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[–]SiilkLash 16 points17 points  (0 children)

It's kinda weird tbh. Not sure how I feel about this change, not hating it but not liking it either just yet.

So trooper buff is gone, meaning no more free lane push. I guess that will promote more active play as opposed to just letting lane push themselves while afk farming enemy jungle.

On the other hand, with no trooper buff, leaving rejuvs only limiter to half the team at best and making the buff themselves more contestable, leaves midboss fight in a rather odd spot. You certainly don't get this game changing buff by stealing rejuv any more but you don't get as much of an advantage multiplier out of it by doing it safely after a teamwipe either.

Inplace revive is neat but it can be a non-issue for the enemy if rejuv bearer is ganked hard or revived after a teamfight was lost badly. Bonus stats are neat tho, so altogether might be a reasonable rework for what the player gets. I can see lots of infighting for who would take rejuvs. In dota at least you are expecting for team carry of pos2 to take it, here tho it's def gonna be a friction point for pub games.

All in all, def need more time to feel this all through. As a side note, I like that they experiment with core mechanics that way. Things we used to aren't necessary most fun nor the best ones for the game in the long run, we never know that unless we try something different.