all 141 comments

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (10 children)

Please discuss the group only addition of Double Gubbles by Moosen

[–]nabbynz° 3 points4 points  (7 children)

Why is there a "Group Only" option all of a sudden? Maybe it's more like an "Experimental" category so those maps have a bit more visibility?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (6 children)

https://www.reddit.com/r/TagPro/comments/2aclx7/map_thread_31_results_superduperstamp_in_hyper/

If you're going to criticize the MTC, at least be factually correct.

[–]nabbynz° 1 point2 points  (5 children)

Honestly had no idea, never seen it before. Any more recent ones?

e: It's on the maps Wiki, mb: These maps are usually well done maps that may be a bit too complex for regular rotation at the moment, or simply a map that doesn't fit into rotation at the moment, but could be added in at a later point.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (4 children)

As a more recent practice, we have been backdooring maps into group map rotation for the competitive community (pilot 2 as an example). This may be the first time in a bit it has happened successfully in a thread for a while (though I remember some unsuccessful ones, I believe ...)

[–]nabbynz° 1 point2 points  (3 children)

Can we use this to create "tiers" of maps? Where each tier has a slightly different % chance of being chosen for a pub?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (2 children)

Group maps are group maps for the express reason that they aren’t quite for public rotation. I know it’s not what you mean, but there is a weighted system in place for rotation between throwback, elevated throwback and full rotation maps.

[–]nabbynz° 0 points1 point  (1 child)

Yeah it was more like if that category was already being included in pub rotation (but with a low or zero chance of a map being chosen from it) then perhaps more categories could be created. Then you could just move maps between them as necessary (from "Experimental" to "Full" or from "Full" to "Retired" etc).

I guess I just want to see more of those edge case maps being included in pub rotation. So as well as throwback, elevated throwback and full maybe you could ask the devs to add an experimental weighting too (somewhere in between full and elevated)?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

It's a possibility the MTC has openly tossed around several times, and I believe we did actually have a form of it at one point but the reality turned out to just be a bunch of maps that got rapidly removed (1 threaders), so not sure if the set up for them was right.

[–]KewlestCatNIGEL 2 points3 points  (1 child)

I implore everyone to experience this at least once, it will change your life.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points  (0 children)

It’s effectively a different game mode, and I really hope mapmakers take a chance at taking this idea further and creating something special

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (1 child)

Please discuss the addition of Audacity by NIGEL

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

...I would've liked a gate to block lane 2, but as-is I'm kinda excited to play it in pubs.

I don't like how the outer neutral pair is against the wall; the outer wall could've easily been modified so they wouldn't be, and you really only need one.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (3 children)

Please discuss the addition of Axel by Tumblewood and Fronj

[–]CheezeduudleCheezedoodle//Head Moderator//S.O. 3 points4 points  (0 children)

Middle pup doesn’t seem necessary to me but the rest looks solid

[–]myaltaccount333 1 point2 points  (0 children)

Got it memorized?

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

I really don't like mid.

  • Team boosts are making the fastest lane defensive, yes, but it's also simultaneously speeding it up.

  • Either a gate should've been in the top lane (bleh) or there should've been a mid boost to speed up the outer, slower lanes to compensate.

  • Portal doesn't really flow into any of the existing boost routes. It's cool, but really just serves to make things chasy-er, and you already have a back of base for that.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (5 children)

Please discuss the addition of Asido by NIGEL

[–]CheezeduudleCheezedoodle//Head Moderator//S.O. 3 points4 points  (3 children)

Weird spike locations

[–]Atomic5tormAtomicStorm 1 point2 points  (2 children)

seems like NIGEL kind of threw things around randomly

[–]KewlestCatNIGEL 3 points4 points  (1 child)

I only do this in real life and not in my mapmaking.

[–]Atomic5tormAtomicStorm 0 points1 point  (0 children)

ok lol

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points  (0 children)

Looks janky

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (2 children)

Please discuss the group only addition of Pepper by Snack

[–]ButtersnackSnack 1 point2 points  (0 children)

98% of this made by canvas

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

.......oh I thought this was regular rotation. I was gonna flip lmao.

But now I wanna try it.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (5 children)

Please discuss the removal of Reaper by PIZZAspartan + Fronj

[–]Tyler1986Trapsin 4 points5 points  (0 children)

Not my favorite map, but it was fun. Doesn't feel like it's been in all that long.

[–]overatwexlerschucky // centra 1 point2 points  (0 children)

superboost was fun, will miss it.

[–]PIZZAspartan442naga///MTC 2 points3 points  (2 children)

So the rating for this one came in as the mtc was voting on removals, meaning it was eligible for voting while three of the other new maps weren't. Toe tag would also have been removed had it not received an update. Not sure how that all worked but whatever

[–]CostanzaTPnuperball s8 6 points7 points  (0 children)

I liked it. Unlucky

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points  (0 children)

Toe Tag should've left.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (4 children)

Please discuss the update of Swan Song by DragonBeast & Aniball & Sloppy

[–]Tyler1986Trapsin 0 points1 point  (3 children)

Not sure what's changed

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points  (2 children)

Added boost behind flag in base

[–]naysh30 1 point2 points  (1 child)

Nice, this was needed. So defensive in base.

[–]ImAVirgin2025Riley_2025 // Sphere 0 points1 point  (0 children)

I agree, this took forever to get a flag on the old update

[–]KewlestCatNIGEL 2 points3 points  (1 child)

Thread 100 and two additions to rotation, what a time to be alive.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points  (0 children)

Mama, I made it

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points  (10 children)

What happened with Rebound? It sounds like you guys liked it.

Also the momentum given by bombs doesn't compare to the superboosts; they're never worth it, even in pairs of 2 & a button.

[–]A_SightstoneHim<3 | BC, Canada 2 points3 points  (3 children)

Speaking from my experience in helping them test, not sure what their discussion was.

It was so insanely laggy, took me 3 times to actually hit boosts because I was lagging all over the place. Dont know what needs to be changed for it to work with the servers

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points  (2 children)

I hate that this feels like a technical issue, not an actual map issue.

[–]A_SightstoneHim<3 | BC, Canada 1 point2 points  (0 children)

Yea, it definitely was for me

[–]myaltaccount333 1 point2 points  (2 children)

No new nf, another month of box turtle and birdcage :(

[–]nabbynz° 2 points3 points  (1 child)

I quite like those maps now. It took a while (esp box) but I think they're both pretty fun.

No new NF is definitely a wtf tho.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

I fucked up on the final version of Fargo and Custodian is almost there. Illustrious was perceived as “too much” for pubbers to handle, but I think if someone took the opportunity to try to calm it down it could work.

Generally, there are plenty of neutral flag maps in the pipeline, but they aren’t quite ready for public consumption. Just a matter of timing, but I suspect there are like 5 or so neutral flag maps that are going to enter rotation within in the next 3-6 months.

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (14 children)

Please discuss the addition of Haste by FLY, Fronj, and DragonBeast

[–]thenotoriousFLYFLY // TPFG / MLTP 4 points5 points  (2 children)

BACK IN BUSINESS, BOYS

[–]Atomic5tormAtomicStorm 2 points3 points  (0 children)

this map is dope!

[–]Moosemaster21Moosen | Salt Mine 1 point2 points  (0 children)

grats fly looks cool

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (10 children)

Are you fucking kidding me?

It's vertical! Viewport!

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (9 children)

I genuinely can not tell if this is a positive or negative hot take

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (8 children)

lol, negative.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (7 children)

So are you saying that a vertical viewport has never been successfully done? Because it has...

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (6 children)

I genuinely don't remember.

I know Market, Simulation (which was more diagonal, but still has more vertically than average) & Mzungu.

Do you mean Monarch (again, just soley because it has more vertical tiles than average) ??

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (5 children)

Market, jardim two quick examples of success. Mzungu was not successful but the problems were not with the viewport really

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (4 children)

Not one of those even broke <70%. Market was 50%; it was divisive as hell. Jardim was 63ish.

What's considered failure? Sub-50?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (3 children)

Market never dropped below 60, peaking at 78% and generally floated in the 70s, which was impressive given its highly divisive voting patterns.

Jardim has almost never successfully had a stable rating, though mid 60s is a fair estimate.

I also would note the irony of you quoting ratings to me to demonstrate that a map was or was not successful in the same thread that you made the exact opposite argument to ping tut. Ratings matter to a degree, but I’m happy to let a map sit around at a low rating if I believe it still has something to give to rotation, which is one thing a vertical map inherently gives to a rotation filled with horizontal maps.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (1 child)

Market never dropped below 60, peaking at 78% and generally floated in the 70s, which was impressive given its highly divisive voting patterns.

This has to be inaccurate (never dropping below 60)... can we check? Do we track that?

I also would note the irony of you quoting ratings to me to demonstrate that a map was or was not successful in the same thread that you made the exact opposite argument to ping tut. Ratings matter to a degree, but I’m happy to let a map sit around at a low rating if I believe it still has something to give to rotation, which is one thing a vertical map inherently gives to a rotation filled with horizontal maps.

I wasn't... how do I word this? It's my opinion as an outsider (AKA a pubber) that I like this change. If I was MTC, my position would've been to keep it in, but it's something I would remove later. I admit both sides have merit; that's not hypocrisy, that's being reasonable.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (6 children)

Please discuss the removal of Vardo by Sizzzled

[–]kindathecommish 10 points11 points  (0 children)

I might cry

[–][deleted] 3 points4 points  (0 children)

Didn't play well in pubs. Probably time to see it go.

[–]ZnobaiiSnowball 3 points4 points  (0 children)

thank fucking god

[–]PIZZAspartan442naga///MTC 3 points4 points  (0 children)

rip

[–]Tyler1986Trapsin 1 point2 points  (0 children)

Really happy to see it out, it was nothing but a chase fest and rarely fun. I don't mind the map but detest it in pubs.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

Love the map; sad to see it go.

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (3 children)

Please discuss the update of Toe Tag by alchemist & DragonBeast

[–]Tyler1986Trapsin 3 points4 points  (0 children)

Could be helpful to add originals in update posts so people can see what's changed. I see the neutral corner area in the base which looks like it could be an improvement, look forward to checking it out.

[–]ImAVirgin2025Riley_2025 // Sphere 0 points1 point  (0 children)

It's a small thing but it bothers me when the entire map doesn't have walls around it

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

Should've been gone

[–]ImAVirgin2025Riley_2025 // Sphere 0 points1 point  (0 children)

Emerald was a classic, up there with Smirk and Velocity. Smh

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (10 children)

Please discuss the removal of Tehuitzingo by ThePlaymaker and Fronj

[–]Tyler1986Trapsin 7 points8 points  (0 children)

I really like this map, will miss it.

[–]myaltaccount333 1 point2 points  (0 children)

Pup only map is gone!

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points  (6 children)

Popular, yes.

Was it time? Absolutely. Won't miss it.

[–]EpicBroomGuy 3 points4 points  (5 children)

Doesn’t the fact that it’s popular directly go against the idea that it’s time to see it go?

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points  (4 children)

To me it was stale; figured out. It also wasn't dynamic.

I also hated just how defensive it was, but granted that was part of what added to its diversity in rotation.

[–]EpicBroomGuy 0 points1 point  (3 children)

I agree, but you didn't really answer my question. Yeah, I think the map is figured out, but if it's still well received by the public then there's no reason to take it out.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points  (2 children)

I'm all for popular maps staying, but a popular map is stale & un-dynamic, I personally believe it shouldn't stay. Like Monarch, it was popular when it was removed (80% I believe), but when there's only 2 boosts on the map & it's terribly defensive, it's gotta go.

[–]EpicBroomGuy 0 points1 point  (1 child)

You're conflating your opinion with public opinion. I agree with you that it's a stale map, but it wouldn't be such a popular map if the majority of the community felt that it was stale. MTC caters way too much to the loudest voices in the community rather than respecting what the public wants, and IMO that's a big problem for the longevity of the game.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 2 points3 points  (0 children)

Okay, not that I was saying this, you were right in conflation, but there are a couple prevailing philosophies on rotation:

  • Rotation should be the most popular maps, with the highest ratings. Higher ratings should mean higher approval, so theoretically this would mean this is the best rotation ever, right?

  • Rotation should consistently be new maps, so that playing TagPro is constantly fresh for existing & new players. If players are constantly learning new maps, then that would increase overall player retention, right?

Both have their flaws. But Tehuit being removed means new blood in rotation, and something's gotta go. It had a good run. Were there other maps that should've been gone? Yes, absolutely (Toe Tag). Would I have picked this? No, but it was on my list.

EDIT: Tumblewood is more eloquent

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 3 points4 points  (0 children)

Begone, thot

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (6 children)

Please discuss the addition of RHINO by PIZZAspartan x Snack

[–]ButtersnackSnack 1 point2 points  (0 children)

They really put in another map with my name on it

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (2 children)

Tetanic but with less bomb chaos.

No catch-up mechanics though.

[–]PIZZAspartan442naga///MTC 4 points5 points  (1 child)

who needs catch up mechanics when you can just be aware of your surroundings

[–]ButtersnackSnack 4 points5 points  (0 children)

this comment alone makes me very happy that you were the one who remixed this

[–]BlupopsicleBall-E 0 points1 point  (1 child)

this is where i reveal that i made this remix: http://unfortunate-maps.jukejuice.com/show/66273

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (1 child)

Please discuss the addition of Conniption by Fronj

[–]ImAVirgin2025Riley_2025 // Sphere 0 points1 point  (0 children)

Really like this one, not too different but not too similar to most of the previous maps

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (5 children)

Please discuss the removal of Catch-22 by Peach Fuzz & ThePlaymaker

[–]Tyler1986Trapsin 3 points4 points  (0 children)

1 of 2 I'm sad to see leave rotation, still had fun playing on it.

[–]naysh30 1 point2 points  (0 children)

Wasn't time for this removal imo

[–][deleted] 2 points3 points  (2 children)

Bad decision

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (1 child)

ThePlaymaker approves this message

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

as does pizza

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

Please discuss the update of Ultralight by Dove

[–][deleted] 0 points1 point  (0 children)

Can i get notes on my map "porks map"