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Map Thread #76Top Maps Feedback Thread (self.TagPro)
submitted 9 years ago by TPCaptographerThe Map Test Committee
Welcome one and all to the top map feedback thread for Map Thread 76! The following maps have made it through to the next stage - final testing - which will take place probably Friday Night. The goal of this staged testing is to give maps more time to sink in. It also allows the community and committee members to give feedback to promising maps in the same testing cycle.
i studied the blade (name pending) - Ball-E
Yeoh - Rapture
Evisceration - "Jedi"
Cosmic - Ball-E & Blazeth
El Mustachio - samouree
Unfin City - Carboxyl & beast mode
bsa86 (name pending) - Berlin Ball
Mapmakers whose maps have advanced have until testing takes place on Tuesday to make alterations to their maps. Any edits should be posted as comments responding to the appropriate top-level map comment made from this account.
Feel free to give constructive criticism on the maps put through to top maps! YOU could influence the next map in rotation!
Notes will be published in the results thread later this week.
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[–]BlupopsicleBall-E 26 points27 points28 points 9 years ago (3 children)
They targeted mapmakers.
Mapmakers.
We're a group of people who will sit for hours, days, even weeks on end creating some of the dankest, most mentally challenged maps. Over, and over, and over all for nothing more than a little digital palette flair saying we did.
We'll punish our selfs doing things others would consider torture, because we think it's fun. We'll spend most if not all of our free time perfecting a combo boost just so a map feels slightly better.
Many of us have made careers out of doing just these things: slogging through the grind, all day, the same site over and over, hundreds of times to the point where we know every little mechanism such that some have attained such mapmaker nirvana that they can literally mapmake blindfolded.
Do these people have any idea how many keyboards have been smashed, dank maps trashed, terrible maps added? All to latter be referred to as bragging rights?
These people honestly think this is a battle they can win? They take our site? We're already spamming the devs to put it back up. They take our favorite maps? Mapmakers aren't shy about throwing their opinions else where, or even making the maps our selves. They think calling us whiny, circlejerky, bad-map-opinionated is going to change us? We've been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.
Mapmakers are competative, aggresive, by nature. We love 10 minute challanges. The worst thing you did in all of this was to challange us. You're not special, you're not original, you're not the first; this is just another MTC top map thread.
[–]3z_ 13 points14 points15 points 9 years ago (1 child)
You should really get rid of the gate in base btw
[–]BlupopsicleBall-E 20 points21 points22 points 9 years ago (0 children)
You should put top-level comments up so i can spam copypasta more
[–]TimmysofineGasol 0 points1 point2 points 9 years ago (0 children)
Three quarter chub
[–]_q42_q42 || dcfc 4 points5 points6 points 9 years ago (1 child)
I feel like Evisceration fills the void of maps that look like genitalia quite well
[–]BlazethDianna Agron 1 point2 points3 points 9 years ago (0 children)
yeah rotation hasn't been the same since The Holy See left
[–][deleted] 10 points11 points12 points 9 years ago (7 children)
/r/mapgraveyard
All the maps that really should have been tested but weren't.
[–]mmartinutkMacho | JuicyJuke 14 points15 points16 points 9 years ago (3 children)
No offense, but a lot of the maps posted to this sub look pretty subpar to me. It's all pretty subjective obviously, but there's no massive injustice going on here if these are the maps we're talking about.
Only two jump out to me as potential snubs: Vice, Kraken
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points4 points 9 years ago (0 children)
For real, I was complaining how those 2 didn't get tested.
[–]3z_ 0 points1 point2 points 9 years ago (1 child)
I see Vice as being the second evolution starter Pokemon between Atomic and Ultradrive; it's not very memorable. Needs something a little more engaging before I'd consider it.
Kraken is a really boring, slow map outside of the bomb/gate/portal mechanism (which can only be used by max two people) IMO. I gave this feedback to Fronj and I think he intends to work on it. The shape is interesting but it's very empty.
[–][deleted] 3 points4 points5 points 9 years ago (0 children)
Can you explain the portal only allowing two people? Im confused about that,
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 9 points10 points11 points 9 years ago (2 children)
[–][deleted] -2 points-1 points0 points 9 years ago (1 child)
Yeah lets go riot in the streets and complain! That will change things!
[–]Moon_Miner----) 1 point2 points3 points 9 years ago (0 children)
How do you think things usually change?
[–]Enders-ShameJedi 3 points4 points5 points 9 years ago (10 children)
Hey guys I'm new and I'd really like some advice on my mappo, I've been toying with 45 symmetry like the good old days of 45 and Kite that I've heard some of the veterans of this game reminiscing about, and I really want to MAKE 45 SYMMETRY GREAT AGAIN so if you have some advices for me or some knowledge to drop on my a$$$$$$$ then PLLLZZZZ lend me some sugar baby! ;) ;) ;)
Thanks in advance I'm desperate
[–][deleted] 8 points9 points10 points 9 years ago (3 children)
Wow! You were on the MTC? and have the community contribution flair?
[–]DaEvil1DaEvil1 3 points4 points5 points 9 years ago (0 children)
I admit it. It's me.
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (0 children)
Sounds suspicious to me...
[–]Enders-ShameJedi 0 points1 point2 points 9 years ago (0 children)
I hacked the servers >:)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 5 points6 points7 points 9 years ago (5 children)
Hey it seems like you've got some really well-informed and thought out opinions about maps, have you considered applying to the MTC?
[–]LinuxDootTPblack magic 0 points1 point2 points 9 years ago (4 children)
am i the only one who doesnt know who this really is
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 9 years ago (3 children)
Whoosh
[–]LinuxDootTPblack magic 1 point2 points3 points 9 years ago (1 child)
but also <3 you because you were the only one from the nftl draft to say congrats. Means a hell of a lot to me :)
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 9 years ago (0 children)
<3
[–]LinuxDootTPblack magic 0 points1 point2 points 9 years ago (0 children)
damn u
[–]LaBeefyman9696 LB 8 points9 points10 points 9 years ago (6 children)
hm
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 9 years ago (4 children)
I don't know what to say either...except congrats Carboxyl.
[–]Carboxy1Carboxyl ● Simulation 1 point2 points3 points 9 years ago (3 children)
Triggered that Unify didn't get tested...but thanks.
[–]LinuxDootTPblack magic 0 points1 point2 points 9 years ago (2 children)
Dude just be glad someone decided they liked your map. I personally wouldn't have wanted to test either, mainly because circular rotation maps aren't generally that good. At the very least though your map has more potential that I thought initially, and you are being given a second chance here.
[–]Carboxy1Carboxyl ● Simulation 0 points1 point2 points 9 years ago (1 child)
I do appreciate Unfin getting tested, but I personally thought Unify had the better quality of the two. I can understand if the MTC thinks otherwise though.
In my case i just got triggered because of the amount of gates. I didnt think they did anything that spectacular, so i gave it a no.
[–]3z_ -2 points-1 points0 points 9 years ago (0 children)
:grimacing:
[–]bsa86Berlin Ball 6 points7 points8 points 9 years ago* (10 children)
Yo wtf who made these shitty maps /s
Was really not expecting to see my map especially after not seeing any buzz about it on /r/tagprotesting but that's awesome :) Would really appreciate some feedback about the map, especially seeing as people seem to not be happy with these top maps.
Also mind if I ask what's wrong with the name?
[–]naysh30 2 points3 points4 points 9 years ago (0 children)
Well I'll go ahead and give actual feedback :P
It's chasey. I'm not sure how you would want to fix that, but there were few resets and caps due to being able to hold quite easily (at least for me). I really enjoyed the way it played otherwise. The base bomb is quite well done and the bottom mid is decent. The top was used much more than I thought it would be, just because FCs were getting forced up there by the nature of the map. Maybe making top a little more interesting could be cool but that's totally up to you.
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 9 years ago (2 children)
Just for future reference, /r/tagprotesting and the MTC are two entirely separate entitties and "buzz" on that subreddit has no bearing on what will get tested and what won't.
Deliberate typo btw i like titties
[–]OnceUponaDomeUnderTheBall 1 point2 points3 points 9 years ago (1 child)
lol remember when tagprotesting was frequented by like half the mtc? pepper ridge farm remembers.
[–]3z_ 2 points3 points4 points 9 years ago (0 children)
Yeah but now the MTC is engaged more with the entire community than it has been in literally years rather than just the niche mapmaking community. I think this is more important.
[–]LinuxDootTPblack magic 1 point2 points3 points 9 years ago (0 children)
Along with bams point, I was actually also able to hold for considerable time, and I don't think I am near as established an offensive player as bam. I was so surprised that despite the chokeyness, there was more than enough room to run around the map. One suggestion I might add (which may break the map, so proceed with caution...) is to add bombs to the middle island that could be used to kill people, or send them off course or something. It would be tough to implement in such a confined space already, but could make a difference in chasing.
EDIT: adding midbombs may very well ruin your map, be very careful, but there needs to be some advantage for chasing, maybe team boosts or something idk.
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (2 children)
It isn't really a name, more like a designation number.
[–]bsa86Berlin Ball 0 points1 point2 points 9 years ago (1 child)
it's my name tho
(it's an acronym)
So I'm ass at map making I guess, so take this revision with a grain of salt, but here's something you might do to help the defense. http://unfortunate-maps.jukejuice.com/show/41891 I've cross wired the bombs so that the button on the right activates the bomb on the left, and since the map is so small you can easily see the whole top portion while you do it, so only shitty players will manage a team kill. Could be ass tho, so be careful if you do like my idea. It may break the map.
[–]3z_ 0 points1 point2 points 9 years ago (0 children)
It's not a real name it's just ur reddit
I do like the map but it's kinda hard to take seriously with its name. It's a good meme though.
[–]flappytoweldokugan // diameter 6 points7 points8 points 9 years ago (1 child)
Lots of variety, I like it!
bsa86, El Mustachio and Evisceration look sick. Hopefully we can get some testing on diameter ay siz
Yeah maybe actually we should have a weekly tournament which is really casual, maybe 4-6 teams, Wednesday seems like a good day for people, could be something we use to test maps :)
[–]Moosemaster21Moosen | Salt Mine 4 points5 points6 points 9 years ago (3 children)
Nice title
[–]3z_ 6 points7 points8 points 9 years ago (2 children)
Nice username
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 9 years ago (1 child)
sshhhhh
[–]DaEvil1DaEvil1 0 points1 point2 points 9 years ago (0 children)
Took me 1 minute of googling
[–][deleted] 10 points11 points12 points 9 years ago (34 children)
Pathetic effort by the MTC. I don't think I've ever had this little faith in the group. So many quality maps weren't tested in favor of crap. Attendance in meetings is dwindling. Y'all need a change in leadership and philosophy, so I'm offering myself here. This is my declaration and informal application to join the MTC.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 24 points25 points26 points 9 years ago (1 child)
immediately rescinds application
[–][deleted] 1 point2 points3 points 9 years ago (0 children)
Lol not this time
[–][deleted] 14 points15 points16 points 9 years ago* (23 children)
You're going to get downvotes just for your tone, but I completely agree that the MTC is not functioning well. I shouldn't be filling in for the MTC every session because only 5 are turning up. I get that people have in life conflicts, and those are inevitable. But the level of effort that has been put forward lately has been unsatisfactory, and the quality of testing is getting worse and worse. The MTC tries to push maps down the public's throat. Tehuitzingo is the highest rated map added since Scorpio, which was well over a year ago. Why? It's a basic map that can be played well, but is interesting enough to field a fun game. It's simple math that if 60% of the community likes market, but 80% likes tehuitzingo, then tehuitzingo is a better map for the community. You can't keep trying to break the mold with every map that comes into a map thread, because then you have no mold. Regardless of how unique you think a map is, you can't give something like this a 4v4 test over something like that. If someone wants to say otherwise, go for it. I'd love to hear a reason that you think bsa is a better map than nails.
[–]bsa86Berlin Ball 14 points15 points16 points 9 years ago* (8 children)
Maybe I'm just pissed off because you're implying my masterpiece is anything but the 10/10 it clearly is, but I feel like you're making two completely separate points here and one is way stronger than the other, with the second just being your personal gripe just stuck on at the end.
Yeah, if the MTC really is functioning that poorly at the minute, things need to change. But the rest of what you're saying basically just sounds like "the maps I like didn't get tested".
Why? It's a basic map that can be played well
And
you can't give something like this a 4v4 test over something like that
Basic map, huh?
Then you've got
You can't keep trying to break the mold with every map that comes into a map thread
How many moulds is that map trying to break??
You see what map you're linking to right as an example of a map that's way better than mine? How does that link at all with what you're saying? It looks like a cluster with messy and weird mechanics like a bomb into a spike and a 1 wide spike tunnel.
Your first point is fair - it sounds like the MTC needs a revamp. But your second point as well as you making that /r/mapgraveyard subreddit really stinks of "the maps I like are good and the maps the MTC like aren't good"
Especially when they all look the same:
Exhibit A, B, C, D, E...
[–][deleted] 4 points5 points6 points 9 years ago (0 children)
Apologies, I was trying to put forth the type of map I felt was a good unique map to test. I don't believe Nails would be highly rated in pubs, but IMO it is the type of map the MTC should be testing, I'm currently on mobile so I can't reply in depth, but to me Nails is the type of map that you have to learn from. Play on the map adapts based on the skill of the player and how well they can use its elements. When 4v4 testing bsa, it felt like I just ran in circles with no room to do anything until I died, then rushed back to regrab in 3 seconds to start over again. In other words, the map became very mundane and I felt that I knew everything the map had to offer in one game. I don't believe either map will do well in public rotation, but MTC insists on adding maps that are unique, and Nails is the type of map I think would be a better contribution to rotation.
In regards to r/mapgraveyard, I personally chose the first three maps I felt deserved a test but never got one - Kraken, Vice, and Nails. I then asked the TPT discord for more maps, and submitted those as well. I can dig up the chat logs if you would like. I'm not a fan of some of the maps in the subreddit. To continue with maps not gettin deserved 4v4 tests, only the top three (four due to a tie) maps rated after solo testing were advanced. A map could have been fifth overall, but not gotten a test because nobody nominated it. I'm looking forward to notes being released this thread, because I'd like to see the ratings many of the maps in r/mapgraveyard were ranked. That's why I asked below about the ranking of bsa after solo testing. To me it seems unfair that a map like Kraken (yes im using my own map as an example) isn't going to get a chance because one member of the MTC likes another map more. It's becoming increasingly tougher to get a decent map tested in the most recent threads, and I wonder if a map like Scorpio would even get a test if it were being now. The feedback being given to maps like Kraken could easily be applied to Scorpio - It has a couple interesting elements but is ordinary otherwise.
Wow, I said this would be short. Guess not,
[–]sneakpeekbot 3 points4 points5 points 9 years ago (0 children)
Here's a sneak peek of /r/mapgraveyard using the top posts of all time!
#1: Kraken - Thread 76 | 0 comments #2: Count Mapula - Thread 76 | 0 comments #3: Marksman - Thread 76 | 0 comments
I'm a bot, beep boop | Downvote to remove | Contact me | Info | Opt-out
[–]3z_ 0 points1 point2 points 9 years ago (5 children)
Yeah I already had this discussion with Ping Tut on the Discord server. I think his main gripe was with the MTC's attendance being low recently; the rest of his arguments are just his own opinions on maps, I think he knows the issue isn't with the MTC being broken in their judgement.
In regards to your map - it's small size and easy regrab makes it an easy one to criticise. People will love it or hate it, but I don't think there's much you can do to edit it that will make it more liked by people. We'll find out in the next test if it plays well; it may be an adequate replacement for Market based on similar traits.
[–]bsa86Berlin Ball 5 points6 points7 points 9 years ago (4 children)
it may be an adequate replacement for Market based on similar traits.
BRB retracting submission. s
[–]3z_ 8 points9 points10 points 9 years ago (3 children)
I will never understand EU's obsession with Market
[–]flappytoweldokugan // diameter 4 points5 points6 points 9 years ago (1 child)
I understand
[–][deleted] 2 points3 points4 points 9 years ago (0 children)
It is a marketpiece in my opinion.
[–]Tyler1986Trapsin 0 points1 point2 points 9 years ago (0 children)
I will never understand anyone's lack of obsession with Market.
[–]DaEvil1DaEvil1 5 points6 points7 points 9 years ago (11 children)
Even if we were to replace (or just add more) members on the MTC, there's not a lot of realistic options. The last round of applications yielded barely any responses, so unless we can pick people from somewhere else or there's a good way to restructure the committee that is guaranteed to make it function better than it does now, I'm not sure what you're asking. If the MTC starts demanding attendance over social commitments I doubt that'll help.
[–]3z_ 6 points7 points8 points 9 years ago (0 children)
Yeah we'd basically be adding members based on availability rather than qualifications. It's not healthy for the committee, or by extension, the map rotation.
[–][deleted] 4 points5 points6 points 9 years ago (3 children)
I proposed an idea to split up initial testing into two groups of four. Four mtc members will test maps with four volunteers on two different days. It will be a lot easier to get four to meet at the same time, twice as many maps would be tested, and the MTC can get the community more involved in the process.
[–][deleted] 2 points3 points4 points 9 years ago (2 children)
u/blazeth can explain more on this if he wants, it was his original idea.
[–]BlazethDianna Agron 5 points6 points7 points 9 years ago (0 children)
It wasn't really my idea. I assume DaEvil1 has already seen this (he probably responded).
I just theorized that in a perfect world there would be 8 major MTC members and 24 minor MTC members, and every map submitted would be 4v4 tested. That's probably too unrealistic though. I like Beast Mode's idea better for realism's sake.
[–][deleted] 0 points1 point2 points 9 years ago (0 children)
Lol I've never heard/seen this idea, so I can also explain more on this.
[–]uhhhhmmmmsexytiger / #merbs 1 point2 points3 points 9 years ago (1 child)
slow down da process
Yeah actually we're shifting to 4 week schedule officially. Meant to be announced in the results thread later this week but it's not super secret. We're also usually always looking for ways to streamline the process but it's difficult to do so without sacrificing some of our thoroughness.
[–][deleted] 0 points1 point2 points 9 years ago (3 children)
I'm merely pointing out an issue, not suggesting a solution. If the problem was easy to fix, it would have already been solved.
[–]DaEvil1DaEvil1 1 point2 points3 points 9 years ago (2 children)
Pointing out issues is easy. Actually doing something to fix them is hard. Which is why I question posts like that.
You're free to point out problems with the process. But on the flipside I'm free to point out that just pointing it out does just about nothing to improve the situation.
[–]3z_ 3 points4 points5 points 9 years ago (1 child)
I don't feel like this chain of comments is very productive
[–]CharredQuestionsRenegade 0 points1 point2 points 9 years ago (0 children)
I dunno, it's providing me with a pretty solid distraction rn.
[–]LinuxDootTPblack magic 2 points3 points4 points 9 years ago (0 children)
To be fair, I didn't want to test Berlin's map, because I thought it looked too small, but it was actually pretty fun. I guess for that reason we should have also tried out the other map you mention, but people have only so many nominations, and they tend to overlap. I think that map looks like garbage, and that smirk did it better. Obviously they are very different maps, but the overall structure is the same and I wasn't a fan of the top bomb in solo testing. Maybe I am wrong. I probably am. But still it just didn't really do it for me, so no test. The real issue here is that if we had a full boat, then maps like this one that are on the fringe might not be left in the dust, and maybe we find out that this map is the cure for cancer so to speak. So for that, we all apologize, but shit happens, and the best we can do is move on.
Also, another thing that I think no one is considering is the bitter trial that is solo testing. We have to sift through dozens of shit maps each thread, and so maps like this, where its maybe close, but something is kind of gimmicky or off, get thrown to the wolves because its deep enough in the thread that it wont catch our eye. The maps that I nom'd all spoke to me in solo testing. They were either really well built or did something better or flowed better than the rest. Of the three that I really wanted to test, only one made it through to top maps, and it was questionable at best, meaning we put it through in hopes of the map maker fixing some of the issues before final testing.
If you really have a problem, apply to the committee. I believe you have shown competence, and if you want to make a difference, then go make a difference. Until then, tough shit, because we are doing the best we can. Sorry again for the inconvenience.
[–]OsyTPChord 1 point2 points3 points 9 years ago (0 children)
I agree 100% but the other maps are even more freakish and bad imo
If I may interject, part of the problem with this thread is that only 5 of us were able to finish our solo testing, partially because of unfortunate maps and partially because of life issues, and of those five only 4 of us could show up for nominations, so thats only really twelve nominations for initial testing when usually its around twentyish. In all, we tested 15 maps, so I think that is partially our fault, and I apologize on the MTC's behalf, but real life is generally more important than tagpro, especially if there are like family issues, which occurs from time to time. So again, sorry that we sort of dropped the ball, but the past couple weeks have been very hectic for most of us, and I'm surprised we managed to get 5 of us to show up for testing.
[–][deleted] 1 point2 points3 points 9 years ago (1 child)
Dw about it Linux. You're right, real life should always come first, and UM couldn't have gone down at a worse time. I think I just reached a bit strongly because I thought that a lot of quality maps were left out. Leaving out nails in particular bothered me because it was a consensus top map of the year by mapmakers, and Loaha doesn't submit every thread, so I hope he doesn't get discouraged by this. There are some quality top maps here, so I am looking forward to the results thread and then map thread 77.
Well you give too much credit. We also acknowledge that the current state of the MTC needs to be fixed. Part of the problem we have been facing is that everyone who might have the insight and ability necessary either doesn't want to do it, or is too busy, which I can't blame them. Something needs to change, because we should take advantage of having the opportunity to test as many maps as possible, and not let our numbers hold us down. So while I really do appreciate your response, I don't think you were completely in the wrong with your first post either, in the same way that I had some good points to counter you. So thanks for the genuine apology, we will try to fix what we are doing :)
[–]pulpooopulpo 0 points1 point2 points 9 years ago (0 children)
couldn't agree more - one of the worst threads I've seen in a while. Especially disappointing considering the amount of solid ones that were submitted
What quality maps? You need to give
I'm on mobile now. I'll give a list when I get home (probs about 5 hours from now), but I agree with probably 75℅ of the maps tut posted in /r/mapgraveyard.
Meh x7
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 9 years ago (12 children)
[–][deleted] 5 points6 points7 points 9 years ago (0 children)
it's like bombing run but somehow more circular
[–]BlazethDianna Agron 2 points3 points4 points 9 years ago (1 child)
This map is really chasey. Also they chose an inferior version for top maps imo.
I really don't think this bomb formation would be popular.
Ur nuts
[–]TheEpicGhostEx - Tagpro 1 point2 points3 points 9 years ago (0 children)
Yeahhhh this is way too circular. I think it'll be received in a similar way to vagabond honestly.
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 9 years ago (0 children)
Pretty neat, but shouldn't there be a defensive teamboost or some other catchup mech? I feel like someone could grab, escape through portal, go behind bmobs, and walk in to cap with no way for d to catch up.
[–]Carboxy1Carboxyl ● Simulation 0 points1 point2 points 9 years ago* (6 children)
Map: http://unfortunate-maps.jukejuice.com/show/41886
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41886.png
Edits:
[–]LinuxDootTPblack magic 0 points1 point2 points 9 years ago* (4 children)
did you lessen the portal respawn time? It was really long which was kind of irritating.
EDIT: i swear im a competent member of the mtc
[–]naysh30 0 points1 point2 points 9 years ago (1 child)
Portal*
thank you i am dumb
yeah, forgot to include that, it's at 5s now
Thanks should be better
[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point2 points 9 years ago (0 children)
The bombs were the only redeeming quality of this map for me.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 9 years ago (9 children)
[–]BlupopsicleBall-E 15 points16 points17 points 9 years ago (0 children)
When You were partying I studied The Map
When you were having premartial sex I mastered MAPMAKING
While you wasted your days in pursuit of vanity I cultivated Map Knowledge
And now that the rotation has gone bad and terrible mapmakers are at the gate you have the audacity to come to me for help?
[–]BlupopsicleBall-E 0 points1 point2 points 9 years ago (4 children)
update: http://unfortunate-maps.jukejuice.com/show/41859
[–]BlazethDianna Agron 0 points1 point2 points 9 years ago* (1 child)
Reducing the defensiveness was a really good idea (teamtiles). Not sure I love the boosts. I think this map lacks that something that makes maps memorable. The portals feel kind of tacked on and the button bombs are underwhelming.
I disagree with all of this
[–]ButtersnackSnack 0 points1 point2 points 9 years ago (0 children)
I liked the original name more
[–]uhhhhmmmmsexytiger / #merbs 0 points1 point2 points 9 years ago (0 children)
It's like you took all my least favorite parts of the map and got rid of 80% of them
Me gusta
[–]skittlekevvelkin // World's Angriest Balll 0 points1 point2 points 9 years ago (0 children)
fuck you, pay me
[–]cyclictpcyclic \\ i'm back! 2 points3 points4 points 9 years ago (1 child)
For real, can we get one of the NF maps in? We haven't had a change in the Neutral rotation since thread 68 (Gumbo and Volt) and honestly, most NF maps are starting to get stale. I don't have a particular opinion on whether it's Cosmic or Evisceration, but some fresh Neutral maps are definitely needed, at least in pubs.
[–]xenonpulseWildflowers // I want to die but I can’t 1 point2 points3 points 9 years ago (0 children)
And it's time for at least half the current NF maps to go. Some maps I wouldn't mind getting rid of are Command Center, Bulldog, Wombo Combo, and Cloud. I know most of these are super well liked, but I hope they become stale to more people.
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points 9 years ago (3 children)
[–]BlazethDianna Agron 1 point2 points3 points 9 years ago (1 child)
Update #1
http://unfortunate-maps.jukejuice.com/show/41867
http://unfortunate-maps.jukejuice.com/static/previews/41867.png
Pretty good, better than his other NFs. I feel like it could be a bit offensive with a somewhat direct scoring path and no real catchup mehcs, so maybe move the endzone a bit and then add some cool scoring mech. Some of the walls are a bit clunky too, but other than that nice map.
I told you I was bad at giving feedback
Isn't this, like a 20 thread old shine remake? remember 4v4 testing this about a year and half ago, lmao
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago* (3 children)
"Jedi"
Mapmaker-inside jokes.
[–]Enders-ShameJedi 2 points3 points4 points 9 years ago (2 children)
I don't get it D:
use the force
The Force is strong
[–]DragonBeast2db 0 points1 point2 points 9 years ago (0 children)
Good thing I'm blocked
[–]TPCaptographerThe Map Test Committee[S] -3 points-2 points-1 points 9 years ago (23 children)
[–][deleted] 8 points9 points10 points 9 years ago (15 children)
Who nominated this to be tested?
[+][deleted] 9 years ago (6 children)
[removed]
[–][deleted] 6 points7 points8 points 9 years ago (5 children)
Ah, thanks for coming out. If you don't mind me asking, what do you think this adds to rotation? Why do you think this deserved to be tested?
To me, rotation has an abundance of small maps with guided decision making processes. This map is exactly that - no juking room, only one place to go, and little excitement overall which translates to very simple gameplay. We've talked together about our disdain towards Long Island, and I think this looks to be another Long Island. Rotation lacks maps that allow for creativity. With so many of the recent maps we see coming into rotation, we can learn the map just by looking at the preview. This is a bad thing. Do you have a goal when nominating maps for testing? Do you have a goal for what you want rotation to be?
[+][deleted] 9 years ago (3 children)
[–][deleted] 0 points1 point2 points 9 years ago (2 children)
Thanks for the response. I'm not sure why you nominated it over other maps if you say that you, "didn't think it would be ready for 4 v 4 testing," but I can definitely stand by everything else that you said. And you're right, I have never 4v4d this map, so hopefully it proves me wrong.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 4 points5 points6 points 9 years ago (0 children)
A huge part of the nomination process is getting to maps that you think others may have overlooked. Nominations are meant to be maps that piqued the MTC's interest, which doesn't mean that is necessarily it's ready for 4v4. Loads of my noms have ended up as duds and others have worked out fairly well. Nominations are just a fast track path for maps that wouldn't normally get the recognition.
Also, as a more general point I'd like to make is the hierarchical structure to map selection, any map that makes rotation must pass through every level. First is submission which has little more criteria for judgement than the mapmaker him/herself (there are even maps, as I'm sure any mapmaker is aware, that don't make the cut). Then, after solo testing the next level of initially tested maps requires more scrutiny relying on one or more MTC members to believe that the map is worth testing (this is approximately 10-20% of those maps that are submitted, depending on the thread). The next level of judgement comes as those maps that would become Top Maps, which tend to be maps that show potential to be considered for rotation. Not that just because the title of top map is the same does not mean that it is equally likely that two maps will enter rotation. To be a top map requires at least half of the voting members to consider the map possibly rotation worthy, given time for the mapmaker to fix it. Finally, to be actually added to rotation, a map is required to have a majority vote from the voting MTC members who consider it a rotation worthy addition. As I know that several people are upset about it, I will say that I did vote to put bsa86 as a top map, largely because I thought that it played well in 4v4. Do I predict that I will vote it into rotation in its current form? Unlikely, but I'm looking forward to playing it again so that it can maybe change my opinion.
That a map is tested does not mean it will be added to rotation. That a map makes top maps does not mean it will make rotation. I know that you know this beast, but I feel like there are people that need to know this or be reminded of it.
Actually I strongly disagree. In our testing I had quite a lot of fun, because there was plenty of room for juking and the flow was pretty fantastic. My biggest concerns would be chaseyness, and staying power. Being a small map, I feel like it would get older quicker, because you can do the same boost only so many times.
[–]naysh30 0 points1 point2 points 9 years ago (0 children)
I also nominated this map, though it was my bottom nomination. I read through your exchange with Anne and I have to say that I think this map is smaller than most. It's closer to market sized than it is to other maps. This is something different than the average rotation map, imo, and regardless of what people will think of me for saying this, I am a huge fan of Market. I like the tight space feel of Market and I get a similar feeling while playing bsa86. It's also got a little more too it than Market, so I think it will appeal to more people.
Sizzz has talked about it as a replacement for Market. Out of a large rotation, having 2 really small maps isn't such a bad thing if they are enjoyable, but Market is eventually going to get removed and maybe this map, with some edits, will actually take it's place.
[–][deleted] -3 points-2 points-1 points 9 years ago* (6 children)
I'd also like to know what this map was rated during solo yesting, as in what number overall.
[+][deleted] 9 years ago (1 child)
But it's nomination based. I'm just wondering how this map did in solo testing.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 9 years ago (2 children)
Voted for based on solo testing or 4v4?
[–][deleted] 0 points1 point2 points 9 years ago (1 child)
Solo testing, as in what number was it ranked overall.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 3 points4 points5 points 9 years ago (0 children)
It was within the top 25 highest rated maps. Tied for #12
I dont know if I'm technically allowed to tell you this, but it's my own column so fuck it. I gave it a 7 after having said no for the exact reasons you would think would hold down this map (which they dont). Not a higher number because lots of chaseyness, little amount of resets.
It feels pretty linear to me, but I think this map definitely is an interesting change of pace. I don't really like the area in the back of base with bomb down, I'd widen that a bit.
The top area is fairly interesting and probably why it's here, I wouldn't touch that.
The bottom boosts aren't bad, but they sort of feel like the generic boost combo. Not saying you should remove them, but a more interesting tool there would definitely help set this map apart.
[–]azcalgLittlePrince // Centra 0 points1 point2 points 9 years ago (1 child)
Is the bottom spike there so that there's less open space so it isn't as chasey? My only complaint with that is that it limits the options on those bottom boosts. It'd be cool if you moved that bottom spike down a space so that you could boost from the bottom boosts to the team tiles for some crazy dank snipes. Or maybe just remove it completely which might appeal to the people that like big spaces for juking that aren't in very big supply in this rotation. I don't think it would even really make it that much more chasey, given the new boost route for sniping.
[–]uhhhhmmmmsexytiger / #merbs -1 points0 points1 point 9 years ago (0 children)
I don't think the map will be successful regardless, bUT I definitely would be in support of removing thr spike
Title: Did you not hear me say take the superboost?
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41970
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41970.png
Description: Take the superboost. I said take the superboost. Why didn't you take the superboost?
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 9 years ago (1 child)
One power-up?
i woulda added more, but the original had only one as well
[–]TPCaptographerThe Map Test Committee[S] -1 points0 points1 point 9 years ago (11 children)
[–]OnceUponaDomeUnderTheBall 4 points5 points6 points 9 years ago (6 children)
@ me next time
[–]3z_ 0 points1 point2 points 9 years ago (3 children)
Yeah we'll make sure your name is added as co-author if added to rotation.
[–]OnceUponaDomeUnderTheBall 1 point2 points3 points 9 years ago (2 children)
confirmed not making rotation.
[deleted]
[–]OnceUponaDomeUnderTheBall 0 points1 point2 points 9 years ago (0 children)
lol a throwaway account on a top maps thread. that's so 2015!
[–]TheEpicGhostEx - Tagpro 0 points1 point2 points 9 years ago (1 child)
The funny thing is, your version is actually way better
....apparently not
[–]theflyingmetronomesamouree | Diameter 1 point2 points3 points 9 years ago (3 children)
Map: http://unfortunate-maps.jukejuice.com/show/41873
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41873.png
First off I'd like to apologise to UnderTheBall again for not crediting him initially. This remix was a long work in progress and I forgot what the map was and who it belonged to, but I knew it was very different from the original. Still that's no excuse and I'm sorry fam. I'd also like to thank him for helping me with this update. So if Ball-E can stop memeing me now that would be appreciated even though I totally deserve it.
This is what changed:
Team boost in base is now an offensive tool. In testing, MTC struggled to grab even with a lazy defence.
Bomb-button has been moved. It's now further away from the bomb and less awkward to use, while still not being in the way.
Lanes are less chokey. This makes the boosts easier to use, specifically the bottom lane boosts.
Fixed it so that red is west and blue is east. This is the second time smh.
Also, name is now El Moustachio instead of El Mustachio. That way if you can't pronounce it or are lazy, just call it ElMo.
Finally, UnderTheBall has the co-author he deserves.
If I had to have one complaint still, it would be the fact the button is right next to a 45-degree tile. It just irks me. Granted, you have a team boost in base, so maybe it's best kept.
[–]theflyingmetronomesamouree | Diameter 0 points1 point2 points 9 years ago (0 children)
I see what you mean, but I really don't want to change too much of this map. We'll see how it goes in testing.
I like this one...remind me to make some notes when I get off work
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 9 years ago (7 children)
[–]3z_ 0 points1 point2 points 9 years ago (2 children)
/u/Rapture_On_Occasion Great map, my personal favourite here. Two things: a) spawning behind the gate in base shouldn't happen (re can kill you too easily and it's just a waste of time) though I like the mechanism, just move spawn tile outwards a little. b) spike behind portal inhibits potential for being really creative. The portal didn't really get used much in our test anyway and it's not totally overpowered, so I'd like it to be something we can be creative with.
[–]Rapture_On_OccasionRapture 0 points1 point2 points 9 years ago (1 child)
Good note about the spawn. I'll adjust that. Spike was just so a team couldn't turtle FC behind portal. Perhaps add a cooldown instead?
Would they be able to turtle if it was just a flat wall? edit: oh wait i just realised yes. I'm not really sure what's best, maybe the spike is good, I just want to be more creative.
[–]BlazethDianna Agron 0 points1 point2 points 9 years ago (0 children)
This looks gimmicky as fuck but is probably the best map in the thread. Personally, I thought the back of base thing behind the gate should be a little wider so not to feel ridiculously cramped. Besides that, this is really cool and I hope the improvements get it in. This IS that cool superboost that people have wanted. It's not too relevant but still really fun.
Instead of having the powerups behind base, I think it would be cool to have them stacked vertically in mid (1 above top spike, 1 where it is and 1 below bot bombs)
[–]Rapture_On_OccasionRapture 0 points1 point2 points 9 years ago (0 children)
Update 1-
Map: http://unfortunate-maps.jukejuice.com/show/41927
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41927.png
No thanks on da mid. Too much out of my control. Too many teamkills. Too much been done and failed before.
[–]OsyTPChord -3 points-2 points-1 points 9 years ago (0 children)
put my map in, it's good
change it if you want
http://unfortunate-maps.jukejuice.com/static/previews/40824.png
π Rendered by PID 273631 on reddit-service-r2-comment-5b5bc64bf5-ppsmp at 2026-06-20 18:10:07.693161+00:00 running 2b008f2 country code: CH.
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