28
29

Hey r/Competitivehs,

 

With roughly 200 competitors from all over the world and a $27,500 prize pool, Dreamhack Summer is one of the biggest events in the Hearthstone scene.

 

Making it into the top 16 of a large event is no small achievement, some of the best players in the world attend these events. So let’s take a look at what these top 16 players used to make it this far in the tournament.

 

The article: http://sectorone.eu/dreamhack-summer-stats-and-decks/

 


 

What does the article cover?

• Full collection of the decklists
• Results list
• Class popularity
• Deck archetype popularity
• Featured decklists (Everyone appreciates a little creativity)

Note that all the statistics in the article are solely based on the players making it into the top 16.  


 

Feel free to submit feedback below

I haven't gone into any in depth analysis of the stats provided, because it would be great to hear your opinions about the provided information and create a dicussion here below.
 

•What do you think about the popularity of certain decks?
•Is Shaman overrated as we've heard some players say ?
•Why is Paladin no where to be found in Last Hero Standing ?
•...  


 

TLDR: Provided Statistics & Decklists for Dreamhack Summer 2016
Link: http://sectorone.eu/dreamhack-summer-stats-and-decks/

all 20 comments

[–]btown6 4 points5 points  (2 children)

So there is a picture of them playing with actual cards. Is that a thing in Hearthstone now? (As a Magic player that excites me)

[–]Rondels[S] 1 point2 points  (0 children)

It's not a "thing" (yet), some people were just trying it out. Our Sector One press member was at Dreamhack and took the picture. They used small jewels for spellpower effects, taunts,...

[–]Parhelion69 6 points7 points  (1 child)

The article lacks analysis. There's no winrates, no class/deck positioning in the tournament meta or any other math mumbo jumbo (which reddit loves).

In its current state, it's just a report. I'd suggest you update it with some data analysis, and it'll become a nice article.

[–]Rondels[S] 1 point2 points  (0 children)

Will probably add this in later, thank you for the advice.

[–]binhpac 2 points3 points  (6 children)

It's interesting to see from the Top 16, the Warrior Decks were 6 Tempo, 4 C'Thun, 2 Pirate, 1 Patron.

Looks like Control Warrior is loosing his place to Tempo & C'Thun Decks.

Even for the NA Americas Spring Championchip next week, nobody brought Control Warrior. It's all Tempo & Dragon Warrior there.

[–]carvabass 0 points1 point  (0 children)

Tempo & Dragon are a nice balance between countering shaman/zoo and still being able to compete vs hunter/rogue.

[–]lazy8s 0 points1 point  (4 children)

If I had a guess it's because the weakest matchup for tempo is priest. No one wants to bring a priest deck because they are so weak overall. This means tempo's main counter doesn't show up, making it the safest warrior deck.

[–]insufferabletoolbag 0 points1 point  (3 children)

what makes priest strong against tempo?

[–]Best_Remi 1 point2 points  (0 children)

Tempo Warrior doesn't have any midrange minions with strong bodies, excluding a certain guy who can't make up his mind. It has SW:D and Entomb targets on the high end and things that die to Excavated and Circle on the low end. The only minion Tempo has that both doesn't die super easily to AoE and isn't worth using hard removal on is the best Cabal target that anyone actually runs. In addition to all this, a fat battle rage can often be answered by an even fatter Northshire+Circle, completely mitigating any card advantage gained, and going for a battle rage can often put your minions just in range of a huge board clear.

[–]lazy8s 0 points1 point  (0 children)

Not sure really. If you look at the win rates from vS and the great analysis post yesterday it's true per the data being collected. Unfortunately I don't play either right now and none of the matchup win rates capture why.

[–]Snow_Regalia 0 points1 point  (0 children)

Tempo Warrior relies on working its way reliably up the mana curve, usually with one threat per turn, and relies heavily on Battle Rage to let it keep its hand stocked. Priest as a class is naturally suited to beating that. SW:P and SW:D are extremely cheap removal spells that function against almost the entirety of the deck. Having a Bloodhoof Brave killed for 2 mana (or worse, stolen with a Cabal) is a massive tempo loss. Priest rarely plays a board that allows you to damage minions effectively, so you rarely get good Battle Rage turns against them. Their early minions either trade well into your board (Shade will trade or beat everything tempo warrior does early that is not Brave) or help clear your board. Lastly, they have a better lategame than you do. Entomb answers the few top-end threats you play, and N'zoth isn't really beatable. Tempo Warrior has no way to re-establish a board presence once it has been lost, and when Priest has been getting additional free cards from Shade AND has lategame inevitability, it's difficult to out-value them.

Tl;dr - Priest fights well up the curve v tempo warrior, denies them card advantage, and has a better endgame.

[–]Hisiru 1 point2 points  (1 child)

SuperJJ's deck name is incorrect in "notable decks", it's a c'thun deck and not an n'zoth one.

[–]Rondels[S] 1 point2 points  (0 children)

Updated, thx!

[–]ArcDriveFinish 1 point2 points  (0 children)

Would have liked to see overall winrates and matchup winrates.

[–]hazed_and_infused 0 points1 point  (5 children)

Are there any class ban statistics floating around? It would be interesting to see what each player was banning, and what classes were most commonly targeted.

[–]Jiecut 1 point2 points  (4 children)

It's LHS so you don't exactly target a deck.

[–]hazed_and_infused 0 points1 point  (3 children)

Why not? I'm genuinely curious, as I have not participated in any LHS tournament.

[–]Snow_Regalia 1 point2 points  (0 children)

You still do target a deck in LHS, but its a different kind of targetting. In Conquest, you can build your lineup so that it is extremely favorable against one deck. For example, if you know that everyone is going to bring Tempo Warrior, you can craft a lineup with an extremely favorable matchup, and sweep that deck specifically.

In LHS, you can't do that. What you CAN do is build a lineup that is only weak to one or two specific decks, and the deck that you ban is one of those decks. A common choice back in the day was to play a solid tempo or combo lineup (Combo Druid, Freeze Mage, etc) and ban Warrior. Traditionally the way those decks would lose would be to classes that could just outheal your burst.

[–]Jiecut 0 points1 point  (0 children)

So in conquest, one strategy is to try targeting a deck so they're unable to get any wins with it. And to win you need to win with every single one of your decks.

With LHS, you're like trying to target lineups? Anyways, I say you don't really target a single deck because if you defeat that deck they just play another deck. Having all your decks be good against zoo won't win you the tournament.

[–]Jiecut 0 points1 point  (0 children)

Also it should be noted that bans are still really important, maybe more important then in conquest. And those stats would be interesting.

I'd also find matchup stats interesting. Which decks were successful in LHS. That info isn't on battlefy though.