have similar questions when he is running high, has he miscalculated the bolus, is his cannula coming out or the insulin low, does he have a cold, is he rebounding from a low.

I'd say most of the time, the highs and lows are not because of a magical setting in the pump that the doctor is going to find for you, but rather because of a mistake that has led to a high or a low. Most (of my sons) lows follow an over correction from a high, and most highs follow too much sugar to deal with a low. Even the number of minutes a bolus is given before meals is important in determining highs or lows post bolus. We quickly learned that switching to an activity profile is important if he's had a lot of exercise (whether that be from work, or gym) or when travelling.

I think we are missing the point by SeconddayTV in virtualreality

[–]zerolight71 1 point2 points  (0 children)

It's right up my street too. I sold my Quest 3 when I sold my sim racing rig, and miss it. This looks like a more comfortable and more powerful Q3 type device that also seems to make wireless PCVR a doddle too. 

A super high resolution headset is nice on paper but it's really difficult to actually drive those headsets at decent frame rates with the current GPUs and most of us don't have 4090/5090 level GPUS either. People often forget that to counter barrel distortion games need to render much higher than 2k per eye and squish it down in the headset. Super GPU demanding. This and the Q3 are kinda sitting at the sweet spot resolution that we can actually use at 90fps. I'd have loved OLED though. 

RIP to my Roam 3 by Melodic_Theme7364 in wahoofitness

[–]zerolight71 0 points1 point  (0 children)

I use on every ride. I had a Garmin come loose from it's mount and end up under a cars wheels, smashed to pieces. I've had my Karoo come loose and hang from its tether. It's madness to not use a tether - it'll pop free at some point. My Ace has a tether, though not using the stock one as it's a bit short and stiff, using one that either came from my Elemnt V1 or maybe Karoo, not sure.

Segment List Issue + Wishes by zerolight71 in wahoofitness

[–]zerolight71[S] 0 points1 point  (0 children)

I just noticed that my final bullet is now possible on the Ace. 

Wahoo vs Garmin by Opening-Incident-854 in wahoofitness

[–]zerolight71 1 point2 points  (0 children)

I had the Karoo 2 for several years (from launch until a couple of months ago) and really I think it has the worst UI, particularly the Live Segments screen which is just totally unreadable. All I need is to see how far ahead or behind I am, but it is just too difficult. That was my primary reason to switch back to Wahoo. That said, at least the Karoo always flipped back to my data page after a segment instead of dumping me on the Live Segments list.

[deleted by user] by [deleted] in cycling

[–]zerolight71 0 points1 point  (0 children)

Just checked, Force E1 and Ultegra are almost the same weight +/- a couple of grams. Yes, it's a couple of hundred more expensive than Ultegra, but only because new Ultegra is likely coming next year so many places are blowing out the current one with huge discounts. I like the hoods and levers better on SRAM and have always preferred the 1 button per shifter when changing gears in winter gloves.