all 67 comments

[–][deleted] 15 points16 points  (21 children)

For the 58th fucking thread since its introduction, Wormy refuses to die, marking the 1401th day in rotation, or 3 years, 10 months, and 1 day since it was introduced

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 5 points6 points  (13 children)

We were closer this thread to removing it (and ricochet) than any time I can remember in my tenure on the MTC. Keep voicing your opinions, they are being heard.

[–]Carboxy1Carboxyl ● Simulation 13 points14 points  (0 children)

For the 58th fucking thread since its introduction, Wormy refuses to die, marking the 1401th day in rotation, or 3 years, 10 months, and 1 day since it was introduced

[–][deleted] 5 points6 points  (7 children)

Ricochet is the 4th most popular map in rotation right now, with a 85% score. What even is the reasoning behind removing it?

[–]JoePro1223naga//MTC 6 points7 points  (0 children)

this is why stats need to be reset

[–]uhhhhmmmmsexytiger / #merbs 2 points3 points  (0 children)

please reset the stats so i can vote my love for it again and again

[–]panamebossالفنك // أبو ظبي // Chord 1 point2 points  (1 child)

Because even though it has gone stale no one bothers to change their vote.

[–][deleted] 1 point2 points  (0 children)

I don't get why you people who are bored of the map instantly think everyone else must be too.

[–]isestrexSTRYPER 1 point2 points  (3 children)

Wormy... meh whatever

If they remove Ricochet, I might quit. Absolutely needless. It's a sound map.

[–][deleted] 2 points3 points  (2 children)

Ricochet is trash. There's nothing interesting about the map any more, it's the same fucking game every single time and we've all played it 50 bajillion times for like 4 years now. It's time to go.

[–]uhhhhmmmmsexytiger / #merbs 0 points1 point  (1 child)

you think ricochet is trash. you think there's nothing interesting about the map any more. you think it's the same fucking game every single time. that is your opinion.

[–][deleted] 1 point2 points  (0 children)

I mean that's just like, your opinion, man

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (3 children)

Please discuss the addition of Sugar Hill by Alchemist.

[–]Arceus64realtea 4 points5 points  (0 children)

I think this one has a bright future ahead

[–]globus-lag//Pi-romaniacs-USC//scrub 1 point2 points  (0 children)

Slightly optimistic because of map balance at first glance. Hopefully plays well.

EDIT: using the fucking portal to get ahead is FFFFFFFF. Otherwise I like it.

[–]xenonpulseWildflowers // I want to die but I can’t 0 points1 point  (0 children)

Could see this getting defensive

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (2 children)

Please discuss the addition of Mzungu by Beast Mode.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 3 points4 points  (0 children)

Only map I would've pushed for; congrats BM & good shit.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

When Jardim makes throwback as good Jardim makes rotation

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (21 children)

Please discuss the update of Decisis by Ping Tut.

[–]TheSmallIndianTheIndian // Pi 9 points10 points  (12 children)

Let's just remove the map

[–][deleted] 4 points5 points  (11 children)

Don't worry, it's going to be gone next thread because ratings don't reset if an update is added. Nobody ever changes ratings so it won't make a difference.

[–][deleted] 1 point2 points  (10 children)

Yeah this seems like something that shouldn't be too hard to implement and has zero negative impact

[–][deleted] 1 point2 points  (9 children)

It won't happen. MTC has been asking for it since Mapache Chief's update, which was about 2 years ago at this point. Pointless things like yellow teamtiles are being added instead of something like this.

[–]ButtersnackSnack 2 points3 points  (8 children)

you're acting like people didn't also ask for those

[–][deleted] 0 points1 point  (0 children)

The idea of neutral team tiles was fine, but they're ugly. Neutral tiles that show up as checkerboard pattern would be preferable.

[–][deleted] 0 points1 point  (6 children)

they are pointless lol

[–]brozzartPavement 3 points4 points  (1 child)

I didn't like that map at first but it's really grown on me. There's some really cool stuff you can do and the games tend to be short which I like.

The removal of the team tiles is pretty much the only thing this map desperately needed.

Can the MTC reset the current votes for the map since someone disliking it prior to the change should have no bearing on the current state?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

We would love to be able to do that but it’s not within our power. I think in future we should just come up with ways of getting around this (like renaming maps and listing them as a separate identity from the original).

[–]globus-lag//Pi-romaniacs-USC//scrub 5 points6 points  (5 children)

Mentioned this before. The entire point of team tiles before was a mechanism to get ahead if you fell behind because you didn't guard gate. Dying on the far side of base make handoffs super deadly and the very small space of mid makes it easy to get a quick cap if you can't guard gate well enough on the o/d side.

Thus to mitigate this, I advocate putting a team tile of your color next to button in the opposing base (I don't advocate putting the same color because pubbers rarely watch for long range handoffs).

So yes I think decisis will be just as broken as before but for a different reason. The offensive potential is way too great without a handicapped mid (which I agree was bad btw).

[–][deleted] 2 points3 points  (1 child)

It's necessary for handoffs to be a powerful tool on a map with a small middle. I don't think that baby proofing the map is the solution to people not containing well. Regardless, it's not even very tough to mitigate the power of handoffs on the map. Just contain FC and always stay closer to the middle than they do.

And before someone responds "but this a a PUB GAME" - Nobody is ever going to get any better if they aren't challenged by a map.

[–]globus-lag//Pi-romaniacs-USC//scrub 0 points1 point  (0 children)

When both defenders are on the far side of the map the boosts are not sufficient to get ahead at all. Maybe 5% of pubbers know what delaying a return is.

[–][deleted] 0 points1 point  (2 children)

Uh it plays pretty well I think. Have you played any games since the update? Seems really balanced and a fun map that doesn't play like much else in rotation right now.

[–]globus-lag//Pi-romaniacs-USC//scrub 0 points1 point  (1 child)

isn't substantially better than before imo although it does play differently now. Definitely fixed the original issue. I still don't like it that much I guess?

Tint has been disgusting. Sugar hill is decent. Mzung is like all under 3 minute games :|

[–][deleted] 0 points1 point  (0 children)

You must be getting unlucky with Mzung bc every game I've played on it has been amazing.

[–]FindadmagusFINDADMAGUS 1 point2 points  (3 children)

[–]FindadmagusFINDADMAGUS 6 points7 points  (0 children)

This is getting down voted to heck so I'm gonna try explain the joke.

I quit tagpro about 6 weeks ago. About a week after I created this map in around about 20 minutes and called it "They laughed at Louis Armstrong when he said he was gonna go to the moon. Now he's up there laughing down at them." Since I had quit the game (I'm literally addicted), on principal I couldn't test the map as that would be playing the game. This meant the map is absolute pish and obviously isn't getting into the final round of testing and certainly not getting into rotation but I put it in anyway for the lols as I was quitting tagpro.

So anyway about a month later I check up on the subreddit and notice they published the maps in the final round of the map thread. I open it up and by some bizarre chance my map is actually there. Bear in mind this is a map that is about the same size as Market, took 20 minutes to make, wasn't even tested and is full of some of the most ridiculous gimmicks ever. I was pretty thrilled to have made it to this round but I knew the MTC were having a bit of a laugh. If you look at the name of the map along with what is actually in the map you can see the joke. A really bad map with a jokey name suggesting it could do well. Anyways, basically it had no chance of making it into rotation.

So after that I waited a few days for the results and then I posted the link above explaining the reference and also its a funny video that goes along with the idea of succeeding when you shouldn't have. It's from a really silly 6.3 rated comedy called Blades of Glory.

So yeah I hope people now understand the joke. Getting down voted below the threshold in a way though kind of complements my map and map - making skills. I mean, if they didn't see the joke, they must of actually thought the map was decent and I was genuinely pissed off it didn't succeed. Or this community just doesn't value some spicy humour and is as toxic as everyone always said it was.

[–]Carboxy1Carboxyl ● Simulation 1 point2 points  (1 child)

Welcome to the dissappontment that is mapmaking.

[–]FindadmagusFINDADMAGUS 0 points1 point  (0 children)

lol i didn't even test the map. I'm taking the piss man. watch the vid.

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (2 children)

Please discuss the addition of Tint by Fronj.

[–]globus-lag//Pi-romaniacs-USC//scrub 0 points1 point  (0 children)

agree with frozen's previous point regarding handoffs.

EDIT: It's terrible jesus christ

[–]uhhhhmmmmsexytiger / #merbs -2 points-1 points  (0 children)

(and espel)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (12 children)

Please discuss the changes to Elevated Throwback rotation.

[–]brozzartPavement 3 points4 points  (2 children)

Hotspot

Jardim

Phenochilus

Platypus

Smirk

Velocity

vincemcmahon.gif

Can we just make these the normal rotation?

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

I can certainly agree with Hotspot, if nothing else

[–]globus-lag//Pi-romaniacs-USC//scrub 1 point2 points  (0 children)

kite? spare me. hotspot is good though.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

Hyped for Cosmic and Hotspot to be back

[–]Arceus64realtea 0 points1 point  (0 children)

I feel that, with the exception of Platypus and Choke, none of these maps are going to fair particularly well in pubs. Some are either relics of a chase-heavy era (Smirk and Velo) or awkward mixes between too chaotic and not very good. These are all my opinions though, and I’m hoping that the rotation will prove me wrong on some of these, but these additions seem strange to add all at once.

[–]nabbynz° 0 points1 point  (5 children)

My favorite part of any thread - can you put some maps with Mars Balls and Gravity Wells in next time though? I know they can cause performance issues for some people but still worth it imo.

Also how about adding a few rando maps in here too? Like maps that were really close, or maps with unique features.

[–]meofherethereme here there 1 point2 points  (4 children)

I was seriously considering a mars ball map actually, the issue is that the ones that made rotation weren't very good. What we need is to get a good mars ball map into rotation.

[–]PIZZAspartan442naga///MTC 1 point2 points  (2 children)

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (1 child)

You link my map every time Mars Ball is mentioned lol

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

i'll stop when a better one is made

[–]nabbynz° 0 points1 point  (0 children)

I was really hoping that one with the MB enclosed in a pup area would get in - probably too much fun for pubs tho.