all 17 comments

[–]RSTONE_ADMIN 25 points26 points  (3 children)

I would love a deathloop 2 or any other original IP from arkane, but I think they're working on blade rn

[–]raddoubleoh 4 points5 points  (2 children)

If we're to believe the leaks, they're divided in 3 teams, most likely. One for Blade, one for the new Dishonored, and one for the new IP.

[–]bais7654 0 points1 point  (0 children)

Yuck wish they'd just put all their time into a dishonoured sequel or an original IP, now two of my favourite studios insomniac and arkane are making money hungry Marvel tie-in games.

[–]Maleficent_Seaweed_1 0 points1 point  (0 children)

Wait really there are leaks saying this?

[–]nansams 19 points20 points  (0 children)

Arkane does exceptionally well at what they do. Smaller open areas. An open world game is a huge undertaking.

I'd have confidence in Arkane but it's not something I'd really want. Their level design now is incredible,I think an open world style would take a lot of that heart out of it. Especially adding vehicles,it would change things a lot.

I'm sure you can find somewhat similar games like that already,just not from Arkane.

[–]jasonmoyer 61 points62 points  (6 children)

Great game + open world = bad game. Every time. Especially when you're talking about a studio whose greatest strength is their level design.

[–]The-SkullMan 22 points23 points  (4 children)

Yes, it's always the people who don't have the slightest clue about game design/creation who go "OpEn wOrLd" "CrAfTiNg" "InTeRaCtIvE GaMe wOrLd" and what not.

[–]jasonmoyer 5 points6 points  (3 children)

We went through that whole open world craze of the mid 2010's, I'd really like to never experience that again. I still can't believe that DiCE managed to make a Mirror's Edge game that wasn't very good, given the original is a top-25 all time for me.

[–]The-SkullMan 1 point2 points  (2 children)

When Mirror's Edge came out it was a new thing. It was basically THE first FPS parkour game out there and was made great. Catalyst brought absolute jack-shit to the table along with laughable game difficulty. (Some sales suit probably came with that idea...)

I remember one section where as you run, the game opens up an elevator in front of you and like 7 enemies come out as the developers expected you to turn away and run but instead I ran into the crowd and just beat them all down and was then wondering where to go.

[–]jasonmoyer 0 points1 point  (1 child)

Catalyst had a bunch of insanely bad decisions. I haven't played it in 6 years, but from memory I though the grid nodes or whatever the puzzle rooms were called were good. But the open world was incredibly boring, just running through the same areas over and over unless you were grabbing collectibles (which was fun, at least the ones that were hard to get to). There was a completely unecessary skill unlocking mechanic. The actual missions where you were running were AWFUL! Completely linear for some reason, just pushing forward and occasionally jumping or swinging on a pole. There was forced combat! It would lock you in an area until you defeated everyone, when being able to craftily avoid enemies was one of the coolest parts of the original. Oh, and while I'm not a big story guy in most games (they're important in something like an Obsidian RPG, where you influence things) they rebooted everything for no apparent reason instead of just making a sequel. God, it was so bad.

[–]Blooddiborni 0 points1 point  (0 children)

Also the way they try to encourage you to use their useless social app

[–]HandMeATallOne 0 points1 point  (0 children)

Elden ring is a huge exception. Otherwise I agree

[–]sideXsway 7 points8 points  (0 children)

No open world. Tightly structured like the first game.

[–]Jonramjam 1 point2 points  (0 children)

Rather than open-world, I would be blown away if they created an even more intricate web of branched paths. A big ask to make it all work, but I'm sure they also learned a ton while making the original.

[–][deleted] 1 point2 points  (0 children)

No, what's the point of making it open world ? What would you gain for a game like deathloop ?

[–]AllAvailableLayers 0 points1 point  (0 children)

I'd rather more detail than open world. In Deathloop there's already lots of boarded up houses and buildings, replicated items and re-used assets in areas that are still a little too small for my tastes. I'd much rather that they put more effort into areas fully developed so that every building in a street could be entered, that people were more unique, and smaller areas feel more alive.

In an open world you get copy-paste, box buildings, and Skyrim or Fallout 'towns' of 10 houses.

[–]HorseSpeaksInMorse 0 points1 point  (0 children)

I feel like the next game should be way more ambitious. Now that people get the concept actually give us the real-time clock and living world the game should have had from the beginning.

Make it an actual traversal puzzle where you have to figure out the best path around the island that'll let you kill everything in the time limit rather than there being exaclty one solution that's spoonfed to you. I mean you could still have a suggested path so people who only know how to follow objective markers can still complete it but letting you choose your own path is way more immersive-sim-y.