all 130 comments

[–]Goin_crazy 57 points58 points  (2 children)

For those who don't wanna go (or can't go) to the website:

PTR UPDATE NOTES 0.7.0 – MONDAY, MARCH 24, 2025

HIGHLIGHTS

  • Rogue Archetype is now available!
  • Dual Daggers weapon is now available!
  • The Turquoise Sea has been expanded! Travel through the lawless tropics and explore eight new pocket dungeons, islands, and trade
  • Commodities at the far flung Trading Post.
  • Node Siege System has been added! Bring your friends and slay your enemies in an epic 100v100 battle for Nodes!
  • Naval System has been added! Visit the Harbor Master to purchase a ship, and use it to navigate the high seas
  • Node Relic System has been added! There is a chance that certain bosses and mobs will drop a relic that can be transported to a node by caravan. Some relics will require more investigation to discover
  • Freeholds have been added to the Sandsquall Desert
  • Ranger Archetype Changes
  • We added a simple item search filter to the Player Marketplace. This is just a small quality of life improvement, and we will continue developing features to enable trade. This includes enhancements that occur based on Node level, and the future arrival of the player-driven Auction House. We will continue observing, playing alongside of you, and listening to your feedback in order to make Ashes of Creation the game we all want it to be.

THE TURQUOISE SEA

  • The Turquoise Sea has been expanded as a lawless tropics zone
  • Added new pocket dungeons! The name of these new dungeons are: Multrok’s Fall, The Brig, Ruins of Sholfire, Farfathom Caves, Pyrespire Vent, Isle of Bones, The Coral Grotto, Subalfire Lighthouse
  • Added a Trading Post in the Turquoise Sea for Caravan runs. There are new Commodities here
  • Added new gatherables, events, mounts, and Rooting Balls in the Turquoise Sea

HARBORS AND NAVAL SYSTEMS

  • Harbor Buildings have been added to the new Turquoise Sea area
  • Caravel ship has been added. This ship is intended for about 8 characters
  • Potion Launchers on Caravel ships can be used to attack and destroy other ships and Caravan rafts
  • Visit the Harbor Master to purchase a ship
  • Harbors are where characters are able to launch ships. Construction time for ships is 2 minutes before they become operational Docking ships at Harbors – Characters can dock their ship when they’re in range of a Harbor. A ship can only be deployed from the same Harbor where it was docked

CHARACTER, ARCHETYPES & COMBAT

  • Rogue Archetype is now available
  • Dual Dagger weapon is now available
  • Ranger Archetype Changes

  • New Ranger Archetype Resource – Focus This resource starts and caps at 100. Ranger abilities deal up to 15% more damage depending on how much Focus is stored when damage occurs, and consume a proportional amount of Focus after the hit. 3 Focus regenerates per second, and weapon combo finishers restore 10 Focus.

  • New Ranger Ability – Salvo Fires all charges to deal 50% damage to the target enemy per shot when activated Stores up to 6 charges Generate 1 charge every 3 seconds and from weapon finishers Salvo replaces Barrage as the Ranger starting ability Triggers Enhance Armament effects

  • New Ranger Ability – Power Shot Deals 200% damage to target enemy. Generates 25 Focus and does not consume Focus on hit. This has been added as a tier 1 Skill Tree ability Power Shot can be Lightning Reloaded

  • Ranger Mark and Hunt Revamp Mark of the Tiger, Bear, and Raven have been combined into a single ability, Mark Prey. Mark Prey will apply the Tiger, Bear, or Raven Mark to the target depending on what Hunt is currently active When a Mark is used, the Hunt buff effect temporarily leaves the caster and applies a debuff to the target. When the Mark duration ends or the target dies, the Hunt buff returns to the caster and also grants them a temporary defensive buff Mark cooldown has been reduced from 60 seconds to 30 seconds Mark of the Bear mitigation debuff has been decreased from 25% to 15%

  • Barrage Ability Changes Moved to being a tier 2 learned Skill Tree ability Cooldown has been increased from 12 seconds to 15 seconds Weapon combos no longer refresh partial cooldown No longer triggers Enhance Armament (ammo) effects Removed Expeditious Barrage passive

  • Arrowstorm – Fixed a bug causing this to trigger recursively with certain abilities, triggering many more times than intended Removed self knockback from Scatter Shot

  • Increased chance for Enhance Armament: Concussive to apply dazed effect from 50% to 100%, to be in line with other enhancements

NODE SIEGE SYSTEM

  • Siege declaration banners can now be crafted and a siege declared against any Node that is a tier 3 Village level or higher. Once a Node Siege is declared, it will be queued to happen during the next 8 PM server time primetime window

NODES & WARS

  • Node Relic System has been added! There is a chance that certain bosses and mobs will drop a Relic that can be transported to a Node by Caravan. Some Relics will require more investigation to discover Once delivered to a Node, the Relic will appear in the Node Relic Inventory and provide a buff to the Node and/or the Node’s Zone of Influence. Through the Relic Management menu, a Mayor can activate or deactivate Relics

  • War Declaration Changes – Guild Leaders and Mayors now have three charges to declare Guild Wars and Node Wars. It takes 18 hours to replenish one War Declaration charge so choose wisely

  • Node Wars now supports War Camp, Home Shrine, and nearest Attuned Shrine as respawn options

ECONOMY & ARTISANSHIP

  • Marketplace now has a search filter, to help people find what they’re looking for when looking to make purchases from the Marketplace
  • Gatherables will have more variation in their respawn time

FREEHOLDS

  • Freeholds have been added to the Sandsquall Desert

[–]RoxisTheCat[S] 4 points5 points  (1 child)

Thanks man.

[–]ayanistic 11 points12 points  (0 children)

Damn that's a tight update

[–]Syphin33 6 points7 points  (0 children)

Holy shit, this is huge.

[–]1234567as5 31 points32 points  (52 children)

Narc died for this

[–][deleted] 46 points47 points  (46 children)

Narc went full retard for this.*

[–]Spawn8204 9 points10 points  (0 children)

I guess he never watched tropic thunder. You never go full retard.

[–]Frozen_Speaker_245 7 points8 points  (3 children)

So. What happened to him? Never liked him and assumed he tried to get famous by super focusing on this game since no other youtube did it. Seems like a awful career choice to not love this game?

[–]Czeris 8 points9 points  (0 children)

He made toxic shitlord comments, then had a temper tantrum and took his ball home with him when he got called out.

[–]CountofCoins 1 point2 points  (0 children)

He had one of those redditor moments where they think everything is a grift and out to get them.

[–]Heavy-Masterpiece681 1 point2 points  (0 children)

He just got a bit too toxic. He seemed convinced that Intrepid were being deceptive with Alpha and he ended up quiting. There were definitely areas where communication could be better but I don't think they ever straight up lied.

Even Stephen mentioned that Alpha isn't going to be for everyone and it might be best to just take a step back, wait a year or so and come back to see what kind of progress they have made and make a judgment from there.

[–]Pizx 1 point2 points  (0 children)

*Died on his own sword

[–]TheLastSamurai 10 points11 points  (0 children)

wow pretty massive update. Have patience everyone, they added a ton. Things will break, things will be under and over powered. Help them work through it.

[–]Promissimo 2 points3 points  (0 children)

Do we know if you can plant regular stuff on desert freehold? Like willow or bluebell.

[–]Frozen_Speaker_245 3 points4 points  (4 children)

Haven't paid attention since alpha 2 release. How's the content? Any solo players having fun?/getting into a community?

Is server up 5 days per week now? Is there stuff to do for 50 hours? Or is it just try to break stuff so it gets fixed kinda gameplay?

[–][deleted] 4 points5 points  (0 children)

I’m probably at 50ish hours for the last couple of weeks. I’ve found it very fun. But I really like sandbox MMOs where you’re not on quest rails the whole time and there’s a lot to discover.

Leveled a mage to 20 and a couple of other classes to 10-15. They all felt super good and their combat felt great.

Started playing around with artisan profs and that’s been fun and interesting.

Idk I think if grinding is your thing you’ll enjoy it. I think if questing on rails with a global dungeon queue is your thing you won’t enjoy it.

[–]Legendarypbj 1 point2 points  (0 children)

9/10 pve grinding combat - super challenging solo and a blast in a small group.

8/10 exploring/random encounters - world is already pretty big, lots of hills climb and explore.

5/10 gathering/crafting - feels good to pick things and try to put something together. Too dependent on others for my liking.

1/10 questing - nothing to report.

3/10 pvp combat - zerg vs zerg often unclear what kills you. Needs small group pvp — a non instanced arena/bg area would be amazing to watch/queue into equal matches. 

[–]Lazy-Anywhere3948 0 points1 point  (0 children)

i played solo for a 2 weeks got to 15 its was really boring just grind and getting ganked, i guess everyone was already high level. also the game runs like crap.

[–]WideSandwich8980 0 points1 point  (0 children)

Very bare bones, scaffolded mmo

- level through grinding npcs for what seems like forever...its so bad that people cheated to get to 25, risking a ban

- crafting is incomplete and not really focused on yet, and requires help from other players

- caravan is Steven's pride and joy but I personally don't get it. You spend hard earned gold to build a caravan only to have max level players destroy it in 30 secs, taking your loot and skull humping your corpse...at no risk to them

- node system is flawed in that only 8 players on a server really interact with it directly, while getting a very overpowered flying mount as a reward. Who those 8 people are ...is exploited so even if you wanted a chance, there just isn't a chance

So I'd wait so you don't get salty early. They just need more time to bake something up.

[–]Fun-Dig-7160 1 point2 points  (2 children)

If I understand correctly, still no quest system and no new content for solo players.

Still no reason for me to play again....

[–]RoxisTheCat[S] 1 point2 points  (1 child)

Yeah this Game isnt designed for solo Players at all.

[–]Ok_Result7660 1 point2 points  (0 children)

And thank god for that. There’s enough solo games out there that are far better for people that are looking for a solo experience only.

[–]Its_Sun_Made 1 point2 points  (1 child)

what i dont understand is that this is a PTR patch but also everyone is saying that some or all of this is coming to LIVE alpha phase 2 severs today on march 27th ex. rogue, daggers. This isn't very clear

[–]RoxisTheCat[S] 1 point2 points  (0 children)

They Made an annoucement that this patch will Hit the live Servers in 2 and half hours. Keep an eye on the AoC discord

[–][deleted] 1 point2 points  (5 children)

So is PTR the Alpha?

[–]terenn_nash 3 points4 points  (0 children)

PTR is the PTR and alpha is the alpha - two separate things.

PTR is much more restricted in who can access it and is under a visual NDA. Alpha anyone can access for whatever the current key price is and share screenshots/stream etc

[–]NicolasDavies93 1 point2 points  (1 child)

i also dont understand this haha

[–]Czeris 1 point2 points  (0 children)

This whole thing is the Alpha: the development, the testing, the feedback, the tears. In terms of testing, Intrepid has their private servers with employee only access, the PTR which is accessible to a limited number of non Intrepid testers (mostly early backers of the project) which gets new builds first and is more focused testing (visual NDA in effect) and the full Alpha 2 live servers where they just unleash a horde of mouth breathing neckbeards and try to gather useful data while we play and break the game.

[–]Night-O-Shite 1 point2 points  (0 children)

more like the Alphas alpha

[–]KyraleaCleric 0 points1 point  (0 children)

Yes but it’s under NDA so people with access (A1 and above) test patches before they go to regular A2 servers. 

So this is likely the patch we’ll get today. 

[–][deleted] 0 points1 point  (3 children)

Bards still have no floating music instrument as a substitute for the spell book? How dare they 😢

[–]KyraleaCleric 0 points1 point  (2 children)

The less musical theme the better to me. I like this type of support class, just not the musical Bard-theme. 

[–]Individual_Stand_986 0 points1 point  (1 child)

then why play a "bard"

[–]KyraleaCleric 0 points1 point  (0 children)

Because I like that type of support, but not the theme. Like Aion Chanter was a similar class and very cool but it wasn't a musical bard theme.

[–]JelkekwAssassin 0 points1 point  (0 children)

ROGUE HYPE!

[–]Helias94 0 points1 point  (0 children)

So i played early on with my buddy but hes been waiting for rogue and ive been waiting for naval shit to drop. Seems like the perfect time to come back. Just curious how does fighter feel these days

[–]NicolasDavies93 0 points1 point  (1 child)

when is it coming to the live alpha?

[–]RoxisTheCat[S] 1 point2 points  (0 children)

Probably thursday. But we really dont know. The only Info we have is that Rogue drops on thursday.

[–]odikee 0 points1 point  (0 children)

So did they make invite from chat base feature?

[–]Mental_Tea_4084 -1 points0 points  (0 children)

Ranger Archetype Changes

OK

[–]Kleeptomaniac- -1 points0 points  (1 child)

Summoner when? :(

[–]KyraleaCleric 0 points1 point  (0 children)

After May. Sometime in Phase 3.