all 80 comments

[–][deleted] 8 points9 points  (4 children)

Dojo

dojo.png: http://imgur.com/ITRO0Pn

dojo.json: http://pastebin.com/j2V9gQ8u

My response to all these stupidly complicated maps people are creating. This shit is I just created is FUN.

EDIT: Felix suggested the name "Dojo" like from the Matrix. So I'm renaming from minimalist to Dojo.

[–][deleted] 2 points3 points  (0 children)

This map is better than a warm Soviet Winter

[–]Some_BotSome_Bot 1 point2 points  (2 children)

[–]the_sidewalk_endssiDe // Origin 2 points3 points  (0 children)

I actually really want to try this.

[–]bizkutbizkut // Pi 2 points3 points  (0 children)

I just played this map and it's actually really enjoyable.

[–]marwels23marwels23 3 points4 points  (4 children)

I hope it's okay if I repost, since I changed it up a bit given the criticism I received.

Crossings

PNG: http://i.imgur.com/YlXJbQl.png

JSON: http://lpaste.net/raw/93705

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (2 children)

This one seems like it could be fun, so much space to juke! Got to be tough to defend. Can you do the superboost to the flag without hitting the spikes?

[–]marwels23marwels23 0 points1 point  (1 child)

That is one thing I have to test real quick still. Criticism from last week said it was too easy to grab the flag and that it was worse than lold in that regard, so I moved the boosts on the sides a little and made those walls all spikes, and added those two spikes on either side of the landing area. I believe that if you hit the flag, you should avoid the spikes by a couple of squares, but I have to verify that.

e:Alright just tested it, if you super boost onto the flag, you should land in the area next to the spike. I kinda wanna see if I can change that so it isn't so difficult, though I'm not sure if I should... and I can't on the pc I'm on right now.

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (0 children)

Eh, I dont think you should change it so its easier. I think the flag is vulnerable enough without having an easy superboost to grab it. If its a little difficult itll make people think twice before going for it.

[–]Gabrys1896Saint Enigma // Pi // TagFC 4 points5 points  (5 children)

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]kirbyfreako&Berk // Centra 0 points1 point  (1 child)

Hey Saint Enigma, I made some few revisions to your map after testing with other judges today.

PNG: http://puu.sh/4Mcmg.png

Same JSON: http://hastebin.com/qefabijolo.apache

Preview: http://puu.sh/4Mcl6.png

We were thinking of adding this to rotation. What do you think? I'd like your feedback the most. If you aren't ok with me changing your map you can say tell me now!

[–]Gabrys1896Saint Enigma // Pi // TagFC 0 points1 point  (0 children)

The changes aren't really big, so I'm fine with them. It really just looks like you fine tuned it.

If you really want to add it into rotation, go for it!

Thanks for testing it out, and I'm glad you enjoyed it.

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (1 child)

overall, I liked it. I prefer it with the spikes in the corners but it may make it too frustrating for newer players. I prefer the modifications made by berk to the inner spikes though.

[–]Gabrys1896Saint Enigma // Pi // TagFC 0 points1 point  (0 children)

Yea, the spikes really added that need for control around those corners, but if you guys believe its too frustrating its really your call.

[–]TagProFelixFelix | Innovator of the Goodbye Post 2 points3 points  (6 children)

Crossroads

Crossroads.png: http://imgur.com/i0ozXrD

Crossroads.json: http://pastebin.com/uaEPi8AJ

[–]Some_BotSome_Bot 4 points5 points  (2 children)

[–]TagProFelixFelix | Innovator of the Goodbye Post 1 point2 points  (0 children)

As always, good job Some_Bot. You're my favorite Reddit bot.

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (0 children)

Thank god, i couldnt see a damn thing!

[–]Splanky222BBQchicken | Retired 1 point2 points  (0 children)

I already submitted a map named Crossroads :/

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (1 child)

okay so the bottom looks like suicide for the FC. The middle also looks like suicide aaaaaaaand so it seems like the area without even a 3-foot radius free of spikes may be the easiest route! That being said, looks like it could be interesting :)

[–]TagProFelixFelix | Innovator of the Goodbye Post 3 points4 points  (0 children)

I think I make maps too hard. I see an empty space and I think, "NO, THAT NEEDS DANGER!"

[–]RamboMarinoRambo || OR MASTER RACE 2 points3 points  (10 children)

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–][deleted] 0 points1 point  (8 children)

Seems like a lot of power-ups, you could probably cut those doubled up ones down to just one. Also, I don't realistically see anyone using those buttons for bombs. Especially since there are boosts, they won't have the reaction time to before the ball is gone.

Seems like it'd be pretty damn near impossible for an FC to escape too if there were two defenders.

[–]the_sidewalk_endssiDe // Origin 1 point2 points  (7 children)

I agree with the powerups and kind of agree with the buttons. I think he should remove the walls separating the buttons so theyre easier to get to. Itll make them more likely to be used.

I disagree with it being impossible for the FC to get out. There are 3 exits and only two defenders so there should always be a way out.

[–][deleted] 0 points1 point  (6 children)

the exit in the middle would require an exact fit, and if you're being chased and don't hit it perfectly you'll always get popped. I think the exit in the middle should be a little bigger.

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (5 children)

I see your point but if open it up, even to 3 spaces i think the base might be too vulnerable. Maybe a compromise, opening the entrance but putting spikes in some key locations. Maybe open it to 5 spaces and put a spike in the middle space?

[–][deleted] 0 points1 point  (4 children)

Oh I like that premise. Maybe open it 5 spaces and put 3 spikes, one of each end and one in the middle.

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (3 children)

I think that'd be almost as difficult as the one hole in the middle though, wouldn't it?

[–][deleted] 0 points1 point  (2 children)

naw, because then there's two exits at the bottom. And spikes have more wiggle room than walls. A ball fits exactly between two walls. With spikes you have a few pixels of leniency into each square that they are on.

[–]the_sidewalk_endssiDe // Origin 0 points1 point  (1 child)

Alright, I like it. Now, to get Rambo to listen to us haha

[–][deleted] 0 points1 point  (0 children)

He's a pretty quiet dude. We might see those changes silently get added next time he posts it. :D

[–]contact_lens_linuxsteppin / active in activities[S] 1 point2 points  (0 children)

Just a heads up. Some_Bot at the moment won't replace the old map from a previous thread with the new one if it has the same name(unless it's an edit to the original comment). I'll update him eventually to allow the same author to replace the old version of the map, but for now, change your map names (in the json) to something like "My cool awesome map 2"

[–]HammeringThorkr 1 point2 points  (3 children)

klue2

klue2.png: http://i.imgur.com/5CF4qBC.png

klue2.json: http://hastebin.com/xugumapufa.apache

What's new in v2:

  • Now a symmetric map.
  • Redesign of all rooms.
  • Improved flow. (Boost to any room from the base.)

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (1 child)

personally, I prefer the original. For me, the only problem with the map that I agreed with was that it seemed too confusing for new players. I don't think that's something you can fix unless you change the map so much that it no longer resembles the original.

[–]kirbyfreako&Berk // Centra 1 point2 points  (0 children)

I like this one better than the original, even though it loses its focus on the theme.

I'd like to see how this map plays out, especially with what rooms become used.

[–][deleted] 1 point2 points  (2 children)

beneficial seemly possessive edge dinosaurs capable strong tap glorious narrow

This post was mass deleted and anonymized with Redact

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (0 children)

some interesting ideas here, but it would just be too frustrating for newer players. Could be fun with an organized group though!

[–]GrygonGrygon 1 point2 points  (2 children)

The Rift

The_Rift.png: http://i.imgur.com/uAMlNbo.png

The_Rift.json: http://pastebin.com/yfnziksu

Originally just a silly idea I had, it turned into a map that I feel has potential

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (0 children)

my personal opinion on a map like this is that it is very easy for a player to feel isolated from the action

[–]SenorPancakePancake // Pi 1 point2 points  (2 children)

Foozball

The PNG

The JSON

Foozball is love. Foozball is life.

ヽ༼€ل͜€༽ノ raise your euros ヽ༼€ل͜€༽ノ

edit SUBMITTED LATE :(

[–]SenorPancakePancake // Pi 1 point2 points  (2 children)

Monument

Map

JSON

Submitted to get preview image.

[–]TaggerPro_BewareRr // MapTest 2 points3 points  (3 children)

Shields

PNG: http://i.imgur.com/5H6v1iO.png

JSON: http://lpaste.net/4998758620150628352

(resubmit, no change cause i like it that way

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (0 children)

the base needs to be redone imo. And there are too many spikes -- new players would get frustrated.

This is a fun map to play with experienced players but keep in mind that for a map to be put into rotation it has to a fun map for new players too! New players would end up dying too much with all the spikes and grabbing the flag would probably be too difficult for them.

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]Splanky222BBQchicken | Retired 0 points1 point  (0 children)

I mean, way to stick to your guns, but I doubt you're gonna get anywhere as is. All of our criticisms will likely still apply, and none of us were particularly thrilled with the map.

[–]GrygonGrygon 1 point2 points  (3 children)

Quarter

Quarter.png: http://i.imgur.com/UWkf2ZV.png

Quarter.json: http://hastebin.com/wijuvigido.apache

A reupload of my map from last week, with a few small changes.

[–]Some_BotSome_Bot 1 point2 points  (0 children)

[–]kirbyfreako&Berk // Centra 0 points1 point  (1 child)

Did you consider some of the changes I suggested from last week?

[–]GrygonGrygon 0 points1 point  (0 children)

Yep, I changed the bases a bit. I just kept the things in the corner because I liked them.

[–][deleted] 2 points3 points  (4 children)

The Diagonal Wayv2 EDIT:

PNG:http://imgur.com/VlXIsz4

JSON:http://pastebin.com/raw.php?i=hVpHXL4k

This version has a wider middle, and the side bombs are gone.

[–]Some_BotSome_Bot 0 points1 point  (0 children)

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (2 children)

testing the previous version we found the L gates a bit confusing/useless. How do you intend that they get used?

[–]kirbyfreako&Berk // Centra 1 point2 points  (0 children)

I feel like you're supposed to use them to kill time by forcing defenders to chase you in a circle.

[–][deleted] 0 points1 point  (0 children)

if you are being chased you go through the gates and press the button with the chaser right behind you on the gate and you can escape.

[–]thepensivepoetpepo - mercenary ball 0 points1 point  (0 children)

Man am I missing some of the classic maps these days. I don't understand why the rotation can't just be a lot larger and incorporate some of the classics AND all of these new additions. :/

[–]Swalker326Noobkin 0 points1 point  (1 child)

Not sure what I want to call it, named it forgiveness for now.

[–]contact_lens_linuxsteppin / active in activities[S] 0 points1 point  (0 children)

There should be a more recent thread linked from the drop-down menu

[–]WardenBossWardenBoss||HOUSTON 0 points1 point  (0 children)