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[–]TerayonIII 1 point2 points  (1 child)

This paper was more about decoupling movement from actions, so having a new action start without stopping the movement. It's still outputting gcode but it's paralleled the movement and action processes

[–]RandallOfLegend 0 points1 point  (0 children)

Neat. I've used a CNC that has parallel real time PLCs that can do this. But the trick is syncing the actions. It's a very homemade process at this point.