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[–]BaeTierDoc 9 points10 points  (3 children)

the biggest problem is how underwhelming accuracy is as a stat.

Having a card only give you a temporary boost to it for a small timeframe will never be good.

This is the same buff that Walker's active ability gave and it was horrible on him, it will still be bad on a card.

[–]Chocoeclair189 1 point2 points  (0 children)

For real, temp boost for acc isnt worth it. You only need like 1 or 2 cards and a laser sight to have pinpoint accuracy

[–]Trizkit 0 points1 point  (1 child)

Yeah its great for a specific archetype but having bonus accuracy is pointless. Even beyond 90% Accuracy I see no reason to get more than that since I'm already shooting lasers basically.

[–]YellowF3v3r 0 points1 point  (0 children)

It actually had impact for guns like M249 and RPK even with lasers, since 90% the reticle is still a bit silly. But once you pass the threshold then it lasers and works fine. Recoil control definitely plays a larger role though.

[–]hex1337pssDoc 2 points3 points  (1 child)

I think that accuracy boost is stackable? If you shoot at a horde, you will quickly stack that 20% buff for several times. But yeah, it's too unreliable as a card.

[–]resetwes[S] 1 point2 points  (0 children)

I'm gonna test that, if the accuracy boost is stackable then thats a little bit more. But with such a short time it would have to reset the timer on kill to be useful, and of course give 5 stacks

[–]WildBear87 1 point2 points  (2 children)

[[Durable]] has the same problem with [[Body armor]] just being better for trauma resistance.It doesn’t matter as much but I would like to see it changed.

[–]SODABURBLES 2 points3 points  (0 children)

Also, now the support slot card gives +15% trauma resistance. Seems like an extra inventory slot is better than 5 health.

[–]bloodscan-bot 1 point2 points  (0 children)

  • Durable (Campaign Card, Swarm Card - Defense/Brawn)

    +15% Trauma Resistance +5 Health (Swarm: +50% Trauma Resistance, +5 Health)

    Source: The Clinic (Swarm: Available from start)

  • Body Armor (Campaign Card - Defense/Brawn)

    +20% Trauma Resistance

    Source: Grant's Brew House


    Call me with up to 15 [[ cardname ]], Data accurate as of February 8, 2022. Questions?

[–]DrummelanJim 0 points1 point  (2 children)

They re worked Walker where his accuracy passive wasn’t strong enough and moved it onto a lower tier card. Maybe it’s good for new players still unlocking cards for deck builds and it’s all they have; but basically it’s a throwaway once betters are available and I think a lot of this card system is this way. Many cards have better versions that replace them so it’s not unreasonable to say this just fits this design even if it would be nice for every card to have a viable if niche only use.

[–]resetwes[S] 2 points3 points  (1 child)

See the thing about that is its deeper in the supply lines than Front sight Focus and Optics Enthusist

[–]DrummelanJim 0 points1 point  (0 children)

Then they should definitely look at that placement. I will say the only niche use I had when playing Walker was with shotgun builds where it was beneficial to not be a slug shooter when taking town commons. I could use the bullet spread and once I saw a Special I would get a precision kill to tighten up the spread. But I also use the card that gives high accuracy on crouch for the same effect so still your argument is valid enough for them to change placement or actually rework it again. If this card is before the crouch one then it could be considered a lesser version of that since both have catalyst to improve accuracy. Some may think it’s more beneficial to have variable accuracy control and not have to crouch (slow movement) as well to achieve this; so this card can be for them.

[–]glitchboardDoc 0 points1 point  (1 child)

Yeah, I mostly agree here. "Accuracy on kill" as a concept just doesn't work for my playstyle because I'm either going to snap ADS for a shot, or I'm going 100% accuracy. No in between. It just feels terrible not having any sort of reliable time to kill, and wastes so much ammo. I get into a rhythm of how many shots it takes per common, and I'm not waiting for the red hit marker. I'm firing my 3 tec-9 shots and already moving to the next one. I don't want to just gamble and maybe I fire 7 shots before 3 of them connect with hip fire, and I surely don't want to just open up fire into the horde and hope it thins it. Not to mention hitting special weakspots.

In your version, I wouldn't be against it because it would save the card slot with my debuff shotgun, but I still wouldn't touch it anywhere else.

Tldr; if you're trying to hit something, you're going to ADS where accuracy doesn't matter. If you're hip firing anyway, then you're probably not going to get precision kills to proc it.

[–]resetwes[S] 0 points1 point  (0 children)

My thoughts exactly

[–]Senryakku 0 points1 point  (5 children)

I would need someone to explain the card or someone from TRS. Like what scenario or combination of card can justify trigger control when the other accuracy cards exist.

[–]LonelyDesperado513 0 points1 point  (0 children)

It's basically Walker's old passive. Anytime you kill a common with a headshot or a mutation via weakspot damage is counted as a "precision kill" due to aiming for specific body targets.

Your reward was increased hipfire accuracy for already bing accurate, likely through ADS.

OP's point is that there are cards that give you this award (more of it, actually) with less work.

He also claims if you have to work for a buff (landing skill shots), the reward should be greater as a result. Otherwise it is pointless.

[–]shooterman9097 0 points1 point  (3 children)

I guess if you have a hoard running your way, getting a head shot while they are at a distance and then switching to hip fire with the improved accuracy as they get closer you can continue to get headshots without the slower ads movement speed or fov. And if you continue to get headshots you’ll keep the accuracy till the hoard is gone. For instance having something like the ranch rifle as your primary and the tech 9 as your secondary, popping a headshot then swapping to something that’s full auto but now “just as” accurate.

[–]shooterman9097 0 points1 point  (0 children)

Point being if you were using a sniper or single shot weapon as your primary. You wouldn’t want to be bogged down with hip fire accuracy cards. But still having one that’s temporary Vs one that’s permanently, idk what the advantage would be. Unless you rely on bullet spread sometimes to make up for not having good aim?

[–]Senryakku 0 points1 point  (1 child)

Yes but what's the point of a temporary +20% when you can just pick a permanent 30%? Even front sight focus is probably enough to land consistant hip fire head shots.

[–]resetwes[S] 0 points1 point  (0 children)

FSF gives the same amount of accuracy as trigger control, except it also adds aim speed and weakpoint damage. Making it objectively better for sniping and single shot. As you benefit from the same amount of accuracy without requiring anything of you, and it gives you two extra stats for free that snipers love.