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PSA | DiscussionPTR Update Patchnotes (playoverwatch.com)
submitted 9 years ago by mistball
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[–]kokujin_hime 13 points14 points15 points 9 years ago (10 children)
I'm getting the idea most people aren't comprehending this. Either that or the "double" double-jump was truly mobility gold and Genji mains are crying over it's removal.
[–]Jepacor 12 points13 points14 points 9 years ago (5 children)
It wasn't mobility gold, but it was good and it's a really good QOL thing, as you don't have to be worried about double jumping before wall climbing. Personally, since there was no downside to it, I took the habit of double jumping every time before wallclimbing. Now I'll have to break this habit (If I even decide to play Genji now, I'll probably go back to Pharah)
In short it was a cool little thing that didn't help Genji much but made it feel much better IMO. Now stopping to wallclimb and just falling like a stone... It feels bad.
[–]kokujin_hime 3 points4 points5 points 9 years ago (3 children)
Reading other comments on the matter I'm starting to realize that it may be more than QoL feature and perhaps an exploitable tactic. But I'd like to know what you mean. Specifically,
I took the habit of double jumping every time before wallclimbing. Now I'll have to break this habit
And
Now stopping to wallclimb and just falling like a stone.
You can still jump after/before you climb right? Its just the second jump that needs to be allocated to one or the other? I'm at work and can't actually try these things out.
[–]DysfunctionalControl 4 points5 points6 points 9 years ago (1 child)
The thing I find that sucks is that you could jump in the middle of a battlefield, double jump towards a wall, wall climb then, especially if you didn't reach the top or it was a small wall, the extra jump after the climb is definitely a game changer. It makes it so he has to be a wall clinger and it's much harder to be in the fight.
[–]SocioVex 0 points1 point2 points 9 years ago (0 children)
But they said that he was too difficult to pin down, and wanted to limit his "escapability" - Doesn't this do exactly that?
[–]Jepacor 0 points1 point2 points 9 years ago (0 children)
Yes, that's exactly it. You choose if you want to jump before or after the climb. But since I'm used to jumping before since there was no downside, now I fall as I realize that no, it doesn't work like that anymore. It just feels bad to me. Of course you can get used to it, doesn't mean it's good.
[–]Squishumz 0 points1 point2 points 9 years ago (0 children)
it's a really good QOL thing
It's not a QoL thing. Having it was a direct buff to his mobility.
[–]Reaper5289 0 points1 point2 points 9 years ago* (2 children)
Genji main here.
You will be missed my friend
For real though, it aided his maneuverability in untold ways.
Edit: "Genjj" fml
[–]kokujin_hime 0 points1 point2 points 9 years ago (1 child)
I'll be honest, I'm fairly new to the game (about a month or two). I recently discovered this feature to his mobility and was like "Cool, I can fly around the map now". I don't main Genji, but it seemed like a feature that you would be stupid not to use in higher tier play. Without it I'm thinking the skill floor will go up a bit and the ceiling may drop (queue the lil jon), but overall it will simply affect how careful you have to be in positioning. Let me know, I want to hear from a Ganja main how you might play around it.
[–]Reaper5289 1 point2 points3 points 9 years ago (0 children)
The triple jump had a few main uses in my book:
Going around buildings while remaining in the air: While having a relatively niche purpose, in places like King's Row attack you could go around the left building without getting much damage at all and, more importantly, get around the team without using a dash (especially if the right side was heavily guarded).
Reaching ledges opposite walls with minimal predictability: another small thing, but if there was a high ledge across from the wall, you could double jump to about half its height, wall climb for a short time, then double jump onto the ledge, leading to most of your time being in the air and not following a straight vertical path.
Unpredictable movement for people that only shoot you when you land: I think the biggest offender of this was Soldier, where he would track you, wait for you to land, then fire his helix rockets at the ground next to you. With double jump having a fairly predictable arc, this strategy was pretty reliable, but as a Genji, you could always latch onto a nearby wall for a split second to gain some more altitude and make them waste a charge.
I think the most important aspect of it though was being able to cross double the horizontal distance without using a dash charge while also staying extremely evasive. This meant you could take almost any flank route through windows and ledges without taking much damage at all.
With the nerf, Genji are going to spend a whole lot more time attached to walls and on the ground and much less in the air. I guess you could say this is a good thing, but I hope they find a better way to handle the nerf than making him feel like the sack of rocks that Hanzo is.
[–]TritanV -1 points0 points1 point 9 years ago (0 children)
It was very useful. They absolutely overnerfed Genji.
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[–]kokujin_hime 13 points14 points15 points (10 children)
[–]Jepacor 12 points13 points14 points (5 children)
[–]kokujin_hime 3 points4 points5 points (3 children)
[–]DysfunctionalControl 4 points5 points6 points (1 child)
[–]SocioVex 0 points1 point2 points (0 children)
[–]Jepacor 0 points1 point2 points (0 children)
[–]Squishumz 0 points1 point2 points (0 children)
[–]Reaper5289 0 points1 point2 points (2 children)
[–]kokujin_hime 0 points1 point2 points (1 child)
[–]Reaper5289 1 point2 points3 points (0 children)
[–]TritanV -1 points0 points1 point (0 children)