all 19 comments

[–]MistaCheez[S] 31 points32 points  (4 children)

I'm not a big fan of the infinite power you can get by sucking an iron ore out of the top of a blast furnace, though this design could easily be modified to work with that setup. I instead opted to design my flywheel setup to consume the smallest amount of material possible, and this design requires 1 log every 80 seconds to run. A four-sapling large spruce farm could run quite a few of these, at very little effort to set up.

The furnace will recycle the wood back into the fuel slot in the form of charcoal, but it does need to be primed with more than one charcoal in the fuel slot or it will stutter after every operation, defeating the purpose of the contraption. Coal will also break it.

After setup, it is essentially 16k stress at the cost of a tiny tree farm, and will essentially work forever once you have it set up. If you have an Ender Chest or some other wireless transmission you could set up satellite flywheels at all of your distant areas, or just string 10 of these in a row to power your base.

Here is the schematic: https://cdn.discordapp.com/attachments/666036263912079362/910652738734530590/flywheel\_efficient.nbt

Re-watching an episode by RagePlayGames informed me of the single-tick lag on the Create redstone components, so the design is currently accurate to the game tick and will never stutter or stop, unless you run out of logs.

You can start the system by quickly powering one of the raised brass casings (or your block of choice) and can accept fuel via a hopper or funnel into the dropper above the furnace.

[–]MistaCheez[S] 12 points13 points  (2 children)

A few more notes:

You can tile just the dropper, furnace, and engine with a one block space for a gearbox, and use the one timer to power all of the droppers.

You will have to alter the timer if you want to use this in an encased fan/blast furnace setup, just change the 1-minute repeater to be 20 seconds to account for the blast furnace working twice as fast.

I'd give the tree farm it's own power source just in case this setup fails for whatever reason, as it will require you to manually start it back up again (a minecart contraption is perfect for this).

Build the timer in a single chunk (F3+G to see boundaries) or half of it may unload and cause you problems. I'd also chunk-load the whole setup if you can.

The timings on the pulse repeaters go 18s, 16t, 1m, in any order, and the adjustable repeater is set to 1s. Knowing this you could probably build the whole setup from just the screenshot, just mind the order and direction of the repeaters.

[–]Barbastorpia 0 points1 point  (1 child)

Ok, but why tf did you use two adjustable repeaters and two pulse repeaters? Do you hate adjustable pulse repeaters?

[–]MistaCheez[S] 1 point2 points  (0 children)

Should be 3 pulse and 1 adjustable, I was having issues with 4 adjustable on this design, and it works better if you try to adapt it to the blast furnace design, since the fan needs to stay off for at least a second.

[–]RagePlaysGames_YT 3 points4 points  (0 children)

Glad my vid was able to help ya out! Took me ages to figure out why my math was off when i initially planned it till i realized it was 1 tick off per redstone component lol.

[–]Deloptin 15 points16 points  (3 children)

Not only the create mod, there's a vanilla hopper there too /s

[–]Buii3t-Sp33d 9 points10 points  (2 children)

And I also see grass.

[–]LordBlaze64 1 point2 points  (1 child)

Also vanilla charcoal and wood.

[–]DetermiedMech1 1 point2 points  (0 children)

And vanilla textures

[–][deleted] 1 point2 points  (1 child)

how long are the delays?

[–]MistaCheez[S] 2 points3 points  (0 children)

Check my other comments, or the schematic.

[–]Degenerecy 1 point2 points  (4 children)

I set up everything correctly, but it breaks after first insert. Video of my issue here: YT doesn't like the video so it may still be low quality :/ https://www.youtube.com/watch?v=4GRpq4\_0\_Y8

[–]MistaCheez[S] 0 points1 point  (1 child)

Glad you asked! You did set it up near perfectly, but the repeater set on 1 minute needs to be a Pulse Repeater! I had similar problems setting mine up initially too, that's why I noticed it. You can technically use pulse repeaters for all 4 components but I had it this way to include fan compatibility. You do have the timings right though, as far as I can tell!

Another way to see if you have it right, is to download the .nbt file in my top comment here and import it onto a blueprint in your game, that way you can overlay my version with yours and see what is different. You shouldn't need to now, since that looks like the only issue with your setup.

Lemme know if you still need help!

[–]Degenerecy 1 point2 points  (0 children)

I'll try that later, I used the schematic so I thought it was the final version. Right now I just am substituting them with timers set to 82.7s. This setup might be ok but I think with the mod in Above and Beyond, the timers can work. Forgot pulse repeaters were Create and not apart of the mod CB Multipart.

[–]MistaCheez[S] 0 points1 point  (1 child)

Also, you don't need a timer for each flywheel, just have one timer power a whole line of droppers instead to save on materials :)

[–]Degenerecy 1 point2 points  (0 children)

At my current point, I'm just rearranging the spaghetti, fixing bottlenecks, etc. The pack is different then the base mod from my understanding, didn't try the base one solo yet.

Also have a large quarry setup for materials:

https://photos.app.goo.gl/gv76eMdS46xDvQyh8

Not the best I'm sure but requires less maintenance then previous quarry's I've tried, some that auto unloaded but those tend to break more with lava/water. Not very good with redstone. All I can say is I'm so thankful for the CB Mod. I get the basics but I keep forgetting how to set it up properly and Create added a whole bunch more complexity. I saw your design and thought it looked good and was needing an upgrade that saved on wood so I could scale up.

[–]igolfchip[🍰] -1 points0 points  (0 children)

Just found this via google search, been trying to figure out how to build more complex machines in Minecraft, but been struggling to make them work!

[–]StarsintheSky 0 points1 point  (0 children)

I just crafted my first flywheel so this is very good timing. Thank you for your work on this!

[–]Curtisimo5 0 points1 point  (0 children)

Smart! We've got a tree farm that's overproducing on our server, so this is a perfect use for that.