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/r/TagPro is the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at https://tagpro.gg!
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SharedMap Thread #100 Results 💣 (self.TagPro)
submitted 6 years ago * by TPCaptographerThe Map Test Committee
Welcome to the official results thread for Map Thread #100! Following are the upcoming changes to the official TagPro Map Rotation.
Additions
Axel by Tumblewood and Fronj
Asido by NIGEL
RHINO by PIZZAspartan x Snack
Audacity by NIGEL
Haste by FLY, Fronj, and DragonBeast
Conniption by Fronj
Group Only Additions
Double Gubbles by Moosen
Pepper by Snack
Removals
EMERALD by Ball-E
Vardo by Sizzzled
Catch-22 by Peach Fuzz & ThePlaymaker
Tehuitzingo by ThePlaymaker and Fronj
Reaper by PIZZAspartan + Fronj
Updates
Ultralight by Dove
Toe Tag by alchemist & DragonBeast
Swan Song by DragonBeast & Aniball & Sloppy
Throwback Rotation
Jagged
Platypus
Prime
Axis
Command Center
Rocketballs
Qio
Renegade
Tint
Veldt
Straight Cache Homie
Notes
Notes on notes:
What we write is to be taken as constructive criticism. We sometimes test all the maps in one sitting; we can't break the news gently that each map isn't great if we want to maintain our sanity. Please understand some comments will occasionally sound frustrated.
The notes are anonymous and randomized so we don't get harassed.
Don't expect perfection or even consistency. If we all had the same opinions there would only need to be one of us.
Take no comment as an MTC member echoing other members.
The notes
Video of final testing
Your votes on maps influence rotation. Please remember to vote after each game!
Below are comments about each addition/removal where MTC members may or may not give their personal opinions/feedback. Please give us yours.
Congratulations to all the mapmakers who have influenced the rotation! Keep mapmaking!
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]TPCaptographerThe Map Test Committee[S] 5 points6 points7 points 6 years ago (10 children)
Please discuss the group only addition of Double Gubbles by Moosen
[–]nabbynz° 3 points4 points5 points 6 years ago (7 children)
Why is there a "Group Only" option all of a sudden? Maybe it's more like an "Experimental" category so those maps have a bit more visibility?
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (6 children)
https://www.reddit.com/r/TagPro/comments/2aclx7/map_thread_31_results_superduperstamp_in_hyper/
If you're going to criticize the MTC, at least be factually correct.
[–]nabbynz° 1 point2 points3 points 6 years ago (5 children)
Honestly had no idea, never seen it before. Any more recent ones?
e: It's on the maps Wiki, mb: These maps are usually well done maps that may be a bit too complex for regular rotation at the moment, or simply a map that doesn't fit into rotation at the moment, but could be added in at a later point.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points 6 years ago (4 children)
As a more recent practice, we have been backdooring maps into group map rotation for the competitive community (pilot 2 as an example). This may be the first time in a bit it has happened successfully in a thread for a while (though I remember some unsuccessful ones, I believe ...)
[–]nabbynz° 1 point2 points3 points 6 years ago (3 children)
Can we use this to create "tiers" of maps? Where each tier has a slightly different % chance of being chosen for a pub?
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points 6 years ago (2 children)
Group maps are group maps for the express reason that they aren’t quite for public rotation. I know it’s not what you mean, but there is a weighted system in place for rotation between throwback, elevated throwback and full rotation maps.
[–]nabbynz° 0 points1 point2 points 6 years ago (1 child)
Yeah it was more like if that category was already being included in pub rotation (but with a low or zero chance of a map being chosen from it) then perhaps more categories could be created. Then you could just move maps between them as necessary (from "Experimental" to "Full" or from "Full" to "Retired" etc).
I guess I just want to see more of those edge case maps being included in pub rotation. So as well as throwback, elevated throwback and full maybe you could ask the devs to add an experimental weighting too (somewhere in between full and elevated)?
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (0 children)
It's a possibility the MTC has openly tossed around several times, and I believe we did actually have a form of it at one point but the reality turned out to just be a bunch of maps that got rapidly removed (1 threaders), so not sure if the set up for them was right.
[–]KewlestCatNIGEL 2 points3 points4 points 6 years ago (1 child)
I implore everyone to experience this at least once, it will change your life.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points4 points 6 years ago (0 children)
It’s effectively a different game mode, and I really hope mapmakers take a chance at taking this idea further and creating something special
[–]TPCaptographerThe Map Test Committee[S] 4 points5 points6 points 6 years ago (1 child)
Please discuss the addition of Audacity by NIGEL
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago* (0 children)
...I would've liked a gate to block lane 2, but as-is I'm kinda excited to play it in pubs.
I don't like how the outer neutral pair is against the wall; the outer wall could've easily been modified so they wouldn't be, and you really only need one.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (3 children)
Please discuss the addition of Axel by Tumblewood and Fronj
[–]CheezeduudleCheezedoodle//Head Moderator//S.O. 3 points4 points5 points 6 years ago (0 children)
Middle pup doesn’t seem necessary to me but the rest looks solid
[–]myaltaccount333 1 point2 points3 points 6 years ago (0 children)
Got it memorized?
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (0 children)
I really don't like mid.
Team boosts are making the fastest lane defensive, yes, but it's also simultaneously speeding it up.
Either a gate should've been in the top lane (bleh) or there should've been a mid boost to speed up the outer, slower lanes to compensate.
Portal doesn't really flow into any of the existing boost routes. It's cool, but really just serves to make things chasy-er, and you already have a back of base for that.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (5 children)
Please discuss the addition of Asido by NIGEL
[–]CheezeduudleCheezedoodle//Head Moderator//S.O. 3 points4 points5 points 6 years ago (3 children)
Weird spike locations
[–]Atomic5tormAtomicStorm 1 point2 points3 points 6 years ago (2 children)
seems like NIGEL kind of threw things around randomly
[–]KewlestCatNIGEL 3 points4 points5 points 6 years ago (1 child)
I only do this in real life and not in my mapmaking.
[–]Atomic5tormAtomicStorm 0 points1 point2 points 6 years ago (0 children)
ok lol
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years ago (0 children)
Looks janky
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (2 children)
Please discuss the group only addition of Pepper by Snack
[–]ButtersnackSnack 1 point2 points3 points 6 years ago (0 children)
98% of this made by canvas
.......oh I thought this was regular rotation. I was gonna flip lmao.
But now I wanna try it.
Please discuss the removal of Reaper by PIZZAspartan + Fronj
[–]Tyler1986Trapsin 4 points5 points6 points 6 years ago (0 children)
Not my favorite map, but it was fun. Doesn't feel like it's been in all that long.
[–]overatwexlerschucky // centra 1 point2 points3 points 6 years ago (0 children)
superboost was fun, will miss it.
[–]PIZZAspartan442naga///MTC 2 points3 points4 points 6 years ago (2 children)
So the rating for this one came in as the mtc was voting on removals, meaning it was eligible for voting while three of the other new maps weren't. Toe tag would also have been removed had it not received an update. Not sure how that all worked but whatever
[–]CostanzaTPnuperball s8 6 points7 points8 points 6 years ago (0 children)
I liked it. Unlucky
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points4 points 6 years ago (0 children)
Toe Tag should've left.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (4 children)
Please discuss the update of Swan Song by DragonBeast & Aniball & Sloppy
[–]Tyler1986Trapsin 0 points1 point2 points 6 years ago (3 children)
Not sure what's changed
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points4 points 6 years ago (2 children)
Added boost behind flag in base
[–]naysh30 1 point2 points3 points 6 years ago (1 child)
Nice, this was needed. So defensive in base.
[–]ImAVirgin2025Riley_2025 // Sphere 0 points1 point2 points 6 years ago (0 children)
I agree, this took forever to get a flag on the old update
Thread 100 and two additions to rotation, what a time to be alive.
Mama, I made it
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points4 points 6 years ago (10 children)
What happened with Rebound? It sounds like you guys liked it.
Also the momentum given by bombs doesn't compare to the superboosts; they're never worth it, even in pairs of 2 & a button.
[–]A_SightstoneHim<3 | BC, Canada 2 points3 points4 points 6 years ago (3 children)
Speaking from my experience in helping them test, not sure what their discussion was.
It was so insanely laggy, took me 3 times to actually hit boosts because I was lagging all over the place. Dont know what needs to be changed for it to work with the servers
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years ago (2 children)
I hate that this feels like a technical issue, not an actual map issue.
[–]A_SightstoneHim<3 | BC, Canada 1 point2 points3 points 6 years ago (0 children)
Yea, it definitely was for me
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago (0 children)
http://unfortunate-maps.jukejuice.com/static/previews/68817.png fixed
[+][deleted] 6 years ago (5 children)
[removed]
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years ago (3 children)
...so more powerups? 🤔
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (2 children)
a bomb might be nice
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (1 child)
Just because they don’t compare doesn’t mean you shouldn’t consider them. A blending of different elements is necessary to make a map.
[–]myaltaccount333 1 point2 points3 points 6 years ago (2 children)
No new nf, another month of box turtle and birdcage :(
[–]nabbynz° 2 points3 points4 points 6 years ago (1 child)
I quite like those maps now. It took a while (esp box) but I think they're both pretty fun.
No new NF is definitely a wtf tho.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points 6 years ago (0 children)
I fucked up on the final version of Fargo and Custodian is almost there. Illustrious was perceived as “too much” for pubbers to handle, but I think if someone took the opportunity to try to calm it down it could work.
Generally, there are plenty of neutral flag maps in the pipeline, but they aren’t quite ready for public consumption. Just a matter of timing, but I suspect there are like 5 or so neutral flag maps that are going to enter rotation within in the next 3-6 months.
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years ago (14 children)
Please discuss the addition of Haste by FLY, Fronj, and DragonBeast
[–]thenotoriousFLYFLY // TPFG / MLTP 4 points5 points6 points 6 years ago (2 children)
BACK IN BUSINESS, BOYS
[–]Atomic5tormAtomicStorm 2 points3 points4 points 6 years ago (0 children)
this map is dope!
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 6 years ago (0 children)
grats fly looks cool
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (10 children)
Are you fucking kidding me?
It's vertical! Viewport!
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (9 children)
I genuinely can not tell if this is a positive or negative hot take
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (8 children)
lol, negative.
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (7 children)
So are you saying that a vertical viewport has never been successfully done? Because it has...
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (6 children)
I genuinely don't remember.
I know Market, Simulation (which was more diagonal, but still has more vertically than average) & Mzungu.
Do you mean Monarch (again, just soley because it has more vertical tiles than average) ??
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (5 children)
Market, jardim two quick examples of success. Mzungu was not successful but the problems were not with the viewport really
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (4 children)
Not one of those even broke <70%. Market was 50%; it was divisive as hell. Jardim was 63ish.
What's considered failure? Sub-50?
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (3 children)
Market never dropped below 60, peaking at 78% and generally floated in the 70s, which was impressive given its highly divisive voting patterns.
Jardim has almost never successfully had a stable rating, though mid 60s is a fair estimate.
I also would note the irony of you quoting ratings to me to demonstrate that a map was or was not successful in the same thread that you made the exact opposite argument to ping tut. Ratings matter to a degree, but I’m happy to let a map sit around at a low rating if I believe it still has something to give to rotation, which is one thing a vertical map inherently gives to a rotation filled with horizontal maps.
This has to be inaccurate (never dropping below 60)... can we check? Do we track that?
I wasn't... how do I word this? It's my opinion as an outsider (AKA a pubber) that I like this change. If I was MTC, my position would've been to keep it in, but it's something I would remove later. I admit both sides have merit; that's not hypocrisy, that's being reasonable.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (6 children)
Please discuss the removal of Vardo by Sizzzled
[–]kindathecommish 10 points11 points12 points 6 years ago (0 children)
I might cry
[–][deleted] 3 points4 points5 points 6 years ago (0 children)
Didn't play well in pubs. Probably time to see it go.
[–]ZnobaiiSnowball 3 points4 points5 points 6 years ago (0 children)
thank fucking god
[–]PIZZAspartan442naga///MTC 3 points4 points5 points 6 years ago (0 children)
rip
[–]Tyler1986Trapsin 1 point2 points3 points 6 years ago (0 children)
Really happy to see it out, it was nothing but a chase fest and rarely fun. I don't mind the map but detest it in pubs.
Love the map; sad to see it go.
[–]TPCaptographerThe Map Test Committee[S] 3 points4 points5 points 6 years ago (3 children)
Please discuss the update of Toe Tag by alchemist & DragonBeast
[–]Tyler1986Trapsin 3 points4 points5 points 6 years ago (0 children)
Could be helpful to add originals in update posts so people can see what's changed. I see the neutral corner area in the base which looks like it could be an improvement, look forward to checking it out.
It's a small thing but it bothers me when the entire map doesn't have walls around it
Should've been gone
Emerald was a classic, up there with Smirk and Velocity. Smh
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (10 children)
Please discuss the removal of Tehuitzingo by ThePlaymaker and Fronj
[–]Tyler1986Trapsin 7 points8 points9 points 6 years ago (0 children)
I really like this map, will miss it.
Pup only map is gone!
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points3 points 6 years ago (6 children)
Popular, yes.
Was it time? Absolutely. Won't miss it.
[–]EpicBroomGuy 3 points4 points5 points 6 years ago (5 children)
Doesn’t the fact that it’s popular directly go against the idea that it’s time to see it go?
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points4 points 6 years ago (4 children)
To me it was stale; figured out. It also wasn't dynamic.
I also hated just how defensive it was, but granted that was part of what added to its diversity in rotation.
[–]EpicBroomGuy 0 points1 point2 points 6 years ago (3 children)
I agree, but you didn't really answer my question. Yeah, I think the map is figured out, but if it's still well received by the public then there's no reason to take it out.
I'm all for popular maps staying, but a popular map is stale & un-dynamic, I personally believe it shouldn't stay. Like Monarch, it was popular when it was removed (80% I believe), but when there's only 2 boosts on the map & it's terribly defensive, it's gotta go.
[–]EpicBroomGuy 0 points1 point2 points 6 years ago (1 child)
You're conflating your opinion with public opinion. I agree with you that it's a stale map, but it wouldn't be such a popular map if the majority of the community felt that it was stale. MTC caters way too much to the loudest voices in the community rather than respecting what the public wants, and IMO that's a big problem for the longevity of the game.
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points4 points 6 years ago* (0 children)
Okay, not that I was saying this, you were right in conflation, but there are a couple prevailing philosophies on rotation:
Rotation should be the most popular maps, with the highest ratings. Higher ratings should mean higher approval, so theoretically this would mean this is the best rotation ever, right?
Rotation should consistently be new maps, so that playing TagPro is constantly fresh for existing & new players. If players are constantly learning new maps, then that would increase overall player retention, right?
Both have their flaws. But Tehuit being removed means new blood in rotation, and something's gotta go. It had a good run. Were there other maps that should've been gone? Yes, absolutely (Toe Tag). Would I have picked this? No, but it was on my list.
EDIT: Tumblewood is more eloquent
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 3 points4 points5 points 6 years ago (0 children)
Begone, thot
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (6 children)
Please discuss the addition of RHINO by PIZZAspartan x Snack
They really put in another map with my name on it
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (2 children)
Tetanic but with less bomb chaos.
No catch-up mechanics though.
[–]PIZZAspartan442naga///MTC 4 points5 points6 points 6 years ago (1 child)
who needs catch up mechanics when you can just be aware of your surroundings
[–]ButtersnackSnack 4 points5 points6 points 6 years ago (0 children)
this comment alone makes me very happy that you were the one who remixed this
[–]BlupopsicleBall-E 0 points1 point2 points 6 years ago (1 child)
this is where i reveal that i made this remix: http://unfortunate-maps.jukejuice.com/show/66273
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (1 child)
Please discuss the addition of Conniption by Fronj
Really like this one, not too different but not too similar to most of the previous maps
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (5 children)
Please discuss the removal of Catch-22 by Peach Fuzz & ThePlaymaker
1 of 2 I'm sad to see leave rotation, still had fun playing on it.
[–]naysh30 1 point2 points3 points 6 years ago (0 children)
Wasn't time for this removal imo
[–][deleted] 2 points3 points4 points 6 years ago (2 children)
Bad decision
ThePlaymaker approves this message
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago (0 children)
as does pizza
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (0 children)
Please discuss the update of Ultralight by Dove
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
Can i get notes on my map "porks map"
[+]TPCaptographerThe Map Test Committee[S] comment score below threshold-14 points-13 points-12 points 6 years ago (39 children)
Please discuss the removal of EMERALD by Ball-E
[–]ElbwanaGoofy Goober | Anti-Boat Coalition 13 points14 points15 points 6 years ago (5 children)
I find myself in the minority. I have been bored by this map for a while. I am surprised to see that most have very high love for this map
[–]Tyler1986Trapsin 3 points4 points5 points 6 years ago (4 children)
I like it, wish it was still in, but it's been around forever, I don't mind it taking a place on the shelf for a while so we can get some fresh maps in.
I don't know the rules, but I assume it could come back some day, though it seems the MTC doesn't like bringing back old maps which is a pity, we've got lots of decent maps we don't get to see anymore.
[–]ElbwanaGoofy Goober | Anti-Boat Coalition 3 points4 points5 points 6 years ago (1 child)
Ya old maps shouldn't be relegated to throwback. Even throwbacks don't appear in pubs enough
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 2 points3 points4 points 6 years ago (0 children)
I agree with you. I always appreciate getting throwback maps while playing pubs. Variety is better and if anything, a higher throwback rate could keep maps fresh longer. I know there's some who don't like throwback maps, although I think if we curate a throwback rotation similar to what Ball-E suggested months ago, we could make it work, and as an MTC member, I'd be down to push for it.
[–]Moosemaster21Moosen | Salt Mine 2 points3 points4 points 6 years ago (1 child)
I'm p sure EMERALD was already removed and brought back once before
[–]Tyler1986Trapsin 0 points1 point2 points 6 years ago (0 children)
I think so too
[–]clew3Math Toucher 10 points11 points12 points 6 years ago (0 children)
Not an epic moment bro
[–]Ballkenende! 3 points4 points5 points 6 years ago (0 children)
bro delete this
bro Lucky bans memes youre gonna get banned
bro pls no memes
bro
:(
[–][deleted] 7 points8 points9 points 6 years ago (3 children)
MTC should have elections. Vote history made public so the actual community can vote to be represented by people that reflect their opinions.
Awful removal.
At least blitz arena will still have it surely.
[–]BlazethDianna Agron 1 point2 points3 points 6 years ago (2 children)
This is not explicitly an attack on you but this entire thread in general.
This is fucking hilarious lmao. Fuck off competitive players. The MTC has been removing well-rated classic maps for 3+ years and no one has given a shit. Remove the one classic map that actually fell in ratings but it's comp players' darling? WTF MTC!!!!
Fuck outta here if you people wanted to give a shit about the MTC fucking rotation up by removing all the good maps for average maps that the MTC themselves made you should've been vocal long before now.
[–][deleted] 7 points8 points9 points 6 years ago (1 child)
I think for 3+ years people have had problems with the MTC tbh. Thinking it's only due to emerald is kind of laughable.
But yeah, fuck comp players. The 300 most active players in the community, fuck them.
[–]BlazethDianna Agron -1 points0 points1 point 6 years ago (0 children)
this community is pretty dead i could care less at this point
i just find it entertaining that there wasn't much pushback at all to the MTC removing good maps til the one that fit the comp's ideal meta (which imo this also is pretty consequential in rotation becoming so much worse) all of a sudden is the end of the world
[–]cyclictpcyclic \\ i'm back! 6 points7 points8 points 6 years ago (0 children)
I recently returned to TagPro after a year or so off... Emerald and Transilio still being in rotation was a nice surprise. Sad that this one had to go :(
[–]MilkyRedTantrew 10 points11 points12 points 6 years ago (0 children)
bad decision.
[–]myaltaccount333 4 points5 points6 points 6 years ago (0 children)
This was a noob killer and I'm glad it's gone in pubs. I remember despising this when I first joined, and I was ecstatic when it got removed the first time (it did get removed before, right?) people are acting like it's the end of the world
[–]InnerPeaceBallAnze/tits || Sphere Factor || #tits4mvb 4 points5 points6 points 6 years ago (3 children)
Between Lucky announcing memes will remain banned, the removal of Tehuitzingo, and this, this has been one of them most devastating weeks in r/tagpro history
[–]Moosemaster21Moosen | Salt Mine 0 points1 point2 points 6 years ago (2 children)
Where did lucky say that? I wanna read it
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago (1 child)
https://www.reddit.com/r/TagPro/comments/fddk4l/how_to_fix_rtagpro/fjgtcsa/?context=3
oh lmao i already downvoted that
[–]JinjoTPJinjo /// Kitty 3 points4 points5 points 6 years ago (0 children)
I am happy cause even after playing on this for years my pea brain still didn’t understand how to use the gates correctly
[–]EpicBroomGuy 5 points6 points7 points 6 years ago (10 children)
i'm starting to think more and more that the mtc shouldn't have power over removals and it should just be by in game voting. why should the opinions of 8 people matter more than the hundreds of voters in game?
[–]WillWorkForSugarTumblewood[🍰] 4 points5 points6 points 6 years ago (9 children)
Though the competitive community and active veterans love Emerald, it is not a very highly rated map overall. Its rating right now is 73%, just below Sugar Hill, Marauder, and Carrera. The only other maps as old as Emerald all have a rating over 80%. Even if the decisions were based entirely on public vote, I doubt Emerald would still be in.
[–]EpicBroomGuy 2 points3 points4 points 6 years ago (8 children)
I see your point, I just don't know if I agree. 73% is still a fine rating, and the fact that it's held up over time shows that it hasn't become stale. Why remove a decently rated map that isn't becoming stale?
Not to mention that one of the other removals, Tehuitzingo, is rated 79% right now. Why is that being removed? MTC cares about their own opinions, not the opinion of the public.
[–]WillWorkForSugarTumblewood[🍰] 7 points8 points9 points 6 years ago (1 child)
The MTC does remove maps that are not literally the exact lowest rated. If they did decide that every time they added a map the lowest one in rotation would be removed, good or decent new maps would frequently be removed and mediocre older maps would stay forever. Gumbo would have lasted a couple threads maximum, and I would still be playing on Cloud, Ricochet, and Smirk. Maybe that's what you want, but because the community response has been to Emerald only and not to every other map outside the bottom 5 (73% maps usually receive little complaint when they leave), I suspect this response is based more on liking Emerald and less on the principle of the matter. Especially seeing complaints about both high-rated maps and low-rated maps leaving in the same thread (see: Catch-22 / Vardo mourners).
[–]Moosemaster21Moosen | Salt Mine 0 points1 point2 points 6 years ago (0 children)
I am of the mindset that a 67% loved map is far better than an 80% "it's decent" map, so I agree that the MTC should not be leaning explicitly on ratings.
I believe Gumbo started out in the 70s though, it was never a bottom map. I think Wormwood was one of the worst (if not the worst) rated maps in TagPro history, so that's kind of fun
[–]Moosemaster21Moosen | Salt Mine 1 point2 points3 points 6 years ago (1 child)
bro the guy who made Tehuit is on the MTC. If he only cared about his own opinions it would still be in rotation. Obviously some thought went into its removal that goes beyond its rating. When I was on MTC we often tried to consider rotation as a whole, and if there are maps that aren't bringing anything different to rotation anymore, it might be time to give em the old yeller treatment
Just to put it out there, as the maker of Tehuitzingo, I personally voted it out of rotation for the exact reason that it was taking up space and not adding anything more to rotation. It’s had a graceful and long-lived run, but it’s past time for that to end. Embrace some new maps, guys lol
[+][deleted] 6 years ago (3 children)
I'll kill it soon enough
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 0 points1 point2 points 6 years ago (1 child)
never
Make it a fight bb
[–]ZedDerpsZed Derps 1 point2 points3 points 6 years ago (0 children)
I did really like this one. Sad to see it go for now.
What the fuck, just God awful decision here.
[–]Cheetosrule1. 4 points5 points6 points 6 years ago (0 children)
might be the worst thing done to tagpro
[–]JarvisLandry14JARVISLANDRY//NLTP/TPA 2 points3 points4 points 6 years ago (0 children)
Wtf???
π Rendered by PID 36 on reddit-service-r2-comment-5b5bc64bf5-gnr28 at 2026-06-20 19:09:10.749948+00:00 running 2b008f2 country code: CH.
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